本文整理汇总了C++中lldb::TargetSP::SetExecutableModule方法的典型用法代码示例。如果您正苦于以下问题:C++ TargetSP::SetExecutableModule方法的具体用法?C++ TargetSP::SetExecutableModule怎么用?C++ TargetSP::SetExecutableModule使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类lldb::TargetSP
的用法示例。
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示例1: scoped_timer
Error
TargetList::CreateTargetInternal (Debugger &debugger,
const char *user_exe_path,
const ArchSpec& specified_arch,
bool get_dependent_files,
lldb::PlatformSP &platform_sp,
lldb::TargetSP &target_sp,
bool is_dummy_target)
{
Timer scoped_timer (__PRETTY_FUNCTION__,
"TargetList::CreateTarget (file = '%s', arch = '%s')",
user_exe_path,
specified_arch.GetArchitectureName());
Error error;
ArchSpec arch(specified_arch);
if (arch.IsValid())
{
if (!platform_sp || !platform_sp->IsCompatibleArchitecture(arch, false, NULL))
platform_sp = Platform::GetPlatformForArchitecture(specified_arch, &arch);
}
if (!platform_sp)
platform_sp = debugger.GetPlatformList().GetSelectedPlatform();
if (!arch.IsValid())
arch = specified_arch;
FileSpec file (user_exe_path, false);
if (!file.Exists() && user_exe_path && user_exe_path[0] == '~')
{
// we want to expand the tilde but we don't want to resolve any symbolic links
// so we can't use the FileSpec constructor's resolve flag
llvm::SmallString<64> unglobbed_path(user_exe_path);
FileSpec::ResolveUsername(unglobbed_path);
if (unglobbed_path.empty())
file = FileSpec(user_exe_path, false);
else
file = FileSpec(unglobbed_path.c_str(), false);
}
bool user_exe_path_is_bundle = false;
char resolved_bundle_exe_path[PATH_MAX];
resolved_bundle_exe_path[0] = '\0';
if (file)
{
if (file.GetFileType() == FileSpec::eFileTypeDirectory)
user_exe_path_is_bundle = true;
if (file.IsRelative() && user_exe_path)
{
// Ignore paths that start with "./" and "../"
if (!((user_exe_path[0] == '.' && user_exe_path[1] == '/') ||
(user_exe_path[0] == '.' && user_exe_path[1] == '.' && user_exe_path[2] == '/')))
{
char cwd[PATH_MAX];
if (getcwd (cwd, sizeof(cwd)))
{
std::string cwd_user_exe_path (cwd);
cwd_user_exe_path += '/';
cwd_user_exe_path += user_exe_path;
FileSpec cwd_file (cwd_user_exe_path.c_str(), false);
if (cwd_file.Exists())
file = cwd_file;
}
}
}
ModuleSP exe_module_sp;
if (platform_sp)
{
FileSpecList executable_search_paths (Target::GetDefaultExecutableSearchPaths());
ModuleSpec module_spec(file, arch);
error = platform_sp->ResolveExecutable (module_spec,
exe_module_sp,
executable_search_paths.GetSize() ? &executable_search_paths : NULL);
}
if (error.Success() && exe_module_sp)
{
if (exe_module_sp->GetObjectFile() == NULL)
{
if (arch.IsValid())
{
error.SetErrorStringWithFormat("\"%s\" doesn't contain architecture %s",
file.GetPath().c_str(),
arch.GetArchitectureName());
}
else
{
error.SetErrorStringWithFormat("unsupported file type \"%s\"",
file.GetPath().c_str());
}
return error;
}
target_sp.reset(new Target(debugger, arch, platform_sp, is_dummy_target));
target_sp->SetExecutableModule (exe_module_sp, get_dependent_files);
//.........这里部分代码省略.........