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C++ jsonbox::Value类代码示例

本文整理汇总了C++中jsonbox::Value的典型用法代码示例。如果您正苦于以下问题:C++ Value类的具体用法?C++ Value怎么用?C++ Value使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Value类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: loadEffectiveItems

void
MCBackpack::loadData()
{
    CCUserDefault *userDefault = CCUserDefault::sharedUserDefault();
    
    loadEffectiveItems();
    
    if (! __icon_loaded) {
        loadIcons();
    }
    
    if (MCGameState::sharedGameState()->isSaveFileExists()) {
        string data = userDefault->getStringForKey(kMCBackpackKey, kMCZero);
        if (data.size() > 0) {
#if MC_DEBUG_SAVEDATA == 1
            const char *output = data.c_str();
#else
            const char *input = data.c_str();
            char *output;
            mc_size_t len = strlen(input);
            MCBase64Decode((mc_byte_t *) input, len, (mc_byte_t **) &output);
#endif
            JsonBox::Value v;
            v.loadFromString(output);
            
            JsonBox::Object backpack = v.getObject();
            /* 加载金钱 */
            money_ = backpack[kMCMoneyKey].getInt();
        }
    } else {
        money_ = 0;
    }
}
开发者ID:edison9888,项目名称:__graduation_project,代码行数:33,代码来源:MCBackpack.cpp

示例2: loadGUIConf

 void GameState::loadGUIConf(const std::string& filename){
     JsonBox::Value v;
 #if defined ANDROID
     v.loadFromString(std::string(android::readAssetsFile(filename).data()));
 #else
     v.loadFromFile(filename);
 #endif
     if(!v["GUI"]["buttons"].isNull()){
         int size = v["GUI"]["buttons"].getArray().size();
         for(int i=0;i<size;++i){
             sf::Vector2f pos(v["GUI"]["buttons"][size_t(i)]["position"]["x"].getInteger(),
                              v["GUI"]["buttons"][size_t(i)]["position"]["y"].getInteger());
             sf::Vector2f bSize(v["GUI"]["buttons"][size_t(i)]["scale"]["width"].getInteger(),
                                v["GUI"]["buttons"][size_t(i)]["scale"]["height"].getInteger());
             sf::Text t;
             if(v["GUI"]["buttons"][size_t(i)]["text"]["font"].getString() != ""){
                 t.setFont(assets->getFont(v["GUI"]["buttons"][size_t(i)]["text"]["font"].getString()));
             }
             t.setString(v["GUI"]["buttons"][size_t(i)]["text"]["string"].getString());
             t.setPosition(pos);
             t.setCharacterSize(v["GUI"]["buttons"][size_t(i)]["text"]["size"].getInteger());
             sf::Sprite sprite;
             sprite.setPosition(pos);
             if(v["GUI"]["buttons"][size_t(i)]["imageID"].getString() != ""){
                 auto textureID = v["GUI"]["buttons"][size_t(i)]["imageID"].getString();
                 if(assets->hasTexture(textureID)){
                     sprite.setTexture(assets->getTexture(textureID));
                 }else{
                     throw std::runtime_error("The " + textureID + " ID doesn't exists, add it to assets.json");
                 }
             }
             std::string actionID = v["GUI"]["buttons"][size_t(i)]["action"].getString();
             constructorSystem::command action = [](Entity* e,sf::VertexArray* va,sf::FloatRect bounds){};
             if(actionID == "climb"){
                 action = Constructions::climb;
             }else if(actionID == "dig"){
                 action = Constructions::hole;
             }else if(actionID == "tunnel"){
                 action = Constructions::tunnel;
             }else if(actionID == "stairs"){
                 action = Constructions::stairs;
             }else if(actionID == "wall"){
                 action = Constructions::wall;
             }else if(actionID == "stop"){
                 action = Constructions::stop;
             }else if(actionID == "bridge"){
                 action = Constructions::bridge;
             }else if(actionID == "downhill"){
                 action = Constructions::downhill;
             }else if(actionID == "uphill"){
                 action = Constructions::uphill;
             }else if(actionID == "explosion"){
                 action = Constructions::explosion;
             }
             buttons.emplace_back(std::make_unique<GUI::Button>(pos,sprite,t,action));
         }
     }
 }
开发者ID:cristianglezm,项目名称:AntFarm,代码行数:58,代码来源:GameState.cpp

示例3: loadConfig

 void GameState::loadConfig(const std::string& filename){
     JsonBox::Value v;
 #if defined ANDROID
     v.loadFromString(std::string(android::readAssetsFile(filename).data()));
 #else
     v.loadFromFile(filename);
 #endif
     if(v["Config"]["font"].getString() != ""){
         font = v["Config"]["font"].getString();
     }
 }
开发者ID:cristianglezm,项目名称:AntFarm,代码行数:11,代码来源:GameState.cpp

示例4: loadJson

void EntityManager::loadJson(const std::string& filename)
{
	JsonBox::Value v;
	v.loadFromFile(filename);

	JsonBox::Object o = v.getObject();
	for(auto entity : o)
	{
		std::string key = entity.first;
		this->data[key] = dynamic_cast<Entity*>(new T(key, entity.second, this));
	}
}
开发者ID:Piepenguin1995,项目名称:retro-rpg,代码行数:12,代码来源:entity_manager.cpp

示例5: unserialize

inline void unserialize(const JsonBox::Value & o, sf::Transform & t)
{
	assert(o.isArray());

	const JsonBox::Array & a = o.getArray();

	t = sf::Transform(
		a[0].getDouble(), a[4].getDouble(), a[12].getDouble(),
		a[1].getDouble(), a[5].getDouble(), a[13].getDouble(),
		a[3].getDouble(), a[7].getDouble(), a[15].getDouble()
	);
}
开发者ID:Zylann,项目名称:SnowfeetFramework,代码行数:12,代码来源:json_utils.hpp

示例6: MCObjectIdToDickKey

/**
 * 从数据包加载任务
 */
bool
MCTaskAccessor::loadTasks(const char *aFilePath)
{
    bool result = false;
    
    do {
        JsonBox::Value in;
        JsonBox::Object o;
        JsonBox::Object tasksDict;
        JsonBox::Object::iterator oIter;
        
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
        CCString* pstrFileContent = CCString::createWithContentsOfFile(aFilePath);
        if (pstrFileContent) {
            in.loadFromString(pstrFileContent->getCString());
        }
#else
        in.loadFromFile(CCFileUtils::sharedFileUtils()->fullPathForFilename(aFilePath).c_str());
#endif
        
        CC_BREAK_IF(! in.isObject());
        
        tasksDict = in.getObject();
        for (oIter = tasksDict.begin(); oIter != tasksDict.end(); ++oIter) {
            std::string t_id = oIter->first;
            const char *s_t_id = t_id.c_str();
            mc_object_id_t o_id = {
                s_t_id[0],
                s_t_id[1],
                s_t_id[2],
                s_t_id[3]
            };
            MCTask *task = new MCTask;
            task->autorelease();
            if (task) {
                task->setID(o_id);
                o = oIter->second.getObject();
                task->loadTaskContent(o);
                /* 默认为未完成状态,然后会在加载存档数据的时候更新为正确状态 */
                task->setTaskStatus(MCTaskUncompleted);
                task->proto_ = NULL;
                tasks_->setObject(task, MCObjectIdToDickKey(o_id));
            }
        }
        
        result = true;
    } while (0);
    
    return result;
}
开发者ID:edison9888,项目名称:__graduation_project,代码行数:53,代码来源:MCTaskAccessor.cpp

示例7:

Inventory::Inventory(JsonBox::Value& v, EntityManager* mgr)
{
	JsonBox::Object o = v.getObject();
	load<Item>(o["items"], mgr);
	load<Weapon>(o["weapons"], mgr);
	load<Armor>(o["armor"], mgr);
}
开发者ID:shanadeshana,项目名称:cpp-rpg-tutorial,代码行数:7,代码来源:inventory.cpp

示例8: load

void Weapon::load(const JsonBox::Value& v, EntityManager* mgr)
{
	JsonBox::Object o = v.getObject();
	this->damage = o["damage"].getInteger();

	return;
}
开发者ID:Piepenguin1995,项目名称:retro-rpg,代码行数:7,代码来源:weapon.cpp

示例9: load

void Armor::load(JsonBox::Value& v, EntityManager* mgr)
{
	JsonBox::Object o = v.getObject();
	this->defense = o["defense"].getInteger();

	return;
}
开发者ID:shanadeshana,项目名称:cpp-rpg-tutorial,代码行数:7,代码来源:armor.cpp

示例10: load

void Creature::load(const JsonBox::Value& v, EntityManager* mgr)
{
	JsonBox::Object o = v.getObject();
	this->name = o["name"].getString();
	this->hp = o["hp"].getInteger();
	if(o.find("hp_max") != o.end())
	{
		this->maxHp = o["hp_max"].getInteger();
	}
	else
	{
		this->maxHp = hp;
	}
	this->strength = o["strength"].getInteger();
	this->agility = o["agility"].getInteger();
	this->evasion = o["evasion"].getDouble();
	this->xp = o["xp"].getInteger();

	if(o.find("inventory") != o.end())
	{
		this->inventory = Inventory(o["inventory"], mgr);
	}
	if(o.find("equipped_weapon") != o.end())
	{
		std::string equippedWeaponName = o["equipped_weapon"].getString();
		this->equippedWeapon = equippedWeaponName == "nullptr" ? nullptr : mgr->getEntity<Weapon>(equippedWeaponName);
	}
	if(o.find("equipped_armor") != o.end())
	{
		std::string equippedArmorName = o["equipped_armor"].getString();
		this->equippedArmor = equippedArmorName == "nullptr" ? nullptr : mgr->getEntity<Armor>(equippedArmorName);
	}

	return;
}
开发者ID:Piepenguin1995,项目名称:retro-rpg,代码行数:35,代码来源:creature.cpp

示例11: request

void RPCClient::request(JsonBox::Value& json, char* method, JsonBox::Object params)
{
	string result = "";
	stringstream sstream("");
	
	DeviceInfo *dev = ((AppDelegate*)cocos2d::CCApplication::sharedApplication())->getDeviceInfo();
	JsonBox::Object device;
	dev->getJSONString(device);
	
	params["authkey"] = JsonBox::Value(dev->getAuthKey());
	params["device"] = JsonBox::Value(device);
	
	JsonBox::Object data;
	data["jsonrpc"] = JsonBox::Value("2.0");
	data["id"] = JsonBox::Value("1");
	data["method"] = JsonBox::Value(method);
	data["params"] = JsonBox::Value(params);

	sstream << data;

	if(_send(sstream.str()))
		_recv(result);
	
	sstream.flush();

	json.loadFromString(result);
}
开发者ID:BetaS,项目名称:cocos2d-x,代码行数:27,代码来源:RPCClient.cpp

示例12: Load

void Item::Load(JsonBox::Value& v, EntityManager* manager)
{
	JsonBox::Object obj = v.getObject();
	
	name = obj["name"].getString();
	description = obj["description"].getString();
}
开发者ID:utilForever,项目名称:SimpleRPG-Text,代码行数:7,代码来源:Item.cpp

示例13: Load

void Player::Load(JsonBox::Value& saveData, EntityManager* manager)
{
	Creature::Load(saveData, manager);
	JsonBox::Object obj = saveData.getObject();

	className = obj["CclassName"].getString();
	level = obj["level"].getInteger();
}
开发者ID:utilForever,项目名称:SimpleRPG-Text,代码行数:8,代码来源:Player.cpp

示例14: load

void Inventory::load(JsonBox::Value& v, EntityManager* mgr)
{
	for(auto item : v.getArray())
	{
		std::string itemId = item.getArray()[0].getString();
		int quantity = item.getArray()[1].getInteger();
		this->items.push_back(std::make_pair(mgr->getEntity<T>(itemId), quantity));
	}
}
开发者ID:shanadeshana,项目名称:cpp-rpg-tutorial,代码行数:9,代码来源:inventory.cpp

示例15: LoadArea

void Player::LoadArea(JsonBox::Value& areaData, EntityManager* manager)
{
	JsonBox::Object obj = areaData.getObject();
	for (auto area : obj)
	{
		std::string key = area.first;
		manager->GetEntity<Area>(key)->Load(area.second, manager);
		visitedAreas.insert(key);
	}
}
开发者ID:utilForever,项目名称:SimpleRPG-Text,代码行数:10,代码来源:Player.cpp


注:本文中的jsonbox::Value类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。