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C++ Object::push_back方法代码示例

本文整理汇总了C++中json_spirit::Object::push_back方法的典型用法代码示例。如果您正苦于以下问题:C++ Object::push_back方法的具体用法?C++ Object::push_back怎么用?C++ Object::push_back使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在json_spirit::Object的用法示例。


在下文中一共展示了Object::push_back方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: fillJSONObject

void PrinterState::fillJSONObject(json_spirit::Object &obj) {
    using namespace json_spirit;
    mutex::scoped_lock l(mutex);
    obj.push_back(Pair("activeExtruder",activeExtruder));
    obj.push_back(Pair("x",x));
    obj.push_back(Pair("y",y));
    obj.push_back(Pair("z",z));
    obj.push_back(Pair("fanOn",fanOn));
    obj.push_back(Pair("fanVoltage",fanVoltage));
    obj.push_back(Pair("powerOn",powerOn));
    obj.push_back(Pair("debugLevel",debugLevel));
    obj.push_back(Pair("hasXHome",hasXHome));
    obj.push_back(Pair("hasYHome",hasYHome));
    obj.push_back(Pair("hasZHome",hasZHome));
    obj.push_back(Pair("layer",layer));
    obj.push_back(Pair("sdcardMounted",sdcardMounted));
    obj.push_back(Pair("bedTempSet",bed.tempSet));
    obj.push_back(Pair("bedTempRead",bed.tempRead));
    obj.push_back(Pair("speedMultiply",speedMultiply));
    obj.push_back(Pair("flowMultiply",flowMultiply));
    obj.push_back(Pair("numExtruder",printer->extruderCount));
    obj.push_back(Pair("firmware",firmware));
    obj.push_back(Pair("firmwareURL",firmwareURL));
    Array ea;
    for(int i=0;i<printer->extruderCount;i++) {
        Object e;
        e.push_back(Pair("tempSet",extruder[i].tempSet));
        e.push_back(Pair("tempRead",extruder[i].tempRead));
        e.push_back(Pair("output",extruder[i].output));
        ea.push_back(e);
    }
    obj.push_back(Pair("extruder",ea));
}
开发者ID:CNCBASHER,项目名称:Repetier-Server,代码行数:33,代码来源:PrinterState.cpp

示例2: openSlotItm

//打开物品
int CharData::openSlotItm(int slot, int nums, json_spirit::Object& robj)
{
    boost::shared_ptr<iItem> itm = m_bag.getItem(slot);
    if (!itm.get())
    {
        return HC_ERROR;
    }
    if (itm->getType() != iItem_type_gem)
    {
        return HC_ERROR;
    }
    int use_num = itm->getCount();
    if (nums > 0 && itm->getCount() > nums)
    {
        use_num = nums;
    }
    Gem* pg = dynamic_cast<Gem*>(itm.get());
    robj.push_back( Pair("use", pg->getUsage()) );

    switch (pg->getUsage())
    {
        //变身卡
        case ITEM_USAGE_CHANGE_CARD:
        {
            m_change_spic = itm->getSubtype() - 499;
            m_change_spic_time = time(NULL) + 7200;
            m_bag.removeItem(slot);
            itm->Clear();
            itm->Save();
            //robj.push_back( Pair("refresh", 1) );
            setExtraData(char_data_type_normal, char_data_change_spic, m_change_spic);
            setExtraData(char_data_type_normal, char_data_change_spic_time, m_change_spic_time);
            return HC_SUCCESS;
        }
        //兑换货币
        case ITEM_USAGE_SILVER_CARD:
        {
            int total = pg->getValue() * use_num;
            addSilver(total);
            //银币统计
            add_statistics_of_silver_get(m_id,m_ip_address,total,silver_get_by_treasure, m_union_id, m_server_id);
            json_spirit::Object obj;
            obj.push_back( Pair("type", item_type_silver) );
            obj.push_back( Pair("count", total) );
            obj.push_back( Pair("id", 0) );
            obj.push_back( Pair("fac", 0) );
            obj.push_back( Pair("name", strSilver) );
            robj.push_back( Pair("get", obj) );
            if (itm->getCount() > use_num)
            {
                itm->addCount(-use_num);
            }
            else
            {
                m_bag.removeItem(slot);
                itm->Clear();
            }
            itm->Save();
            NotifyCharData();
            return HC_SUCCESS;
        }
        case ITEM_USAGE_GOLD_CARD:
        {
            int total = pg->getValue() * use_num;
            addGold(total);
            //金币获得统计
            add_statistics_of_gold_get(m_id,m_ip_address,total,gold_get_treasure, m_union_id, m_server_id);
            json_spirit::Object obj;
            obj.push_back( Pair("type", item_type_gold) );
            obj.push_back( Pair("count", total) );
            obj.push_back( Pair("id", 0) );
            obj.push_back( Pair("fac", 0) );
            obj.push_back( Pair("name", strGold) );
            robj.push_back( Pair("get", obj) );
            if (itm->getCount() > use_num)
            {
                itm->addCount(-use_num);
            }
            else
            {
                m_bag.removeItem(slot);
                itm->Clear();
            }
            itm->Save();
            NotifyCharData();
            return HC_SUCCESS;
        }
        case ITEM_USAGE_YUSHI_CARD:
        {
            int total = pg->getValue() * use_num;
            addTreasure(treasure_type_yushi, total);
            json_spirit::Object obj;
            obj.push_back( Pair("type", item_type_treasure) );
            obj.push_back( Pair("count", total) );
            obj.push_back( Pair("id", treasure_type_yushi) );
            obj.push_back( Pair("fac", 0) );
            boost::shared_ptr<baseTreasure> tr = GeneralDataMgr::getInstance()->GetBaseTreasure(treasure_type_yushi);
            if (tr.get())
            {
//.........这里部分代码省略.........
开发者ID:lindianyin,项目名称:sgbj,代码行数:101,代码来源:equipment_make.cpp

示例3: upgradeEquipment

//升级装备
int CharData::upgradeEquipment(int eid, bool cost_gold, json_spirit::Object& robj)
{
    if (cost_gold && gold() < 50)
    {
        return HC_ERROR_NOT_ENOUGH_GOLD;
    }
    //cout<<"upgradeEquipment(), eid "<<eid<<endl;
    equipment_scroll* sp = NULL;
    EquipmentData* src_eq = m_bag.getEquipById(eid);
    if (!src_eq)
    {
        src_eq = m_generals.getEquipById(eid);
    }
    if (src_eq)
    {
        //cout<<"find scroll by src_id "<<src_eq->baseid<<endl;
        sp = Singleton<equipment_scroll_mgr>::Instance().getScrollBySrcId(src_eq->baseid);
        if (!sp)
        {
            //cout<<"not find"<<endl;
            return HC_ERROR;
        }
    }
    else
    {
        //cout<<"wrong eid"<<endl;
        return HC_ERROR;
    }
    Bag* pbag = src_eq->getContainer();
    //武将身上,判断等级是否够
    if (pbag != &m_bag && pbag && pbag->gd.get() && pbag->gd->m_level < sp->m_equipment->needLevel)
    {
        return HC_ERROR_NOT_ENOUGH_GENERAL_LEVEL;
    }
    if (m_bag.getGemCount(sp->m_gem_id) <= 0)
    {
        //cout<<"no scroll,gem id: "<<sp->m_gem_id<<endl;
        return HC_ERROR;
    }
    //扣材料
    bool success = trySubMaterial(sp, m_bag);
    if (!success)
    {
        //cout<<"trySubMaterial() return false"<<endl;
        return HC_ERROR;
    }
    //扣卷轴
    int err_code = 0;
    m_bag.addGem(sp->m_gem_id, -1, err_code);
    if (cost_gold)
    {
        if (addGold(-iUpgradeEquiptmentKeepLevelGold) < 0)
        {
            return HC_ERROR_NOT_ENOUGH_GOLD;
        }
        //金币消耗统计
        add_statistics_of_gold_cost(m_id, m_ip_address, iUpgradeEquiptmentKeepLevelGold, gold_cost_for_upgrade_equipment, m_union_id, m_server_id);
#ifdef QQ_PLAT
        gold_cost_tencent(this,iUpgradeEquiptmentKeepLevelGold,gold_cost_for_upgrade_equipment);
#endif
        NotifyCharData();
        //act统计
        act_to_tencent(this,act_new_equipt_make_special,src_eq->qLevel,src_eq->quality);
    }
    //升级装备
    src_eq->upgrade(cost_gold);

    if (src_eq->getContainer() != &m_bag)
    {
        m_weapon_attack_change = true;
        if (pbag->gd.get())
        {
            pbag->gd->updateEquipmentEffect();
        }
    }
    
    json_spirit::Object eq;
    src_eq->toObj(eq);
    robj.push_back( Pair("equipVO", eq) );

    updateEnhanceCost();
    updateEnhanceCDList();
    if (src_eq->baseEq.get())
    {
        std::string link_name = strEquipLink;
        str_replace(link_name, "$G", LEX_CAST_STR(src_eq->id));
        str_replace(link_name, "$C", LEX_CAST_STR(m_id));
        str_replace(link_name, "$N", src_eq->baseEq->name);

        addColor(link_name, src_eq->quality);
        //广播升级装备信息
        std::string notify_msg = strEquiptMakeInfo;
        str_replace(notify_msg, "$N", MakeCharNameLink(m_name));
        str_replace(notify_msg, "$G", link_name);
        GeneralDataMgr::getInstance()->broadCastSysMsg(notify_msg, -1);
    }
    
    //七日目标
    Singleton<seven_Goals_mgr>::Instance().updateGoals(*this,queryCreateDays(),goals_type_equipt,src_eq->baseid);
//.........这里部分代码省略.........
开发者ID:lindianyin,项目名称:sgbj,代码行数:101,代码来源:equipment_make.cpp

示例4: getUpgradeEquipmentInfo

//获取装备升级信息
int CharData::getUpgradeEquipmentInfo(int eid, int type, json_spirit::Object& robj)
{
    equipment_scroll* sp = NULL;

    EquipmentData* src_eq = m_bag.getEquipById(eid);
    if (!src_eq)
    {
        src_eq = m_generals.getEquipById(eid);
    }
    if (src_eq)
    {
        sp = Singleton<equipment_scroll_mgr>::Instance().getScrollBySrcId(src_eq->baseid);
        if (!sp)
        {
            return HC_ERROR;
        }
    }
    else
    {
        return HC_ERROR;
    }
    if (sp->m_equipment->needLevel > m_level)
    {
        robj.push_back( Pair("needLevel", sp->m_equipment->needLevel) );
        return HC_SUCCESS;
    }
    //直接制造结果
    json_spirit::Object eq = sp->m_eqobj;
    int nextqLevel = equipmentUpgrade::getInstance()->convertUpgradeLevel(src_eq->quality, src_eq->type, src_eq->qLevel);
    int nextAdd = 0;
    int nextAdd2 = 0;
    upgradeValue(sp->m_equipment->up_quality, src_eq->type, nextqLevel, nextAdd, nextAdd2);
    eq.push_back( Pair("level", nextqLevel) );
    eq.push_back( Pair("addNums", sp->m_equipment->baseValue + nextAdd) );
    eq.push_back( Pair("needLevel", sp->m_equipment->needLevel) );
    if (nextAdd2 > 0)
    {
        eq.push_back( Pair("addNums2", sp->m_equipment->baseValue2 + nextAdd2) );
    }
    //保留等级制造结果
    int nextqLevel_gold = src_eq->qLevel;
    nextAdd = 0;
    nextAdd2 = 0;
    upgradeValue(sp->m_equipment->up_quality, src_eq->type, nextqLevel_gold, nextAdd, nextAdd2);
    eq.push_back( Pair("level_gold", nextqLevel_gold) );
    eq.push_back( Pair("addNums_gold", sp->m_equipment->baseValue + nextAdd) );
    if (nextAdd2 > 0)
    {
        eq.push_back( Pair("addNums2_gold", sp->m_equipment->baseValue2 + nextAdd2) );
    }
    robj.push_back( Pair("eq", eq) );
    
    robj.push_back( Pair("eid", src_eq->id) );

    bool canMake = true;

    json_spirit::Array mlist;

    //type=1显示装备type=2显示卷轴
    if (type == 1)
    {
        json_spirit::Object o;
        o.push_back( Pair("name", sp->m_equipment_src->name) );
        o.push_back( Pair("type", iItem_type_equipment) );
        o.push_back( Pair("id", sp->m_equipment_src->baseid) );
        o.push_back( Pair("spic", sp->m_equipment_src->baseid) );
        o.push_back( Pair("quality", sp->m_equipment_src->quality) );
        o.push_back( Pair("need", 1) );
        o.push_back( Pair("num", 1) );
        if (sp->m_equipment_src->m_place.get())
        {
            o.push_back( Pair("info", sp->m_equipment_src->m_place->info) );
        }
        mlist.push_back(o);
    }

    //检查材料是否足够
    canMake &= checkMaterial(sp, *this, m_bag, mlist, type);

    robj.push_back( Pair("mlist", mlist) );
    
    robj.push_back( Pair("canMake", canMake) );
    return HC_SUCCESS;
}
开发者ID:lindianyin,项目名称:sgbj,代码行数:85,代码来源:equipment_make.cpp

示例5: toObj

void EquipmentData::toObj(json_spirit::Object& eq)
{
    eq.push_back( Pair("id", id) );
    eq.push_back( Pair("name", name()) );
    eq.push_back( Pair("spic", baseid) );
    eq.push_back( Pair("type", type) );
    eq.push_back( Pair("level", qLevel) );
    eq.push_back( Pair("maxLevel", quality*20) );

    int cur = getvalue();
    int add2 = 0;
    int add = equipmentUpgrade::getInstance()->getUpgradeValue(up_quality, type, qLevel + 1, add2);
    eq.push_back( Pair("addNums", cur) );
    eq.push_back( Pair("nextNums", cur + add) );

    if (add2 > 0)
    {
        int cur2 = getvalue2();
        eq.push_back( Pair("addNums2", cur2) );
        eq.push_back( Pair("nextNums2", cur2 + add2) );
    }

    eq.push_back( Pair("quality", quality) );
    eq.push_back( Pair("up_quality", up_quality) );
    eq.push_back( Pair("price", sellPrice()) );
    eq.push_back( Pair("memo", memo()) );
    if (baseEq.get())
    {
        eq.push_back( Pair("needLevel", baseEq->needLevel) );
    }
}
开发者ID:lindianyin,项目名称:sgbj,代码行数:31,代码来源:equipment_make.cpp


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