本文整理汇总了C++中inifile::Section::Set方法的典型用法代码示例。如果您正苦于以下问题:C++ Section::Set方法的具体用法?C++ Section::Set怎么用?C++ Section::Set使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类inifile::Section
的用法示例。
在下文中一共展示了Section::Set方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SaveCoreSettings
void SConfig::SaveCoreSettings(IniFile& ini)
{
IniFile::Section* core = ini.GetOrCreateSection("Core");
core->Set("HLE_BS2", m_LocalCoreStartupParameter.bHLE_BS2);
core->Set("CPUCore", m_LocalCoreStartupParameter.iCPUCore);
core->Set("Fastmem", m_LocalCoreStartupParameter.bFastmem);
core->Set("CPUThread", m_LocalCoreStartupParameter.bCPUThread);
core->Set("DSPThread", m_LocalCoreStartupParameter.bDSPThread);
core->Set("DSPHLE", m_LocalCoreStartupParameter.bDSPHLE);
core->Set("SkipIdle", m_LocalCoreStartupParameter.bSkipIdle);
core->Set("DefaultGCM", m_LocalCoreStartupParameter.m_strDefaultGCM);
core->Set("DVDRoot", m_LocalCoreStartupParameter.m_strDVDRoot);
core->Set("Apploader", m_LocalCoreStartupParameter.m_strApploader);
core->Set("EnableCheats", m_LocalCoreStartupParameter.bEnableCheats);
core->Set("SelectedLanguage", m_LocalCoreStartupParameter.SelectedLanguage);
core->Set("DPL2Decoder", m_LocalCoreStartupParameter.bDPL2Decoder);
core->Set("Latency", m_LocalCoreStartupParameter.iLatency);
core->Set("MemcardAPath", m_strMemoryCardA);
core->Set("MemcardBPath", m_strMemoryCardB);
core->Set("SlotA", m_EXIDevice[0]);
core->Set("SlotB", m_EXIDevice[1]);
core->Set("SerialPort1", m_EXIDevice[2]);
core->Set("BBA_MAC", m_bba_mac);
for (int i = 0; i < MAX_SI_CHANNELS; ++i)
{
core->Set(StringFromFormat("SIDevice%i", i), m_SIDevice[i]);
}
core->Set("WiiSDCard", m_WiiSDCard);
core->Set("WiiKeyboard", m_WiiKeyboard);
core->Set("WiimoteContinuousScanning", m_WiimoteContinuousScanning);
core->Set("WiimoteEnableSpeaker", m_WiimoteEnableSpeaker);
core->Set("RunCompareServer", m_LocalCoreStartupParameter.bRunCompareServer);
core->Set("RunCompareClient", m_LocalCoreStartupParameter.bRunCompareClient);
core->Set("FrameLimit", m_Framelimit);
core->Set("FrameSkip", m_FrameSkip);
core->Set("GFXBackend", m_LocalCoreStartupParameter.m_strVideoBackend);
}
示例2: SaveDisplaySettings
void SConfig::SaveDisplaySettings(IniFile& ini)
{
IniFile::Section* display = ini.GetOrCreateSection("Display");
display->Set("FullscreenResolution", m_LocalCoreStartupParameter.strFullscreenResolution);
display->Set("Fullscreen", m_LocalCoreStartupParameter.bFullscreen);
display->Set("RenderToMain", m_LocalCoreStartupParameter.bRenderToMain);
display->Set("RenderWindowXPos", m_LocalCoreStartupParameter.iRenderWindowXPos);
display->Set("RenderWindowYPos", m_LocalCoreStartupParameter.iRenderWindowYPos);
display->Set("RenderWindowWidth", m_LocalCoreStartupParameter.iRenderWindowWidth);
display->Set("RenderWindowHeight", m_LocalCoreStartupParameter.iRenderWindowHeight);
display->Set("RenderWindowAutoSize", m_LocalCoreStartupParameter.bRenderWindowAutoSize);
display->Set("KeepWindowOnTop", m_LocalCoreStartupParameter.bKeepWindowOnTop);
display->Set("ProgressiveScan", m_LocalCoreStartupParameter.bProgressive);
display->Set("DisableScreenSaver", m_LocalCoreStartupParameter.bDisableScreenSaver);
display->Set("ForceNTSCJ", m_LocalCoreStartupParameter.bForceNTSCJ);
}
示例3: SaveGameListSettings
void SConfig::SaveGameListSettings(IniFile& ini)
{
IniFile::Section* gamelist = ini.GetOrCreateSection("GameList");
gamelist->Set("ListDrives", m_ListDrives);
gamelist->Set("ListWad", m_ListWad);
gamelist->Set("ListWii", m_ListWii);
gamelist->Set("ListGC", m_ListGC);
gamelist->Set("ListJap", m_ListJap);
gamelist->Set("ListPal", m_ListPal);
gamelist->Set("ListUsa", m_ListUsa);
gamelist->Set("ListFrance", m_ListFrance);
gamelist->Set("ListItaly", m_ListItaly);
gamelist->Set("ListKorea", m_ListKorea);
gamelist->Set("ListTaiwan", m_ListTaiwan);
gamelist->Set("ListUnknown", m_ListUnknown);
gamelist->Set("ListSort", m_ListSort);
gamelist->Set("ListSortSecondary", m_ListSort2);
gamelist->Set("ColorCompressed", m_ColorCompressed);
gamelist->Set("ColumnPlatform", m_showSystemColumn);
gamelist->Set("ColumnBanner", m_showBannerColumn);
gamelist->Set("ColumnNotes", m_showNotesColumn);
gamelist->Set("ColumnID", m_showIDColumn);
gamelist->Set("ColumnRegion", m_showRegionColumn);
gamelist->Set("ColumnSize", m_showSizeColumn);
gamelist->Set("ColumnState", m_showStateColumn);
}
示例4: SaveFifoPlayerSettings
void SConfig::SaveFifoPlayerSettings(IniFile& ini)
{
IniFile::Section* fifoplayer = ini.GetOrCreateSection("FifoPlayer");
fifoplayer->Set("LoopReplay", bLoopFifoReplay);
}
示例5: SaveInterfaceSettings
void SConfig::SaveInterfaceSettings(IniFile& ini)
{
IniFile::Section* interface = ini.GetOrCreateSection("Interface");
interface->Set("ConfirmStop", m_LocalCoreStartupParameter.bConfirmStop);
interface->Set("UsePanicHandlers", m_LocalCoreStartupParameter.bUsePanicHandlers);
interface->Set("OnScreenDisplayMessages", m_LocalCoreStartupParameter.bOnScreenDisplayMessages);
interface->Set("HideCursor", m_LocalCoreStartupParameter.bHideCursor);
interface->Set("AutoHideCursor", m_LocalCoreStartupParameter.bAutoHideCursor);
interface->Set("MainWindowPosX", (m_LocalCoreStartupParameter.iPosX == -32000) ? 0 : m_LocalCoreStartupParameter.iPosX); // TODO - HAX
interface->Set("MainWindowPosY", (m_LocalCoreStartupParameter.iPosY == -32000) ? 0 : m_LocalCoreStartupParameter.iPosY); // TODO - HAX
interface->Set("MainWindowWidth", m_LocalCoreStartupParameter.iWidth);
interface->Set("MainWindowHeight", m_LocalCoreStartupParameter.iHeight);
interface->Set("Language", m_InterfaceLanguage);
interface->Set("ShowToolbar", m_InterfaceToolbar);
interface->Set("ShowStatusbar", m_InterfaceStatusbar);
interface->Set("ShowLogWindow", m_InterfaceLogWindow);
interface->Set("ShowLogConfigWindow", m_InterfaceLogConfigWindow);
interface->Set("ExtendedFPSInfo", m_InterfaceExtendedFPSInfo);
interface->Set("ThemeName40", m_LocalCoreStartupParameter.theme_name);
}
示例6: SaveCoreSettings
void SConfig::SaveCoreSettings(IniFile& ini)
{
IniFile::Section* core = ini.GetOrCreateSection("Core");
core->Set("SkipIPL", bHLE_BS2);
core->Set("TimingVariance", iTimingVariance);
core->Set("CPUCore", cpu_core);
core->Set("Fastmem", bFastmem);
core->Set("CPUThread", bCPUThread);
core->Set("DSPHLE", bDSPHLE);
core->Set("SyncOnSkipIdle", bSyncGPUOnSkipIdleHack);
core->Set("SyncGPU", bSyncGPU);
core->Set("SyncGpuMaxDistance", iSyncGpuMaxDistance);
core->Set("SyncGpuMinDistance", iSyncGpuMinDistance);
core->Set("SyncGpuOverclock", fSyncGpuOverclock);
core->Set("FPRF", bFPRF);
core->Set("AccurateNaNs", bAccurateNaNs);
core->Set("EnableCheats", bEnableCheats);
core->Set("SelectedLanguage", SelectedLanguage);
core->Set("OverrideGCLang", bOverrideGCLanguage);
core->Set("DPL2Decoder", bDPL2Decoder);
core->Set("AudioLatency", iLatency);
core->Set("AudioStretch", m_audio_stretch);
core->Set("AudioStretchMaxLatency", m_audio_stretch_max_latency);
core->Set("AgpCartAPath", m_strGbaCartA);
core->Set("AgpCartBPath", m_strGbaCartB);
core->Set("SlotA", m_EXIDevice[0]);
core->Set("SlotB", m_EXIDevice[1]);
core->Set("SerialPort1", m_EXIDevice[2]);
core->Set("BBA_MAC", m_bba_mac);
for (int i = 0; i < SerialInterface::MAX_SI_CHANNELS; ++i)
{
core->Set(StringFromFormat("SIDevice%i", i), m_SIDevice[i]);
core->Set(StringFromFormat("AdapterRumble%i", i), m_AdapterRumble[i]);
core->Set(StringFromFormat("SimulateKonga%i", i), m_AdapterKonga[i]);
}
core->Set("WiiSDCard", m_WiiSDCard);
core->Set("WiiKeyboard", m_WiiKeyboard);
core->Set("WiimoteContinuousScanning", m_WiimoteContinuousScanning);
core->Set("WiimoteEnableSpeaker", m_WiimoteEnableSpeaker);
core->Set("RunCompareServer", bRunCompareServer);
core->Set("RunCompareClient", bRunCompareClient);
core->Set("EmulationSpeed", m_EmulationSpeed);
core->Set("Overclock", m_OCFactor);
core->Set("OverclockEnable", m_OCEnable);
core->Set("GFXBackend", m_strVideoBackend);
core->Set("GPUDeterminismMode", m_strGPUDeterminismMode);
core->Set("PerfMapDir", m_perfDir);
core->Set("EnableCustomRTC", bEnableCustomRTC);
core->Set("CustomRTCValue", m_customRTCValue);
core->Set("EnableSignatureChecks", m_enable_signature_checks);
}
示例7: SaveInputSettings
void SConfig::SaveInputSettings(IniFile& ini)
{
IniFile::Section* input = ini.GetOrCreateSection("Input");
input->Set("BackgroundInput", m_BackgroundInput);
}
示例8: SaveInterfaceSettings
void SConfig::SaveInterfaceSettings(IniFile& ini)
{
IniFile::Section* interface = ini.GetOrCreateSection("Interface");
interface->Set("ConfirmStop", bConfirmStop);
interface->Set("UsePanicHandlers", bUsePanicHandlers);
interface->Set("OnScreenDisplayMessages", bOnScreenDisplayMessages);
interface->Set("HideCursor", bHideCursor);
interface->Set("LanguageCode", m_InterfaceLanguage);
interface->Set("ExtendedFPSInfo", m_InterfaceExtendedFPSInfo);
interface->Set("ShowActiveTitle", m_show_active_title);
interface->Set("UseBuiltinTitleDatabase", m_use_builtin_title_database);
interface->Set("ThemeName", theme_name);
interface->Set("PauseOnFocusLost", m_PauseOnFocusLost);
interface->Set("DebugModeEnabled", bEnableDebugging);
}
示例9: SaveGameListSettings
void SConfig::SaveGameListSettings(IniFile& ini)
{
IniFile::Section* gamelist = ini.GetOrCreateSection("GameList");
gamelist->Set("ListDrives", m_ListDrives);
gamelist->Set("ListWad", m_ListWad);
gamelist->Set("ListElfDol", m_ListElfDol);
gamelist->Set("ListWii", m_ListWii);
gamelist->Set("ListGC", m_ListGC);
gamelist->Set("ListJap", m_ListJap);
gamelist->Set("ListPal", m_ListPal);
gamelist->Set("ListUsa", m_ListUsa);
gamelist->Set("ListAustralia", m_ListAustralia);
gamelist->Set("ListFrance", m_ListFrance);
gamelist->Set("ListGermany", m_ListGermany);
gamelist->Set("ListItaly", m_ListItaly);
gamelist->Set("ListKorea", m_ListKorea);
gamelist->Set("ListNetherlands", m_ListNetherlands);
gamelist->Set("ListRussia", m_ListRussia);
gamelist->Set("ListSpain", m_ListSpain);
gamelist->Set("ListTaiwan", m_ListTaiwan);
gamelist->Set("ListWorld", m_ListWorld);
gamelist->Set("ListUnknown", m_ListUnknown);
gamelist->Set("ListSort", m_ListSort);
gamelist->Set("ListSortSecondary", m_ListSort2);
gamelist->Set("ColumnPlatform", m_showSystemColumn);
gamelist->Set("ColumnBanner", m_showBannerColumn);
gamelist->Set("ColumnDescription", m_showDescriptionColumn);
gamelist->Set("ColumnTitle", m_showTitleColumn);
gamelist->Set("ColumnNotes", m_showMakerColumn);
gamelist->Set("ColumnFileName", m_showFileNameColumn);
gamelist->Set("ColumnID", m_showIDColumn);
gamelist->Set("ColumnRegion", m_showRegionColumn);
gamelist->Set("ColumnSize", m_showSizeColumn);
gamelist->Set("ColumnTags", m_showTagsColumn);
}
示例10: SaveCoreSettings
void SConfig::SaveCoreSettings(IniFile& ini)
{
IniFile::Section* core = ini.GetOrCreateSection("Core");
core->Set("HLE_BS2", bHLE_BS2);
core->Set("CPUCore", iCPUCore);
core->Set("Fastmem", bFastmem);
core->Set("CPUThread", bCPUThread);
core->Set("DSPHLE", bDSPHLE);
core->Set("SkipIdle", bSkipIdle);
core->Set("SyncOnSkipIdle", bSyncGPUOnSkipIdleHack);
core->Set("SyncGPU", bSyncGPU);
core->Set("SyncGpuMaxDistance", iSyncGpuMaxDistance);
core->Set("SyncGpuMinDistance", iSyncGpuMinDistance);
core->Set("SyncGpuOverclock", fSyncGpuOverclock);
core->Set("DefaultISO", m_strDefaultISO);
core->Set("DVDRoot", m_strDVDRoot);
core->Set("Apploader", m_strApploader);
core->Set("EnableCheats", bEnableCheats);
core->Set("SelectedLanguage", SelectedLanguage);
core->Set("OverrideGCLang", bOverrideGCLanguage);
core->Set("DPL2Decoder", bDPL2Decoder);
core->Set("Latency", iLatency);
core->Set("MemcardAPath", m_strMemoryCardA);
core->Set("MemcardBPath", m_strMemoryCardB);
core->Set("AgpCartAPath", m_strGbaCartA);
core->Set("AgpCartBPath", m_strGbaCartB);
core->Set("SlotA", m_EXIDevice[0]);
core->Set("SlotB", m_EXIDevice[1]);
core->Set("SerialPort1", m_EXIDevice[2]);
core->Set("BBA_MAC", m_bba_mac);
for (int i = 0; i < MAX_SI_CHANNELS; ++i)
{
core->Set(StringFromFormat("SIDevice%i", i), m_SIDevice[i]);
}
core->Set("WiiSDCard", m_WiiSDCard);
core->Set("WiiKeyboard", m_WiiKeyboard);
core->Set("WiimoteContinuousScanning", m_WiimoteContinuousScanning);
core->Set("WiimoteEnableSpeaker", m_WiimoteEnableSpeaker);
core->Set("RunCompareServer", bRunCompareServer);
core->Set("RunCompareClient", bRunCompareClient);
core->Set("FrameLimit", m_Framelimit);
core->Set("FrameSkip", m_FrameSkip);
core->Set("Overclock", m_OCFactor);
core->Set("OverclockEnable", m_OCEnable);
core->Set("GFXBackend", m_strVideoBackend);
core->Set("GPUDeterminismMode", m_strGPUDeterminismMode);
core->Set("GameCubeAdapter", m_GameCubeAdapter);
core->Set("AdapterRumble", m_AdapterRumble);
core->Set("PerfMapDir", m_perfDir);
}
示例11: Save
void VideoConfig::Save(const std::string& ini_file)
{
IniFile iniFile;
iniFile.Load(ini_file);
IniFile::Section* hardware = iniFile.GetOrCreateSection("Hardware");
hardware->Set("VSync", bVSync);
hardware->Set("Adapter", iAdapter);
IniFile::Section* settings = iniFile.GetOrCreateSection("Settings");
settings->Set("AspectRatio", iAspectRatio);
settings->Set("Crop", bCrop);
settings->Set("wideScreenHack", bWidescreenHack);
settings->Set("UseXFB", bUseXFB);
settings->Set("UseRealXFB", bUseRealXFB);
settings->Set("SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
settings->Set("ShowFPS", bShowFPS);
settings->Set("LogFPSToFile", bLogFPSToFile);
settings->Set("ShowInputDisplay", bShowInputDisplay);
settings->Set("OverlayStats", bOverlayStats);
settings->Set("OverlayProjStats", bOverlayProjStats);
settings->Set("DumpTextures", bDumpTextures);
settings->Set("HiresTextures", bHiresTextures);
settings->Set("DumpEFBTarget", bDumpEFBTarget);
settings->Set("DumpFrames", bDumpFrames);
settings->Set("FreeLook", bFreeLook);
settings->Set("UseFFV1", bUseFFV1);
settings->Set("AnaglyphStereo", bAnaglyphStereo);
settings->Set("AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
settings->Set("AnaglyphFocalAngle", iAnaglyphFocalAngle);
settings->Set("EnablePixelLighting", bEnablePixelLighting);
settings->Set("FastDepthCalc", bFastDepthCalc);
settings->Set("ShowEFBCopyRegions", bShowEFBCopyRegions);
settings->Set("MSAA", iMultisampleMode);
settings->Set("EFBScale", iEFBScale);
settings->Set("TexFmtOverlayEnable", bTexFmtOverlayEnable);
settings->Set("TexFmtOverlayCenter", bTexFmtOverlayCenter);
settings->Set("Wireframe", bWireFrame);
settings->Set("DstAlphaPass", bDstAlphaPass);
settings->Set("DisableFog", bDisableFog);
settings->Set("OMPDecoder", bOMPDecoder);
settings->Set("EnableShaderDebugging", bEnableShaderDebugging);
IniFile::Section* enhancements = iniFile.GetOrCreateSection("Enhancements");
enhancements->Set("ForceFiltering", bForceFiltering);
enhancements->Set("MaxAnisotropy", iMaxAnisotropy);
enhancements->Set("PostProcessingShader", sPostProcessingShader);
enhancements->Set("Enable3dVision", b3DVision);
IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");
hacks->Set("EFBAccessEnable", bEFBAccessEnable);
hacks->Set("EFBCopyEnable", bEFBCopyEnable);
hacks->Set("EFBToTextureEnable", bCopyEFBToTexture);
hacks->Set("EFBScaledCopy", bCopyEFBScaled);
hacks->Set("EFBCopyCacheEnable", bEFBCopyCacheEnable);
hacks->Set("EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
iniFile.Save(ini_file);
}
示例12: SaveInterfaceSettings
void SConfig::SaveInterfaceSettings(IniFile& ini)
{
IniFile::Section* interface = ini.GetOrCreateSection("Interface");
interface->Set("ConfirmStop", bConfirmStop);
interface->Set("UsePanicHandlers", bUsePanicHandlers);
interface->Set("OnScreenDisplayMessages", bOnScreenDisplayMessages);
interface->Set("HideCursor", bHideCursor);
interface->Set("AutoHideCursor", bAutoHideCursor);
interface->Set("MainWindowPosX", iPosX);
interface->Set("MainWindowPosY", iPosY);
interface->Set("MainWindowWidth", iWidth);
interface->Set("MainWindowHeight", iHeight);
interface->Set("LanguageCode", m_InterfaceLanguage);
interface->Set("ShowToolbar", m_InterfaceToolbar);
interface->Set("ShowStatusbar", m_InterfaceStatusbar);
interface->Set("ShowLogWindow", m_InterfaceLogWindow);
interface->Set("ShowLogConfigWindow", m_InterfaceLogConfigWindow);
interface->Set("ExtendedFPSInfo", m_InterfaceExtendedFPSInfo);
interface->Set("ThemeName", theme_name);
interface->Set("PauseOnFocusLost", m_PauseOnFocusLost);
interface->Set("DisableTooltips", m_DisableTooltips);
}
示例13: SaveGeneralSettings
void SConfig::SaveGeneralSettings(IniFile& ini)
{
IniFile::Section* general = ini.GetOrCreateSection("General");
// General
general->Set("LastFilename", m_LastFilename);
general->Set("ShowLag", m_ShowLag);
general->Set("ShowFrameCount", m_ShowFrameCount);
// ISO folders
// Clear removed folders
int oldPaths;
int numPaths = (int)m_ISOFolder.size();
general->Get("ISOPaths", &oldPaths, 0);
for (int i = numPaths; i < oldPaths; i++)
{
ini.DeleteKey("General", StringFromFormat("ISOPath%i", i));
}
general->Set("ISOPaths", numPaths);
for (int i = 0; i < numPaths; i++)
{
general->Set(StringFromFormat("ISOPath%i", i), m_ISOFolder[i]);
}
general->Set("RecursiveISOPaths", m_RecursiveISOFolder);
general->Set("NANDRootPath", m_NANDPath);
general->Set("DumpPath", m_DumpPath);
CreateDumpPath(m_DumpPath);
general->Set("WirelessMac", m_WirelessMac);
general->Set("WiiSDCardPath", m_strWiiSDCardPath);
#ifdef USE_GDBSTUB
#ifndef _WIN32
general->Set("GDBSocket", gdb_socket);
#endif
general->Set("GDBPort", iGDBPort);
#endif
}
示例14: Save
void Config::Save()
{
if (iniFilename_.size() && g_Config.bSaveSettings) {
CleanRecent();
IniFile iniFile;
if (!iniFile.Load(iniFilename_.c_str())) {
ERROR_LOG(LOADER, "Error saving config - can't read ini %s", iniFilename_.c_str());
}
IniFile::Section *general = iniFile.GetOrCreateSection("General");
general->Set("FirstRun", bFirstRun);
general->Set("AutoLoadLast", bAutoLoadLast);
general->Set("AutoRun", bAutoRun);
general->Set("Browse", bBrowse);
general->Set("ConfirmOnQuit", bConfirmOnQuit);
general->Set("IgnoreBadMemAccess", bIgnoreBadMemAccess);
general->Set("CurrentDirectory", currentDirectory);
general->Set("ShowDebuggerOnLoad", bShowDebuggerOnLoad);
general->Set("ReportHost", sReportHost);
general->Set("Recent", recentIsos);
general->Set("WindowX", iWindowX);
general->Set("WindowY", iWindowY);
general->Set("AutoSaveSymbolMap", bAutoSaveSymbolMap);
general->Set("Language", languageIni);
general->Set("NumWorkerThreads", iNumWorkerThreads);
general->Set("MaxRecent", iMaxRecent);
IniFile::Section *cpu = iniFile.GetOrCreateSection("CPU");
cpu->Set("Jit", bJit);
cpu->Set("FastMemory", bFastMemory);
IniFile::Section *graphics = iniFile.GetOrCreateSection("Graphics");
graphics->Set("ShowFPSCounter", bShowFPSCounter);
graphics->Set("DisplayFramebuffer", bDisplayFramebuffer);
graphics->Set("ResolutionScale", iWindowZoom);
graphics->Set("BufferedRendering", bBufferedRendering);
graphics->Set("HardwareTransform", bHardwareTransform);
graphics->Set("LinearFiltering", bLinearFiltering);
graphics->Set("SSAA", SSAntiAliasing);
graphics->Set("VBO", bUseVBO);
graphics->Set("FrameSkip", iFrameSkip);
graphics->Set("FrameRate", iFpsLimit);
graphics->Set("UseMediaEngine", bUseMediaEngine);
graphics->Set("AnisotropyLevel", iAnisotropyLevel);
graphics->Set("VertexCache", bVertexCache);
graphics->Set("FullScreen", bFullScreen);
#ifdef BLACKBERRY10
graphics->Set("PartialStretch", bPartialStretch);
#endif
graphics->Set("StretchToDisplay", bStretchToDisplay);
graphics->Set("TrueColor", bTrueColor);
graphics->Set("MipMap", bMipMap);
graphics->Set("TexScalingLevel", iTexScalingLevel);
graphics->Set("TexScalingType", iTexScalingType);
graphics->Set("TexDeposterize", bTexDeposterize);
IniFile::Section *sound = iniFile.GetOrCreateSection("Sound");
sound->Set("Enable", bEnableSound);
sound->Set("AutoLoadDShow", bAutoLoadDShow);
IniFile::Section *control = iniFile.GetOrCreateSection("Control");
control->Set("ShowStick", bShowAnalogStick);
control->Set("ShowTouchControls", bShowTouchControls);
control->Set("LargeControls", bLargeControls);
control->Set("KeyMapping",iMappingMap);
control->Set("AccelerometerToAnalogHoriz", bAccelerometerToAnalogHoriz);
control->Set("ForceInputDevice", iForceInputDevice);
IniFile::Section *pspConfig = iniFile.GetOrCreateSection("SystemParam");
pspConfig->Set("NickName", sNickName.c_str());
pspConfig->Set("Language", ilanguage);
pspConfig->Set("TimeFormat", itimeformat);
pspConfig->Set("DateFormat", iDateFormat);
pspConfig->Set("TimeZone", iTimeZone);
pspConfig->Set("DayLightSavings", bDayLightSavings);
pspConfig->Set("ButtonPreference", bButtonPreference);
pspConfig->Set("LockParentalLevel", iLockParentalLevel);
pspConfig->Set("WlanAdhocChannel", iWlanAdhocChannel);
pspConfig->Set("WlanPowerSave", bWlanPowerSave);
pspConfig->Set("EncryptSave", bEncryptSave);
if (!iniFile.Save(iniFilename_.c_str())) {
ERROR_LOG(LOADER, "Error saving config - can't write ini %s", iniFilename_.c_str());
return;
}
INFO_LOG(LOADER, "Config saved: %s", iniFilename_.c_str());
} else {
INFO_LOG(LOADER, "Not saving config");
}
}
示例15: Save
void Config::Save() {
if (iniFilename_.size() && g_Config.bSaveSettings) {
CleanRecent();
IniFile iniFile;
if (!iniFile.Load(iniFilename_.c_str())) {
ERROR_LOG(LOADER, "Error saving config - can't read ini %s", iniFilename_.c_str());
}
IniFile::Section *general = iniFile.GetOrCreateSection("General");
// Need to do this somewhere...
bFirstRun = false;
general->Set("FirstRun", bFirstRun);
general->Set("Enable Logging", bEnableLogging);
general->Set("AutoRun", bAutoRun);
general->Set("Browse", bBrowse);
general->Set("IgnoreBadMemAccess", bIgnoreBadMemAccess);
general->Set("CurrentDirectory", currentDirectory);
general->Set("ShowDebuggerOnLoad", bShowDebuggerOnLoad);
general->Set("ReportingHost", sReportHost);
general->Set("AutoSaveSymbolMap", bAutoSaveSymbolMap);
#ifdef _WIN32
general->Set("TopMost", bTopMost);
general->Set("WindowX", iWindowX);
general->Set("WindowY", iWindowY);
general->Set("WindowWidth", iWindowWidth);
general->Set("WindowHeight", iWindowHeight);
#endif
general->Set("Language", languageIni);
general->Set("NumWorkerThreads", iNumWorkerThreads);
general->Set("EnableCheats", bEnableCheats);
general->Set("ScreenshotsAsPNG", bScreenshotsAsPNG);
general->Set("StateSlot", iCurrentStateSlot);
general->Set("GridView1", bGridView1);
general->Set("GridView2", bGridView2);
general->Set("GridView3", bGridView3);
IniFile::Section *recent = iniFile.GetOrCreateSection("Recent");
recent->Set("MaxRecent", iMaxRecent);
for (int i = 0; i < iMaxRecent; i++) {
char keyName[64];
sprintf(keyName,"FileName%d",i);
if (i < (int)recentIsos.size()) {
recent->Set(keyName, recentIsos[i]);
} else {
recent->Delete(keyName); // delete the nonexisting FileName
}
}
IniFile::Section *cpu = iniFile.GetOrCreateSection("CPU");
cpu->Set("Jit", bJit);
cpu->Set("SeparateCPUThread", bSeparateCPUThread);
cpu->Set("SeparateIOThread", bSeparateIOThread);
cpu->Set("FastMemory", bFastMemory);
cpu->Set("CPUSpeed", iLockedCPUSpeed);
IniFile::Section *graphics = iniFile.GetOrCreateSection("Graphics");
graphics->Set("ShowFPSCounter", iShowFPSCounter);
graphics->Set("RenderingMode", iRenderingMode);
graphics->Set("SoftwareRendering", bSoftwareRendering);
graphics->Set("HardwareTransform", bHardwareTransform);
graphics->Set("TextureFiltering", iTexFiltering);
graphics->Set("InternalResolution", iInternalResolution);
graphics->Set("FrameSkip", iFrameSkip);
graphics->Set("FrameRate", iFpsLimit);
graphics->Set("ForceMaxEmulatedFPS", iForceMaxEmulatedFPS);
graphics->Set("AnisotropyLevel", iAnisotropyLevel);
graphics->Set("VertexCache", bVertexCache);
#ifdef _WIN32
graphics->Set("FullScreen", bFullScreen);
#endif
#ifdef BLACKBERRY
graphics->Set("PartialStretch", bPartialStretch);
#endif
graphics->Set("StretchToDisplay", bStretchToDisplay);
graphics->Set("TrueColor", bTrueColor);
graphics->Set("MipMap", bMipMap);
graphics->Set("TexScalingLevel", iTexScalingLevel);
graphics->Set("TexScalingType", iTexScalingType);
graphics->Set("TexDeposterize", bTexDeposterize);
graphics->Set("VSyncInterval", bVSync);
graphics->Set("DisableStencilTest", bDisableStencilTest);
graphics->Set("AlwaysDepthWrite", bAlwaysDepthWrite);
IniFile::Section *sound = iniFile.GetOrCreateSection("Sound");
sound->Set("Enable", bEnableSound);
sound->Set("EnableAtrac3plus", bEnableAtrac3plus);
sound->Set("VolumeBGM", iBGMVolume);
sound->Set("VolumeSFX", iSFXVolume);
sound->Set("LowLatency", bLowLatencyAudio);
IniFile::Section *control = iniFile.GetOrCreateSection("Control");
control->Set("ShowAnalogStick", bShowAnalogStick);
control->Set("ShowTouchControls", bShowTouchControls);
// control->Set("KeyMapping",iMappingMap);
control->Set("AccelerometerToAnalogHoriz", bAccelerometerToAnalogHoriz);
control->Set("TiltSensitivity", iTiltSensitivity);
control->Set("TouchButtonOpacity", iTouchButtonOpacity);
control->Set("ButtonScale", fButtonScale);
//.........这里部分代码省略.........