本文整理汇总了C++中nlgeorges::UFormElm::getDfnName方法的典型用法代码示例。如果您正苦于以下问题:C++ UFormElm::getDfnName方法的具体用法?C++ UFormElm::getDfnName怎么用?C++ UFormElm::getDfnName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类nlgeorges::UFormElm
的用法示例。
在下文中一共展示了UFormElm::getDfnName方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: importForm
void CBackgroundSound::importForm(const std::string& filename, NLGEORGES::UFormElm& formRoot)
{
NLGEORGES::UFormElm *psoundType;
std::string dfnName;
// some basic checking.
formRoot.getNodeByName(&psoundType, ".SoundType");
nlassert(psoundType != NULL);
psoundType->getDfnName(dfnName);
nlassert(dfnName == "background_sound.dfn");
// Call the base class
CSound::importForm(filename, formRoot);
// Read the array of sound with there respective filter.
{
_Sounds.clear();
NLGEORGES::UFormElm *psoundList;
formRoot.getNodeByName(&psoundList, ".SoundType.Sounds");
if (psoundList != 0 && psoundList->isArray())
{
uint size;
psoundList->getArraySize(size);
for (uint i=0; i<size; ++i)
{
TSoundInfo sound;
NLGEORGES::UFormElm *psoundItem;
psoundList->getArrayNode(&psoundItem, i);
if (psoundItem != NULL)
{
// Read the sound name.
std::string soundName;
psoundItem->getValueByName(soundName, "Sound");
sound.SoundName = CStringMapper::map(CFile::getFilenameWithoutExtension(soundName));
// Read the environnement flag.
for (uint j=0; j<UAudioMixer::TBackgroundFlags::NB_BACKGROUND_FLAGS; j++)
{
char tmp[200];
sprintf(tmp, "Filter%2.2u", j);
psoundItem->getValueByName(sound.Filter.Flags[j], tmp);
}
}
_Sounds.push_back(sound);
}
}
}
_DurationValid = false;
}
示例2: nlassert
/// Load the sound parameters from georges' form
void CContextSound::importForm(const std::string& filename, NLGEORGES::UFormElm& formRoot)
{
NLGEORGES::UFormElm *psoundType;
std::string dfnName;
// some basic checking.
formRoot.getNodeByName(&psoundType, ".SoundType");
nlassert(psoundType != NULL);
psoundType->getDfnName(dfnName);
nlassert(dfnName == "context_sound.dfn");
// Call the base class
CSound::importForm(filename, formRoot);
// Read the pattern name
formRoot.getValueByName(_PatternName, ".SoundType.PatternName");
}
示例3:
/**
* Load the sound parameters from georges' form
*/
void CSimpleSound::importForm(const std::string& filename, NLGEORGES::UFormElm& root)
{
NLGEORGES::UFormElm *psoundType;
std::string dfnName;
// some basic checking.
root.getNodeByName(&psoundType, ".SoundType");
nlassert(psoundType != NULL);
psoundType->getDfnName(dfnName);
nlassert(dfnName == "simple_sound.dfn");
// Call the base class
CSound::importForm(filename, root);
// Name
_Filename = CStringMapper::map(filename);
// Buffername
std::string bufferName;
root.getValueByName(bufferName, ".SoundType.Filename");
bufferName = CFile::getFilenameWithoutExtension(bufferName);
_Buffername = CStringMapper::map(bufferName);
setBuffer(NULL);
// contain % so it need a context to play
if (bufferName.find ("%") != string::npos)
{
_NeedContext = true;
}
// MaxDistance
root.getValueByName(_MaxDist, ".SoundType.MaxDistance");
// MinDistance
root.getValueByName(_MinDist, ".SoundType.MinDistance");
// Alpha
root.getValueByName(_Alpha, ".SoundType.Alpha");
}
示例4: importForm
void CStreamSound::importForm(const std::string &filename, NLGEORGES::UFormElm &root)
{
NLGEORGES::UFormElm *psoundType;
std::string dfnName;
// some basic checking.
root.getNodeByName(&psoundType, ".SoundType");
nlassert(psoundType != NULL);
psoundType->getDfnName(dfnName);
nlassert(dfnName == "stream_sound.dfn");
// Call the base class
CSound::importForm(filename, root);
// MaxDistance
root.getValueByName(_MaxDist, ".SoundType.MaxDistance");
// MinDistance
root.getValueByName(_MinDist, ".SoundType.MinDistance");
// Alpha
root.getValueByName(m_Alpha, ".SoundType.Alpha");
}