本文整理汇总了C++中kigfx::VIEW::SetLayerOrder方法的典型用法代码示例。如果您正苦于以下问题:C++ VIEW::SetLayerOrder方法的具体用法?C++ VIEW::SetLayerOrder怎么用?C++ VIEW::SetLayerOrder使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类kigfx::VIEW
的用法示例。
在下文中一共展示了VIEW::SetLayerOrder方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: LoadSettings
void PCB_BASE_FRAME::LoadSettings()
{
wxASSERT( wxGetApp().GetSettings() != NULL );
wxConfig* cfg = wxGetApp().GetSettings();
EDA_DRAW_FRAME::LoadSettings();
// Ensure grid id is an existent grid id:
if( (m_LastGridSizeId <= 0) ||
(m_LastGridSizeId > (ID_POPUP_GRID_USER - ID_POPUP_GRID_LEVEL_1000)) )
m_LastGridSizeId = ID_POPUP_GRID_LEVEL_500 - ID_POPUP_GRID_LEVEL_1000;
cfg->Read( m_FrameName + UserGridSizeXEntry, &m_UserGridSize.x, 0.01 );
cfg->Read( m_FrameName + UserGridSizeYEntry, &m_UserGridSize.y, 0.01 );
long itmp;
cfg->Read( m_FrameName + UserGridUnitsEntry, &itmp, ( long )INCHES );
m_UserGridUnit = (EDA_UNITS_T) itmp;
cfg->Read( m_FrameName + DisplayPadFillEntry, &m_DisplayPadFill, true );
cfg->Read( m_FrameName + DisplayViaFillEntry, &m_DisplayViaFill, true );
cfg->Read( m_FrameName + DisplayPadNumberEntry, &m_DisplayPadNum, true );
cfg->Read( m_FrameName + DisplayModuleEdgeEntry, &m_DisplayModEdge, ( long )FILLED );
cfg->Read( m_FrameName + FastGrid1Entry, &itmp, ( long )0);
m_FastGrid1 = itmp;
cfg->Read( m_FrameName + FastGrid2Entry, &itmp, ( long )0);
m_FastGrid2 = itmp;
if( m_DisplayModEdge < LINE || m_DisplayModEdge > SKETCH )
m_DisplayModEdge = FILLED;
cfg->Read( m_FrameName + DisplayModuleTextEntry, &m_DisplayModText, ( long )FILLED );
if( m_DisplayModText < LINE || m_DisplayModText > SKETCH )
m_DisplayModText = FILLED;
// Apply display settings for GAL
KIGFX::VIEW* view = GetGalCanvas()->GetView();
// Set rendering order and properties of layers
for( LAYER_NUM i = 0; (unsigned) i < sizeof(GAL_LAYER_ORDER) / sizeof(LAYER_NUM); ++i )
{
LAYER_NUM layer = GAL_LAYER_ORDER[i];
wxASSERT( layer < KIGFX::VIEW::VIEW_MAX_LAYERS );
view->SetLayerOrder( layer, i );
if( IsCopperLayer( layer ) )
{
// Copper layers are required for netname layers
view->SetRequired( GetNetnameLayer( layer ), layer );
view->SetLayerTarget( layer, KIGFX::TARGET_CACHED );
}
else if( IsNetnameLayer( layer ) )
{
// Netnames are drawn only when scale is sufficient (level of details)
// so there is no point in caching them
view->SetLayerTarget( layer, KIGFX::TARGET_NONCACHED );
}
}
// Some more required layers settings
view->SetRequired( ITEM_GAL_LAYER( VIAS_HOLES_VISIBLE ), ITEM_GAL_LAYER( VIAS_VISIBLE ) );
view->SetRequired( ITEM_GAL_LAYER( PADS_HOLES_VISIBLE ), ITEM_GAL_LAYER( PADS_VISIBLE ) );
view->SetRequired( NETNAMES_GAL_LAYER( PADS_NETNAMES_VISIBLE ), ITEM_GAL_LAYER( PADS_VISIBLE ) );
view->SetRequired( NETNAMES_GAL_LAYER( PAD_FR_NETNAMES_VISIBLE ), ITEM_GAL_LAYER( PAD_FR_VISIBLE ) );
view->SetRequired( ADHESIVE_N_FRONT, ITEM_GAL_LAYER( PAD_FR_VISIBLE ) );
view->SetRequired( SOLDERPASTE_N_FRONT, ITEM_GAL_LAYER( PAD_FR_VISIBLE ) );
view->SetRequired( SOLDERMASK_N_FRONT, ITEM_GAL_LAYER( PAD_FR_VISIBLE ) );
view->SetRequired( NETNAMES_GAL_LAYER( PAD_BK_NETNAMES_VISIBLE ), ITEM_GAL_LAYER( PAD_BK_VISIBLE ) );
view->SetRequired( ADHESIVE_N_BACK, ITEM_GAL_LAYER( PAD_BK_VISIBLE ) );
view->SetRequired( SOLDERPASTE_N_BACK, ITEM_GAL_LAYER( PAD_BK_VISIBLE ) );
view->SetRequired( SOLDERMASK_N_BACK, ITEM_GAL_LAYER( PAD_BK_VISIBLE ) );
view->SetLayerTarget( ITEM_GAL_LAYER( GP_OVERLAY ), KIGFX::TARGET_OVERLAY );
view->SetLayerTarget( ITEM_GAL_LAYER( RATSNEST_VISIBLE ), KIGFX::TARGET_OVERLAY );
// Apply layer coloring scheme & display options
if( view->GetPainter() )
{
KIGFX::PCB_RENDER_SETTINGS* settings = new KIGFX::PCB_RENDER_SETTINGS();
// Load layers' colors from PCB data
settings->ImportLegacyColors( m_Pcb->GetColorsSettings() );
view->GetPainter()->ApplySettings( settings );
// Load display options (such as filled/outline display of items)
settings->LoadDisplayOptions( DisplayOpt );
}
// WxWidgets 2.9.1 seems call setlocale( LC_NUMERIC, "" )
// when reading doubles in config,
// but forget to back to current locale. So we call SetLocaleTo_Default
SetLocaleTo_Default( );
}