本文整理汇总了C++中jsc::ExecState类的典型用法代码示例。如果您正苦于以下问题:C++ ExecState类的具体用法?C++ ExecState怎么用?C++ ExecState使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了ExecState类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getCSSCanvasContext
JSValue JSDocument::getCSSCanvasContext(JSC::ExecState& state)
{
VM& vm = state.vm();
auto scope = DECLARE_THROW_SCOPE(vm);
if (UNLIKELY(state.argumentCount() < 4))
return throwException(&state, scope, createNotEnoughArgumentsError(&state));
auto contextId = state.uncheckedArgument(0).toWTFString(&state);
if (UNLIKELY(state.hadException()))
return jsUndefined();
auto name = state.uncheckedArgument(1).toWTFString(&state);
if (UNLIKELY(state.hadException()))
return jsUndefined();
auto width = convert<int32_t>(state, state.uncheckedArgument(2), NormalConversion);
if (UNLIKELY(state.hadException()))
return jsUndefined();
auto height = convert<int32_t>(state, state.uncheckedArgument(3), NormalConversion);
if (UNLIKELY(state.hadException()))
return jsUndefined();
auto* context = wrapped().getCSSCanvasContext(WTFMove(contextId), WTFMove(name), WTFMove(width), WTFMove(height));
if (!context)
return jsNull();
#if ENABLE(WEBGL)
if (is<WebGLRenderingContextBase>(*context))
return toJS(&state, globalObject(), downcast<WebGLRenderingContextBase>(*context));
#endif
return toJS(&state, globalObject(), downcast<CanvasRenderingContext2D>(*context));
}
示例2: willCreatePossiblyOrphanedTreeByRemovalSlowCase
void willCreatePossiblyOrphanedTreeByRemovalSlowCase(Node* root)
{
JSC::ExecState* scriptState = mainWorldExecState(root->document().frame());
if (!scriptState)
return;
JSLockHolder lock(scriptState);
toJS(scriptState, static_cast<JSDOMGlobalObject*>(scriptState->lexicalGlobalObject()), root);
}
示例3: dispatchDidPause
void ScriptDebugServer::dispatchDidPause(ScriptDebugListener* listener)
{
ASSERT(isPaused());
DebuggerCallFrame* debuggerCallFrame = currentDebuggerCallFrame();
JSGlobalObject* globalObject = debuggerCallFrame->scope()->globalObject();
JSC::ExecState* state = globalObject->globalExec();
RefPtr<JavaScriptCallFrame> javaScriptCallFrame = JavaScriptCallFrame::create(debuggerCallFrame);
JSValue jsCallFrame = toJS(state, globalObject, javaScriptCallFrame.get());
listener->didPause(state, Deprecated::ScriptValue(state->vm(), jsCallFrame), Deprecated::ScriptValue());
}
示例4: didAddUserAgentShadowRoot
void HTMLPlugInImageElement::didAddUserAgentShadowRoot(ShadowRoot* root)
{
HTMLPlugInElement::didAddUserAgentShadowRoot(root);
if (displayState() >= PreparingPluginReplacement)
return;
Page* page = document().page();
if (!page)
return;
// Reset any author styles that may apply as we only want explicit
// styles defined in the injected user agents stylesheets to specify
// the look-and-feel of the snapshotted plug-in overlay.
root->setResetStyleInheritance(true);
String mimeType = loadedMimeType();
DOMWrapperWorld& isolatedWorld = plugInImageElementIsolatedWorld();
document().ensurePlugInsInjectedScript(isolatedWorld);
ScriptController& scriptController = document().frame()->script();
JSDOMGlobalObject* globalObject = JSC::jsCast<JSDOMGlobalObject*>(scriptController.globalObject(isolatedWorld));
JSC::ExecState* exec = globalObject->globalExec();
JSC::JSLockHolder lock(exec);
JSC::MarkedArgumentBuffer argList;
argList.append(toJS(exec, globalObject, root));
argList.append(jsString(exec, titleText(page, mimeType)));
argList.append(jsString(exec, subtitleText(page, mimeType)));
// This parameter determines whether or not the snapshot overlay should always be visible over the plugin snapshot.
// If no snapshot was found then we want the overlay to be visible.
argList.append(JSC::jsBoolean(!m_snapshotImage));
// It is expected the JS file provides a createOverlay(shadowRoot, title, subtitle) function.
JSC::JSObject* overlay = globalObject->get(exec, JSC::Identifier::fromString(exec, "createOverlay")).toObject(exec);
if (!overlay) {
ASSERT(exec->hadException());
exec->clearException();
return;
}
JSC::CallData callData;
JSC::CallType callType = overlay->methodTable()->getCallData(overlay, callData);
if (callType == JSC::CallType::None)
return;
JSC::call(exec, overlay, callType, callData, globalObject, argList);
exec->clearException();
}
示例5: injectIDBKeyIntoScriptValue
bool injectIDBKeyIntoScriptValue(JSC::ExecState& exec, const IDBKeyData& keyData, JSC::JSValue value, const IDBKeyPath& keyPath)
{
LOG(IndexedDB, "injectIDBKeyIntoScriptValue");
ASSERT(keyPath.type() == IndexedDB::KeyPathType::String);
Vector<String> keyPathElements;
IDBKeyPathParseError error;
IDBParseKeyPath(keyPath.string(), keyPathElements, error);
ASSERT(error == IDBKeyPathParseError::None);
if (keyPathElements.isEmpty())
return false;
JSValue parent = ensureNthValueOnKeyPath(&exec, value, keyPathElements, keyPathElements.size() - 1);
if (parent.isUndefined())
return false;
auto key = keyData.maybeCreateIDBKey();
if (!key)
return false;
if (!set(&exec, parent, keyPathElements.last(), idbKeyToJSValue(&exec, exec.lexicalGlobalObject(), key.get())))
return false;
return true;
}
示例6: payment
JSC::JSValue JSApplePayPaymentAuthorizedEvent::payment(JSC::ExecState& exec) const
{
if (!m_payment)
m_payment.set(exec.vm(), this, wrapped().payment().toJS(exec));
return m_payment.get();
}
示例7: storeError
void ReadableJSStream::storeError(JSC::ExecState& exec, JSValue error)
{
if (m_error)
return;
m_error.set(exec.vm(), error);
changeStateToErrored();
}
示例8: idbValueDataToJSValue
static JSValue idbValueDataToJSValue(JSC::ExecState& exec, const Vector<uint8_t>& buffer)
{
if (buffer.isEmpty())
return jsNull();
RefPtr<SerializedScriptValue> serializedValue = SerializedScriptValue::createFromWireBytes(buffer);
return serializedValue->deserialize(&exec, exec.lexicalGlobalObject(), 0, NonThrowing);
}
示例9: error
void ReadableJSStream::error(JSC::ExecState& state, ExceptionCode& ec)
{
if (!isReadable()) {
ec = TypeError;
return;
}
storeError(state, state.argument(0));
}
示例10: deserializeIDBValueDataToJSValue
JSC::JSValue deserializeIDBValueDataToJSValue(JSC::ExecState& exec, const ThreadSafeDataBuffer& valueData)
{
if (!valueData.data())
return jsUndefined();
const Vector<uint8_t>& data = *valueData.data();
JSValue result;
if (data.size()) {
RefPtr<SerializedScriptValue> serializedValue = SerializedScriptValue::createFromWireBytes(data);
exec.vm().apiLock().lock();
result = serializedValue->deserialize(&exec, exec.lexicalGlobalObject(), 0, NonThrowing);
exec.vm().apiLock().unlock();
} else
result = jsNull();
return result;
}
示例11: dispatchDidPause
void ScriptDebugServer::dispatchDidPause(ScriptDebugListener* listener)
{
ASSERT(m_paused);
DebuggerCallFrame* debuggerCallFrame = currentDebuggerCallFrame();
JSGlobalObject* globalObject = debuggerCallFrame->scope()->globalObject();
JSC::ExecState* state = globalObject->globalExec();
RefPtr<JavaScriptCallFrame> javaScriptCallFrame = JavaScriptCallFrame::create(debuggerCallFrame);
JSValue jsCallFrame;
{
if (globalObject->inherits(JSDOMGlobalObject::info())) {
JSDOMGlobalObject* domGlobalObject = jsCast<JSDOMGlobalObject*>(globalObject);
JSLockHolder lock(state);
jsCallFrame = toJS(state, domGlobalObject, javaScriptCallFrame.get());
} else
jsCallFrame = jsUndefined();
}
listener->didPause(state, ScriptValue(state->vm(), jsCallFrame), ScriptValue());
}
示例12: fillMessagePortArray
void fillMessagePortArray(JSC::ExecState& state, JSC::JSValue value, MessagePortArray& portArray, ArrayBufferArray& arrayBuffers)
{
// Convert from the passed-in JS array-like object to a MessagePortArray.
// Also validates the elements per sections 4.1.13 and 4.1.15 of the WebIDL spec and section 8.3.3 of the HTML5 spec.
if (value.isUndefinedOrNull()) {
portArray.resize(0);
arrayBuffers.resize(0);
return;
}
// Validation of sequence types, per WebIDL spec 4.1.13.
unsigned length = 0;
JSObject* object = toJSSequence(state, value, length);
if (state.hadException())
return;
for (unsigned i = 0 ; i < length; ++i) {
JSValue value = object->get(&state, i);
if (state.hadException())
return;
// Validation of non-null objects, per HTML5 spec 10.3.3.
if (value.isUndefinedOrNull()) {
setDOMException(&state, INVALID_STATE_ERR);
return;
}
// Validation of Objects implementing an interface, per WebIDL spec 4.1.15.
if (RefPtr<MessagePort> port = JSMessagePort::toWrapped(value)) {
// Check for duplicate ports.
if (portArray.contains(port)) {
setDOMException(&state, INVALID_STATE_ERR);
return;
}
portArray.append(WTFMove(port));
} else {
if (RefPtr<ArrayBuffer> arrayBuffer = toArrayBuffer(value))
arrayBuffers.append(WTFMove(arrayBuffer));
else {
throwTypeError(&state);
return;
}
}
}
}
示例13: throwTypeError
static JSC::JSValue dataFunctionMatrix(DataFunctionMatrixToCall f, JSC::ExecState& state, WebGLRenderingContextBase& context)
{
if (state.argumentCount() != 3)
return state.vm().throwException(&state, createNotEnoughArgumentsError(&state));
WebGLUniformLocation* location = JSWebGLUniformLocation::toWrapped(state.uncheckedArgument(0));
if (!location && !state.uncheckedArgument(0).isUndefinedOrNull())
return throwTypeError(&state);
bool transpose = state.uncheckedArgument(1).toBoolean(&state);
if (state.hadException())
return jsUndefined();
RefPtr<Float32Array> webGLArray = toFloat32Array(state.uncheckedArgument(2));
ExceptionCode ec = 0;
if (webGLArray) {
switch (f) {
case f_uniformMatrix2fv:
context.uniformMatrix2fv(location, transpose, *webGLArray, ec);
break;
case f_uniformMatrix3fv:
context.uniformMatrix3fv(location, transpose, *webGLArray, ec);
break;
case f_uniformMatrix4fv:
context.uniformMatrix4fv(location, transpose, *webGLArray, ec);
break;
}
setDOMException(&state, ec);
return jsUndefined();
}
Vector<float, 64> array;
if (!toVector(state, state.uncheckedArgument(2), array))
return throwTypeError(&state);
switch (f) {
case f_uniformMatrix2fv:
context.uniformMatrix2fv(location, transpose, array.data(), array.size(), ec);
break;
case f_uniformMatrix3fv:
context.uniformMatrix3fv(location, transpose, array.data(), array.size(), ec);
break;
case f_uniformMatrix4fv:
context.uniformMatrix4fv(location, transpose, array.data(), array.size(), ec);
break;
}
setDOMException(&state, ec);
return jsUndefined();
}
示例14: initCustomEvent
void CustomEvent::initCustomEvent(JSC::ExecState& state, const AtomicString& type, bool canBubble, bool cancelable, JSC::JSValue detail)
{
if (dispatched())
return;
initEvent(type, canBubble, cancelable);
m_detail = { state.vm(), detail };
m_serializedDetail = nullptr;
m_triedToSerialize = false;
}
示例15: callFunction
static inline JSC::JSValue callFunction(JSC::ExecState& state, JSC::JSValue jsFunction, JSC::JSValue thisValue, const JSC::ArgList& arguments)
{
VM& vm = state.vm();
auto scope = DECLARE_CATCH_SCOPE(vm);
JSC::CallData callData;
auto callType = JSC::getCallData(vm, jsFunction, callData);
ASSERT(callType != JSC::CallType::None);
auto result = call(&state, jsFunction, callType, callData, thisValue, arguments);
scope.assertNoException();
return result;
}