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C++ Logger::DoDebugCode方法代码示例

本文整理汇总了C++中log::Logger::DoDebugCode方法的典型用法代码示例。如果您正苦于以下问题:C++ Logger::DoDebugCode方法的具体用法?C++ Logger::DoDebugCode怎么用?C++ Logger::DoDebugCode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在log::Logger的用法示例。


在下文中一共展示了Logger::DoDebugCode方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ConsiderStop

void IgnitableComponent::ConsiderStop(int timeDelta) {
	if (!onFire) return;

	// Don't stop freshly (re-)ignited fires.
	if (igniteTime + MIN_BURN_TIME > level.time) {
		fireLogger.DoDebugCode([&]{
			int elapsed   = level.time - igniteTime;
			int remaining = MIN_BURN_TIME - elapsed;
			fireLogger.Debug("Burning for %.1fs, skipping stop check for another %.1fs.",
			                 (float)elapsed/1000.0f, (float)remaining/1000.0f);
		});

		return;
	}

	float averagePostMinBurnTime = BASE_AVERAGE_BURN_TIME - MIN_BURN_TIME;

	// Increase average burn time dynamically for burning entities in range.
	ForEntities<IgnitableComponent>([&](Entity &other, IgnitableComponent &ignitable){
		if (&other == &entity) return;
		if (!ignitable.onFire) return;

		// TODO: Use LocationComponent.
		float distance = G_Distance(other.oldEnt, entity.oldEnt);

		if (distance > EXTRA_BURN_TIME_RADIUS) return;

		float distanceFrac = distance / EXTRA_BURN_TIME_RADIUS;
		float distanceMod  = 1.0f - distanceFrac;

		averagePostMinBurnTime += EXTRA_AVERAGE_BURN_TIME * distanceMod;
	});

	// The burn stop chance follows an exponential distribution.
	float lambda = 1.0f / averagePostMinBurnTime;
	float burnStopChance = 1.0f - std::exp(-1.0f * lambda * (float)timeDelta);

	float averageTotalBurnTime = averagePostMinBurnTime + (float)MIN_BURN_TIME;

	// Attempt to stop burning.
	if (random() < burnStopChance) {
		fireLogger.Notice("Stopped burning after %.1fs, target average lifetime was %.1fs.",
		                  (float)(level.time - igniteTime) / 1000.0f, averageTotalBurnTime / 1000.0f);

		entity.Extinguish(0);
		return;
	} else {
		fireLogger.Debug("Burning for %.1fs, target average lifetime is %.1fs.",
		                 (float)(level.time - igniteTime) / 1000.0f, averageTotalBurnTime / 1000.0f);
	}
}
开发者ID:BlueMustache,项目名称:Unvanquished,代码行数:51,代码来源:IgnitableComponent.cpp


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