本文整理汇总了C++中leapsdk::DeviceRef::getScreens方法的典型用法代码示例。如果您正苦于以下问题:C++ DeviceRef::getScreens方法的具体用法?C++ DeviceRef::getScreens怎么用?C++ DeviceRef::getScreens使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类leapsdk::DeviceRef
的用法示例。
在下文中一共展示了DeviceRef::getScreens方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: warpVector
// Maps Leap vector to the screen in pixels
Vec2f GestureApp::warpVector( const Vec3f& v )
{
Vec3f result = Vec3f::zero();
if ( mLeap ) {
const ScreenMap& screens = mLeap->getScreens();
if ( !screens.empty() ) {
const Screen& screen = screens.begin()->second;
result = screen.project( v, true );
}
}
result *= Vec3f( getWindowSize(), 0.0f );
result.y = (float)getWindowHeight() - result.y;
return result.xy();
}
示例2: update
void ChargesApp::update()
{
mFps = getAverageFps();
// Update device
if ( mLeap && mLeap->isConnected() )
{
mLeap->update();
}
vector< int32_t > currentFingersIds;
for ( const std::pair< int32_t, LeapSdk::Hand > hand : mHands )
{
const LeapSdk::FingerMap &fingers = hand.second.getFingers();
for ( const auto &fkv : fingers )
{
int32_t id = fkv.first;
const LeapSdk::Finger &finger = fkv.second;
currentFingersIds.push_back( id );
// new finger?
if ( mActiveFingers.find( id ) == mActiveFingers.end() )
{
mActiveFingers[ id ] = mTimestamp;
mEffectCharge.addCursor( id, 0.f, 0.f, 1.f ); // init with (0, 0), will be updated below
}
// update finger
const LeapSdk::ScreenMap &screens = mLeap->getScreens();
if ( screens.begin() != screens.end() )
{
mActiveFingers[ id ] = mTimestamp;
const LeapSdk::Screen &screen = screens.begin()->second;
Vec3f normPos;
screen.intersects( finger, normPos, true, 1.5f ); // normalized screen coordinates with 1.5 clamp ratio
Vec2f fingertip = normPos.xy() * Vec2f( mFbo.getSize() );
Vec3f screenPos;
screen.intersects( finger, screenPos, false, 1.5f ); // screen coordinates with 1.5 clamp ratio
float d = screenPos.distance( finger.getPosition() );
const float dMin = 50.f;
const float dMax = 500.f;
const float sMin = 1.f;
const float sMax = 100.f;
d = math< float >::clamp( d, dMin, dMax );
float strength = lmap( d, dMin, dMax, sMax, sMin );
mEffectCharge.updateCursor( id, fingertip.x, fingertip.y, strength );
}
}
}
// erase disappeared fingers
int64_t disappearThr = mFingerDisapperanceThreshold * 1000000;
for ( auto it = mActiveFingers.begin(); it != mActiveFingers.end(); )
{
int32_t id = it->first;
if ( find( currentFingersIds.begin(), currentFingersIds.end(), id ) == currentFingersIds.end() )
{
// seen earlier than the threshold?
if ( mTimestamp - it->second > disappearThr )
{
mEffectCharge.removeCursor( id );
it = mActiveFingers.erase( it );
}
else
{
it++;
}
}
else
{
it++;
}
}
}