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C++ nfmsg::ServerInfoReportList类代码示例

本文整理汇总了C++中nfmsg::ServerInfoReportList的典型用法代码示例。如果您正苦于以下问题:C++ ServerInfoReportList类的具体用法?C++ ServerInfoReportList怎么用?C++ ServerInfoReportList使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了ServerInfoReportList类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnDBServerUnRegisteredProcess

void NFCWorldNet_ServerModule::OnDBServerUnRegisteredProcess(const NFSOCK nSockIndex, const int nMsgID, const char * msg, const uint32_t nLen)
{
	NFGUID nPlayerID;
	NFMsg::ServerInfoReportList xMsg;
	if (!m_pNetModule->ReceivePB(nMsgID, msg, nLen, xMsg, nPlayerID))
	{
		return;
	}

	for (int i = 0; i < xMsg.server_list_size(); ++i)
	{
		const NFMsg::ServerInfoReport& xData = xMsg.server_list(i);

		mDBMap.RemoveElement(xData.server_id());

		m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, NFGUID(0, xData.server_id()), xData.server_name(), "Proxy UnRegistered");
	}
}
开发者ID:MacroGu,项目名称:NoahGameFrame,代码行数:18,代码来源:NFCWorldNet_ServerModule.cpp

示例2: OnGameServerUnRegisteredProcess

int NFCWorldNet_ServerModule::OnGameServerUnRegisteredProcess(const NFIPacket& msg)
{
    NFIDENTID nPlayerID;
    NFMsg::ServerInfoReportList xMsg;
    if (!RecivePB(msg, xMsg, nPlayerID))
    {
        return 0;
    }

    for (int i = 0; i < xMsg.server_list_size(); ++i)
    {
        NFMsg::ServerInfoReport* pData = xMsg.mutable_server_list(i);
        mGameMap.RemoveElement(pData->server_id());

        m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, NFIDENTID(0, pData->server_id()), pData->server_name(), "GameServerRegistered");
    }
    return 0;
}
开发者ID:ming871,项目名称:NoahGameFrame,代码行数:18,代码来源:NFCWorldNet_ServerModule.cpp

示例3: Register

void NFCGameServerToWorldModule::Register(NFINet* pNet)
{
    //成功就注册
	NF_SHARE_PTR<NFILogicClass> xLogicClass = m_pLogicClassModule->GetElement("Server");
	if (xLogicClass.get())
	{
		NFList<std::string>& xNameList = xLogicClass->GetConfigNameList();
		std::string strConfigName; 
		for (bool bRet = xNameList.First(strConfigName); bRet; bRet = xNameList.Next(strConfigName))
		{
			const int nServerType = m_pElementInfoModule->GetPropertyInt(strConfigName, "Type");
            const int nServerID = m_pElementInfoModule->GetPropertyInt(strConfigName, "ServerID");
			if (nServerType == NF_SERVER_TYPES::NF_ST_GAME && pPluginManager->AppID() == nServerID)
			{
				const int nPort = m_pElementInfoModule->GetPropertyInt(strConfigName, "Port");
				const int nMaxConnect = m_pElementInfoModule->GetPropertyInt(strConfigName, "MaxOnline");
				const int nCpus = m_pElementInfoModule->GetPropertyInt(strConfigName, "CpuCount");
				const std::string& strName = m_pElementInfoModule->GetPropertyString(strConfigName, "Name");
				const std::string& strIP = m_pElementInfoModule->GetPropertyString(strConfigName, "IP");

				NFMsg::ServerInfoReportList xMsg;
				NFMsg::ServerInfoReport* pData = xMsg.add_server_list();

				pData->set_server_id(nServerID);
				pData->set_server_name(strName);
				pData->set_server_cur_count(0);
				pData->set_server_ip(strIP);
				pData->set_server_port(nPort);
				pData->set_server_max_online(nMaxConnect);
				pData->set_server_state(NFMsg::EST_NARMAL);
				pData->set_server_type(nServerType);

				NF_SHARE_PTR<ServerData> pServerData = GetServerNetInfo(pNet);
				if (pServerData)
				{
					int nTargetID = pServerData->nGameID;
					SendToServerByPB(nTargetID, NFMsg::EGameMsgID::EGMI_GTW_GAME_REGISTERED, xMsg);

					m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, NFIDENTID(0, pData->server_id()), pData->server_name(), "Register");
				}
			}
		}
	}
}
开发者ID:joyfish,项目名称:NoahGameFrame,代码行数:44,代码来源:NFCGameServerToWorldModule.cpp

示例4: Register

void NFCProxyServerToWorldModule::Register(NFINet* pNet)
{
    NF_SHARE_PTR<NFIClass> xLogicClass = m_pClassModule->GetElement(NFrame::Server::ThisName());
    if (xLogicClass)
    {
		const std::vector<std::string>& strIdList = xLogicClass->GetIDList();
		for (int i = 0; i < strIdList.size(); ++i)
		{
			const std::string& strId = strIdList[i];

            const int nServerType = m_pElementModule->GetPropertyInt32(strId, NFrame::Server::Type());
            const int nServerID = m_pElementModule->GetPropertyInt32(strId, NFrame::Server::ServerID());
            if (nServerType == NF_SERVER_TYPES::NF_ST_PROXY && pPluginManager->GetAppID() == nServerID)
            {
                const int nPort = m_pElementModule->GetPropertyInt32(strId, NFrame::Server::Port());
                const int nMaxConnect = m_pElementModule->GetPropertyInt32(strId, NFrame::Server::MaxOnline());
                const int nCpus = m_pElementModule->GetPropertyInt32(strId, NFrame::Server::CpuCount());
                const std::string& strName = m_pElementModule->GetPropertyString(strId, NFrame::Server::Name());
                const std::string& strIP = m_pElementModule->GetPropertyString(strId, NFrame::Server::IP());

                NFMsg::ServerInfoReportList xMsg;
                NFMsg::ServerInfoReport* pData = xMsg.add_server_list();

                pData->set_server_id(nServerID);
                pData->set_server_name(strName);
                pData->set_server_cur_count(0);
                pData->set_server_ip(strIP);
                pData->set_server_port(nPort);
                pData->set_server_max_online(nMaxConnect);
                pData->set_server_state(NFMsg::EST_NARMAL);
                pData->set_server_type(nServerType);

                NF_SHARE_PTR<ConnectData> pServerData = GetClusterModule()->GetServerNetInfo(pNet);
                if (pServerData)
                {
                    int nTargetID = pServerData->nGameID;
					GetClusterModule()->SendToServerByPB(nTargetID, NFMsg::EGameMsgID::EGMI_PTWG_PROXY_REGISTERED, xMsg);

                    m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, NFGUID(0, pData->server_id()), pData->server_name(), "Register");
                }
            }
        }
    }
}
开发者ID:ik3210,项目名称:NoahGameFrame,代码行数:44,代码来源:NFCProxyServerToWorldModule.cpp

示例5: OnServerInfoProcess

void NFCProxyServerToWorldModule::OnServerInfoProcess(const int nSockIndex, const int nMsgID, const char* msg, const uint32_t nLen)
{
    NFGUID nPlayerID;	
    NFMsg::ServerInfoReportList xMsg;
    if (!NFINetModule::RecivePB(nSockIndex, nMsgID, msg, nLen, xMsg, nPlayerID))
    {
        return;
    }

    int nSize = xMsg.server_list_size();
    for (int i = 0; i < nSize; ++i)
    {
        const NFMsg::ServerInfoReport* pData = xMsg.mutable_server_list(i);
		
		//type
		ConnectData xServerData;

		xServerData.nGameID = pData->server_id();
		xServerData.strIP = pData->server_ip();
		xServerData.nPort = pData->server_port();
		xServerData.strName = pData->server_name();
		//xServerData.eState = pData->server_state();
		xServerData.eServerType = (NF_SERVER_TYPE)pData->server_type();

		switch (xServerData.eServerType)
		{
		case NF_SERVER_TYPE::NFST_GAME_SERVER:
			{
				m_pToGameServerClusterClient->AddServer(xServerData);
			}
			break;
		case NF_SERVER_TYPE::NFST_WORLD_SERVER:
			{
				NFIClusterClientModule::AddServer(xServerData);
			}
			break;
		default:
			break;
		}

    }
}
开发者ID:huimiao638,项目名称:NoahGameFrame,代码行数:42,代码来源:NFCProxyServerToWorldModule.cpp

示例6: OnServerInfoProcess

void NFCProxyServerToWorldModule::OnServerInfoProcess(const NFSOCK nSockIndex, const int nMsgID, const char* msg, const uint32_t nLen)
{
    NFGUID nPlayerID;
    NFMsg::ServerInfoReportList xMsg;
    if (!NFINetModule::ReceivePB( nMsgID, msg, nLen, xMsg, nPlayerID))
    {
        return;
    }

    for (int i = 0; i < xMsg.server_list_size(); ++i)
    {
        const NFMsg::ServerInfoReport& xData = xMsg.server_list(i);

        //type
        ConnectData xServerData;

        xServerData.nGameID = xData.server_id();
        xServerData.strIP = xData.server_ip();
        xServerData.nPort = xData.server_port();
        xServerData.strName = xData.server_name();
        //xServerData.eState = pData->server_state();
        xServerData.eServerType = (NF_SERVER_TYPES)xData.server_type();

        switch (xServerData.eServerType)
        {
            case NF_SERVER_TYPES::NF_ST_GAME:
            {
                m_pNetClientModule->AddServer(xServerData);
            }
            break;
            case NF_SERVER_TYPES::NF_ST_WORLD:
            {
				m_pNetClientModule->AddServer(xServerData);
            }
            break;
            default:
                break;
        }

    }
}
开发者ID:ik3210,项目名称:NoahGameFrame,代码行数:41,代码来源:NFCProxyServerToWorldModule.cpp

示例7: OnLoginUnRegisteredProcess

int NFCMasterNet_ServerModule::OnLoginUnRegisteredProcess(const int nSockIndex, const int nMsgID, const char* msg, const uint32_t nLen)
{
	NFGUID nPlayerID;
    NFMsg::ServerInfoReportList xMsg;
    if (!RecivePB(nSockIndex, nMsgID, msg, nLen, xMsg, nPlayerID))
    {
        return 0;
    }

    for (int i = 0; i < xMsg.server_list_size(); ++i)
    {
        NFMsg::ServerInfoReport* pData = xMsg.mutable_server_list(i);
        mLoginMap.RemoveElement(pData->server_id());

        m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, NFGUID(0, pData->server_id()), pData->server_name(), "LoginUnRegistered");

    }


	return 0;
}
开发者ID:huimiao638,项目名称:NoahGameFrame,代码行数:21,代码来源:NFCMasterNet_ServerModule.cpp

示例8: SynWorldToLogin

void NFCMasterNet_ServerModule::SynWorldToLogin()
{
    NFMsg::ServerInfoReportList xData;

    NF_SHARE_PTR<ServerData> pServerData =  mWorldMap.First();
    while (pServerData.get())
    {
        NFMsg::ServerInfoReport* pData = xData.add_server_list();
        *pData = *(pServerData->pData);

        pServerData = mWorldMap.Next();
    }

    //广播给所有loginserver
    pServerData =  mLoginMap.First();
    while (pServerData.get())
    {
		m_pNetModule->SendMsgPB(NFMsg::EGameMsgID::EGMI_STS_NET_INFO, xData, pServerData->nFD);

        pServerData = mLoginMap.Next();
    }
}
开发者ID:B1sounours,项目名称:NoahGameFrame,代码行数:22,代码来源:NFCMasterNet_ServerModule.cpp

示例9: OnServerInfoProcess

void NFCWorldNet_ServerModule::OnServerInfoProcess(const NFSOCK nSockIndex, const int nMsgID, const char * msg, const uint32_t nLen)
{
	NFGUID nPlayerID;
	NFMsg::ServerInfoReportList xMsg;
	if (!NFINetModule::ReceivePB(nMsgID, msg, nLen, xMsg, nPlayerID))
	{
		return;
	}

	for (int i = 0; i < xMsg.server_list_size(); ++i)
	{
		const NFMsg::ServerInfoReport& xData = xMsg.server_list(i);
		if (xData.server_type() == NF_SERVER_TYPES::NF_ST_WORLD)
		{
			NF_SHARE_PTR<ServerData> pServerData = mWorldMap.GetElement(xData.server_id());
			if (!pServerData)
			{
				pServerData = NF_SHARE_PTR<ServerData>(NF_NEW ServerData());
				mWorldMap.AddElement(xData.server_id(), pServerData);
			}

			pServerData->nFD = nSockIndex;
			*(pServerData->pData) = xData;

			m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, NFGUID(0, xData.server_id()), xData.server_name(), "GameServerRegistered");
		}
	}

	//sync to proxy

	SynWorldToProxy();

	//sync to game
	SynWorldToGame();

}
开发者ID:MacroGu,项目名称:NoahGameFrame,代码行数:36,代码来源:NFCWorldNet_ServerModule.cpp


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