本文整理汇总了C++中kernel::SharedPtr::Signal方法的典型用法代码示例。如果您正苦于以下问题:C++ SharedPtr::Signal方法的具体用法?C++ SharedPtr::Signal怎么用?C++ SharedPtr::Signal使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类kernel::SharedPtr
的用法示例。
在下文中一共展示了SharedPtr::Signal方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: UpdateGyroscopeCallback
static void UpdateGyroscopeCallback(u64 userdata, int cycles_late) {
SharedMem* mem = reinterpret_cast<SharedMem*>(shared_mem->GetPointer());
mem->gyroscope.index = next_gyroscope_index;
next_gyroscope_index = (next_gyroscope_index + 1) % mem->gyroscope.entries.size();
GyroscopeDataEntry& gyroscope_entry = mem->gyroscope.entries[mem->gyroscope.index];
Math::Vec3<float> gyro;
std::tie(std::ignore, gyro) = motion_device->GetStatus();
double stretch = Core::System::GetInstance().perf_stats.GetLastFrameTimeScale();
gyro *= gyroscope_coef * static_cast<float>(stretch);
gyroscope_entry.x = static_cast<s16>(gyro.x);
gyroscope_entry.y = static_cast<s16>(gyro.y);
gyroscope_entry.z = static_cast<s16>(gyro.z);
// Make up "raw" entry
mem->gyroscope.raw_entry.x = gyroscope_entry.x;
mem->gyroscope.raw_entry.z = -gyroscope_entry.y;
mem->gyroscope.raw_entry.y = gyroscope_entry.z;
// If we just updated index 0, provide a new timestamp
if (mem->gyroscope.index == 0) {
mem->gyroscope.index_reset_ticks_previous = mem->gyroscope.index_reset_ticks;
mem->gyroscope.index_reset_ticks = (s64)CoreTiming::GetTicks();
}
event_gyroscope->Signal();
// Reschedule recurrent event
CoreTiming::ScheduleEvent(gyroscope_update_ticks - cycles_late, gyroscope_update_event);
}
示例2: UpdateCallback
static void UpdateCallback(u64 userdata, int cycles_late) {
SharedMem* mem = reinterpret_cast<SharedMem*>(shared_memory->GetPointer());
if (is_device_reload_pending.exchange(false))
LoadInputDevices();
PadState state;
state.zl.Assign(zl_button->GetStatus());
state.zr.Assign(zr_button->GetStatus());
// Get current c-stick position and update c-stick direction
float c_stick_x_f, c_stick_y_f;
std::tie(c_stick_x_f, c_stick_y_f) = c_stick->GetStatus();
constexpr int MAX_CSTICK_RADIUS = 0x9C; // Max value for a c-stick radius
const s16 c_stick_x = static_cast<s16>(c_stick_x_f * MAX_CSTICK_RADIUS);
const s16 c_stick_y = static_cast<s16>(c_stick_y_f * MAX_CSTICK_RADIUS);
if (!raw_c_stick) {
const HID::DirectionState direction = HID::GetStickDirectionState(c_stick_x, c_stick_y);
state.c_stick_up.Assign(direction.up);
state.c_stick_down.Assign(direction.down);
state.c_stick_left.Assign(direction.left);
state.c_stick_right.Assign(direction.right);
}
// TODO (wwylele): implement raw C-stick data for raw_c_stick = true
const u32 last_entry_index = mem->index;
mem->index = next_pad_index;
next_pad_index = (next_pad_index + 1) % mem->entries.size();
// Get the previous Pad state
PadState old_state{mem->entries[last_entry_index].current_state};
// Compute bitmask with 1s for bits different from the old state
PadState changed = {state.hex ^ old_state.hex};
// Get the current Pad entry
PadDataEntry& pad_entry = mem->entries[mem->index];
// Update entry properties
pad_entry.current_state.hex = state.hex;
pad_entry.delta_additions.hex = changed.hex & state.hex;
pad_entry.delta_removals.hex = changed.hex & old_state.hex;
pad_entry.c_stick_x = c_stick_x;
pad_entry.c_stick_y = c_stick_y;
// If we just updated index 0, provide a new timestamp
if (mem->index == 0) {
mem->index_reset_ticks_previous = mem->index_reset_ticks;
mem->index_reset_ticks = CoreTiming::GetTicks();
}
update_event->Signal();
// Reschedule recurrent event
CoreTiming::ScheduleEvent(msToCycles(update_period) - cycles_late, update_callback_id);
}
示例3: RequireConnection
void RequireConnection(Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
conn_status_event->Signal();
cmd_buff[1] = RESULT_SUCCESS.raw;
LOG_WARNING(Service_IR, "(STUBBED) called");
}
示例4: NotifyToWait
void NotifyToWait(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
u32 app_id = cmd_buff[1];
// TODO(Subv): Verify this, it seems to get SWKBD and Home Menu further.
start_event->Signal();
cmd_buff[1] = RESULT_SUCCESS.raw; // No error
LOG_WARNING(Service_APT, "(STUBBED) app_id=%u", app_id);
}
示例5: DisableGyroscopeLow
void DisableGyroscopeLow(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
event_gyroscope->Signal();
cmd_buff[1] = RESULT_SUCCESS.raw;
LOG_WARNING(Service_HID, "(STUBBED) called");
}
示例6: EnableAccelerometer
void EnableAccelerometer(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
event_accelerometer->Signal();
cmd_buff[1] = RESULT_SUCCESS.raw;
LOG_WARNING(Service_HID, "(STUBBED) called");
}
示例7: SignalInterrupt
void SignalInterrupt() {
// TODO(bunnei): This is just a stub, it does not do anything other than signal to the emulated
// application that a DSP interrupt occurred, without specifying which one. Since we do not
// emulate the DSP yet (and how it works is largely unknown), this is a work around to get games
// that check the DSP interrupt signal event to run. We should figure out the different types of
// DSP interrupts, and trigger them at the appropriate times.
if (interrupt_event != 0)
interrupt_event->Signal();
}
示例8: StartConversion
static void StartConversion(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
// dst_image_size would seem to be perfect for this, but it doesn't include the gap :(
u32 total_output_size = conversion.input_lines * (conversion.dst.transfer_unit + conversion.dst.gap);
Memory::RasterizerFlushAndInvalidateRegion(Memory::VirtualToPhysicalAddress(conversion.dst.address), total_output_size);
HW::Y2R::PerformConversion(conversion);
completion_event->Signal();
cmd_buff[0] = IPC::MakeHeader(0x26, 1, 0);
cmd_buff[1] = RESULT_SUCCESS.raw;
LOG_DEBUG(Service_Y2R, "called");
}
示例9: StartConversion
static void StartConversion(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
HW::Y2R::PerformConversion(conversion);
// dst_image_size would seem to be perfect for this, but it doesn't include the gap :(
u32 total_output_size = conversion.input_lines *
(conversion.dst.transfer_unit + conversion.dst.gap);
VideoCore::g_renderer->hw_rasterizer->NotifyFlush(
Memory::VirtualToPhysicalAddress(conversion.dst.address), total_output_size);
LOG_DEBUG(Service_Y2R, "called");
completion_event->Signal();
cmd_buff[1] = RESULT_SUCCESS.raw;
}
示例10: Initialize
void Initialize(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
// TODO(bunnei): Check if these are created in Initialize or on APT process startup.
notification_event = Kernel::Event::Create(RESETTYPE_ONESHOT, "APT_U:Notification");
pause_event = Kernel::Event::Create(RESETTYPE_ONESHOT, "APT_U:Pause");
cmd_buff[3] = Kernel::g_handle_table.Create(notification_event).MoveFrom();
cmd_buff[4] = Kernel::g_handle_table.Create(pause_event).MoveFrom();
// TODO(bunnei): Check if these events are cleared/signaled every time Initialize is called.
notification_event->Clear();
pause_event->Signal(); // Fire start event
ASSERT_MSG((nullptr != lock), "Cannot initialize without lock");
lock->Release();
cmd_buff[1] = RESULT_SUCCESS.raw; // No error
}
示例11: UpdateAccelerometerCallback
static void UpdateAccelerometerCallback(u64 userdata, int cycles_late) {
SharedMem* mem = reinterpret_cast<SharedMem*>(shared_mem->GetPointer());
mem->accelerometer.index = next_accelerometer_index;
next_accelerometer_index = (next_accelerometer_index + 1) % mem->accelerometer.entries.size();
Math::Vec3<float> accel;
std::tie(accel, std::ignore) = motion_device->GetStatus();
accel *= accelerometer_coef;
// TODO(wwylele): do a time stretch like the one in UpdateGyroscopeCallback
// The time stretch formula should be like
// stretched_vector = (raw_vector - gravity) * stretch_ratio + gravity
AccelerometerDataEntry& accelerometer_entry =
mem->accelerometer.entries[mem->accelerometer.index];
accelerometer_entry.x = static_cast<s16>(accel.x);
accelerometer_entry.y = static_cast<s16>(accel.y);
accelerometer_entry.z = static_cast<s16>(accel.z);
// Make up "raw" entry
// TODO(wwylele):
// From hardware testing, the raw_entry values are approximately, but not exactly, as twice as
// corresponding entries (or with a minus sign). It may caused by system calibration to the
// accelerometer. Figure out how it works, or, if no game reads raw_entry, the following three
// lines can be removed and leave raw_entry unimplemented.
mem->accelerometer.raw_entry.x = -2 * accelerometer_entry.x;
mem->accelerometer.raw_entry.z = 2 * accelerometer_entry.y;
mem->accelerometer.raw_entry.y = -2 * accelerometer_entry.z;
// If we just updated index 0, provide a new timestamp
if (mem->accelerometer.index == 0) {
mem->accelerometer.index_reset_ticks_previous = mem->accelerometer.index_reset_ticks;
mem->accelerometer.index_reset_ticks = (s64)CoreTiming::GetTicks();
}
event_accelerometer->Signal();
// Reschedule recurrent event
CoreTiming::ScheduleEvent(accelerometer_update_ticks - cycles_late, accelerometer_update_event);
}
示例12: Update
void Update() {
SharedMem* mem = reinterpret_cast<SharedMem*>(shared_mem->GetPointer());
const PadState state = VideoCore::g_emu_window->GetPadState();
if (mem == nullptr) {
LOG_DEBUG(Service_HID, "Cannot update HID prior to mapping shared memory!");
return;
}
mem->pad.current_state.hex = state.hex;
mem->pad.index = next_pad_index;
next_touch_index = (next_touch_index + 1) % mem->pad.entries.size();
// Get the previous Pad state
u32 last_entry_index = (mem->pad.index - 1) % mem->pad.entries.size();
PadState old_state = mem->pad.entries[last_entry_index].current_state;
// Compute bitmask with 1s for bits different from the old state
PadState changed = { { (state.hex ^ old_state.hex) } };
// Get the current Pad entry
PadDataEntry* pad_entry = &mem->pad.entries[mem->pad.index];
// Update entry properties
pad_entry->current_state.hex = state.hex;
pad_entry->delta_additions.hex = changed.hex & state.hex;
pad_entry->delta_removals.hex = changed.hex & old_state.hex;;
// Set circle Pad
pad_entry->circle_pad_x = state.circle_left ? -MAX_CIRCLEPAD_POS :
state.circle_right ? MAX_CIRCLEPAD_POS : 0x0;
pad_entry->circle_pad_y = state.circle_down ? -MAX_CIRCLEPAD_POS :
state.circle_up ? MAX_CIRCLEPAD_POS : 0x0;
// If we just updated index 0, provide a new timestamp
if (mem->pad.index == 0) {
mem->pad.index_reset_ticks_previous = mem->pad.index_reset_ticks;
mem->pad.index_reset_ticks = (s64)CoreTiming::GetTicks();
}
mem->touch.index = next_touch_index;
next_touch_index = (next_touch_index + 1) % mem->touch.entries.size();
// Get the current touch entry
TouchDataEntry* touch_entry = &mem->touch.entries[mem->touch.index];
bool pressed = false;
std::tie(touch_entry->x, touch_entry->y, pressed) = VideoCore::g_emu_window->GetTouchState();
touch_entry->valid = pressed ? 1 : 0;
// TODO(bunnei): We're not doing anything with offset 0xA8 + 0x18 of HID SharedMemory, which
// supposedly is "Touch-screen entry, which contains the raw coordinate data prior to being
// converted to pixel coordinates." (http://3dbrew.org/wiki/HID_Shared_Memory#Offset_0xA8).
// If we just updated index 0, provide a new timestamp
if (mem->touch.index == 0) {
mem->touch.index_reset_ticks_previous = mem->touch.index_reset_ticks;
mem->touch.index_reset_ticks = (s64)CoreTiming::GetTicks();
}
// Signal both handles when there's an update to Pad or touch
event_pad_or_touch_1->Signal();
event_pad_or_touch_2->Signal();
}
示例13: UpdatePadCallback
static void UpdatePadCallback(u64 userdata, int cycles_late) {
SharedMem* mem = reinterpret_cast<SharedMem*>(shared_mem->GetPointer());
if (is_device_reload_pending.exchange(false))
LoadInputDevices();
PadState state;
using namespace Settings::NativeButton;
state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus());
state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus());
state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus());
state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus());
state.right.Assign(buttons[Right - BUTTON_HID_BEGIN]->GetStatus());
state.left.Assign(buttons[Left - BUTTON_HID_BEGIN]->GetStatus());
state.up.Assign(buttons[Up - BUTTON_HID_BEGIN]->GetStatus());
state.down.Assign(buttons[Down - BUTTON_HID_BEGIN]->GetStatus());
state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus());
state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
state.start.Assign(buttons[Start - BUTTON_HID_BEGIN]->GetStatus());
state.select.Assign(buttons[Select - BUTTON_HID_BEGIN]->GetStatus());
// Get current circle pad position and update circle pad direction
float circle_pad_x_f, circle_pad_y_f;
std::tie(circle_pad_x_f, circle_pad_y_f) = circle_pad->GetStatus();
constexpr int MAX_CIRCLEPAD_POS = 0x9C; // Max value for a circle pad position
s16 circle_pad_x = static_cast<s16>(circle_pad_x_f * MAX_CIRCLEPAD_POS);
s16 circle_pad_y = static_cast<s16>(circle_pad_y_f * MAX_CIRCLEPAD_POS);
const DirectionState direction = GetStickDirectionState(circle_pad_x, circle_pad_y);
state.circle_up.Assign(direction.up);
state.circle_down.Assign(direction.down);
state.circle_left.Assign(direction.left);
state.circle_right.Assign(direction.right);
mem->pad.current_state.hex = state.hex;
mem->pad.index = next_pad_index;
next_pad_index = (next_pad_index + 1) % mem->pad.entries.size();
// Get the previous Pad state
u32 last_entry_index = (mem->pad.index - 1) % mem->pad.entries.size();
PadState old_state = mem->pad.entries[last_entry_index].current_state;
// Compute bitmask with 1s for bits different from the old state
PadState changed = {{(state.hex ^ old_state.hex)}};
// Get the current Pad entry
PadDataEntry& pad_entry = mem->pad.entries[mem->pad.index];
// Update entry properties
pad_entry.current_state.hex = state.hex;
pad_entry.delta_additions.hex = changed.hex & state.hex;
pad_entry.delta_removals.hex = changed.hex & old_state.hex;
pad_entry.circle_pad_x = circle_pad_x;
pad_entry.circle_pad_y = circle_pad_y;
// If we just updated index 0, provide a new timestamp
if (mem->pad.index == 0) {
mem->pad.index_reset_ticks_previous = mem->pad.index_reset_ticks;
mem->pad.index_reset_ticks = (s64)CoreTiming::GetTicks();
}
mem->touch.index = next_touch_index;
next_touch_index = (next_touch_index + 1) % mem->touch.entries.size();
// Get the current touch entry
TouchDataEntry& touch_entry = mem->touch.entries[mem->touch.index];
bool pressed = false;
float x, y;
std::tie(x, y, pressed) = touch_device->GetStatus();
touch_entry.x = static_cast<u16>(x * Core::kScreenBottomWidth);
touch_entry.y = static_cast<u16>(y * Core::kScreenBottomHeight);
touch_entry.valid.Assign(pressed ? 1 : 0);
// TODO(bunnei): We're not doing anything with offset 0xA8 + 0x18 of HID SharedMemory, which
// supposedly is "Touch-screen entry, which contains the raw coordinate data prior to being
// converted to pixel coordinates." (http://3dbrew.org/wiki/HID_Shared_Memory#Offset_0xA8).
// If we just updated index 0, provide a new timestamp
if (mem->touch.index == 0) {
mem->touch.index_reset_ticks_previous = mem->touch.index_reset_ticks;
mem->touch.index_reset_ticks = (s64)CoreTiming::GetTicks();
}
// Signal both handles when there's an update to Pad or touch
event_pad_or_touch_1->Signal();
event_pad_or_touch_2->Signal();
// Reschedule recurrent event
CoreTiming::ScheduleEvent(pad_update_ticks - cycles_late, pad_update_event);
}