本文整理汇总了C++中msxml2::IXMLDOMDocument2Ptr::Release方法的典型用法代码示例。如果您正苦于以下问题:C++ IXMLDOMDocument2Ptr::Release方法的具体用法?C++ IXMLDOMDocument2Ptr::Release怎么用?C++ IXMLDOMDocument2Ptr::Release使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类msxml2::IXMLDOMDocument2Ptr
的用法示例。
在下文中一共展示了IXMLDOMDocument2Ptr::Release方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: LoadShootSolutionSector
void CShootManagerSys::LoadShootSolutionSector(int iSector, LPCTSTR szFilename)
{
if(iSector >= m_ShootSolutionSectorArray.Num()) return;
int i;
MSXML2::IXMLDOMDocument2Ptr pDoc;
pDoc.CreateInstance(__uuidof(DOMDocument40));
pDoc->load((_variant_t)szFilename);
// 성공한 슛부터 로드한다.
MSXML2::IXMLDOMNodeListPtr pNodeListSuccess = pDoc->selectNodes(L"root/success");
for(i=0; i<pNodeListSuccess->Getlength(); i++)
{
MSXML2::IXMLDOMNodePtr pNodeSuccess = pNodeListSuccess->Getitem(i);
CShootSolution Solution;
Solution.Create(pNodeSuccess, true, this);
m_ShootSolutionSectorArray[iSector].first.push_back(Solution);
}
MSXML2::IXMLDOMNodeListPtr pNodeListFail = pDoc->selectNodes(L"root/fail");
for(i=0; i<pNodeListFail->Getlength(); i++)
{
MSXML2::IXMLDOMNodePtr pNodeFail = pNodeListFail->Getitem(i);
CShootSolution Solution;
Solution.Create(pNodeFail, false, this);
m_ShootSolutionSectorArray[iSector].second.push_back(Solution);
}
pDoc.Release();
}
示例2: WordEditorInsertActiveElement
void CWordManager::WordEditorInsertActiveElement(void)
{
CElementManager & em = ((CReportAsistentApp *) AfxGetApp())->m_pGeneralManager->ElementManager;
LPCTSTR strElementName = getLastElementName();
//load element
int element_index = em.ElementIdFromName(strElementName);
MSXML2::IXMLDOMElementPtr active_element =
em.CreateEmptyElement(element_index);
//load document
MSXML2::IXMLDOMDocument2Ptr doc;
doc.CreateInstance(_T("Msxml2.DOMDocument"));
em.LoadSkeletonDTD((MSXML2::IXMLDOMDocumentPtr &) doc);
//insert element to chapter and document
doc->documentElement->
appendChild(em.CreateEmptyElement(ELID_CHAPTER))->
appendChild(active_element);
//configure by dialog
if (CSkeletonDoc::EditActiveElement(active_element))
{
//transform and generate
CAElTransform transform(active_element);
transform.DoAllTransnformations();
#ifdef _DEBUG
MSXML2::IXMLDOMParseErrorPtr err = doc->validate();
if (err->errorCode != S_OK)
{
AfxMessageBox(err->reason);
AfxMessageBox(active_element->selectSingleNode("output")->xml);
}
#endif
GenerateXMLStringToWordEditor(active_element->xml);
}
active_element.Release();
doc.Release();
}
示例3: LoadShootSolutionSet
void CShootManagerSys::LoadShootSolutionSet(LPCTSTR szFilename)
{
int i;
MSXML2::IXMLDOMDocument2Ptr pDoc;
pDoc.CreateInstance(__uuidof(DOMDocument40));
pDoc->load((_variant_t)szFilename);
// 시뮬레이터에서 사용하는 거리 범위들을 로드한다.
MSXML2::IXMLDOMNodeListPtr pNodeListDistance;
MSXML2::IXMLDOMNodePtr pNodeDistance;
float fDistance;
pNodeListDistance = pDoc->selectNodes(L"root/distance_range/distance");
for(i=0; i<pNodeListDistance->Getlength(); i++)
{
pNodeDistance = pNodeListDistance->Getitem(i);
_bstr_t distance = pNodeDistance->GetnodeTypedValue();
sscanf((LPCTSTR)distance, "%f", &fDistance);
m_DistanceList.push_back(fDistance);
}
// 시뮬레이터에서 사용하는 각도 범위들을 로드한다.
// 여기서 각도는 (골대 - 슈터) 와 양의 z 축 사이의 각도를 말한다.
// degree 로 저장되어 있으므로 Angle 로 변환시킨다.
MSXML2::IXMLDOMNodeListPtr pNodeListAngle;
MSXML2::IXMLDOMNodePtr pNodeAngle;
float fDegree;
int iAngle;
pNodeListAngle = pDoc->selectNodes(L"root/angle_range/degree");
for(i=0; i<pNodeListAngle->Getlength(); i++)
{
pNodeAngle = pNodeListAngle->Getitem(i);
_bstr_t degree = pNodeAngle->GetnodeTypedValue();
sscanf((LPCTSTR)degree, "%f", &fDegree);
iAngle = Degree2Angle(fDegree); // degree 에서 Angle 로 변환한다.
m_AngleList.push_back(iAngle);
}
// 전체 섹터 개수를 계산하고 여기에 맞게 메모리를 생성한다.
int iNumSector = m_DistanceList.size() * (m_AngleList.size() + 1) + 6;
for(i=0; i<iNumSector; i++)
{
ShootSolutionSector *pShootSolutionSector = new (m_ShootSolutionSectorArray) ShootSolutionSector;
}
// 각 섹터별로 섹터안의 Shoot Solution 들을 로드한다.
MSXML2::IXMLDOMNodeListPtr pNodeListSector = pDoc->selectNodes(L"root/sector");
MSXML2::IXMLDOMNodePtr pNodeSector;
MSXML2::IXMLDOMNodePtr pNodeIndex;
MSXML2::IXMLDOMNodePtr pNodePath;
for(i=0; i<pNodeListSector->Getlength(); i++)
{
pNodeSector = pNodeListSector->Getitem(i);
pNodeIndex = pNodeSector->selectSingleNode(L"index");
pNodePath = pNodeSector->selectSingleNode(L"path");
_bstr_t index = pNodeIndex->GetnodeTypedValue();
_bstr_t path = pNodePath->GetnodeTypedValue();
int iIndex = atoi((LPCTSTR)index);
SString sFilePath = szFilename;
sFilePath = DGetPathOnly(sFilePath);
sFilePath += "\\";
sFilePath += (LPCTSTR)path;
// sFilePath.Format("%s\\%s\\%s", g_szCurrentPath, g_szSimulatorPath, (LPCTSTR)path);
LoadShootSolutionSector(iIndex, (LPCTSTR)sFilePath);
}
pDoc.Release();
}