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C++ imagelayervector::const_iterator类代码示例

本文整理汇总了C++中imagelayervector::const_iterator的典型用法代码示例。如果您正苦于以下问题:C++ const_iterator类的具体用法?C++ const_iterator怎么用?C++ const_iterator使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了const_iterator类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: mapf

void
TerrainEngineNode::postInitialize( const Map* map, const TerrainOptions& options )
{
    if ( _map.valid() ) // i think this is always true [gw]
    {
        // manually trigger the map callbacks the first time:
        if ( _map->getProfile() )
            onMapInfoEstablished( MapInfo(_map.get()) );

        // create a layer controller. This object affects the uniforms that control layer appearance properties
        _imageLayerController = new ImageLayerController( _map.get(), this );

        // register the layer Controller it with all pre-existing image layers:
        MapFrame mapf( _map.get(), Map::IMAGE_LAYERS );
        for( ImageLayerVector::const_iterator i = mapf.imageLayers().begin(); i != mapf.imageLayers().end(); ++i )
        {
            i->get()->addCallback( _imageLayerController.get() );
        }
    }

    _initStage = INIT_POSTINIT_COMPLETE;
}
开发者ID:caomw,项目名称:osgearth,代码行数:22,代码来源:TerrainEngineNode.cpp

示例2: getElevationTaskService

void
StreamingTerrainNode::updateTaskServiceThreads( const MapFrame& mapf )
{
    //Get the maximum elevation weight
    float elevationWeight = 0.0f;
    for (ElevationLayerVector::const_iterator itr = mapf.elevationLayers().begin(); itr != mapf.elevationLayers().end(); ++itr)
    {
        ElevationLayer* layer = itr->get();
        float w = layer->getElevationLayerOptions().loadingWeight().value();
        if (w > elevationWeight) elevationWeight = w;
    }

    float totalImageWeight = 0.0f;
    for (ImageLayerVector::const_iterator itr = mapf.imageLayers().begin(); itr != mapf.imageLayers().end(); ++itr)
    {
        totalImageWeight += itr->get()->getImageLayerOptions().loadingWeight().value();
    }

    float totalWeight = elevationWeight + totalImageWeight;

    if (elevationWeight > 0.0f)
    {
        //Determine how many threads each layer gets
        int numElevationThreads = (int)osg::round((float)_numLoadingThreads * (elevationWeight / totalWeight ));
        OE_INFO << LC << "Elevation Threads = " << numElevationThreads << std::endl;
        getElevationTaskService()->setNumThreads( numElevationThreads );
    }

    for (ImageLayerVector::const_iterator itr = mapf.imageLayers().begin(); itr != mapf.imageLayers().end(); ++itr)
    {
        const TerrainLayerOptions& opt = itr->get()->getImageLayerOptions();
        int imageThreads = (int)osg::round((float)_numLoadingThreads * (opt.loadingWeight().value() / totalWeight ));
        OE_INFO << LC << "Image Threads for " << itr->get()->getName() << " = " << imageThreads << std::endl;
        getImageryTaskService( itr->get()->getUID() )->setNumThreads( imageThreads );
    }
}
开发者ID:airwzz999,项目名称:osgearth-for-android,代码行数:36,代码来源:StreamingTerrainNode.cpp

示例3: mapf

void
TileBuilder::createTile(const TileKey&      key, 
                        bool                parallelize, 
                        osg::ref_ptr<Tile>& out_tile, 
                        bool&               out_hasRealData,
                        bool&               out_hasLodBlendedLayers )
{
    MapFrame mapf( _map, Map::MASKED_TERRAIN_LAYERS );

    SourceRepo repo;

    // init this to false, then search for real data. "Real data" is data corresponding
    // directly to the key, as opposed to fallback data, which is derived from a lower
    // LOD key.
    out_hasRealData = false;
    out_hasLodBlendedLayers = false;

    const MapInfo& mapInfo = mapf.getMapInfo();

    // If we need more than one layer, fetch them in parallel.
    // TODO: change the test based on isKeyValid total.
    if ( parallelize && (mapf.imageLayers().size() + mapf.elevationLayers().size() > 1) )
    {
        // count the valid layers.
        int jobCount = 0;

        for( ImageLayerVector::const_iterator i = mapf.imageLayers().begin(); i != mapf.imageLayers().end(); ++i )
        {
            if ( i->get()->isKeyValid( key ) )
                ++jobCount;

            if ( i->get()->getImageLayerOptions().lodBlending() == true )
                out_hasLodBlendedLayers = true;
        }

        if ( mapf.elevationLayers().size() > 0 )
            ++jobCount;

        // A thread job monitoring event:
        Threading::MultiEvent semaphore( jobCount );

        // Start the image layer jobs:
        for( ImageLayerVector::const_iterator i = mapf.imageLayers().begin(); i != mapf.imageLayers().end(); ++i )
        {
            ImageLayer* layer = i->get();
            if ( layer->isKeyValid(key) )
            {
                ParallelTask<BuildColorLayer>* j = new ParallelTask<BuildColorLayer>( &semaphore );
                j->init( key, layer, mapInfo, _terrainOptions, repo );
                j->setPriority( -(float)key.getLevelOfDetail() );
                _service->add( j );
            }
        }

        // If we have elevation layers, start an elevation job as well. Otherwise just create an
        // empty one while we're waiting for the images to load.
        if ( mapf.elevationLayers().size() > 0 )
        {
            ParallelTask<BuildElevLayer>* ej = new ParallelTask<BuildElevLayer>( &semaphore );
            ej->init( key, mapf, _terrainOptions, repo );
            ej->setPriority( -(float)key.getLevelOfDetail() );
            _service->add( ej );
        }
        else
        {
            BuildElevLayer build;
            build.init( key, mapf, _terrainOptions, repo );
            build.execute();
        }

        // Wait for all the jobs to finish.
        semaphore.wait();
    }
    
    // Fetch the image data serially:
    else
    {
        // gather all the image layers serially.
        for( ImageLayerVector::const_iterator i = mapf.imageLayers().begin(); i != mapf.imageLayers().end(); ++i )
        {
            ImageLayer* layer = i->get();
            //if ( layer->isKeyValid(key) )  // Wrong. no guarantee key is in the same profile.

            if ( layer->getEnabled() )
            {
                BuildColorLayer build;
                build.init( key, layer, mapInfo, _terrainOptions, repo );
                build.execute();

                if ( layer->getImageLayerOptions().lodBlending() == true )
                    out_hasLodBlendedLayers = true;
            }
        }
        
        // make an elevation layer.
        BuildElevLayer build;
        build.init( key, mapf, _terrainOptions, repo );
        build.execute();
    }

//.........这里部分代码省略.........
开发者ID:2php,项目名称:osgearth,代码行数:101,代码来源:TileBuilder.cpp

示例4: CustomElevLayer

void
TileBuilder::finalizeJob(TileBuilder::Job*   job, 
                         osg::ref_ptr<Tile>& out_tile,
                         bool&               out_hasRealData,
                         bool&               out_hasLodBlending)
{
    SourceRepo& repo = job->_repo;

    out_hasRealData = false;
    out_hasLodBlending = false;

    // Bail out now if there's no data to be had.
    if ( repo._colorLayers.size() == 0 && !repo._elevLayer.getHFLayer() )
    {
        return;
    }

    const TileKey& key = job->_key;
    const MapInfo& mapInfo = job->_mapf.getMapInfo();

    // OK we are making a tile, so if there's no heightfield yet, make an empty one.
    if ( !repo._elevLayer.getHFLayer() )
    {
        osg::HeightField* hf = HeightFieldUtils::createReferenceHeightField( key.getExtent(), 8, 8 );
        osgTerrain::HeightFieldLayer* hfLayer = new osgTerrain::HeightFieldLayer( hf );
        hfLayer->setLocator( GeoLocator::createForKey(key, mapInfo) );
        repo._elevLayer = CustomElevLayer( hfLayer, true );
    }

    // Now, if there are any color layers that did not get built, create them with an empty
    // image so the shaders have something to draw.
    osg::ref_ptr<osg::Image> emptyImage;
    osgTerrain::Locator* locator = repo._elevLayer.getHFLayer()->getLocator();

    for( ImageLayerVector::const_iterator i = job->_mapf.imageLayers().begin(); i != job->_mapf.imageLayers().end(); ++i )
    {
        ImageLayer* layer = i->get();

        if ( layer->getEnabled() )
        {
            if ( !layer->isKeyValid(key) )
            {
                if ( !emptyImage.valid() )
                    emptyImage = ImageUtils::createEmptyImage();

                repo.add( CustomColorLayer(
                    i->get(), emptyImage.get(),
                    locator,
                    key.getLevelOfDetail(),
                    key,
                    true ) );
            }

            if ( i->get()->getImageLayerOptions().lodBlending() == true )
                out_hasLodBlending = true;
        }
    }

    // Ready to create the actual tile.
    AssembleTile assemble;
    assemble.init( key, mapInfo, _terrainOptions, repo );
    assemble.execute();

    // Check the results and see if we have any real data.
    for( ColorLayersByUID::const_iterator i = repo._colorLayers.begin(); i != repo._colorLayers.end(); ++i )
    {
        if ( !i->second.isFallbackData() ) 
        {
            out_hasRealData = true;
            break;
        }
    }
    if ( !out_hasRealData && !repo._elevLayer.isFallbackData() )
    {
        out_hasRealData = true;
    }

    out_tile = assemble._tile;
}
开发者ID:2php,项目名称:osgearth,代码行数:79,代码来源:TileBuilder.cpp

示例5: seed

void CacheSeed::seed( Map* map )
{
    if ( !map->getCache() )
    {
        OE_WARN << LC << "Warning: No cache defined; aborting." << std::endl;
        return;
    }

    std::vector<TileKey> keys;
    map->getProfile()->getRootKeys(keys);

    //Add the map's entire extent if we don't have one specified.
    if (_extents.empty())
    {
        addExtent( map->getProfile()->getExtent() );
    }

    bool hasCaches = false;
    int src_min_level = INT_MAX;
    unsigned int src_max_level = 0;

    MapFrame mapf( map, Map::TERRAIN_LAYERS, "CacheSeed::seed" );

    //Assumes the the TileSource will perform the caching for us when we call createImage
    for( ImageLayerVector::const_iterator i = mapf.imageLayers().begin(); i != mapf.imageLayers().end(); i++ )
    {
        ImageLayer* layer = i->get();
        TileSource* src   = layer->getTileSource();

        const ImageLayerOptions& opt = layer->getImageLayerOptions();

        if ( layer->isCacheOnly() )
        {
            OE_WARN << LC << "Warning: Layer \"" << layer->getName() << "\" is set to cache-only; skipping." << std::endl;
        }
        else if ( !src )
        {
            OE_WARN << "Warning: Layer \"" << layer->getName() << "\" could not create TileSource; skipping." << std::endl;
        }
        //else if ( src->getCachePolicyHint(0L) == CachePolicy::NO_CACHE )
        //{
        //    OE_WARN << LC << "Warning: Layer \"" << layer->getName() << "\" does not support seeding; skipping." << std::endl;
        //}
        else if ( !layer->getCache() )
        {
            OE_WARN << LC << "Notice: Layer \"" << layer->getName() << "\" has no cache defined; skipping." << std::endl;
        }
        else
        {
            hasCaches = true;

            if (opt.minLevel().isSet() && (int)opt.minLevel().get() < src_min_level)
                src_min_level = opt.minLevel().get();
            if (opt.maxLevel().isSet() && opt.maxLevel().get() > src_max_level)
                src_max_level = opt.maxLevel().get();
        }
    }

    for( ElevationLayerVector::const_iterator i = mapf.elevationLayers().begin(); i != mapf.elevationLayers().end(); i++ )
    {
        ElevationLayer* layer = i->get();
        TileSource*     src   = layer->getTileSource();
        const ElevationLayerOptions& opt = layer->getElevationLayerOptions();

        if ( layer->isCacheOnly() )
        {
            OE_WARN << LC << "Warning: Layer \"" << layer->getName() << "\" is set to cache-only; skipping." << std::endl;
        }
        else if (!src)
        {
            OE_WARN << "Warning: Layer \"" << layer->getName() << "\" could not create TileSource; skipping." << std::endl;
        }
        //else if ( src->getCachePolicyHint(0L) == CachePolicy::NO_CACHE )
        //{
        //    OE_WARN << LC << "Warning: Layer \"" << layer->getName() << "\" does not support seeding; skipping." << std::endl;
        //}
        else if ( !layer->getCache() )
        {
            OE_WARN << LC << "Notice: Layer \"" << layer->getName() << "\" has no cache defined; skipping." << std::endl;
        }
        else
        {
            hasCaches = true;

            if (opt.minLevel().isSet() && (int)opt.minLevel().get() < src_min_level)
                src_min_level = opt.minLevel().get();
            if (opt.maxLevel().isSet() && opt.maxLevel().get() > src_max_level)
                src_max_level = opt.maxLevel().get();
        }
    }

    if ( !hasCaches )
    {
        OE_WARN << LC << "There are either no caches defined in the map, or no sources to cache; aborting." << std::endl;
        return;
    }

    if ( src_max_level > 0 && src_max_level < _maxLevel )
    {
        _maxLevel = src_max_level;
//.........这里部分代码省略.........
开发者ID:codingless,项目名称:osgearth,代码行数:101,代码来源:CacheSeed.cpp

示例6: lock

bool
Map::sync( MapFrame& frame ) const
{
    bool result = false;

    if ( frame._mapDataModelRevision != _dataModelRevision || !frame._initialized )
    {
        // hold the read lock while copying the layer lists.
        Threading::ScopedReadLock lock( const_cast<Map*>(this)->_mapDataMutex );

        if ( frame._parts & IMAGE_LAYERS )
        {
            if ( !frame._initialized )
                frame._imageLayers.reserve( _imageLayers.size() );
            frame._imageLayers.clear();
            if ( frame._copyValidDataOnly )
            {
                for( ImageLayerVector::const_iterator i = _imageLayers.begin(); i != _imageLayers.end(); ++i )
                    if ( i->get()->getProfile() )
                        frame._imageLayers.push_back( i->get() );
            }
            else
                std::copy( _imageLayers.begin(), _imageLayers.end(), std::back_inserter(frame._imageLayers) );
        }

        if ( frame._parts & ELEVATION_LAYERS )
        {
            if ( !frame._initialized )
                frame._elevationLayers.reserve( _elevationLayers.size() );
            frame._elevationLayers.clear();
            if ( frame._copyValidDataOnly )
            {
                for( ElevationLayerVector::const_iterator i = _elevationLayers.begin(); i != _elevationLayers.end(); ++i )
                    if ( i->get()->getProfile() )
                        frame._elevationLayers.push_back( i->get() );
            }
            else
                std::copy( _elevationLayers.begin(), _elevationLayers.end(), std::back_inserter(frame._elevationLayers) );
        }

        if ( frame._parts & MODEL_LAYERS )
        {
            if ( !frame._initialized )
                frame._modelLayers.reserve( _modelLayers.size() );
            frame._modelLayers.clear();
            std::copy( _modelLayers.begin(), _modelLayers.end(), std::back_inserter(frame._modelLayers) );
        }

        if ( frame._parts & MASK_LAYERS )
        {
          if ( !frame._initialized )
              frame._maskLayers.reserve( _terrainMaskLayers.size() );
          frame._maskLayers.clear();
          std::copy( _terrainMaskLayers.begin(), _terrainMaskLayers.end(), std::back_inserter(frame._maskLayers) );
        }

        // sync the revision numbers.
        frame._initialized = true;
        frame._mapDataModelRevision = _dataModelRevision;
            
        result = true;
    }    
    return result;
}
开发者ID:korash,项目名称:osgearth,代码行数:64,代码来源:Map.cpp

示例7: exclusive

void
MPGeometry::renderPrimitiveSets(osg::State& state,
                                bool        usingVBOs) const
{
    // check the map frame to see if it's up to date
    if ( _frame.needsSync() )
    {
        // this lock protects a MapFrame sync when we have multiple DRAW threads.
        Threading::ScopedMutexLock exclusive( _frameSyncMutex );

        if ( _frame.needsSync() && _frame.sync() ) // always double check
        {
            // This should only happen is the layer ordering changes;
            // If layers are added or removed, the Tile gets rebuilt and
            // the point is moot.
            std::vector<Layer> reordered;
            const ImageLayerVector& layers = _frame.imageLayers();
            reordered.reserve( layers.size() );
            for( ImageLayerVector::const_iterator i = layers.begin(); i != layers.end(); ++i )
            {
                std::vector<Layer>::iterator j = std::find( _layers.begin(), _layers.end(), i->get()->getUID() );
                if ( j != _layers.end() )
                    reordered.push_back( *j );
            }
            _layers.swap( reordered );
        }
    }

    unsigned layersDrawn = 0;


    osg::ref_ptr<osg::GL2Extensions> ext = osg::GL2Extensions::Get( state.getContextID(), true );
    const osg::Program::PerContextProgram* pcp = state.getLastAppliedProgramObject();

    GLint opacityLocation;
    GLint uidLocation;
    GLint orderLocation;
    GLint texMatParentLocation;

    // yes, it's possible that the PCP is not set up yet.
    // TODO: can we optimize this so we don't need to get uni locations every time?
    if ( pcp )
    {
        opacityLocation      = pcp->getUniformLocation( _opacityUniform->getNameID() );
        uidLocation          = pcp->getUniformLocation( _layerUIDUniform->getNameID() );
        orderLocation        = pcp->getUniformLocation( _layerOrderUniform->getNameID() );
        texMatParentLocation = pcp->getUniformLocation( _texMatParentUniform->getNameID() );
    }

    // activate the tile coordinate set - same for all layers
    state.setTexCoordPointer( _imageUnit+1, _tileCoords.get() );

    if ( _layers.size() > 0 )
    {
        float prev_opacity        = -1.0f;
        float prev_alphaThreshold = -1.0f;

        // first bind any shared layers
        // TODO: optimize by pre-storing shared indexes
        for(unsigned i=0; i<_layers.size(); ++i)
        {
            const Layer& layer = _layers[i];

            // a "shared" layer binds to a secondary texture unit so that other layers
            // can see it and use it.
            if ( layer._imageLayer->isShared() )
            {
                int sharedUnit = layer._imageLayer->shareImageUnit().get();
                {
                    state.setActiveTextureUnit( sharedUnit );
                    state.setTexCoordPointer( sharedUnit, layer._texCoords.get() );
                    // bind the texture for this layer to the active share unit.
                    layer._tex->apply( state );

                    // no texture LOD blending for shared layers for now. maybe later.
                }
            }
        }

        // track the active image unit.
        int activeImageUnit = -1;

        // interate over all the image layers
        for(unsigned i=0; i<_layers.size(); ++i)
        {
            const Layer& layer = _layers[i];

            if ( layer._imageLayer->getVisible() )
            {
                // activate the visible unit if necessary:
                if ( activeImageUnit != _imageUnit )
                {
                    state.setActiveTextureUnit( _imageUnit );
                    activeImageUnit = _imageUnit;
                }

                // bind the texture for this layer:
                layer._tex->apply( state );

                // if we're using a parent texture for blending, activate that now
//.........这里部分代码省略.........
开发者ID:sebastic,项目名称:osgearth,代码行数:101,代码来源:MPGeometry.cpp

示例8: if

osg::Image*
CompositeTileSource::createImage(const TileKey&    key,
                                 ProgressCallback* progress )
{    
    ImageMixVector images;
    images.reserve(_imageLayers.size());

    // Try to get an image from each of the layers for the given key.
    for (ImageLayerVector::const_iterator itr = _imageLayers.begin(); itr != _imageLayers.end(); ++itr)
    {
        ImageLayer* layer = itr->get();
        ImageInfo imageInfo;
        imageInfo.dataInExtents = layer->getTileSource()->hasDataInExtent( key.getExtent() );
        imageInfo.opacity = layer->getOpacity();

        if (imageInfo.dataInExtents)
        {
            GeoImage image = layer->createImage(key, progress);
            if (image.valid())
            {
                imageInfo.image = image.getImage();
            }

            // If the progress got cancelled or it needs a retry then return NULL to prevent this tile from being built and cached with incomplete or partial data.
            if (progress && (progress->isCanceled() || progress->needsRetry()))
            {
                OE_DEBUG << LC << " createImage was cancelled or needs retry for " << key.str() << std::endl;
                return 0L;
            }
        }

        images.push_back(imageInfo);
    }

    // Determine the output texture size to use based on the image that were creatd.
    unsigned numValidImages = 0;
    osg::Vec2s textureSize;
    for (unsigned int i = 0; i < images.size(); i++)
    {
        ImageInfo& info = images[i];
        if (info.image.valid())
        {
            if (numValidImages == 0)
            {
                textureSize.set( info.image->s(), info.image->t());
            }
            numValidImages++;        
        }
    } 

    // Create fallback images if we have some valid data but not for all the layers
    if (numValidImages > 0 && numValidImages < images.size())
    {
        for (unsigned int i = 0; i < images.size(); i++)
        {
            ImageInfo& info = images[i];
            ImageLayer* layer = _imageLayers[i].get();
            if (!info.image.valid() && info.dataInExtents)
            {                      
                TileKey parentKey = key.createParentKey();

                GeoImage image;
                while (!image.valid() && parentKey.valid())
                {
                    image = layer->createImage(parentKey, progress);
                    if (image.valid())
                    {
                        break;
                    }

                    // If the progress got cancelled or it needs a retry then return NULL to prevent this tile from being built and cached with incomplete or partial data.
                    if (progress && (progress->isCanceled() || progress->needsRetry()))
                    {
                        OE_DEBUG << LC << " createImage was cancelled or needs retry for " << key.str() << std::endl;
                        return 0L;
                    }

                    parentKey = parentKey.createParentKey();
                }

                if (image.valid())
                {                                        
                    // TODO:  Bilinear options?
                    bool bilinear = layer->isCoverage() ? false : true;
                    GeoImage cropped = image.crop( key.getExtent(), true, textureSize.x(), textureSize.y(), bilinear);
                    info.image = cropped.getImage();
                }                    
            }
        }
    }

    // Now finally create the output image.
    //Recompute the number of valid images
    numValidImages = 0;
    for (unsigned int i = 0; i < images.size(); i++)
    {
        ImageInfo& info = images[i];
        if (info.image.valid()) numValidImages++;        
    }    

//.........这里部分代码省略.........
开发者ID:ldelgass,项目名称:osgearth,代码行数:101,代码来源:CompositeTileSource.cpp

示例9: TileModel

void
TileModelFactory::createTileModel(const TileKey&           key, 
                                  const MapFrame&          frame,
                                  bool                     accumulate,
                                  osg::ref_ptr<TileModel>& out_model,
                                  ProgressCallback*        progress)
{

    osg::ref_ptr<TileModel> model = new TileModel( frame.getRevision(), frame.getMapInfo() );

    model->_useParentData = _terrainReqs->parentTexturesRequired();

    model->_tileKey = key;
    model->_tileLocator = GeoLocator::createForKey(key, frame.getMapInfo());

    OE_START_TIMER(fetch_imagery);

    // Fetch the image data and make color layers.
    unsigned index = 0;
    unsigned order = 0;
    for( ImageLayerVector::const_iterator i = frame.imageLayers().begin(); i != frame.imageLayers().end(); ++i )
    {
        ImageLayer* layer = i->get();

        if ( layer->getEnabled() && layer->isKeyInRange(key) )
        {
            BuildColorData build;
            build.init( key, layer, order, frame.getMapInfo(), _terrainOptions, _liveTiles.get(), model.get() );

            bool addedToModel = build.execute(progress);
            if ( addedToModel )
            {
                // only bump the order if we added something to the data model.
                order++;
            }
        }
    }

    if (progress)
        progress->stats()["fetch_imagery_time"] += OE_STOP_TIMER(fetch_imagery);

    
    // make an elevation layer.
    OE_START_TIMER(fetch_elevation);
    buildElevation(key, frame, accumulate, _terrainReqs->elevationTexturesRequired(), model.get(), progress);
    if (progress)
        progress->stats()["fetch_elevation_time"] += OE_STOP_TIMER(fetch_elevation);
    
    // make a normal map layer (if necessary)
    if ( _terrainReqs->normalTexturesRequired() )
    {
        OE_START_TIMER(fetch_normalmap);
        buildNormalMap(key, frame, accumulate, model.get(), progress);
        if (progress)
            progress->stats()["fetch_normalmap_time"] += OE_STOP_TIMER(fetch_normalmap);
    }

    // If nothing was added, not even a fallback heightfield, something went
    // horribly wrong. Leave without a tile model. Chances are that a parent tile
    // not not found in the live-tile registry.
    if ( model->_colorData.size() == 0 && !model->_elevationData.getHeightField() )
    {
        return;
    }

    // OK we are making a tile, so if there's no heightfield yet, make an empty one (and mark it
    // as fallback data of course)
    if ( !model->_elevationData.getHeightField() )
    {
        osg::HeightField* hf = HeightFieldUtils::createReferenceHeightField( key.getExtent(), 15, 15 );
        model->_elevationData = TileModel::ElevationData(
            hf,
            GeoLocator::createForKey(key, frame.getMapInfo()),
            true );
    }

    // look up the parent model and cache it.
    osg::ref_ptr<TileNode> parentTile;
    if ( _liveTiles->get(key.createParentKey(), parentTile) )
    {
        model->_parentModel = parentTile->getTileModel();
    }

    out_model = model.release();
}
开发者ID:Brucezhou1979,项目名称:osgearth,代码行数:85,代码来源:TileModelFactory.cpp

示例10: mapf

void
TileModelFactory::createTileModel(const TileKey&           key, 
                                  osg::ref_ptr<TileModel>& out_model,
                                  bool&                    out_hasRealData,
                                  bool&                    out_hasLodBlendedLayers )
{
    MapFrame mapf( _map, Map::MASKED_TERRAIN_LAYERS );
    
    const MapInfo& mapInfo = mapf.getMapInfo();

    osg::ref_ptr<TileModel> model = new TileModel();
    model->_tileKey = key;
    model->_tileLocator = GeoLocator::createForKey(key, mapInfo);

    // init this to false, then search for real data. "Real data" is data corresponding
    // directly to the key, as opposed to fallback data, which is derived from a lower
    // LOD key.
    out_hasRealData = false;
    out_hasLodBlendedLayers = false;
    
    // Fetch the image data and make color layers.
    for( ImageLayerVector::const_iterator i = mapf.imageLayers().begin(); i != mapf.imageLayers().end(); ++i )
    {
        ImageLayer* layer = i->get();

        if ( layer->getEnabled() )
        {
            BuildColorData build;
            build.init( key, layer, mapInfo, _terrainOptions, model.get() );
            build.execute();

            if ( layer->getImageLayerOptions().lodBlending() == true )
            {
                out_hasLodBlendedLayers = true;
            }
        }
    }

    // make an elevation layer.
    BuildElevationData build;
    build.init( key, mapf, _terrainOptions, model.get(), _hfCache );
    build.execute();


    // Bail out now if there's no data to be had.
    if ( model->_colorData.size() == 0 && !model->_elevationData.getHFLayer() )
    {
        return;
    }

    // OK we are making a tile, so if there's no heightfield yet, make an empty one.
    if ( !model->_elevationData.getHFLayer() )
    {
        osg::HeightField* hf = HeightFieldUtils::createReferenceHeightField( key.getExtent(), 8, 8 );
        osgTerrain::HeightFieldLayer* hfLayer = new osgTerrain::HeightFieldLayer( hf );
        hfLayer->setLocator( GeoLocator::createForKey(key, mapInfo) );
        model->_elevationData = TileModel::ElevationData( hfLayer, true );
    }

    // Now, if there are any color layers that did not get built, create them with an empty
    // image so the shaders have something to draw.
    osg::ref_ptr<osg::Image> emptyImage;
    osgTerrain::Locator* locator = model->_elevationData.getHFLayer()->getLocator();

    for( ImageLayerVector::const_iterator i = mapf.imageLayers().begin(); i != mapf.imageLayers().end(); ++i )
    {
        ImageLayer* layer = i->get();

        if ( layer->getEnabled() && !layer->isKeyValid(key) )
        {
            if ( !emptyImage.valid() )
                emptyImage = ImageUtils::createEmptyImage();

            model->_colorData[i->get()->getUID()] = TileModel::ColorData(
                layer,
                emptyImage.get(),
                locator,
                key.getLevelOfDetail(),
                key,
                true );
        }
    }

    // Ready to create the actual tile.
    //AssembleTile assemble;
    //assemble.init( key, mapInfo, _terrainOptions, model.get(), mapf.terrainMaskLayers() );
    //assemble.execute();

    // if we're using LOD blending, find and add the parent's state set.
    if ( out_hasLodBlendedLayers && key.getLevelOfDetail() > 0 && _liveTiles.valid() )
    {
        osg::ref_ptr<TileNode> parent;
        if ( _liveTiles->get( key.createParentKey(), parent ) )
        {
            model->_parentStateSet = parent->getPublicStateSet();
        }
    }

    if (!out_hasRealData)
    {
//.........这里部分代码省略.........
开发者ID:JohnDr,项目名称:osgearth,代码行数:101,代码来源:TileModelFactory.cpp

示例11: contourLayer

osg::Node*
OSGTileFactory::createPopulatedTile(const MapFrame&  mapf, 
                                    Terrain*         terrain, 
                                    const TileKey&   key, 
                                    bool             wrapInPagedLOD, 
                                    bool             fallback, 
                                    bool&            validData )
{
    const MapInfo& mapInfo = mapf.getMapInfo();
    bool isPlateCarre = !mapInfo.isGeocentric() && mapInfo.isGeographicSRS();

    typedef std::vector<GeoImageData> GeoImageDataVector;
    GeoImageDataVector image_tiles;

    // Collect the image layers
    bool empty_map = mapf.imageLayers().size() == 0 && mapf.elevationLayers().size() == 0;

    // Create the images for the tile
    for( ImageLayerVector::const_iterator i = mapf.imageLayers().begin(); i != mapf.imageLayers().end(); ++i )
    {
        ImageLayer* layer = i->get();
        GeoImageData imageData;

        // Only try to create images if the key is valid
        if ( layer->isKeyValid( key ) )
        {
            imageData._image = layer->createImage( key );
            imageData._layerUID = layer->getUID();
            imageData._imageTileKey = key;
        }

        // always push images, even it they are empty, so that the image_tiles vector is one-to-one
        // with the imageLayers() vector.
        image_tiles.push_back( imageData );
    }

    bool hasElevation = false;

    //Create the heightfield for the tile
    osg::ref_ptr<osg::HeightField> hf;
    if ( mapf.elevationLayers().size() > 0 )
    {
        mapf.getHeightField( key, false, hf, 0L, _terrainOptions.elevationInterpolation().value());     
    }

    //If we are on the first LOD and we couldn't get a heightfield tile, just create an empty one.  Otherwise you can run into the situation
    //where you could have an inset heightfield on one hemisphere and the whole other hemisphere won't show up.
    if ( mapInfo.isGeocentric() && key.getLevelOfDetail() <= 1 && !hf.valid())
    {
        hf = createEmptyHeightField( key );
    }
    hasElevation = hf.valid();

    //Determine if we've created any images
    unsigned int numValidImages = 0;
    for (unsigned int i = 0; i < image_tiles.size(); ++i)
    {
        if (image_tiles[i]._image.valid()) numValidImages++;
    }


    //If we couldn't create any imagery or heightfields, bail out
    if (!hf.valid() && (numValidImages == 0) && !empty_map)
    {
        OE_DEBUG << LC << "Could not create any imagery or heightfields for " << key.str() <<".  Not building tile" << std::endl;
        validData = false;

        //If we're not asked to fallback on previous LOD's and we have no data, return NULL
        if (!fallback)
        {
            return NULL;
        }
    }
    else
    {
        validData = true;
    }

    //Try to interpolate any missing image layers from parent tiles
    for (unsigned int i = 0; i < mapf.imageLayers().size(); i++ )
    {
        if (!image_tiles[i]._image.valid())
        {
            if (mapf.getImageLayerAt(i)->isKeyValid(key))
            {
                //If the key was valid and we have no image, then something possibly went wrong with the image creation such as a server being busy.
                createValidGeoImage(mapf.getImageLayerAt(i), key, image_tiles[i]._image, image_tiles[i]._imageTileKey);
            }

            //If we still couldn't create an image, either something is really wrong or the key wasn't valid, so just create a transparent placeholder image
            if (!image_tiles[i]._image.valid())
            {
                //If the image is not valid, create an empty texture as a placeholder
                image_tiles[i]._image = GeoImage(ImageUtils::createEmptyImage(), key.getExtent());
                image_tiles[i]._imageTileKey = key;
            }
        }
    }

    //Fill in missing heightfield information from parent tiles
//.........这里部分代码省略.........
开发者ID:hulumogu,项目名称:osgearth,代码行数:101,代码来源:OSGTileFactory.cpp

示例12: mapf

void
TerrainEngineNode::updateImageUniforms()
{
    // don't bother if this is a hurting old card
    if ( !Registry::instance()->getCapabilities().supportsGLSL() )
        return;

    // update the layer uniform arrays:
    osg::StateSet* stateSet = this->getOrCreateStateSet();

    // get a copy of the image layer stack:
    MapFrame mapf( _map.get(), Map::IMAGE_LAYERS );

    _imageLayerController->_layerEnabledUniform.detach();
    _imageLayerController->_layerOpacityUniform.detach();
    _imageLayerController->_layerRangeUniform.detach();

#if 0
    if ( _imageLayerController->_layerEnabledUniform.valid() )
        _imageLayerController->_layerEnabledUniform->removeFrom( stateSet );

    if ( _imageLayerController->_layerOpacityUniform.valid() )
        _imageLayerController->_layerOpacityUniform->removeFrom( stateSet );

    if ( _imageLayerController->_layerRangeUniform.valid() )
        _imageLayerController->_layerRangeUniform->removeFrom( stateSet );
#endif

    //stateSet->removeUniform( "osgearth_ImageLayerAttenuation" );
    
    if ( mapf.imageLayers().size() > 0 )
    {
        // the "enabled" uniform is fixed size. this is handy to account for layers that are in flux...i.e., their source
        // layer count has changed, but the shader has not yet caught up. In the future we might use this to disable
        // "ghost" layers that used to exist at a given index, but no longer do.
        
        _imageLayerController->_layerEnabledUniform.attach( "osgearth_ImageLayerEnabled", osg::Uniform::BOOL,  stateSet, 64 );
        _imageLayerController->_layerOpacityUniform.attach( "osgearth_ImageLayerOpacity", osg::Uniform::FLOAT, stateSet, mapf.imageLayers().size() );
        _imageLayerController->_layerRangeUniform.attach  ( "osgearth_ImageLayerRange",   osg::Uniform::FLOAT, stateSet, 2 * mapf.imageLayers().size() );

        //_imageLayerController->_layerEnabledUniform  = new ArrayUniform( osg::Uniform::BOOL,  "osgearth_ImageLayerEnabled", 64 ); //mapf.imageLayers().size() );
        //_imageLayerController->_layerOpacityUniform  = new ArrayUniform( osg::Uniform::FLOAT, "osgearth_ImageLayerOpacity", mapf.imageLayers().size() );
        //_imageLayerController->_layerRangeUniform    = new ArrayUniform( osg::Uniform::FLOAT, "osgearth_ImageLayerRange", 2 * mapf.imageLayers().size() );

        for( ImageLayerVector::const_iterator i = mapf.imageLayers().begin(); i != mapf.imageLayers().end(); ++i )
        {
            ImageLayer* layer = i->get();
            int index = (int)(i - mapf.imageLayers().begin());

            _imageLayerController->_layerOpacityUniform.setElement( index, layer->getOpacity() );
            _imageLayerController->_layerEnabledUniform.setElement( index, layer->getEnabled() );
            _imageLayerController->_layerRangeUniform.setElement( (2*index), layer->getImageLayerOptions().minVisibleRange().value() );
            _imageLayerController->_layerRangeUniform.setElement( (2*index)+1, layer->getImageLayerOptions().maxVisibleRange().value() );
        }

        // set the remainder of the layers to disabled 
        for( int j=mapf.imageLayers().size(); j<64; ++j )
            _imageLayerController->_layerEnabledUniform.setElement( j, false );

        //_imageLayerController->_layerOpacityUniform->addTo( stateSet );
        //_imageLayerController->_layerEnabledUniform->addTo( stateSet );
        //_imageLayerController->_layerRangeUniform->addTo( stateSet );
    }
}
开发者ID:hulumogu,项目名称:osgearth,代码行数:64,代码来源:TerrainEngineNode.cpp

示例13: if

// called from the UPDATE TRAVERSAL, because this method can potentially alter
// the scene graph.
bool
StreamingTile::serviceCompletedRequests( const MapFrame& mapf, bool tileTableLocked )
{
    //Don't do anything until we have been added to the scene graph
    if (!_hasBeenTraversed) return false;

    bool tileModified = false;

    if ( !_requestsInstalled )
        return false;

    // First service the tile generator:
    if ( _tileGenRequest.valid() && _tileGenRequest->isCompleted() )
    {
        CustomTerrainTechnique* tech = dynamic_cast<CustomTerrainTechnique*>( getTerrainTechnique() );
        if ( tech )
        {
            //TODO: consider waiting to apply if there are still more tile updates in the queue.
            if ( _tileUpdates.size() == 0 )
            {
                tileModified = tech->applyTileUpdates();
            }
        }
        _tileGenRequest = 0L;
    }


    // now deal with imagery.
    const LoadingPolicy& lp = getStreamingTerrain()->getLoadingPolicy();

    StreamingTerrainNode* terrain = getStreamingTerrain();

    //Check each layer independently.
    for( ImageLayerVector::const_iterator i = mapf.imageLayers().begin(); i != mapf.imageLayers().end(); ++i )
    {
        ImageLayer* imageLayer = i->get();

        bool checkForFinalImagery = false;

        CustomColorLayer colorLayer;
        if ( getCustomColorLayer( imageLayer->getUID(), colorLayer ) )
        {
            if ( lp.mode() == LoadingPolicy::MODE_PREEMPTIVE )
            {
                // in preemptive mode, always check for the final imagery - there are no intermediate
                // placeholders.
                checkForFinalImagery = true;
            }
            else if (lp.mode() == LoadingPolicy::MODE_SEQUENTIAL && 
                     readyForNewImagery(imageLayer, colorLayer.getLevelOfDetail()) )
            {
                // in sequential mode, we have to incrementally increase imagery resolution by
                // creating placeholders based of parent tiles, one LOD at a time.
                if ( colorLayer.getLevelOfDetail() + 1 < (int)_key.getLevelOfDetail() )
                {
                    // if the parent's image LOD is higher than ours, replace ours with the parent's
                    // since it is a higher-resolution placeholder:
                    if ( _family[Relative::PARENT].getImageLOD(colorLayer.getUID()) > colorLayer.getLevelOfDetail() )
                    {
                        osg::ref_ptr<Tile> parentTile;
                        getStreamingTerrain()->getTile( _family[Relative::PARENT].tileID, parentTile, !tileTableLocked );

                        // Set the color layer to the parent color layer as a placeholder.
                        CustomColorLayer parentColorLayer;
                        if ( parentTile->getCustomColorLayer( colorLayer.getUID(), parentColorLayer ) )
                        {
                            this->setCustomColorLayer( parentColorLayer );
                        }

                        // ... and queue up an update request.
                        queueTileUpdate( TileUpdate::UPDATE_IMAGE_LAYER, colorLayer.getUID() );
                    }
                }
                else
                {
                    // we've gone as far as we can with placeholders; time to check for the
                    // final imagery tile.
                    checkForFinalImagery = true;
                }
            }
        }

        if ( checkForFinalImagery )
        {
            // Then the image requests:
            for( TaskRequestList::iterator itr = _requests.begin(); itr != _requests.end(); )
            {
                bool increment = true;
                TileColorLayerRequest* r = static_cast<TileColorLayerRequest*>( itr->get() );
                //We only care about the current layer we are checking
                if ( r->_layerUID == imageLayer->getUID() )
                {
                    if ( itr->get()->isCompleted() )
                    {
                        if ( r->wasCanceled() )
                        {
                            //Reset the cancelled task to IDLE and give it a new progress callback.
                            r->setState( TaskRequest::STATE_IDLE );
//.........这里部分代码省略.........
开发者ID:JohnDr,项目名称:osgearth,代码行数:101,代码来源:StreamingTile.cpp

示例14: mapf

void
TileModelFactory::createTileModel(const TileKey&           key, 
                                  osg::ref_ptr<TileModel>& out_model,
                                  bool&                    out_hasRealData)
{
    MapFrame mapf( _map, Map::MASKED_TERRAIN_LAYERS );
    
    const MapInfo& mapInfo = mapf.getMapInfo();

    osg::ref_ptr<TileModel> model = new TileModel();
    model->_map         = _map;
    model->_tileKey     = key;
    model->_tileLocator = GeoLocator::createForKey(key, mapInfo);

    // init this to false, then search for real data. "Real data" is data corresponding
    // directly to the key, as opposed to fallback data, which is derived from a lower
    // LOD key.
    out_hasRealData = false;
    
    // Fetch the image data and make color layers.
    unsigned order = 0;
    for( ImageLayerVector::const_iterator i = mapf.imageLayers().begin(); i != mapf.imageLayers().end(); ++i )
    {
        ImageLayer* layer = i->get();

        if ( layer->getEnabled() )
        {
            BuildColorData build;
            build.init( key, layer, order, mapInfo, _terrainOptions, model.get() );
            
            bool addedToModel = build.execute();
            if ( addedToModel )
            {
                // only bump the order if we added something to the data model.
                order++;
            }
        }
    }

    // make an elevation layer.
    BuildElevationData build;
    build.init( key, mapf, _terrainOptions, model.get(), _hfCache );
    build.execute();


    // Bail out now if there's no data to be had.
    if ( model->_colorData.size() == 0 && !model->_elevationData.getHeightField() )
    {
        return;
    }

    // OK we are making a tile, so if there's no heightfield yet, make an empty one.
    if ( !model->_elevationData.getHeightField() )
    {
        osg::HeightField* hf = HeightFieldUtils::createReferenceHeightField( key.getExtent(), 8, 8 );
        model->_elevationData = TileModel::ElevationData(
            hf,
            GeoLocator::createForKey(key, mapInfo),
            true );
    }

    if (!out_hasRealData)
    {
        // Check the results and see if we have any real data.
        for( TileModel::ColorDataByUID::const_iterator i = model->_colorData.begin(); i != model->_colorData.end(); ++i )
        {
            if ( !i->second.isFallbackData() ) 
            {
                out_hasRealData = true;
                break;
            }
        }
    }

    if ( !out_hasRealData && !model->_elevationData.isFallbackData() )
    {
        out_hasRealData = true;
    }

    // look up the parent model and cache it.
    osg::ref_ptr<TileNode> parentTile;
    if ( _liveTiles->get(key.createParentKey(), parentTile) )
        model->_parentModel = parentTile->getTileModel();

    out_model = model.release();
}
开发者ID:pka,项目名称:osgearth,代码行数:86,代码来源:TileModelFactory.cpp

示例15: getProfile

bool
MapFrame::isCached( const osgEarth::TileKey& key ) const
{
    const Profile* mapProfile = getProfile();

    //Check the imagery layers
    for( ImageLayerVector::const_iterator i = imageLayers().begin(); i != imageLayers().end(); i++ )
    {
        ImageLayer* layer = i->get();
        osg::ref_ptr< Cache > cache = layer->getCache();

        if ( !cache.valid() || !layer->getProfile() ) 
            return false;

        std::vector< TileKey > keys;

        if ( mapProfile->isEquivalentTo( layer->getProfile() ) )
        {
            keys.push_back( key );
        }
        else
        {
            layer->getProfile()->getIntersectingTiles( key, keys );
        }

        for (unsigned int j = 0; j < keys.size(); ++j)
        {
            if ( layer->isKeyValid( keys[j] ) )
            {
                if ( !cache->isCached( keys[j], layer->getCacheSpec() ) )
                {
                    return false;
                }
            }
        }
    }

    for( ElevationLayerVector::const_iterator i = elevationLayers().begin(); i != elevationLayers().end(); ++i )
    {
        ElevationLayer* layer = i->get();
        osg::ref_ptr< Cache > cache = layer->getCache();

        if ( !cache.valid() || !layer->getProfile() )
            return false;

        std::vector<TileKey> keys;

        if ( mapProfile->isEquivalentTo( layer->getProfile() ) )
        {
            keys.push_back( key );
        }
        else
        {
            layer->getProfile()->getIntersectingTiles( key, keys );
        }

        for (unsigned int j = 0; j < keys.size(); ++j)
        {
            if ( layer->isKeyValid( keys[j] ) )
            {
                if ( !cache->isCached( keys[j], layer->getCacheSpec() ) )
                {
                    return false;
                }
            }
        }
    }
    return true;
}
开发者ID:korash,项目名称:osgearth,代码行数:69,代码来源:Map.cpp


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