本文整理汇总了C++中mwworld::ConstPtr::getCellRef方法的典型用法代码示例。如果您正苦于以下问题:C++ ConstPtr::getCellRef方法的具体用法?C++ ConstPtr::getCellRef怎么用?C++ ConstPtr::getCellRef使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类mwworld::ConstPtr
的用法示例。
在下文中一共展示了ConstPtr::getCellRef方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getToolTipInfo
MWGui::ToolTipInfo Clothing::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
MWGui::ToolTipInfo info;
info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(count);
info.icon = ref->mBase->mIcon;
std::string text;
text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}");
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.enchant = ref->mBase->mEnchant;
if (!info.enchant.empty())
info.remainingEnchantCharge = static_cast<int>(ptr.getCellRef().getEnchantmentCharge());
info.text = text;
return info;
}
示例2: allowTelekinesis
bool Door::allowTelekinesis(const MWWorld::ConstPtr &ptr) const
{
if (ptr.getCellRef().getTeleport() && ptr.getCellRef().getLockLevel() <= 0 && ptr.getCellRef().getTrap().empty())
return false;
else
return true;
}
示例3: getToolTipInfo
MWGui::ToolTipInfo Container::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Container> *ref = ptr.get<ESM::Container>();
MWGui::ToolTipInfo info;
info.caption = ref->mBase->mName;
std::string text;
int lockLevel = ptr.getCellRef().getLockLevel();
if (lockLevel > 0 && lockLevel != ESM::UnbreakableLock)
text += "\n#{sLockLevel}: " + MWGui::ToolTips::toString(ptr.getCellRef().getLockLevel());
else if (ptr.getCellRef().getLockLevel() < 0)
text += "\n#{sUnlocked}";
if (ptr.getCellRef().getTrap() != "")
text += "\n#{sTrapped}";
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
return info;
}
示例4: getRemainingUsageTime
float Light::getRemainingUsageTime (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
if (ptr.getCellRef().getCharge() == -1)
return static_cast<float>(ref->mBase->mData.mTime);
else
return ptr.getCellRef().getChargeFloat();
}
示例5: getToolTipInfo
MWGui::ToolTipInfo Armor::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Armor> *ref = ptr.get<ESM::Armor>();
MWGui::ToolTipInfo info;
info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(count);
info.icon = ref->mBase->mIcon;
std::string text;
// get armor type string (light/medium/heavy)
std::string typeText;
if (ref->mBase->mData.mWeight == 0)
typeText = "";
else
{
int armorType = getEquipmentSkill(ptr);
if (armorType == ESM::Skill::LightArmor)
typeText = "#{sLight}";
else if (armorType == ESM::Skill::MediumArmor)
typeText = "#{sMedium}";
else
typeText = "#{sHeavy}";
}
text += "\n#{sArmorRating}: " + MWGui::ToolTips::toString(static_cast<int>(getEffectiveArmorRating(ptr,
MWMechanics::getPlayer())));
int remainingHealth = getItemHealth(ptr);
text += "\n#{sCondition}: " + MWGui::ToolTips::toString(remainingHealth) + "/"
+ MWGui::ToolTips::toString(ref->mBase->mData.mHealth);
if (typeText != "")
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight) + " (" + typeText + ")";
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.enchant = ref->mBase->mEnchant;
if (!info.enchant.empty())
info.remainingEnchantCharge = static_cast<int>(ptr.getCellRef().getEnchantmentCharge());
info.text = text;
return info;
}
示例6: getToolTipInfo
MWGui::ToolTipInfo Light::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
MWGui::ToolTipInfo info;
info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(count);
info.icon = ref->mBase->mIcon;
std::string text;
if (Settings::Manager::getBool("show effect duration","Game"))
text += "\n#{sDuration}: " + MWGui::ToolTips::toString(ptr.getClass().getRemainingUsageTime(ptr));
if (ref->mBase->mData.mWeight != 0)
{
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
}
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
return info;
}
示例7: getToolTipInfo
MWGui::ToolTipInfo Repair::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Repair> *ref = ptr.get<ESM::Repair>();
MWGui::ToolTipInfo info;
info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(count);
info.icon = ref->mBase->mIcon;
std::string text;
int remainingUses = getItemHealth(ptr);
text += "\n#{sUses}: " + MWGui::ToolTips::toString(remainingUses);
text += "\n#{sQuality}: " + MWGui::ToolTips::toString(ref->mBase->mData.mQuality);
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
return info;
}
示例8: make_pair
std::pair<int, std::string> Armor::canBeEquipped(const MWWorld::ConstPtr &ptr, const MWWorld::Ptr &npc) const
{
MWWorld::InventoryStore& invStore = npc.getClass().getInventoryStore(npc);
if (ptr.getCellRef().getCharge() == 0)
return std::make_pair(0, "#{sInventoryMessage1}");
// slots that this item can be equipped in
std::pair<std::vector<int>, bool> slots_ = ptr.getClass().getEquipmentSlots(ptr);
if (slots_.first.empty())
return std::make_pair(0, "");
if (npc.getClass().isNpc())
{
std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace;
// Beast races cannot equip shoes / boots, or full helms (head part vs hair part)
const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace);
if(race->mData.mFlags & ESM::Race::Beast)
{
std::vector<ESM::PartReference> parts = ptr.get<ESM::Armor>()->mBase->mParts.mParts;
for(std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr)
{
if((*itr).mPart == ESM::PRT_Head)
return std::make_pair(0, "#{sNotifyMessage13}");
if((*itr).mPart == ESM::PRT_LFoot || (*itr).mPart == ESM::PRT_RFoot)
return std::make_pair(0, "#{sNotifyMessage14}");
}
}
}
for (std::vector<int>::const_iterator slot=slots_.first.begin();
slot!=slots_.first.end(); ++slot)
{
// If equipping a shield, check if there's a twohanded weapon conflicting with it
if(*slot == MWWorld::InventoryStore::Slot_CarriedLeft)
{
MWWorld::ContainerStoreIterator weapon = invStore.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
if(weapon == invStore.end())
return std::make_pair(1,"");
if(weapon->getTypeName() == typeid(ESM::Weapon).name() &&
(weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoClose ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoWide ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::SpearTwoWide ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::AxeTwoHand ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow))
{
return std::make_pair(3,"");
}
return std::make_pair(1,"");
}
}
return std::make_pair(1,"");
}
示例9: make_pair
std::pair<int, std::string> Weapon::canBeEquipped(const MWWorld::ConstPtr &ptr, const MWWorld::Ptr &npc) const
{
if (hasItemHealth(ptr) && ptr.getCellRef().getCharge() == 0)
return std::make_pair(0, "#{sInventoryMessage1}");
// Do not allow equip weapons from inventory during attack
if (MWBase::Environment::get().getMechanicsManager()->isAttackingOrSpell(npc)
&& MWBase::Environment::get().getWindowManager()->isGuiMode())
return std::make_pair(0, "#{sCantEquipWeapWarning}");
std::pair<std::vector<int>, bool> slots_ = ptr.getClass().getEquipmentSlots(ptr);
if (slots_.first.empty())
return std::make_pair (0, "");
if(ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand ||
ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoClose ||
ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoWide ||
ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::SpearTwoWide ||
ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::AxeTwoHand ||
ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow ||
ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow)
{
return std::make_pair (2, "");
}
return std::make_pair(1, "");
}
示例10: getToolTipInfo
MWGui::ToolTipInfo Potion::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Potion> *ref = ptr.get<ESM::Potion>();
MWGui::ToolTipInfo info;
info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(count);
info.icon = ref->mBase->mIcon;
std::string text;
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
info.effects = MWGui::Widgets::MWEffectList::effectListFromESM(&ref->mBase->mEffects);
// hide effects the player doesnt know about
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
for (unsigned int i=0; i<info.effects.size(); ++i)
info.effects[i].mKnown = MWMechanics::Alchemy::knownEffect(i, player);
info.isPotion = true;
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
return info;
}
示例11: getToolTipInfo
MWGui::ToolTipInfo Door::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Door> *ref = ptr.get<ESM::Door>();
MWGui::ToolTipInfo info;
info.caption = ref->mBase->mName;
std::string text;
if (ptr.getCellRef().getTeleport())
{
text += "\n#{sTo}";
text += "\n" + getDestination(*ref);
}
if (ptr.getCellRef().getLockLevel() > 0)
text += "\n#{sLockLevel}: " + MWGui::ToolTips::toString(ptr.getCellRef().getLockLevel());
else if (ptr.getCellRef().getLockLevel() < 0)
text += "\n#{sUnlocked}";
if (ptr.getCellRef().getTrap() != "")
text += "\n#{sTrapped}";
if (MWBase::Environment::get().getWindowManager()->getFullHelp())
{
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
return info;
}
示例12: getToolTipInfo
MWGui::ToolTipInfo Ingredient::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Ingredient> *ref = ptr.get<ESM::Ingredient>();
MWGui::ToolTipInfo info;
info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(count);
info.icon = ref->mBase->mIcon;
std::string text;
text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}");
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
MWMechanics::NpcStats& npcStats = player.getClass().getNpcStats (player);
int alchemySkill = npcStats.getSkill (ESM::Skill::Alchemy).getBase();
static const float fWortChanceValue =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fWortChanceValue")->getFloat();
MWGui::Widgets::SpellEffectList list;
for (int i=0; i<4; ++i)
{
if (ref->mBase->mData.mEffectID[i] < 0)
continue;
MWGui::Widgets::SpellEffectParams params;
params.mEffectID = ref->mBase->mData.mEffectID[i];
params.mAttribute = ref->mBase->mData.mAttributes[i];
params.mSkill = ref->mBase->mData.mSkills[i];
params.mKnown = ( (i == 0 && alchemySkill >= fWortChanceValue)
|| (i == 1 && alchemySkill >= fWortChanceValue*2)
|| (i == 2 && alchemySkill >= fWortChanceValue*3)
|| (i == 3 && alchemySkill >= fWortChanceValue*4));
list.push_back(params);
}
info.effects = list;
info.text = text;
return info;
}
示例13: getToolTipInfo
MWGui::ToolTipInfo Activator::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Activator> *ref = ptr.get<ESM::Activator>();
MWGui::ToolTipInfo info;
info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(count);
std::string text;
if (MWBase::Environment::get().getWindowManager()->getFullHelp())
{
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
return info;
}
示例14: getToolTipInfo
MWGui::ToolTipInfo Potion::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Potion> *ref = ptr.get<ESM::Potion>();
MWGui::ToolTipInfo info;
info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(count);
info.icon = ref->mBase->mIcon;
std::string text;
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
info.effects = MWGui::Widgets::MWEffectList::effectListFromESM(&ref->mBase->mEffects);
// hide effects the player doesnt know about
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
MWMechanics::NpcStats& npcStats = player.getClass().getNpcStats (player);
int alchemySkill = npcStats.getSkill (ESM::Skill::Alchemy).getBase();
int i=0;
static const float fWortChanceValue =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fWortChanceValue")->getFloat();
for (MWGui::Widgets::SpellEffectList::iterator it = info.effects.begin(); it != info.effects.end(); ++it)
{
it->mKnown = (i <= 1 && alchemySkill >= fWortChanceValue)
|| (i <= 3 && alchemySkill >= fWortChanceValue*2);
++i;
}
info.isPotion = true;
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
return info;
}
示例15: getToolTipInfo
MWGui::ToolTipInfo Weapon::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Weapon> *ref = ptr.get<ESM::Weapon>();
MWGui::ToolTipInfo info;
info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(count);
info.icon = ref->mBase->mIcon;
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
std::string text;
// weapon type & damage
if ((ref->mBase->mData.mType < 12 || Settings::Manager::getBool("show projectile damage", "Game")) && ref->mBase->mData.mType < 14)
{
text += "\n#{sType} ";
std::map <int, std::pair <std::string, std::string> > mapping;
mapping[ESM::Weapon::ShortBladeOneHand] = std::make_pair("sSkillShortblade", "sOneHanded");
mapping[ESM::Weapon::LongBladeOneHand] = std::make_pair("sSkillLongblade", "sOneHanded");
mapping[ESM::Weapon::LongBladeTwoHand] = std::make_pair("sSkillLongblade", "sTwoHanded");
mapping[ESM::Weapon::BluntOneHand] = std::make_pair("sSkillBluntweapon", "sOneHanded");
mapping[ESM::Weapon::BluntTwoClose] = std::make_pair("sSkillBluntweapon", "sTwoHanded");
mapping[ESM::Weapon::BluntTwoWide] = std::make_pair("sSkillBluntweapon", "sTwoHanded");
mapping[ESM::Weapon::SpearTwoWide] = std::make_pair("sSkillSpear", "sTwoHanded");
mapping[ESM::Weapon::AxeOneHand] = std::make_pair("sSkillAxe", "sOneHanded");
mapping[ESM::Weapon::AxeTwoHand] = std::make_pair("sSkillAxe", "sTwoHanded");
mapping[ESM::Weapon::MarksmanBow] = std::make_pair("sSkillMarksman", "");
mapping[ESM::Weapon::MarksmanCrossbow] = std::make_pair("sSkillMarksman", "");
mapping[ESM::Weapon::MarksmanThrown] = std::make_pair("sSkillMarksman", "");
mapping[ESM::Weapon::Arrow] = std::make_pair("sSkillMarksman", "");
mapping[ESM::Weapon::Bolt] = std::make_pair("sSkillMarksman", "");
std::string type = mapping[ref->mBase->mData.mType].first;
std::string oneOrTwoHanded = mapping[ref->mBase->mData.mType].second;
text += store.get<ESM::GameSetting>().find(type)->getString() +
((oneOrTwoHanded != "") ? ", " + store.get<ESM::GameSetting>().find(oneOrTwoHanded)->getString() : "");
// weapon damage
if (ref->mBase->mData.mType >= 9)
{
// marksman
text += "\n#{sAttack}: "
+ MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[0]))
+ " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[1]));
}
else
{
// Chop
text += "\n#{sChop}: "
+ MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[0]))
+ " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[1]));
// Slash
text += "\n#{sSlash}: "
+ MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mSlash[0]))
+ " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mSlash[1]));
// Thrust
text += "\n#{sThrust}: "
+ MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mThrust[0]))
+ " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mThrust[1]));
}
}
if (ref->mBase->mData.mType < 11) // thrown weapons and arrows/bolts don't have health, only quantity
{
int remainingHealth = getItemHealth(ptr);
text += "\n#{sCondition}: " + MWGui::ToolTips::toString(remainingHealth) + "/"
+ MWGui::ToolTips::toString(ref->mBase->mData.mHealth);
}
// add reach and attack speed for melee weapon
if (ref->mBase->mData.mType < 9 && Settings::Manager::getBool("show melee info", "Game"))
{
// 64 game units = 1 yard = 3 ft, display value in feet
const float combatDistance = store.get<ESM::GameSetting>().find("fCombatDistance")->getFloat() * ref->mBase->mData.mReach;
text += MWGui::ToolTips::getWeightString(combatDistance*3/64, "#{sRange}");
text += " #{sFeet}";
text += MWGui::ToolTips::getPercentString(ref->mBase->mData.mSpeed, "#{sAttributeSpeed}");
}
text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}");
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
info.enchant = ref->mBase->mEnchant;
if (!info.enchant.empty())
info.remainingEnchantCharge = static_cast<int>(ptr.getCellRef().getEnchantmentCharge());
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
return info;
}