本文整理汇总了C++中module::const_alias_iterator::getName方法的典型用法代码示例。如果您正苦于以下问题:C++ const_alias_iterator::getName方法的具体用法?C++ const_alias_iterator::getName怎么用?C++ const_alias_iterator::getName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类module::const_alias_iterator
的用法示例。
在下文中一共展示了const_alias_iterator::getName方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Module
Module *llvm::CloneModule(const Module *M, ValueToValueMapTy &VMap) {
// First off, we need to create the new module.
Module *New = new Module(M->getModuleIdentifier(), M->getContext());
New->setDataLayout(M->getDataLayout());
New->setTargetTriple(M->getTargetTriple());
New->setModuleInlineAsm(M->getModuleInlineAsm());
// Loop over all of the global variables, making corresponding globals in the
// new module. Here we add them to the VMap and to the new Module. We
// don't worry about attributes or initializers, they will come later.
//
for (Module::const_global_iterator I = M->global_begin(), E = M->global_end();
I != E; ++I) {
GlobalVariable *GV = new GlobalVariable(*New,
I->getType()->getElementType(),
I->isConstant(), I->getLinkage(),
(Constant*) nullptr, I->getName(),
(GlobalVariable*) nullptr,
I->getThreadLocalMode(),
I->getType()->getAddressSpace());
GV->copyAttributesFrom(I);
VMap[I] = GV;
}
// Loop over the functions in the module, making external functions as before
for (Module::const_iterator I = M->begin(), E = M->end(); I != E; ++I) {
Function *NF =
Function::Create(cast<FunctionType>(I->getType()->getElementType()),
I->getLinkage(), I->getName(), New);
NF->copyAttributesFrom(I);
VMap[I] = NF;
}
// Loop over the aliases in the module
for (Module::const_alias_iterator I = M->alias_begin(), E = M->alias_end();
I != E; ++I) {
auto *PTy = cast<PointerType>(I->getType());
auto *GA =
GlobalAlias::create(PTy->getElementType(), PTy->getAddressSpace(),
I->getLinkage(), I->getName(), New);
GA->copyAttributesFrom(I);
VMap[I] = GA;
}
// Now that all of the things that global variable initializer can refer to
// have been created, loop through and copy the global variable referrers
// over... We also set the attributes on the global now.
//
for (Module::const_global_iterator I = M->global_begin(), E = M->global_end();
I != E; ++I) {
GlobalVariable *GV = cast<GlobalVariable>(VMap[I]);
if (I->hasInitializer())
GV->setInitializer(MapValue(I->getInitializer(), VMap));
}
// Similarly, copy over function bodies now...
//
for (Module::const_iterator I = M->begin(), E = M->end(); I != E; ++I) {
Function *F = cast<Function>(VMap[I]);
if (!I->isDeclaration()) {
Function::arg_iterator DestI = F->arg_begin();
for (Function::const_arg_iterator J = I->arg_begin(); J != I->arg_end();
++J) {
DestI->setName(J->getName());
VMap[J] = DestI++;
}
SmallVector<ReturnInst*, 8> Returns; // Ignore returns cloned.
CloneFunctionInto(F, I, VMap, /*ModuleLevelChanges=*/true, Returns);
}
}
// And aliases
for (Module::const_alias_iterator I = M->alias_begin(), E = M->alias_end();
I != E; ++I) {
GlobalAlias *GA = cast<GlobalAlias>(VMap[I]);
if (const Constant *C = I->getAliasee())
GA->setAliasee(cast<GlobalObject>(MapValue(C, VMap)));
}
// And named metadata....
for (Module::const_named_metadata_iterator I = M->named_metadata_begin(),
E = M->named_metadata_end(); I != E; ++I) {
const NamedMDNode &NMD = *I;
NamedMDNode *NewNMD = New->getOrInsertNamedMetadata(NMD.getName());
for (unsigned i = 0, e = NMD.getNumOperands(); i != e; ++i)
NewNMD->addOperand(MapValue(NMD.getOperand(i), VMap));
}
return New;
}
示例2: GlobalVariable
std::unique_ptr<Module> llvm::CloneModule(
const Module *M, ValueToValueMapTy &VMap,
std::function<bool(const GlobalValue *)> ShouldCloneDefinition) {
// First off, we need to create the new module.
std::unique_ptr<Module> New =
llvm::make_unique<Module>(M->getModuleIdentifier(), M->getContext());
New->setDataLayout(M->getDataLayout());
New->setTargetTriple(M->getTargetTriple());
New->setModuleInlineAsm(M->getModuleInlineAsm());
// Loop over all of the global variables, making corresponding globals in the
// new module. Here we add them to the VMap and to the new Module. We
// don't worry about attributes or initializers, they will come later.
//
for (Module::const_global_iterator I = M->global_begin(), E = M->global_end();
I != E; ++I) {
GlobalVariable *GV = new GlobalVariable(*New,
I->getValueType(),
I->isConstant(), I->getLinkage(),
(Constant*) nullptr, I->getName(),
(GlobalVariable*) nullptr,
I->getThreadLocalMode(),
I->getType()->getAddressSpace());
GV->copyAttributesFrom(&*I);
VMap[&*I] = GV;
}
// Loop over the functions in the module, making external functions as before
for (Module::const_iterator I = M->begin(), E = M->end(); I != E; ++I) {
Function *NF =
Function::Create(cast<FunctionType>(I->getValueType()),
I->getLinkage(), I->getName(), New.get());
NF->copyAttributesFrom(&*I);
VMap[&*I] = NF;
}
// Loop over the aliases in the module
for (Module::const_alias_iterator I = M->alias_begin(), E = M->alias_end();
I != E; ++I) {
if (!ShouldCloneDefinition(&*I)) {
// An alias cannot act as an external reference, so we need to create
// either a function or a global variable depending on the value type.
// FIXME: Once pointee types are gone we can probably pick one or the
// other.
GlobalValue *GV;
if (I->getValueType()->isFunctionTy())
GV = Function::Create(cast<FunctionType>(I->getValueType()),
GlobalValue::ExternalLinkage, I->getName(),
New.get());
else
GV = new GlobalVariable(
*New, I->getValueType(), false, GlobalValue::ExternalLinkage,
(Constant *)nullptr, I->getName(), (GlobalVariable *)nullptr,
I->getThreadLocalMode(), I->getType()->getAddressSpace());
VMap[&*I] = GV;
// We do not copy attributes (mainly because copying between different
// kinds of globals is forbidden), but this is generally not required for
// correctness.
continue;
}
auto *GA = GlobalAlias::create(I->getValueType(),
I->getType()->getPointerAddressSpace(),
I->getLinkage(), I->getName(), New.get());
GA->copyAttributesFrom(&*I);
VMap[&*I] = GA;
}
// Now that all of the things that global variable initializer can refer to
// have been created, loop through and copy the global variable referrers
// over... We also set the attributes on the global now.
//
for (Module::const_global_iterator I = M->global_begin(), E = M->global_end();
I != E; ++I) {
GlobalVariable *GV = cast<GlobalVariable>(VMap[&*I]);
if (!ShouldCloneDefinition(&*I)) {
// Skip after setting the correct linkage for an external reference.
GV->setLinkage(GlobalValue::ExternalLinkage);
continue;
}
if (I->hasInitializer())
GV->setInitializer(MapValue(I->getInitializer(), VMap));
}
// Similarly, copy over function bodies now...
//
for (Module::const_iterator I = M->begin(), E = M->end(); I != E; ++I) {
Function *F = cast<Function>(VMap[&*I]);
if (!ShouldCloneDefinition(&*I)) {
// Skip after setting the correct linkage for an external reference.
F->setLinkage(GlobalValue::ExternalLinkage);
// Personality function is not valid on a declaration.
F->setPersonalityFn(nullptr);
continue;
}
if (!I->isDeclaration()) {
Function::arg_iterator DestI = F->arg_begin();
for (Function::const_arg_iterator J = I->arg_begin(); J != I->arg_end();
++J) {
DestI->setName(J->getName());
VMap[&*J] = &*DestI++;
//.........这里部分代码省略.........
示例3: externalsAndGlobalsCheck
void externalsAndGlobalsCheck(const Module *m) {
std::map<std::string, bool> externals;
std::set<std::string> modelled(modelledExternals,
modelledExternals+NELEMS(modelledExternals));
std::set<std::string> dontCare(dontCareExternals,
dontCareExternals+NELEMS(dontCareExternals));
std::set<std::string> unsafe(unsafeExternals,
unsafeExternals+NELEMS(unsafeExternals));
switch (Libc) {
case KleeLibc:
dontCare.insert(dontCareKlee, dontCareKlee+NELEMS(dontCareKlee));
break;
case UcLibc:
dontCare.insert(dontCareUclibc,
dontCareUclibc+NELEMS(dontCareUclibc));
break;
case NoLibc: /* silence compiler warning */
break;
}
if (WithPOSIXRuntime)
dontCare.insert("syscall");
for (Module::const_iterator fnIt = m->begin(), fn_ie = m->end();
fnIt != fn_ie; ++fnIt) {
if (fnIt->isDeclaration() && !fnIt->use_empty())
externals.insert(std::make_pair(fnIt->getName(), false));
for (Function::const_iterator bbIt = fnIt->begin(), bb_ie = fnIt->end();
bbIt != bb_ie; ++bbIt) {
for (BasicBlock::const_iterator it = bbIt->begin(), ie = bbIt->end();
it != ie; ++it) {
if (const CallInst *ci = dyn_cast<CallInst>(it)) {
if (isa<InlineAsm>(ci->getCalledValue())) {
klee_warning_once(&*fnIt,
"function \"%s\" has inline asm",
fnIt->getName().data());
}
}
}
}
}
for (Module::const_global_iterator
it = m->global_begin(), ie = m->global_end();
it != ie; ++it)
if (it->isDeclaration() && !it->use_empty())
externals.insert(std::make_pair(it->getName(), true));
// and remove aliases (they define the symbol after global
// initialization)
for (Module::const_alias_iterator
it = m->alias_begin(), ie = m->alias_end();
it != ie; ++it) {
std::map<std::string, bool>::iterator it2 =
externals.find(it->getName());
if (it2!=externals.end())
externals.erase(it2);
}
std::map<std::string, bool> foundUnsafe;
for (std::map<std::string, bool>::iterator
it = externals.begin(), ie = externals.end();
it != ie; ++it) {
const std::string &ext = it->first;
if (!modelled.count(ext) && (WarnAllExternals ||
!dontCare.count(ext))) {
if (unsafe.count(ext)) {
foundUnsafe.insert(*it);
} else {
klee_warning("undefined reference to %s: %s",
it->second ? "variable" : "function",
ext.c_str());
}
}
}
for (std::map<std::string, bool>::iterator
it = foundUnsafe.begin(), ie = foundUnsafe.end();
it != ie; ++it) {
const std::string &ext = it->first;
klee_warning("undefined reference to %s: %s (UNSAFE)!",
it->second ? "variable" : "function",
ext.c_str());
}
}
示例4: if
/// Based on GetAllUndefinedSymbols() from LLVM3.2
///
/// GetAllUndefinedSymbols - calculates the set of undefined symbols that still
/// exist in an LLVM module. This is a bit tricky because there may be two
/// symbols with the same name but different LLVM types that will be resolved to
/// each other but aren't currently (thus we need to treat it as resolved).
///
/// Inputs:
/// M - The module in which to find undefined symbols.
///
/// Outputs:
/// UndefinedSymbols - A set of C++ strings containing the name of all
/// undefined symbols.
///
static void
GetAllUndefinedSymbols(Module *M, std::set<std::string> &UndefinedSymbols) {
static const std::string llvmIntrinsicPrefix="llvm.";
std::set<std::string> DefinedSymbols;
UndefinedSymbols.clear();
KLEE_DEBUG_WITH_TYPE("klee_linker",
dbgs() << "*** Computing undefined symbols for "
<< M->getModuleIdentifier() << " ***\n");
for (auto const &Function : *M) {
if (Function.hasName()) {
if (Function.isDeclaration())
UndefinedSymbols.insert(Function.getName());
else if (!Function.hasLocalLinkage()) {
#if LLVM_VERSION_CODE < LLVM_VERSION(3, 5)
assert(!Function.hasDLLImportLinkage() &&
"Found dllimported non-external symbol!");
#else
assert(!Function.hasDLLImportStorageClass() &&
"Found dllimported non-external symbol!");
#endif
DefinedSymbols.insert(Function.getName());
}
}
}
for (Module::const_global_iterator I = M->global_begin(), E = M->global_end();
I != E; ++I)
if (I->hasName()) {
if (I->isDeclaration())
UndefinedSymbols.insert(I->getName());
else if (!I->hasLocalLinkage()) {
#if LLVM_VERSION_CODE < LLVM_VERSION(3, 5)
assert(!I->hasDLLImportLinkage() && "Found dllimported non-external symbol!");
#else
assert(!I->hasDLLImportStorageClass() && "Found dllimported non-external symbol!");
#endif
DefinedSymbols.insert(I->getName());
}
}
for (Module::const_alias_iterator I = M->alias_begin(), E = M->alias_end();
I != E; ++I)
if (I->hasName())
DefinedSymbols.insert(I->getName());
// Prune out any defined symbols from the undefined symbols set
// and other symbols we don't want to treat as an undefined symbol
std::vector<std::string> SymbolsToRemove;
for (std::set<std::string>::iterator I = UndefinedSymbols.begin();
I != UndefinedSymbols.end(); ++I )
{
if (DefinedSymbols.find(*I) != DefinedSymbols.end()) {
SymbolsToRemove.push_back(*I);
continue;
}
// Strip out llvm intrinsics
if ( (I->size() >= llvmIntrinsicPrefix.size() ) &&
(I->compare(0, llvmIntrinsicPrefix.size(), llvmIntrinsicPrefix) == 0) )
{
KLEE_DEBUG_WITH_TYPE("klee_linker", dbgs() << "LLVM intrinsic " << *I <<
" has will be removed from undefined symbols"<< "\n");
SymbolsToRemove.push_back(*I);
continue;
}
// Symbol really is undefined
KLEE_DEBUG_WITH_TYPE("klee_linker",
dbgs() << "Symbol " << *I << " is undefined.\n");
}
// Now remove the symbols from undefined set.
for (auto const &symbol : SymbolsToRemove)
UndefinedSymbols.erase(symbol);
KLEE_DEBUG_WITH_TYPE("klee_linker",
dbgs() << "*** Finished computing undefined symbols ***\n");
}
示例5: GlobalVariable
std::unique_ptr<Module>
llvm::CloneSubModule(const Module &M,
HandleGlobalVariableFtor HandleGlobalVariable,
HandleFunctionFtor HandleFunction, bool KeepInlineAsm) {
ValueToValueMapTy VMap;
// First off, we need to create the new module.
std::unique_ptr<Module> New =
llvm::make_unique<Module>(M.getModuleIdentifier(), M.getContext());
New->setDataLayout(M.getDataLayout());
New->setTargetTriple(M.getTargetTriple());
if (KeepInlineAsm)
New->setModuleInlineAsm(M.getModuleInlineAsm());
// Copy global variables (but not initializers, yet).
for (Module::const_global_iterator I = M.global_begin(), E = M.global_end();
I != E; ++I) {
GlobalVariable *GV = new GlobalVariable(
*New, I->getType()->getElementType(), I->isConstant(), I->getLinkage(),
(Constant *)nullptr, I->getName(), (GlobalVariable *)nullptr,
I->getThreadLocalMode(), I->getType()->getAddressSpace());
GV->copyAttributesFrom(I);
VMap[I] = GV;
}
// Loop over the functions in the module, making external functions as before
for (Module::const_iterator I = M.begin(), E = M.end(); I != E; ++I) {
Function *NF =
Function::Create(cast<FunctionType>(I->getType()->getElementType()),
I->getLinkage(), I->getName(), &*New);
NF->copyAttributesFrom(I);
VMap[I] = NF;
}
// Loop over the aliases in the module
for (Module::const_alias_iterator I = M.alias_begin(), E = M.alias_end();
I != E; ++I) {
auto *PTy = cast<PointerType>(I->getType());
auto *GA =
GlobalAlias::create(PTy->getElementType(), PTy->getAddressSpace(),
I->getLinkage(), I->getName(), &*New);
GA->copyAttributesFrom(I);
VMap[I] = GA;
}
// Now that all of the things that global variable initializer can refer to
// have been created, loop through and copy the global variable referrers
// over... We also set the attributes on the global now.
for (Module::const_global_iterator I = M.global_begin(), E = M.global_end();
I != E; ++I) {
GlobalVariable &GV = *cast<GlobalVariable>(VMap[I]);
HandleGlobalVariable(GV, *I, VMap);
}
// Similarly, copy over function bodies now...
//
for (Module::const_iterator I = M.begin(), E = M.end(); I != E; ++I) {
Function &F = *cast<Function>(VMap[I]);
HandleFunction(F, *I, VMap);
}
// And aliases
for (Module::const_alias_iterator I = M.alias_begin(), E = M.alias_end();
I != E; ++I) {
GlobalAlias *GA = cast<GlobalAlias>(VMap[I]);
if (const Constant *C = I->getAliasee())
GA->setAliasee(MapValue(C, VMap));
}
// And named metadata....
for (Module::const_named_metadata_iterator I = M.named_metadata_begin(),
E = M.named_metadata_end();
I != E; ++I) {
const NamedMDNode &NMD = *I;
NamedMDNode *NewNMD = New->getOrInsertNamedMetadata(NMD.getName());
for (unsigned i = 0, e = NMD.getNumOperands(); i != e; ++i)
NewNMD->addOperand(MapMetadata(NMD.getOperand(i), VMap));
}
return New;
}
示例6: Module
Module *llvm::CloneModule(const Module *M,
DenseMap<const Value*, Value*> &ValueMap) {
// First off, we need to create the new module...
Module *New = new Module(M->getModuleIdentifier());
New->setDataLayout(M->getDataLayout());
New->setTargetTriple(M->getTargetTriple());
New->setModuleInlineAsm(M->getModuleInlineAsm());
// Copy all of the type symbol table entries over.
const TypeSymbolTable &TST = M->getTypeSymbolTable();
for (TypeSymbolTable::const_iterator TI = TST.begin(), TE = TST.end();
TI != TE; ++TI)
New->addTypeName(TI->first, TI->second);
// Copy all of the dependent libraries over.
for (Module::lib_iterator I = M->lib_begin(), E = M->lib_end(); I != E; ++I)
New->addLibrary(*I);
// Loop over all of the global variables, making corresponding globals in the
// new module. Here we add them to the ValueMap and to the new Module. We
// don't worry about attributes or initializers, they will come later.
//
for (Module::const_global_iterator I = M->global_begin(), E = M->global_end();
I != E; ++I) {
GlobalVariable *GV = new GlobalVariable(I->getType()->getElementType(),
false,
GlobalValue::ExternalLinkage, 0,
I->getName(), New);
GV->setAlignment(I->getAlignment());
ValueMap[I] = GV;
}
// Loop over the functions in the module, making external functions as before
for (Module::const_iterator I = M->begin(), E = M->end(); I != E; ++I) {
Function *NF =
Function::Create(cast<FunctionType>(I->getType()->getElementType()),
GlobalValue::ExternalLinkage, I->getName(), New);
NF->copyAttributesFrom(I);
ValueMap[I] = NF;
}
// Loop over the aliases in the module
for (Module::const_alias_iterator I = M->alias_begin(), E = M->alias_end();
I != E; ++I)
ValueMap[I] = new GlobalAlias(I->getType(), GlobalAlias::ExternalLinkage,
I->getName(), NULL, New);
// Now that all of the things that global variable initializer can refer to
// have been created, loop through and copy the global variable referrers
// over... We also set the attributes on the global now.
//
for (Module::const_global_iterator I = M->global_begin(), E = M->global_end();
I != E; ++I) {
GlobalVariable *GV = cast<GlobalVariable>(ValueMap[I]);
if (I->hasInitializer())
GV->setInitializer(cast<Constant>(MapValue(I->getInitializer(),
ValueMap)));
GV->setLinkage(I->getLinkage());
GV->setThreadLocal(I->isThreadLocal());
GV->setConstant(I->isConstant());
}
// Similarly, copy over function bodies now...
//
for (Module::const_iterator I = M->begin(), E = M->end(); I != E; ++I) {
Function *F = cast<Function>(ValueMap[I]);
if (!I->isDeclaration()) {
Function::arg_iterator DestI = F->arg_begin();
for (Function::const_arg_iterator J = I->arg_begin(); J != I->arg_end();
++J) {
DestI->setName(J->getName());
ValueMap[J] = DestI++;
}
std::vector<ReturnInst*> Returns; // Ignore returns cloned...
CloneFunctionInto(F, I, ValueMap, Returns);
}
F->setLinkage(I->getLinkage());
}
// And aliases
for (Module::const_alias_iterator I = M->alias_begin(), E = M->alias_end();
I != E; ++I) {
GlobalAlias *GA = cast<GlobalAlias>(ValueMap[I]);
GA->setLinkage(I->getLinkage());
if (const Constant* C = I->getAliasee())
GA->setAliasee(cast<Constant>(MapValue(C, ValueMap)));
}
return New;
}
示例7: Module
Module *llvm::CloneModule(const Module *M,
ValueToValueMapTy &VMap) {
// First off, we need to create the new module...
Module *New = new Module(M->getModuleIdentifier(), M->getContext());
New->setDataLayout(M->getDataLayout());
New->setTargetTriple(M->getTargetTriple());
New->setModuleInlineAsm(M->getModuleInlineAsm());
// Copy all of the type symbol table entries over.
const TypeSymbolTable &TST = M->getTypeSymbolTable();
for (TypeSymbolTable::const_iterator TI = TST.begin(), TE = TST.end();
TI != TE; ++TI)
New->addTypeName(TI->first, TI->second);
// Copy all of the dependent libraries over.
for (Module::lib_iterator I = M->lib_begin(), E = M->lib_end(); I != E; ++I)
New->addLibrary(*I);
// Loop over all of the global variables, making corresponding globals in the
// new module. Here we add them to the VMap and to the new Module. We
// don't worry about attributes or initializers, they will come later.
//
for (Module::const_global_iterator I = M->global_begin(), E = M->global_end();
I != E; ++I) {
GlobalVariable *GV = new GlobalVariable(*New,
I->getType()->getElementType(),
false,
GlobalValue::ExternalLinkage, 0,
I->getName());
GV->setAlignment(I->getAlignment());
VMap[I] = GV;
}
// Loop over the functions in the module, making external functions as before
for (Module::const_iterator I = M->begin(), E = M->end(); I != E; ++I) {
Function *NF =
Function::Create(cast<FunctionType>(I->getType()->getElementType()),
GlobalValue::ExternalLinkage, I->getName(), New);
NF->copyAttributesFrom(I);
VMap[I] = NF;
}
// Loop over the aliases in the module
for (Module::const_alias_iterator I = M->alias_begin(), E = M->alias_end();
I != E; ++I)
VMap[I] = new GlobalAlias(I->getType(), GlobalAlias::ExternalLinkage,
I->getName(), NULL, New);
// Now that all of the things that global variable initializer can refer to
// have been created, loop through and copy the global variable referrers
// over... We also set the attributes on the global now.
//
for (Module::const_global_iterator I = M->global_begin(), E = M->global_end();
I != E; ++I) {
GlobalVariable *GV = cast<GlobalVariable>(VMap[I]);
if (I->hasInitializer())
GV->setInitializer(cast<Constant>(MapValue(I->getInitializer(),
VMap)));
GV->setLinkage(I->getLinkage());
GV->setThreadLocal(I->isThreadLocal());
GV->setConstant(I->isConstant());
}
// Similarly, copy over function bodies now...
//
for (Module::const_iterator I = M->begin(), E = M->end(); I != E; ++I) {
Function *F = cast<Function>(VMap[I]);
if (!I->isDeclaration()) {
Function::arg_iterator DestI = F->arg_begin();
for (Function::const_arg_iterator J = I->arg_begin(); J != I->arg_end();
++J) {
DestI->setName(J->getName());
VMap[J] = DestI++;
}
SmallVector<ReturnInst*, 8> Returns; // Ignore returns cloned.
CloneFunctionInto(F, I, VMap, Returns);
}
F->setLinkage(I->getLinkage());
}
// And aliases
for (Module::const_alias_iterator I = M->alias_begin(), E = M->alias_end();
I != E; ++I) {
GlobalAlias *GA = cast<GlobalAlias>(VMap[I]);
GA->setLinkage(I->getLinkage());
if (const Constant* C = I->getAliasee())
GA->setAliasee(cast<Constant>(MapValue(C, VMap)));
}
// And named metadata....
for (Module::const_named_metadata_iterator I = M->named_metadata_begin(),
E = M->named_metadata_end(); I != E; ++I) {
const NamedMDNode &NMD = *I;
SmallVector<MDNode*, 4> MDs;
for (unsigned i = 0, e = NMD.getNumOperands(); i != e; ++i)
MDs.push_back(cast<MDNode>(MapValue(NMD.getOperand(i), VMap)));
NamedMDNode::Create(New->getContext(), NMD.getName(),
MDs.data(), MDs.size(), New);
//.........这里部分代码省略.........