本文整理汇总了C++中log::Logger::DoDebugCode方法的典型用法代码示例。如果您正苦于以下问题:C++ Logger::DoDebugCode方法的具体用法?C++ Logger::DoDebugCode怎么用?C++ Logger::DoDebugCode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类log::Logger
的用法示例。
在下文中一共展示了Logger::DoDebugCode方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ConsiderStop
void IgnitableComponent::ConsiderStop(int timeDelta) {
if (!onFire) return;
// Don't stop freshly (re-)ignited fires.
if (igniteTime + MIN_BURN_TIME > level.time) {
fireLogger.DoDebugCode([&]{
int elapsed = level.time - igniteTime;
int remaining = MIN_BURN_TIME - elapsed;
fireLogger.Debug("Burning for %.1fs, skipping stop check for another %.1fs.",
(float)elapsed/1000.0f, (float)remaining/1000.0f);
});
return;
}
float averagePostMinBurnTime = BASE_AVERAGE_BURN_TIME - MIN_BURN_TIME;
// Increase average burn time dynamically for burning entities in range.
ForEntities<IgnitableComponent>([&](Entity &other, IgnitableComponent &ignitable){
if (&other == &entity) return;
if (!ignitable.onFire) return;
// TODO: Use LocationComponent.
float distance = G_Distance(other.oldEnt, entity.oldEnt);
if (distance > EXTRA_BURN_TIME_RADIUS) return;
float distanceFrac = distance / EXTRA_BURN_TIME_RADIUS;
float distanceMod = 1.0f - distanceFrac;
averagePostMinBurnTime += EXTRA_AVERAGE_BURN_TIME * distanceMod;
});
// The burn stop chance follows an exponential distribution.
float lambda = 1.0f / averagePostMinBurnTime;
float burnStopChance = 1.0f - std::exp(-1.0f * lambda * (float)timeDelta);
float averageTotalBurnTime = averagePostMinBurnTime + (float)MIN_BURN_TIME;
// Attempt to stop burning.
if (random() < burnStopChance) {
fireLogger.Notice("Stopped burning after %.1fs, target average lifetime was %.1fs.",
(float)(level.time - igniteTime) / 1000.0f, averageTotalBurnTime / 1000.0f);
entity.Extinguish(0);
return;
} else {
fireLogger.Debug("Burning for %.1fs, target average lifetime is %.1fs.",
(float)(level.time - igniteTime) / 1000.0f, averageTotalBurnTime / 1000.0f);
}
}