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C++ Pointable::touchDistance方法代码示例

本文整理汇总了C++中leap::Pointable::touchDistance方法的典型用法代码示例。如果您正苦于以下问题:C++ Pointable::touchDistance方法的具体用法?C++ Pointable::touchDistance怎么用?C++ Pointable::touchDistance使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在leap::Pointable的用法示例。


在下文中一共展示了Pointable::touchDistance方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: touch_distance

static VALUE touch_distance(VALUE self)
{
  Leap::Pointable * pointer;

  Data_Get_Struct(self, Leap::Pointable, pointer);

  return DBL2NUM(pointer->touchDistance());
}
开发者ID:a3gis,项目名称:leap_motion,代码行数:8,代码来源:pointable.cpp

示例2: if

void LeapSample03App::draw()
{
    gl::clear( Color( .97, .93, .79 ) );
    Leap::PointableList pointables = leap.frame().pointables();
    Leap::InteractionBox iBox = leap.frame().interactionBox();

    for ( int p = 0; p < pointables.count(); p++ ) {
        Leap::Pointable pointable = pointables[p];
#if 1
        // ここから追加
        // 伸びている指、ツール以外は無視する
        if ( !pointable.isExtended() ) {
            continue;
        }
        // ここまで追加
#endif

        Leap::Vector normalizedPosition =
            iBox.normalizePoint( pointable.stabilizedTipPosition() );
        float x = normalizedPosition.x * windowWidth;
        float y = windowHeight - normalizedPosition.y * windowHeight;

        // ホバー状態
        if ( (pointable.touchDistance() > 0) &&
            (pointable.touchZone() != Leap::Pointable::Zone::ZONE_NONE) ) {
            gl::color(0, 1, 0, 1 - pointable.touchDistance());
        }
        // タッチ状態
        else if ( pointable.touchDistance() <= 0 ) {
            gl::color(1, 0, 0, -pointable.touchDistance());
        }
        // タッチ対象外
        else {
            gl::color(0, 0, 1, .05);
        }

        gl::drawSolidCircle( Vec2f( x, y ), 40 );
    }
}
开发者ID:kaorun55,项目名称:LeapMotionIntroduction2,代码行数:39,代码来源:LeapSample03App.cpp

示例3: onFrame

void DefaultQtLeapMouseHandler::onFrame(const Leap::Frame &frame)
{
    /////// MOUSE EVENTS /////////
    // MOUSE BUTTON PRESSED
    // MOUSE BUTTON RELEASED
    // MOUSE MOVE

    if (this->listeners.empty())
        return ;

    Leap::Pointable pointer = frame.pointable(this->savedMousePointableId);
    if (!pointer.isValid())
    {
        pointer = frame.pointables().frontmost();
        this->savedMousePointableId = pointer.id();
    }

    bool forceRelease = (frame.pointables().count() == 0 && this->mousePressed);
    QMouseEvent::Type frameMouseEvent = QMouseEvent::None;
    QPointF globalPointerPos = QtLeapUtils::convertPointablePosToScreenPos(frame.interactionBox(), pointer);
    Qt::MouseButton button = Qt::NoButton;
    Qt::MouseButtons buttons = Qt::NoButton;

    // FINGER TOUCHING AND NO PREVIOUS PRESS -> SETTING BUTTON PRESS
    if (pointer.touchDistance() <= 0 &&
            pointer.touchZone() == Leap::Pointable::ZONE_TOUCHING &&
            !this->mousePressed)
    {
        this->mousePressed = true;
        frameMouseEvent = QMouseEvent::MouseButtonPress;
        button = Qt::LeftButton;
    }
    else if (this->mousePressed && (pointer.touchDistance() > 0 ||
                                    pointer.touchZone() == Leap::Pointable::ZONE_NONE ||
                                    forceRelease))         // FINGER NOT TOUCHING AND PREVIOUS PRESS -> RELEASING BUTTON PRESS
    {
        frameMouseEvent = QMouseEvent::MouseButtonRelease;
        this->mousePressed = false;
        button = Qt::LeftButton;
    }
    else if (frameMouseEvent == QMouseEvent::None &&     // FINGER IN TOUCHING OR HOVERING ZONE AND NO BUTTON PRESS / RELEASE CHANGE -> MouseMove
             pointer.touchZone() != Leap::Pointable::ZONE_NONE
             && globalPointerPos.toPoint() != this->previousPos)
    {
        frameMouseEvent = QMouseEvent::MouseMove;
        this->previousPos = globalPointerPos.toPoint();
        QCursor::setPos(this->previousPos);
    }

    if (this->mousePressed)
        buttons |= Qt::LeftButton;

    if (frameMouseEvent != QMouseEvent::None)
        foreach (QObject *listener, this->listeners)
            QCoreApplication::postEvent(listener, new QMouseEvent(frameMouseEvent,
                                                                  QtLeapUtils::convertGlobalPosToLocalPos(listener, globalPointerPos),
                                                                  globalPointerPos,
                                                                  button,
                                                                  buttons,
                                                                  Qt::NoModifier));
}
开发者ID:PhuongSL,项目名称:QtLeapMotionLibrary,代码行数:61,代码来源:DefaultQtLeapMouseHandler.cpp


注:本文中的leap::Pointable::touchDistance方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。