本文整理汇总了C++中llinventorymodel::cat_array_t::begin方法的典型用法代码示例。如果您正苦于以下问题:C++ cat_array_t::begin方法的具体用法?C++ cat_array_t::begin怎么用?C++ cat_array_t::begin使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类llinventorymodel::cat_array_t
的用法示例。
在下文中一共展示了cat_array_t::begin方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: computeDifference
//////////////////////////////////////////////////////////////////////////
// Private methods
//////////////////////////////////////////////////////////////////////////
void LLOutfitsList::computeDifference(
const LLInventoryModel::cat_array_t& vcats,
uuid_vec_t& vadded,
uuid_vec_t& vremoved)
{
uuid_vec_t vnew;
// Creating a vector of newly collected sub-categories UUIDs.
for (LLInventoryModel::cat_array_t::const_iterator iter = vcats.begin();
iter != vcats.end();
iter++)
{
vnew.push_back((*iter)->getUUID());
}
uuid_vec_t vcur;
// Creating a vector of currently displayed sub-categories UUIDs.
for (outfits_map_t::const_iterator iter = mOutfitsMap.begin();
iter != mOutfitsMap.end();
iter++)
{
vcur.push_back((*iter).first);
}
LLCommonUtils::computeDifference(vnew, vcur, vadded, vremoved);
}
示例2: done
void LLFloaterGesture::done()
{
//this method can be called twice: for GestureFolder and once after loading all sudir of GestureFolder
if (gInventory.isCategoryComplete(mGestureFolderID))
{
LL_DEBUGS("Gesture")<< "mGestureFolderID loaded" << LL_ENDL;
// we load only gesture folder without childred.
LLInventoryModel::cat_array_t* categories;
LLInventoryModel::item_array_t* items;
uuid_vec_t unloaded_folders;
LL_DEBUGS("Gesture")<< "Get subdirs of Gesture Folder...." << LL_ENDL;
gInventory.getDirectDescendentsOf(mGestureFolderID, categories, items);
if (categories->empty())
{
gInventory.removeObserver(this);
LL_INFOS("Gesture")<< "Gesture dos NOT contains sub-directories."<< LL_ENDL;
return;
}
LL_DEBUGS("Gesture")<< "There are " << categories->size() << " Folders "<< LL_ENDL;
for (LLInventoryModel::cat_array_t::iterator it = categories->begin(); it != categories->end(); it++)
{
if (!gInventory.isCategoryComplete(it->get()->getUUID()))
{
unloaded_folders.push_back(it->get()->getUUID());
LL_DEBUGS("Gesture")<< it->get()->getName()<< " Folder added to fetchlist"<< LL_ENDL;
}
}
if (!unloaded_folders.empty())
{
LL_DEBUGS("Gesture")<< "Fetching subdirectories....." << LL_ENDL;
setFetchIDs(unloaded_folders);
startFetch();
}
else
{
LL_DEBUGS("Gesture")<< "All Gesture subdirectories have been loaded."<< LL_ENDL;
gInventory.removeObserver(this);
buildGestureList();
}
}
else
{
LL_WARNS("Gesture")<< "Gesture list was NOT loaded"<< LL_ENDL;
}
}
示例3: saveInvCache
//static
void LLLocalInventory::saveInvCache(std::string filename, LLFolderView* folder)
{
LLInventoryModel* model = &gInventory;
std::set<LLUUID> selected_items;
folder->getSelectionList(selected_items);
if(selected_items.size() < 1)
{
// No items selected? Wtfboom
return;
}
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
// Make complete lists of child categories and items
std::set<LLUUID>::iterator sel_iter = selected_items.begin();
std::set<LLUUID>::iterator sel_end = selected_items.end();
for( ; sel_iter != sel_end; ++sel_iter)
{
LLInventoryCategory* cat = model->getCategory(*sel_iter);
if(cat)
{
climb(cat, cats, items);
}
}
// And what about items inside a folder that wasn't selected?
// I guess I will just add selected items, so long as they aren't already added
for(sel_iter = selected_items.begin(); sel_iter != sel_end; ++sel_iter)
{
LLInventoryItem* item = model->getItem(*sel_iter);
if(item)
{
if(std::find(items.begin(), items.end(), item) == items.end())
{
items.push_back(LLPointer<LLViewerInventoryItem>((LLViewerInventoryItem*)item));
LLInventoryCategory* parent = model->getCategory(item->getParentUUID());
if(std::find(cats.begin(), cats.end(), parent) == cats.end())
{
cats.push_back(LLPointer<LLViewerInventoryCategory>((LLViewerInventoryCategory*)parent));
}
}
}
}
LLInventoryModel::saveToFile(filename, cats, items);
}
示例4: collectFriendsLists
void LLFriendCardsManager::collectFriendsLists(folderid_buddies_map_t& folderBuddiesMap) const
{
folderBuddiesMap.clear();
LLInventoryModel::cat_array_t* listFolders;
LLInventoryModel::item_array_t* items;
// get folders in the Friend folder. Items should be NULL due to Cards should be in lists.
gInventory.getDirectDescendentsOf(findFriendFolderUUIDImpl(), listFolders, items);
if (NULL == listFolders)
return;
LLInventoryModel::cat_array_t::const_iterator itCats; // to iterate Friend Lists (categories)
LLInventoryModel::item_array_t::const_iterator itBuddy; // to iterate Buddies in each List
LLInventoryModel::cat_array_t* fakeCatsArg;
for (itCats = listFolders->begin(); itCats != listFolders->end(); ++itCats)
{
if (items)
items->clear();
// *HACK: Only Friends/All content will be shown for now
// *TODO: Remove this hack, implement sorting if it will be needded by spec.
if ((*itCats)->getUUID() != findFriendAllSubfolderUUIDImpl())
continue;
gInventory.getDirectDescendentsOf((*itCats)->getUUID(), fakeCatsArg, items);
if (NULL == items)
continue;
uuid_vec_t buddyUUIDs;
for (itBuddy = items->begin(); itBuddy != items->end(); ++itBuddy)
{
buddyUUIDs.push_back((*itBuddy)->getCreatorUUID());
}
folderBuddiesMap.insert(make_pair((*itCats)->getUUID(), buddyUUIDs));
}
}
示例5:
virtual ~LLOrderMyOutfitsOnDestroy()
{
if (!LLApp::isRunning())
{
llwarns << "called during shutdown, skipping" << llendl;
return;
}
const LLUUID& my_outfits_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MY_OUTFITS);
if (my_outfits_id.isNull()) return;
LLInventoryModel::cat_array_t* cats;
LLInventoryModel::item_array_t* items;
gInventory.getDirectDescendentsOf(my_outfits_id, cats, items);
if (!cats) return;
//My Outfits should at least contain saved initial outfit and one another outfit
if (cats->size() < 2)
{
llwarning("My Outfits category was not populated properly", 0);
return;
}
llinfos << "Starting updating My Outfits with wearables ordering information" << llendl;
for (LLInventoryModel::cat_array_t::iterator outfit_iter = cats->begin();
outfit_iter != cats->end(); ++outfit_iter)
{
const LLUUID& cat_id = (*outfit_iter)->getUUID();
if (cat_id.isNull()) continue;
// saved initial outfit already contains wearables ordering information
if (cat_id == LLAppearanceMgr::getInstance()->getBaseOutfitUUID()) continue;
LLAppearanceMgr::getInstance()->updateClothingOrderingInfo(cat_id);
}
llinfos << "Finished updating My Outfits with wearables ordering information" << llendl;
}
示例6: TraverseCategories
// LLUUID catID=TraverseCategories("/My Inventory/#Luna/Durp")
LLUUID TraverseCategories(const std::string& target_cat, LLViewerInventoryCategory *ccat, int i)
{
// Split the path into an array.
boost::char_separator<char> sep("/");
boost::tokenizer<boost::char_separator<char> > tok(target_cat,sep);
std::vector<std::string> vec;
vec.assign(tok.begin(),tok.end());
std::string cat = vec[i];
LLUUID id;
if(i==0)
{
id=gAgent.getInventoryRootID();
} else {
id = ccat->getUUID();
}
LLInventoryModel::cat_array_t *cats;
LLInventoryModel::item_array_t *items;
gInventory.getDirectDescendentsOf(id,cats,items);
LLInventoryModel::cat_array_t::iterator cat_iter = cats->begin();
LLInventoryModel::cat_array_t::iterator cat_end = cats->end();
for( ; cat_iter != cat_end; ++cat_iter)
{
LLViewerInventoryCategory *c_cat=(*cat_iter);
if(c_cat->getName() == cat)
{
if(vec.size() == i+1)
{
return c_cat->getUUID();
} else {
++i;
return TraverseCategories(target_cat,*cat_iter,i);
}
}
}
return LLUUID::null;
}
示例7: loadInvCache
//static
void LLLocalInventory::loadInvCache(std::string filename)
{
std::string extension = gDirUtilp->getExtension(filename);
std::string inv_filename = filename;
if(extension == "gz")
{
LLUUID random;
random.generate();
inv_filename = filename.substr(0, filename.length() - 3) + "." + random.asString();
if(!gunzip_file(filename, inv_filename))
{
// failure... message?
return;
}
}
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
bool is_cache_obsolete = false;
if(LLInventoryModel::loadFromFile(inv_filename, cats, items, is_cache_obsolete))
{
// create a container category for everything
LLViewerInventoryCategory* container = new LLViewerInventoryCategory(gAgent.getID());
container->rename(gDirUtilp->getBaseFileName(filename, false));
LLUUID container_id;
container_id.generate();
container->setUUID(container_id);
container->setParent(gSystemFolderRoot);
container->setPreferredType(LLFolderType::FT_NONE);
LLInventoryModel::update_map_t container_update;
++container_update[container->getParentUUID()];
gInventory.accountForUpdate(container_update);
gInventory.updateCategory(container);
gInventory.notifyObservers();
LLViewerInventoryCategory* orphaned_items = new LLViewerInventoryCategory(gAgent.getID());
orphaned_items->rename("Orphaned Items");
LLUUID orphaned_items_id;
orphaned_items_id.generate();
orphaned_items->setUUID(orphaned_items_id);
orphaned_items->setParent(container_id);
orphaned_items->setPreferredType(LLFolderType::FT_NONE);
LLInventoryModel::update_map_t orphaned_items_update;
++orphaned_items_update[orphaned_items->getParentUUID()];
gInventory.accountForUpdate(orphaned_items_update);
gInventory.updateCategory(orphaned_items);
gInventory.notifyObservers();
//conflict handling
std::map<LLUUID,LLUUID> conflicting_cats;
int dropped_cats = 0;
int dropped_items = 0;
// Add all categories
LLInventoryModel::cat_array_t::iterator cat_iter = cats.begin();
LLInventoryModel::cat_array_t::iterator cat_end = cats.end();
for(; cat_iter != cat_end; ++cat_iter)
{
// Conditionally change its parent
// Note: Should I search for missing parent id's?
//if the parent is null, it goes in the very root of the tree!
if((*cat_iter)->getParentUUID().isNull())
{
(*cat_iter)->setParent(container_id);
}
// If the parent exists and outside of pretend inventory, generate a new uuid
else if(gInventory.getCategory((*cat_iter)->getParentUUID()))
{
if(!gInventory.isObjectDescendentOf((*cat_iter)->getParentUUID(), gSystemFolderRoot, TRUE))
{
std::map<LLUUID,LLUUID>::iterator itr = conflicting_cats.find((*cat_iter)->getParentUUID());
if(itr == conflicting_cats.end())
{
dropped_cats++;
continue;
}
(*cat_iter)->setParent(itr->second);
}
} else {
//well balls, this is orphaned.
(*cat_iter)->setParent(orphaned_items_id);
}
// If this category already exists, generate a new uuid
if(gInventory.getCategory((*cat_iter)->getUUID()))
{
LLUUID cat_random;
cat_random.generate();
conflicting_cats[(*cat_iter)->getUUID()] = cat_random;
(*cat_iter)->setUUID(cat_random);
}
LLInventoryModel::update_map_t update;
++update[(*cat_iter)->getParentUUID()];
gInventory.accountForUpdate(update);
gInventory.updateCategory(*cat_iter);
//.........这里部分代码省略.........
示例8: bulkFetch
// Bundle up a bunch of requests to send all at once.
// static
void LLInventoryModelBackgroundFetch::bulkFetch(std::string url)
{
//Background fetch is called from gIdleCallbacks in a loop until background fetch is stopped.
//If there are items in mFetchQueue, we want to check the time since the last bulkFetch was
//sent. If it exceeds our retry time, go ahead and fire off another batch.
//Stopbackgroundfetch will be run from the Responder instead of here.
S16 max_concurrent_fetches=8;
F32 new_min_time = 0.5f; //HACK! Clean this up when old code goes away entirely.
if (mMinTimeBetweenFetches < new_min_time)
{
mMinTimeBetweenFetches=new_min_time; //HACK! See above.
}
if (gDisconnected ||
(mBulkFetchCount > max_concurrent_fetches) ||
(mFetchTimer.getElapsedTimeF32() < mMinTimeBetweenFetches))
{
return; // just bail if we are disconnected
}
U32 folder_count=0;
U32 max_batch_size=5;
U32 sort_order = gSavedSettings.getU32(LLInventoryPanel::DEFAULT_SORT_ORDER) & 0x1;
uuid_vec_t recursive_cats;
LLSD body;
LLSD body_lib;
while (!(mFetchQueue.empty()) && (folder_count < max_batch_size))
{
const FetchQueueInfo& fetch_info = mFetchQueue.front();
const LLUUID &cat_id = fetch_info.mCatUUID;
if (cat_id.isNull()) //DEV-17797
{
LLSD folder_sd;
folder_sd["folder_id"] = LLUUID::null.asString();
folder_sd["owner_id"] = gAgent.getID();
folder_sd["sort_order"] = (LLSD::Integer)sort_order;
folder_sd["fetch_folders"] = (LLSD::Boolean)FALSE;
folder_sd["fetch_items"] = (LLSD::Boolean)TRUE;
body["folders"].append(folder_sd);
folder_count++;
}
else
{
const LLViewerInventoryCategory* cat = gInventory.getCategory(cat_id);
if (cat)
{
if (LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion())
{
LLSD folder_sd;
folder_sd["folder_id"] = cat->getUUID();
folder_sd["owner_id"] = cat->getOwnerID();
folder_sd["sort_order"] = (LLSD::Integer)sort_order;
folder_sd["fetch_folders"] = TRUE; //(LLSD::Boolean)sFullFetchStarted;
folder_sd["fetch_items"] = (LLSD::Boolean)TRUE;
if (ALEXANDRIA_LINDEN_ID == cat->getOwnerID())
body_lib["folders"].append(folder_sd);
else
body["folders"].append(folder_sd);
folder_count++;
}
// May already have this folder, but append child folders to list.
if (fetch_info.mRecursive)
{
LLInventoryModel::cat_array_t* categories;
LLInventoryModel::item_array_t* items;
gInventory.getDirectDescendentsOf(cat->getUUID(), categories, items);
for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin();
it != categories->end();
++it)
{
mFetchQueue.push_back(FetchQueueInfo((*it)->getUUID(), fetch_info.mRecursive));
}
}
}
}
if (fetch_info.mRecursive)
recursive_cats.push_back(cat_id);
mFetchQueue.pop_front();
}
if (folder_count > 0)
{
mBulkFetchCount++;
if (body["folders"].size())
{
LLInventoryModelFetchDescendentsResponder *fetcher = new LLInventoryModelFetchDescendentsResponder(body, recursive_cats);
LLHTTPClient::post(url, body, fetcher, 300.0);
}
if (body_lib["folders"].size())
{
//.........这里部分代码省略.........
示例9: backgroundFetch
void LLInventoryModelBackgroundFetch::backgroundFetch()
{
if (mBackgroundFetchActive && gAgent.getRegion())
{
// If we'll be using the capability, we'll be sending batches and the background thing isn't as important.
std::string url = gAgent.getRegion()->getCapability("FetchInventoryDescendents2");
if (gSavedSettings.getBOOL("UseHTTPInventory") && !url.empty())
{
bulkFetch(url);
return;
}
#if 1
//--------------------------------------------------------------------------------
// DEPRECATED OLD CODE
//
// No more categories to fetch, stop fetch process.
if (mFetchQueue.empty())
{
llinfos << "Inventory fetch completed" << llendl;
setAllFoldersFetched();
return;
}
F32 fast_fetch_time = lerp(mMinTimeBetweenFetches, mMaxTimeBetweenFetches, 0.1f);
F32 slow_fetch_time = lerp(mMinTimeBetweenFetches, mMaxTimeBetweenFetches, 0.5f);
if (mTimelyFetchPending && mFetchTimer.getElapsedTimeF32() > slow_fetch_time)
{
// Double timeouts on failure.
mMinTimeBetweenFetches = llmin(mMinTimeBetweenFetches * 2.f, 10.f);
mMaxTimeBetweenFetches = llmin(mMaxTimeBetweenFetches * 2.f, 120.f);
llinfos << "Inventory fetch times grown to (" << mMinTimeBetweenFetches << ", " << mMaxTimeBetweenFetches << ")" << llendl;
// fetch is no longer considered "timely" although we will wait for full time-out.
mTimelyFetchPending = FALSE;
}
while(1)
{
if (mFetchQueue.empty())
{
break;
}
if(gDisconnected)
{
// Just bail if we are disconnected.
break;
}
const FetchQueueInfo info = mFetchQueue.front();
LLViewerInventoryCategory* cat = gInventory.getCategory(info.mCatUUID);
// Category has been deleted, remove from queue.
if (!cat)
{
mFetchQueue.pop_front();
continue;
}
if (mFetchTimer.getElapsedTimeF32() > mMinTimeBetweenFetches &&
LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion())
{
// Category exists but has no children yet, fetch the descendants
// for now, just request every time and rely on retry timer to throttle.
if (cat->fetch())
{
mFetchTimer.reset();
mTimelyFetchPending = TRUE;
}
else
{
// The catagory also tracks if it has expired and here it says it hasn't
// yet. Get out of here because nothing is going to happen until we
// update the timers.
break;
}
}
// Do I have all my children?
else if (gInventory.isCategoryComplete(info.mCatUUID))
{
// Finished with this category, remove from queue.
mFetchQueue.pop_front();
// Add all children to queue.
LLInventoryModel::cat_array_t* categories;
LLInventoryModel::item_array_t* items;
gInventory.getDirectDescendentsOf(cat->getUUID(), categories, items);
for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin();
it != categories->end();
++it)
{
mFetchQueue.push_back(FetchQueueInfo((*it)->getUUID(),info.mRecursive));
}
// We received a response in less than the fast time.
if (mTimelyFetchPending && mFetchTimer.getElapsedTimeF32() < fast_fetch_time)
{
// Shrink timeouts based on success.
//.........这里部分代码省略.........
示例10: bulkFetch
// Bundle up a bunch of requests to send all at once.
// static
void LLInventoryModelBackgroundFetch::bulkFetch()
{
//Background fetch is called from gIdleCallbacks in a loop until background fetch is stopped.
//If there are items in mFetchQueue, we want to check the time since the last bulkFetch was
//sent. If it exceeds our retry time, go ahead and fire off another batch.
LLViewerRegion* region = gAgent.getRegion();
if (!region) return;
S16 max_concurrent_fetches=8;
F32 new_min_time = 0.5f; //HACK! Clean this up when old code goes away entirely.
if (mMinTimeBetweenFetches < new_min_time)
{
mMinTimeBetweenFetches=new_min_time; //HACK! See above.
}
if (gDisconnected ||
(mFetchCount > max_concurrent_fetches) ||
(mFetchTimer.getElapsedTimeF32() < mMinTimeBetweenFetches))
{
return; // just bail if we are disconnected
}
U32 item_count=0;
U32 folder_count=0;
U32 max_batch_size=5;
U32 sort_order = gSavedSettings.getU32(LLInventoryPanel::DEFAULT_SORT_ORDER) & 0x1;
uuid_vec_t recursive_cats;
LLSD folder_request_body;
LLSD folder_request_body_lib;
LLSD item_request_body;
LLSD item_request_body_lib;
while (!mFetchQueue.empty()
&& (item_count + folder_count) < max_batch_size)
{
const FetchQueueInfo& fetch_info = mFetchQueue.front();
if (fetch_info.mIsCategory)
{
const LLUUID &cat_id = fetch_info.mUUID;
if (cat_id.isNull()) //DEV-17797
{
LLSD folder_sd;
folder_sd["folder_id"] = LLUUID::null.asString();
folder_sd["owner_id"] = gAgent.getID();
folder_sd["sort_order"] = (LLSD::Integer)sort_order;
folder_sd["fetch_folders"] = (LLSD::Boolean)FALSE;
folder_sd["fetch_items"] = (LLSD::Boolean)TRUE;
folder_request_body["folders"].append(folder_sd);
folder_count++;
}
else
{
const LLViewerInventoryCategory* cat = gInventory.getCategory(cat_id);
if (cat)
{
if (LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion())
{
LLSD folder_sd;
folder_sd["folder_id"] = cat->getUUID();
folder_sd["owner_id"] = cat->getOwnerID();
folder_sd["sort_order"] = (LLSD::Integer)sort_order;
folder_sd["fetch_folders"] = TRUE; //(LLSD::Boolean)sFullFetchStarted;
folder_sd["fetch_items"] = (LLSD::Boolean)TRUE;
if (ALEXANDRIA_LINDEN_ID == cat->getOwnerID())
folder_request_body_lib["folders"].append(folder_sd);
else
folder_request_body["folders"].append(folder_sd);
folder_count++;
}
// May already have this folder, but append child folders to list.
if (fetch_info.mRecursive)
{
LLInventoryModel::cat_array_t* categories;
LLInventoryModel::item_array_t* items;
gInventory.getDirectDescendentsOf(cat->getUUID(), categories, items);
for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin();
it != categories->end();
++it)
{
mFetchQueue.push_back(FetchQueueInfo((*it)->getUUID(), fetch_info.mRecursive));
}
}
}
}
if (fetch_info.mRecursive)
recursive_cats.push_back(cat_id);
}
else
{
LLViewerInventoryItem* itemp = gInventory.getItem(fetch_info.mUUID);
if (itemp)
{
LLSD item_sd;
//.........这里部分代码省略.........
示例11: bulkFetch
// Bundle up a bunch of requests to send all at once.
void LLInventoryModelBackgroundFetch::bulkFetch()
{
//Background fetch is called from gIdleCallbacks in a loop until background fetch is stopped.
//If there are items in mFetchQueue, we want to check the time since the last bulkFetch was
//sent. If it exceeds our retry time, go ahead and fire off another batch.
LLViewerRegion* region = gAgent.getRegion();
if (gDisconnected || !region) return;
U32 const max_batch_size = 5;
U32 sort_order = gSavedSettings.getU32(LLInventoryPanel::DEFAULT_SORT_ORDER) & 0x1;
uuid_vec_t recursive_cats;
U32 folder_count=0;
U32 folder_lib_count=0;
U32 item_count=0;
U32 item_lib_count=0;
// This function can do up to four requests at once.
LLPointer<AIPerService::Approvement> approved_folder;
LLPointer<AIPerService::Approvement> approved_folder_lib;
LLPointer<AIPerService::Approvement> approved_item;
LLPointer<AIPerService::Approvement> approved_item_lib;
LLSD folder_request_body;
LLSD folder_request_body_lib;
LLSD item_request_body;
LLSD item_request_body_lib;
while (!mFetchQueue.empty())
{
const FetchQueueInfo& fetch_info = mFetchQueue.front();
if (fetch_info.mIsCategory)
{
const LLUUID &cat_id = fetch_info.mUUID;
if (!cat_id.isNull())
{
const LLViewerInventoryCategory* cat = gInventory.getCategory(cat_id);
if (cat)
{
if (LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion())
{
LLSD folder_sd;
folder_sd["folder_id"] = cat->getUUID();
folder_sd["owner_id"] = cat->getOwnerID();
folder_sd["sort_order"] = (LLSD::Integer)sort_order;
folder_sd["fetch_folders"] = TRUE; //(LLSD::Boolean)sFullFetchStarted;
folder_sd["fetch_items"] = (LLSD::Boolean)TRUE;
if (ALEXANDRIA_LINDEN_ID == cat->getOwnerID())
{
if (folder_lib_count == max_batch_size ||
(folder_lib_count == 0 &&
!(approved_folder_lib = AIPerService::approveHTTPRequestFor(mPerServicePtr, cap_inventory))))
{
break;
}
folder_request_body_lib["folders"].append(folder_sd);
++folder_lib_count;
}
else
{
if (folder_count == max_batch_size ||
(folder_count == 0 &&
!(approved_folder = AIPerService::approveHTTPRequestFor(mPerServicePtr, cap_inventory))))
{
break;
}
folder_request_body["folders"].append(folder_sd);
++folder_count;
}
}
// May already have this folder, but append child folders to list.
if (fetch_info.mRecursive)
{
LLInventoryModel::cat_array_t* categories;
LLInventoryModel::item_array_t* items;
gInventory.getDirectDescendentsOf(cat->getUUID(), categories, items);
for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin();
it != categories->end();
++it)
{
mFetchQueue.push_back(FetchQueueInfo((*it)->getUUID(), fetch_info.mRecursive));
}
}
}
if (fetch_info.mRecursive)
recursive_cats.push_back(cat_id);
}
}
else
{
LLViewerInventoryItem* itemp = gInventory.getItem(fetch_info.mUUID);
if (itemp)
{
LLSD item_sd;
item_sd["owner_id"] = itemp->getPermissions().getOwner();
//.........这里部分代码省略.........