本文整理汇总了C++中js::CallArgs::computeThis方法的典型用法代码示例。如果您正苦于以下问题:C++ CallArgs::computeThis方法的具体用法?C++ CallArgs::computeThis怎么用?C++ CallArgs::computeThis使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类js::CallArgs
的用法示例。
在下文中一共展示了CallArgs::computeThis方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: RenderTarget_clear
bool RenderTarget_clear(JSContext *cx, unsigned argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp( argc, vp ); Value value=args.computeThis( cx );
RenderTarget *target=(RenderTarget *) JS_GetPrivate( &value.toObject() );
GLfloat r = -1;
GLfloat g = -1;
GLfloat b = -1;
GLfloat a = -1;
GLint depth=1.0;
if ( argc >= 1 && args[0].isObject() )
{
RootedObject object(cx, &args[0].toObject() );
RootedValue red(cx), green(cx), blue(cx), alpha(cx);
JS_GetProperty( cx, HandleObject(object), "r", MutableHandleValue(&red) );
JS_GetProperty( cx, HandleObject(object), "g", MutableHandleValue(&green) );
JS_GetProperty( cx, HandleObject(object), "b", MutableHandleValue(&blue) );
JS_GetProperty( cx, HandleObject(object), "a", MutableHandleValue(&alpha) );
r=red.toNumber(); g=green.toNumber(); b=blue.toNumber(); a=alpha.toNumber();
}
if ( argc >= 2 ) depth=args[1].toInt32();
target->clear( r, g, b, a, depth );
return true;
}
示例2: RenderTarget_bindAsTexture
bool RenderTarget_bindAsTexture(JSContext *cx, unsigned argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp( argc, vp ); Value value=args.computeThis( cx );
RenderTarget *target=(RenderTarget *) JS_GetPrivate( &value.toObject() );
target->bindAsTexture();
return true;
}
示例3: RenderTarget_resize
bool RenderTarget_resize(JSContext *cx, unsigned argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp( argc, vp ); Value value=args.computeThis( cx );
if ( argc == 2 )
{
RenderTarget *target=(RenderTarget *) JS_GetPrivate( &value.toObject() );
target->resize( args[0].toInt32(), args[1].toInt32() );
}
return true;
}
示例4: RenderTarget_dispose
bool RenderTarget_dispose(JSContext *cx, unsigned argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp( argc, vp ); Value value=args.computeThis( cx );
RenderTarget *target=(RenderTarget *) JS_GetPrivate( &value.toObject() );
target->dispose();
// --- VG.Renderer().removeResource(this);
RootedValue *renderer=g_host->executeScript( "VG.Renderer()" );
RootedObject rendererObject( cx, &renderer->toObject() );
RootedValue rc( cx );
RootedValue thisValue( cx, value );
bool ok=Call( cx, HandleObject( rendererObject ), "removeResource", HandleValueArray( thisValue ), MutableHandleValue( &rc ) );
return true;
}
示例5: RenderTarget_setScissor
bool RenderTarget_setScissor(JSContext *cx, unsigned argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp( argc, vp ); Value value=args.computeThis( cx );
RenderTarget *target=(RenderTarget *) JS_GetPrivate( &value.toObject() );
if ( argc == 1 && args[0].isObject() )
{
RootedObject object(cx, &args[0].toObject() );
RootedValue x(cx), y(cx), width(cx), height(cx);
JS_GetProperty( cx, HandleObject(object), "x", MutableHandleValue(&x) );
JS_GetProperty( cx, HandleObject(object), "y", MutableHandleValue(&y) );
JS_GetProperty( cx, HandleObject(object), "width", MutableHandleValue(&width) );
JS_GetProperty( cx, HandleObject(object), "height", MutableHandleValue(&height) );
target->setScissor( x.toInt32(), y.toInt32(), width.toInt32(), height.toInt32() );
} else target->setScissor( 0, 0, 0, 0 );
return true;
}