本文整理汇总了C++中nite::UserData::getId方法的典型用法代码示例。如果您正苦于以下问题:C++ UserData::getId方法的具体用法?C++ UserData::getId怎么用?C++ UserData::getId使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类nite::UserData
的用法示例。
在下文中一共展示了UserData::getId方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: DrawStatusLabel
void DrawStatusLabel(nite::UserTracker* pUserTracker, const nite::UserData& user)
{
int color = user.getId() % colorCount;
glColor3f(1.0f - Colors[color][0], 1.0f - Colors[color][1], 1.0f - Colors[color][2]);
float x,y;
pUserTracker->convertJointCoordinatesToDepth(user.getCenterOfMass().x, user.getCenterOfMass().y, user.getCenterOfMass().z, &x, &y);
x *= GL_WIN_SIZE_X/(float)g_nXRes;
y *= GL_WIN_SIZE_Y/(float)g_nYRes;
char *msg = g_userStatusLabels[user.getId()];
glRasterPos2i(x-((strlen(msg)/2)*8),y);
glPrintString(GLUT_BITMAP_HELVETICA_18, msg);
}
示例2: updateUserState
void updateUserState(const nite::UserData& user, unsigned long long ts)
{
if (user.isNew())
USER_MESSAGE("New")
else if (user.isVisible() && !g_visibleUsers[user.getId()])
USER_MESSAGE("Visible")
else if (!user.isVisible() && g_visibleUsers[user.getId()])
USER_MESSAGE("Out of Scene")
else if (user.isLost())
USER_MESSAGE("Lost")
g_visibleUsers[user.getId()] = user.isVisible();
if(g_skeletonStates[user.getId()] != user.getSkeleton().getState())
{
switch(g_skeletonStates[user.getId()] = user.getSkeleton().getState())
{
case nite::SKELETON_NONE:
USER_MESSAGE("Stopped tracking.")
break;
case nite::SKELETON_CALIBRATING:
USER_MESSAGE("Calibrating...")
break;
case nite::SKELETON_TRACKED:
USER_MESSAGE("Tracking!")
break;
case nite::SKELETON_CALIBRATION_ERROR_NOT_IN_POSE:
case nite::SKELETON_CALIBRATION_ERROR_HANDS:
case nite::SKELETON_CALIBRATION_ERROR_LEGS:
case nite::SKELETON_CALIBRATION_ERROR_HEAD:
case nite::SKELETON_CALIBRATION_ERROR_TORSO:
USER_MESSAGE("Calibration Failed... :-|")
break;
}
}
}
示例3: updateUserData
void User::updateUserData(const nite::UserData& data)
{
userdata = data;
for (int i = 0; i < NITE_JOINT_COUNT; i++)
{
const nite::SkeletonJoint &o = data.getSkeleton().getJoint((nite::JointType)i);
joints[i].updateJointData(o);
}
stringstream ss;
ss << "[" << data.getId() << "]" << endl;
ss << (data.isVisible() ? "Visible" : "Out of Scene") << endl;;
switch (data.getSkeleton().getState())
{
case nite::SKELETON_NONE:
ss << "Stopped tracking.";
break;
case nite::SKELETON_CALIBRATING:
ss << "Calibrating...";
break;
case nite::SKELETON_TRACKED:
ss << "Tracking!";
break;
case nite::SKELETON_CALIBRATION_ERROR_NOT_IN_POSE:
case nite::SKELETON_CALIBRATION_ERROR_HANDS:
case nite::SKELETON_CALIBRATION_ERROR_LEGS:
case nite::SKELETON_CALIBRATION_ERROR_HEAD:
case nite::SKELETON_CALIBRATION_ERROR_TORSO:
ss << "Calibration Failed... :-|";
break;
}
status_string = ss.str();
const nite::Point3f& pos = userdata.getCenterOfMass();
center_of_mass.set(pos.x, pos.y, -pos.z);
Joint &torso = joints[nite::JOINT_TORSO];
activity += (torso.getPosition().distance(center_of_bone) - activity) * 0.1;
center_of_bone = torso.getPosition();
}
示例4: updateUserState
void updateUserState(const nite::UserData& user, uint64_t ts)
{
if (user.isNew())
{
USER_MESSAGE("New");
}
else if (user.isVisible() && !g_visibleUsers[user.getId()])
printf("[%08" PRIu64 "] User #%d:\tVisible\n", ts, user.getId());
else if (!user.isVisible() && g_visibleUsers[user.getId()])
printf("[%08" PRIu64 "] User #%d:\tOut of Scene\n", ts, user.getId());
else if (user.isLost())
{
USER_MESSAGE("Lost");
}
g_visibleUsers[user.getId()] = user.isVisible();
if(g_skeletonStates[user.getId()] != user.getSkeleton().getState())
{
switch(g_skeletonStates[user.getId()] = user.getSkeleton().getState())
{
case nite::SKELETON_NONE:
USER_MESSAGE("Stopped tracking.")
break;
case nite::SKELETON_CALIBRATING:
USER_MESSAGE("Calibrating...")
break;
case nite::SKELETON_TRACKED:
USER_MESSAGE("Tracking!")
break;
case nite::SKELETON_CALIBRATION_ERROR_NOT_IN_POSE:
case nite::SKELETON_CALIBRATION_ERROR_HANDS:
case nite::SKELETON_CALIBRATION_ERROR_LEGS:
case nite::SKELETON_CALIBRATION_ERROR_HEAD:
case nite::SKELETON_CALIBRATION_ERROR_TORSO:
USER_MESSAGE("Calibration Failed... :-|")
break;
}
}
}
示例5: DrawSkeleton
void DrawSkeleton(nite::UserTracker* pUserTracker, const nite::UserData& userData)
{
DrawLimb(pUserTracker, userData.getSkeleton().getJoint(nite::JOINT_HEAD), userData.getSkeleton().getJoint(nite::JOINT_NECK), userData.getId() % colorCount);
DrawLimb(pUserTracker, userData.getSkeleton().getJoint(nite::JOINT_LEFT_SHOULDER), userData.getSkeleton().getJoint(nite::JOINT_LEFT_ELBOW), userData.getId() % colorCount);
DrawLimb(pUserTracker, userData.getSkeleton().getJoint(nite::JOINT_LEFT_ELBOW), userData.getSkeleton().getJoint(nite::JOINT_LEFT_HAND), userData.getId() % colorCount);
DrawLimb(pUserTracker, userData.getSkeleton().getJoint(nite::JOINT_RIGHT_SHOULDER), userData.getSkeleton().getJoint(nite::JOINT_RIGHT_ELBOW), userData.getId() % colorCount);
DrawLimb(pUserTracker, userData.getSkeleton().getJoint(nite::JOINT_RIGHT_ELBOW), userData.getSkeleton().getJoint(nite::JOINT_RIGHT_HAND), userData.getId() % colorCount);
DrawLimb(pUserTracker, userData.getSkeleton().getJoint(nite::JOINT_LEFT_SHOULDER), userData.getSkeleton().getJoint(nite::JOINT_RIGHT_SHOULDER), userData.getId() % colorCount);
DrawLimb(pUserTracker, userData.getSkeleton().getJoint(nite::JOINT_LEFT_SHOULDER), userData.getSkeleton().getJoint(nite::JOINT_TORSO), userData.getId() % colorCount);
DrawLimb(pUserTracker, userData.getSkeleton().getJoint(nite::JOINT_RIGHT_SHOULDER), userData.getSkeleton().getJoint(nite::JOINT_TORSO), userData.getId() % colorCount);
DrawLimb(pUserTracker, userData.getSkeleton().getJoint(nite::JOINT_TORSO), userData.getSkeleton().getJoint(nite::JOINT_LEFT_HIP), userData.getId() % colorCount);
DrawLimb(pUserTracker, userData.getSkeleton().getJoint(nite::JOINT_TORSO), userData.getSkeleton().getJoint(nite::JOINT_RIGHT_HIP), userData.getId() % colorCount);
DrawLimb(pUserTracker, userData.getSkeleton().getJoint(nite::JOINT_LEFT_HIP), userData.getSkeleton().getJoint(nite::JOINT_RIGHT_HIP), userData.getId() % colorCount);
DrawLimb(pUserTracker, userData.getSkeleton().getJoint(nite::JOINT_LEFT_HIP), userData.getSkeleton().getJoint(nite::JOINT_LEFT_KNEE), userData.getId() % colorCount);
DrawLimb(pUserTracker, userData.getSkeleton().getJoint(nite::JOINT_LEFT_KNEE), userData.getSkeleton().getJoint(nite::JOINT_LEFT_FOOT), userData.getId() % colorCount);
DrawLimb(pUserTracker, userData.getSkeleton().getJoint(nite::JOINT_RIGHT_HIP), userData.getSkeleton().getJoint(nite::JOINT_RIGHT_KNEE), userData.getId() % colorCount);
DrawLimb(pUserTracker, userData.getSkeleton().getJoint(nite::JOINT_RIGHT_KNEE), userData.getSkeleton().getJoint(nite::JOINT_RIGHT_FOOT), userData.getId() % colorCount);
//sprintf_s(g_generalMessage, "test");
}
示例6: DrawSkeleton
void DrawSkeleton(nite::UserTracker* pUserTracker, const nite::UserData& userData)
{
DrawLimb(pUserTracker, userData.getSkeleton().getJoint(nite::JOINT_HEAD), userData.getSkeleton().getJoint(nite::JOINT_NECK), userData.getId() % colorCount);
DrawLimb(pUserTracker, userData.getSkeleton().getJoint(nite::JOINT_LEFT_SHOULDER), userData.getSkeleton().getJoint(nite::JOINT_LEFT_ELBOW), userData.getId() % colorCount);
DrawLimb(pUserTracker, userData.getSkeleton().getJoint(nite::JOINT_LEFT_ELBOW), userData.getSkeleton().getJoint(nite::JOINT_LEFT_HAND), userData.getId() % colorCount);
DrawLimb(pUserTracker, userData.getSkeleton().getJoint(nite::JOINT_RIGHT_SHOULDER), userData.getSkeleton().getJoint(nite::JOINT_RIGHT_ELBOW), userData.getId() % colorCount);
DrawLimb(pUserTracker, userData.getSkeleton().getJoint(nite::JOINT_RIGHT_ELBOW), userData.getSkeleton().getJoint(nite::JOINT_RIGHT_HAND), userData.getId() % colorCount);
DrawLimb(pUserTracker, userData.getSkeleton().getJoint(nite::JOINT_LEFT_SHOULDER), userData.getSkeleton().getJoint(nite::JOINT_RIGHT_SHOULDER), userData.getId() % colorCount);
DrawLimb(pUserTracker, userData.getSkeleton().getJoint(nite::JOINT_LEFT_SHOULDER), userData.getSkeleton().getJoint(nite::JOINT_TORSO), userData.getId() % colorCount);
DrawLimb(pUserTracker, userData.getSkeleton().getJoint(nite::JOINT_RIGHT_SHOULDER), userData.getSkeleton().getJoint(nite::JOINT_TORSO), userData.getId() % colorCount);
DrawLimb(pUserTracker, userData.getSkeleton().getJoint(nite::JOINT_TORSO), userData.getSkeleton().getJoint(nite::JOINT_LEFT_HIP), userData.getId() % colorCount);
DrawLimb(pUserTracker, userData.getSkeleton().getJoint(nite::JOINT_TORSO), userData.getSkeleton().getJoint(nite::JOINT_RIGHT_HIP), userData.getId() % colorCount);
DrawLimb(pUserTracker, userData.getSkeleton().getJoint(nite::JOINT_LEFT_HIP), userData.getSkeleton().getJoint(nite::JOINT_RIGHT_HIP), userData.getId() % colorCount);
DrawLimb(pUserTracker, userData.getSkeleton().getJoint(nite::JOINT_LEFT_HIP), userData.getSkeleton().getJoint(nite::JOINT_LEFT_KNEE), userData.getId() % colorCount);
DrawLimb(pUserTracker, userData.getSkeleton().getJoint(nite::JOINT_LEFT_KNEE), userData.getSkeleton().getJoint(nite::JOINT_LEFT_FOOT), userData.getId() % colorCount);
DrawLimb(pUserTracker, userData.getSkeleton().getJoint(nite::JOINT_RIGHT_HIP), userData.getSkeleton().getJoint(nite::JOINT_RIGHT_KNEE), userData.getId() % colorCount);
DrawLimb(pUserTracker, userData.getSkeleton().getJoint(nite::JOINT_RIGHT_KNEE), userData.getSkeleton().getJoint(nite::JOINT_RIGHT_FOOT), userData.getId() % colorCount);
SaveJoint(pUserTracker, userData, nite::JOINT_HEAD);
SaveJoint(pUserTracker, userData, nite::JOINT_NECK);
SaveJoint(pUserTracker, userData, nite::JOINT_LEFT_SHOULDER);
SaveJoint(pUserTracker, userData, nite::JOINT_RIGHT_SHOULDER);
SaveJoint(pUserTracker, userData, nite::JOINT_LEFT_ELBOW);
SaveJoint(pUserTracker, userData, nite::JOINT_RIGHT_ELBOW);
SaveJoint(pUserTracker, userData, nite::JOINT_LEFT_HAND);
SaveJoint(pUserTracker, userData, nite::JOINT_RIGHT_HAND);
SaveJoint(pUserTracker, userData, nite::JOINT_TORSO);
SaveJoint(pUserTracker, userData, nite::JOINT_LEFT_HIP);
SaveJoint(pUserTracker, userData, nite::JOINT_RIGHT_HIP);
SaveJoint(pUserTracker, userData, nite::JOINT_LEFT_KNEE);
SaveJoint(pUserTracker, userData, nite::JOINT_RIGHT_KNEE);
SaveJoint(pUserTracker, userData, nite::JOINT_LEFT_FOOT);
SaveJoint(pUserTracker, userData, nite::JOINT_RIGHT_FOOT);
}
示例7: updateUserState
/**
* update and event out on state of user and skeleton tracking
*/
void updateUserState(const nite::UserData& user)
{
if (user.isNew()) {
eventIDToSend = NEW_USER;
async.data = (void*) &eventIDToSend;
uv_async_send(&async);
} else if (!isUserVisible && user.isVisible() && user.getId() == 1) {
isUserVisible = 1;
eventIDToSend = USER_IS_VISIBLE;
async.data = (void*) &eventIDToSend;
uv_async_send(&async);
} else if (isUserVisible && !user.isVisible() && user.getId() == 1) {
isUserVisible = 0;
eventIDToSend = USER_IS_OUT_OF_SCENE;
async.data = (void*) &eventIDToSend;
uv_async_send(&async);
}
g_visibleUsers[user.getId()] = user.isVisible();
if(g_skeletonStates[user.getId()] != user.getSkeleton().getState())
{
switch(g_skeletonStates[user.getId()] = user.getSkeleton().getState())
{
case nite::SKELETON_NONE:
if (isSkeletonTracking) {
isSkeletonTracking = false;
isSkeletonCalibrating = false;
eventIDToSend = SKELETON_STOPPED_TRACKING;
async.data = (void*) &eventIDToSend;
uv_async_send(&async);
}
break;
case nite::SKELETON_CALIBRATING:
if (!isSkeletonCalibrating) {
isSkeletonCalibrating = true;
eventIDToSend = SKELETON_CALIBRATING;
async.data = (void*) &eventIDToSend;
uv_async_send(&async);
}
break;
case nite::SKELETON_TRACKED:
if (!isSkeletonTracking) {
isSkeletonTracking = true;
isSkeletonCalibrating = false;
eventIDToSend = SKELETON_TRACKING;
async.data = (void*) &eventIDToSend;
uv_async_send(&async);
}
break;
case nite::SKELETON_CALIBRATION_ERROR_NOT_IN_POSE:
case nite::SKELETON_CALIBRATION_ERROR_HANDS:
case nite::SKELETON_CALIBRATION_ERROR_LEGS:
case nite::SKELETON_CALIBRATION_ERROR_HEAD:
case nite::SKELETON_CALIBRATION_ERROR_TORSO:
eventIDToSend = SKELETON_CALIBRATION_FAILED;
async.data = (void*) &eventIDToSend;
uv_async_send(&async);
isSkeletonTracking = false;
isSkeletonCalibrating = false;
break;
}
}
}