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C++ HandleValue::toNumber方法代码示例

本文整理汇总了C++中js::HandleValue::toNumber方法的典型用法代码示例。如果您正苦于以下问题:C++ HandleValue::toNumber方法的具体用法?C++ HandleValue::toNumber怎么用?C++ HandleValue::toNumber使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在js::HandleValue的用法示例。


在下文中一共展示了HandleValue::toNumber方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: js_to_number

 bool js_to_number(JSContext *cx, JS::HandleValue v, double *dp) {
     if (v.isNumber()) {
         *dp = v.toNumber();
         return true;
     } else {
         *dp = 0;
         return false;
     }
 }
开发者ID:sdkbox,项目名称:sdkbox-sample-appnext,代码行数:9,代码来源:SDKBoxJSHelper.cpp

示例2: HandleScriptVal


//.........这里部分代码省略.........
			JS::Rooted<JSPropertyDescriptor> desc(cx);
			if (!JS_GetPropertyDescriptorById(cx, obj, id, &desc))
				throw PSERROR_Serialize_ScriptError("JS_GetPropertyDescriptorById failed");
			if (desc.hasGetterObject())
				throw PSERROR_Serialize_ScriptError("Cannot serialize property getters");

			// Get the property name as a string
			if (!JS_IdToValue(cx, id, &idval))
				throw PSERROR_Serialize_ScriptError("JS_IdToValue failed");
			JS::RootedString idstr(cx, JS::ToString(cx, idval));
			if (!idstr)
				throw PSERROR_Serialize_ScriptError("JS_ValueToString failed");

			ScriptString("prop name", idstr);

			if (!JS_GetPropertyById(cx, obj, id, &propval))
				throw PSERROR_Serialize_ScriptError("JS_GetPropertyById failed");

			HandleScriptVal(propval);
		}

		break;
	}
	case JSTYPE_FUNCTION:
	{
		// We can't serialise functions, but we can at least name the offender (hopefully)
		std::wstring funcname(L"(unnamed)");
		JS::RootedFunction func(cx, JS_ValueToFunction(cx, val));
		if (func)
		{
			JS::RootedString string(cx, JS_GetFunctionId(func));
			if (string)
			{
				if (JS_StringHasLatin1Chars(string))
				{
					size_t length;
					JS::AutoCheckCannotGC nogc;
					const JS::Latin1Char* ch = JS_GetLatin1StringCharsAndLength(cx, nogc, string, &length);
					if (ch && length > 0)
						funcname.assign(ch, ch + length);
				}
				else
				{
					size_t length;
					JS::AutoCheckCannotGC nogc;
					const char16_t* ch = JS_GetTwoByteStringCharsAndLength(cx, nogc, string, &length);
					if (ch && length > 0)
						funcname.assign(ch, ch + length);
				}
			}
		}

		LOGERROR("Cannot serialise JS objects of type 'function': %s", utf8_from_wstring(funcname));
		throw PSERROR_Serialize_InvalidScriptValue();
	}
	case JSTYPE_STRING:
	{
		m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_STRING);
		JS::RootedString stringVal(cx, val.toString());
		ScriptString("string", stringVal);
		break;
	}
	case JSTYPE_NUMBER:
	{
		// To reduce the size of the serialized data, we handle integers and doubles separately.
		// We can't check for val.isInt32 and val.isDouble directly, because integer numbers are not guaranteed
		// to be represented as integers. A number like 33 could be stored as integer on the computer of one player
		// and as double on the other player's computer. That would cause out of sync errors in multiplayer games because
		// their binary representation and thus the hash would be different.

		double d;
		d = val.toNumber();
		i32 integer;

		if (JS_DoubleIsInt32(d, &integer))
		{
			m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_INT);
			m_Serializer.NumberI32_Unbounded("value", integer);
		}
		else
		{
			m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_DOUBLE);
			m_Serializer.NumberDouble_Unbounded("value", d);
		}
		break;
	}
	case JSTYPE_BOOLEAN:
	{
		m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_BOOLEAN);
		bool b = val.toBoolean();
		m_Serializer.NumberU8_Unbounded("value", b ? 1 : 0);
		break;
	}
	default:
	{
		debug_warn(L"Invalid TypeOfValue");
		throw PSERROR_Serialize_InvalidScriptValue();
	}
	}
}
开发者ID:2asoft,项目名称:0ad,代码行数:101,代码来源:BinarySerializer.cpp


注:本文中的js::HandleValue::toNumber方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。