本文整理汇总了C++中mygui::Button::setNeedMouseFocus方法的典型用法代码示例。如果您正苦于以下问题:C++ Button::setNeedMouseFocus方法的具体用法?C++ Button::setNeedMouseFocus怎么用?C++ Button::setNeedMouseFocus使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类mygui::Button
的用法示例。
在下文中一共展示了Button::setNeedMouseFocus方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: notifyCreateWidgetItem
void ListBox::notifyCreateWidgetItem(MyGUI::ListCtrl* _sender, MyGUI::Widget* _item)
{
const MyGUI::IntSize& size = _item->getSize();
MyGUI::Button* text = _item->createWidget<MyGUI::Button>(mSkinLine, MyGUI::IntCoord(0, 0, size.width, size.height), MyGUI::Align::Stretch);
text->setNeedMouseFocus(false);
_item->setUserData(text);
}
示例2: updateEffectsView
void EffectEditorBase::updateEffectsView ()
{
MyGUI::EnumeratorWidgetPtr oldWidgets = mUsedEffectsView->getEnumerator ();
MyGUI::Gui::getInstance ().destroyWidgets (oldWidgets);
MyGUI::IntSize size(0,0);
int i = 0;
for (std::vector<ESM::ENAMstruct>::const_iterator it = mEffects.begin(); it != mEffects.end(); ++it)
{
Widgets::SpellEffectParams params;
params.mEffectID = it->mEffectID;
params.mSkill = it->mSkill;
params.mAttribute = it->mAttribute;
params.mDuration = it->mDuration;
params.mMagnMin = it->mMagnMin;
params.mMagnMax = it->mMagnMax;
params.mRange = it->mRange;
params.mArea = it->mArea;
params.mIsConstant = mConstantEffect;
MyGUI::Button* button = mUsedEffectsView->createWidget<MyGUI::Button>("", MyGUI::IntCoord(0, size.height, 0, 24), MyGUI::Align::Default);
button->setUserData(i);
button->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellCreationDialog::onEditEffect);
button->setNeedMouseFocus (true);
Widgets::MWSpellEffectPtr effect = button->createWidget<Widgets::MWSpellEffect>("MW_EffectImage", MyGUI::IntCoord(0,0,0,24), MyGUI::Align::Default);
effect->setNeedMouseFocus (false);
effect->setSpellEffect (params);
effect->setSize(effect->getRequestedWidth (), 24);
button->setSize(effect->getRequestedWidth (), 24);
size.width = std::max(size.width, effect->getRequestedWidth ());
size.height += 24;
++i;
}
// Canvas size must be expressed with HScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden
mUsedEffectsView->setVisibleHScroll(false);
mUsedEffectsView->setCanvasSize(size);
mUsedEffectsView->setVisibleHScroll(true);
notifyEffectsChanged();
}
示例3: updateEffectsView
void EffectEditorBase::updateEffectsView ()
{
MyGUI::EnumeratorWidgetPtr oldWidgets = mUsedEffectsView->getEnumerator ();
MyGUI::Gui::getInstance ().destroyWidgets (oldWidgets);
MyGUI::IntSize size(0,0);
int i = 0;
for (std::vector<ESM::ENAMstruct>::const_iterator it = mEffects.begin(); it != mEffects.end(); ++it)
{
Widgets::SpellEffectParams params;
params.mEffectID = it->mEffectID;
params.mSkill = it->mSkill;
params.mAttribute = it->mAttribute;
params.mDuration = it->mDuration;
params.mMagnMin = it->mMagnMin;
params.mMagnMax = it->mMagnMax;
params.mRange = it->mRange;
params.mArea = it->mArea;
MyGUI::Button* button = mUsedEffectsView->createWidget<MyGUI::Button>("", MyGUI::IntCoord(0, size.height, 0, 24), MyGUI::Align::Default);
button->setUserData(i);
button->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellCreationDialog::onEditEffect);
button->setNeedMouseFocus (true);
Widgets::MWSpellEffectPtr effect = button->createWidget<Widgets::MWSpellEffect>("MW_EffectImage", MyGUI::IntCoord(0,0,0,24), MyGUI::Align::Default);
effect->setNeedMouseFocus (false);
effect->setWindowManager (MWBase::Environment::get().getWindowManager ());
effect->setSpellEffect (params);
effect->setSize(effect->getRequestedWidth (), 24);
button->setSize(effect->getRequestedWidth (), 24);
size.width = std::max(size.width, effect->getRequestedWidth ());
size.height += 24;
++i;
}
mUsedEffectsView->setCanvasSize(size);
notifyEffectsChanged();
}
示例4: updateSpells
//.........这里部分代码省略.........
t->setUserString("ToolTipType", "Spell");
t->setUserString("Spell", *it);
t->eventMouseWheel += MyGUI::newDelegate(this, &SpellWindow::onMouseWheel);
t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onSpellSelected);
if (*it == MWBase::Environment::get().getWindowManager()->getSelectedSpell())
t->setStateSelected(true);
mHeight += spellHeight;
}
// other spells
addGroup("#{sSpells}", "#{sCostChance}");
for (std::vector<std::string>::const_iterator it = spellList.begin(); it != spellList.end(); ++it)
{
const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(*it);
MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>("SpellText",
MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
t->setCaption(spell->mName);
t->setTextAlign(MyGUI::Align::Left);
t->setUserString("ToolTipType", "Spell");
t->setUserString("Spell", *it);
t->eventMouseWheel += MyGUI::newDelegate(this, &SpellWindow::onMouseWheel);
t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onSpellSelected);
t->setStateSelected(*it == MWBase::Environment::get().getWindowManager()->getSelectedSpell());
// cost / success chance
MyGUI::Button* costChance = mSpellView->createWidget<MyGUI::Button>("SpellText",
MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
std::string cost = boost::lexical_cast<std::string>(spell->mData.mCost);
std::string chance = boost::lexical_cast<std::string>(int(MWMechanics::getSpellSuccessChance(*it, player)));
costChance->setCaption(cost + "/" + chance);
costChance->setTextAlign(MyGUI::Align::Right);
costChance->setNeedMouseFocus(false);
costChance->setStateSelected(*it == MWBase::Environment::get().getWindowManager()->getSelectedSpell());
t->setSize(mWidth-12-costChance->getTextSize().width, t->getHeight());
mHeight += spellHeight;
}
// enchanted items
addGroup("#{sMagicItem}", "#{sCostCharge}");
for (std::vector<MWWorld::Ptr>::const_iterator it = items.begin(); it != items.end(); ++it)
{
MWWorld::Ptr item = *it;
const ESM::Enchantment* enchant =
esmStore.get<ESM::Enchantment>().find(item.getClass().getEnchantment(item));
// check if the item is currently equipped (will display in a different color)
bool equipped = false;
for (int i=0; i < MWWorld::InventoryStore::Slots; ++i)
{
if (store.getSlot(i) != store.end() && *store.getSlot(i) == item)
{
equipped = true;
break;
}
}
MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>(equipped ? "SpellText" : "SpellTextUnequipped",
MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
t->setCaption(item.getClass().getName(item));
示例5: updateSpells
//.........这里部分代码省略.........
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(*it);
MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>("SpellText",
MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
t->setCaption(spell->name);
t->setTextAlign(MyGUI::Align::Left);
t->setUserString("ToolTipType", "Spell");
t->setUserString("Spell", *it);
t->eventMouseWheel += MyGUI::newDelegate(this, &SpellWindow::onMouseWheel);
t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onSpellSelected);
if (*it == selectedSpell)
t->setStateSelected(true);
mHeight += spellHeight;
}
// other spells
addGroup("#{sSpells}", "#{sCostChance}");
for (std::vector<std::string>::const_iterator it = spellList.begin(); it != spellList.end(); ++it)
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(*it);
MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>("SpellText",
MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
t->setCaption(spell->name);
t->setTextAlign(MyGUI::Align::Left);
t->setUserString("ToolTipType", "Spell");
t->setUserString("Spell", *it);
t->eventMouseWheel += MyGUI::newDelegate(this, &SpellWindow::onMouseWheel);
t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onSpellSelected);
t->setStateSelected(*it == selectedSpell);
// cost / success chance
MyGUI::Button* costChance = mSpellView->createWidget<MyGUI::Button>("SpellText",
MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
std::string cost = boost::lexical_cast<std::string>(spell->data.cost);
std::string chance = boost::lexical_cast<std::string>(int(MWMechanics::getSpellSuccessChance(*it, player)));
costChance->setCaption(cost + "/" + chance);
costChance->setTextAlign(MyGUI::Align::Right);
costChance->setNeedMouseFocus(false);
costChance->setStateSelected(*it == selectedSpell);
mHeight += spellHeight;
}
// enchanted items
addGroup("#{sMagicItem}", "#{sCostCharge}");
for (std::vector<MWWorld::Ptr>::const_iterator it = items.begin(); it != items.end(); ++it)
{
MWWorld::Ptr item = *it;
const ESM::Enchantment* enchant = MWBase::Environment::get().getWorld()->getStore().enchants.find(MWWorld::Class::get(item).getEnchantment(item));
// check if the item is currently equipped (will display in a different color)
bool equipped = false;
for (int i=0; i < MWWorld::InventoryStore::Slots; ++i)
{
if (store.getSlot(i) != store.end() && *store.getSlot(i) == item)
{
equipped = true;
break;
}
}
MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>(equipped ? "SpellText" : "SpellTextUnequipped",
MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
t->setCaption(MWWorld::Class::get(item).getName(item));
t->setTextAlign(MyGUI::Align::Left);
t->setUserData(item);
t->setUserString("ToolTipType", "ItemPtr");
t->setUserString("Equipped", equipped ? "true" : "false");
t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onEnchantedItemSelected);
t->eventMouseWheel += MyGUI::newDelegate(this, &SpellWindow::onMouseWheel);
t->setStateSelected(item == selectedItem);
// cost / charge
MyGUI::Button* costCharge = mSpellView->createWidget<MyGUI::Button>(equipped ? "SpellText" : "SpellTextUnequipped",
MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
std::string cost = boost::lexical_cast<std::string>(enchant->data.cost);
std::string charge = boost::lexical_cast<std::string>(enchant->data.charge); /// \todo track current charge
if (enchant->data.type == ESM::Enchantment::CastOnce)
{
// this is Morrowind behaviour
cost = "100";
charge = "100";
}
costCharge->setCaption(cost + "/" + charge);
costCharge->setTextAlign(MyGUI::Align::Right);
costCharge->setNeedMouseFocus(false);
costCharge->setStateSelected(item == selectedItem);
mHeight += spellHeight;
}
mSpellView->setCanvasSize(mSpellView->getWidth(), std::max(mSpellView->getHeight(), mHeight));
}