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C++ iecore::ConstObjectPtr类代码示例

本文整理汇总了C++中iecore::ConstObjectPtr的典型用法代码示例。如果您正苦于以下问题:C++ ConstObjectPtr类的具体用法?C++ ConstObjectPtr怎么用?C++ ConstObjectPtr使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了ConstObjectPtr类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: if

Imath::Box3f ObjectSource::computeBound( const SceneNode::ScenePath &path, const Gaffer::Context *context, const ScenePlug *parent ) const
{
	Imath::Box3f result;
	IECore::ConstObjectPtr object = sourcePlug()->getValue();

	if( const IECore::VisibleRenderable *renderable = IECore::runTimeCast<const IECore::VisibleRenderable>( object.get() ) )
	{
		result = renderable->bound();
	}
	else if( object->isInstanceOf( IECore::Camera::staticTypeId() ) )
	{
		result = Imath::Box3f( Imath::V3f( -0.5, -0.5, 0 ), Imath::V3f( 0.5, 0.5, 2.0 ) );
	}
	else if( object->isInstanceOf( IECore::CoordinateSystem::staticTypeId() ) )
	{
		result = Imath::Box3f( Imath::V3f( 0 ), Imath::V3f( 1 ) );
	}
	else
	{
		result = Imath::Box3f( Imath::V3f( -0.5 ), Imath::V3f( 0.5 ) );
	}

	if( path.size() == 0 )
	{
		result = Imath::transform( result, transformPlug()->matrix() );
	}
	return result;
}
开发者ID:cedriclaunay,项目名称:gaffer,代码行数:28,代码来源:ObjectSource.cpp

示例2: getClipboardContents

static IECore::ObjectPtr getClipboardContents( ApplicationRoot &a )
{
	IECore::ConstObjectPtr o = a.getClipboardContents();
	if( o )
	{
		return o->copy();
	}
	return 0;
}
开发者ID:7on7on,项目名称:gaffer,代码行数:9,代码来源:ApplicationRootBinding.cpp

示例3: sourcePlug

Imath::Box3f ObjectSource::computeBound( const SceneNode::ScenePath &path, const Gaffer::Context *context, const ScenePlug *parent ) const
{
	IECore::ConstObjectPtr object = sourcePlug()->getValue();
	Imath::Box3f result = bound( object.get() );

	if( path.size() == 0 )
	{
		result = Imath::transform( result, transformPlug()->matrix() );
	}
	return result;
}
开发者ID:Kthulhu,项目名称:gaffer,代码行数:11,代码来源:ObjectSource.cpp

示例4:

void VectorTypedParameterHandler<ParameterType>::setParameterValue()
{
	IECore::ConstObjectPtr o = m_plug->getValue();
	if( o )
	{
		m_parameter->setValue( o->copy() );
	}
	else
	{
		m_parameter->setValue( m_parameter->defaultValue()->copy() );
	}
}
开发者ID:dboogert,项目名称:gaffer,代码行数:12,代码来源:VectorTypedParameterHandler.cpp

示例5: setObjectValue

void ValuePlug::setObjectValue( IECore::ConstObjectPtr value )
{
	bool haveInput = getInput<Plug>();
	if( direction()==In && !haveInput )
	{
		// input plug with no input connection. there can only ever be a single value,
		// which we store directly on the plug. when setting this we need to take care
		// of undo, and also of triggering the plugValueSet signal and propagating the
		// plugDirtiedSignal.

		if( getFlags( ReadOnly ) )
		{
			// We don't allow static values to be set on read only plugs, so we throw.
			// Note that it is perfectly acceptable to call setValue() on a read only
			// plug during a computation because the result is not written onto the
			// plug itself, so we don't make the check in the case that we call
			// receiveResult() below. This allows plugs which have inputs to be made
			// read only after having their input set.
			throw IECore::Exception( boost::str( boost::format( "Cannot set value for read only plug \"%s\"" ) % fullName() ) );
		}

		if( value->isNotEqualTo( m_staticValue.get() ) )
		{
			Action::enact( new SetValueAction( this, value ) );
		}

		return;
	}

	// An input plug with an input connection or an output plug. We must be currently in a computation
	// triggered by getObjectValue() for a setObjectValue() call to be valid (receiveResult will check this).
	// We never trigger plugValueSet or plugDirtiedSignals during computation.
	ComputeProcess::receiveResult( this, value );
}
开发者ID:HughMacdonald,项目名称:gaffer,代码行数:34,代码来源:ValuePlug.cpp

示例6: computeProcessedObject

IECore::ConstObjectPtr PointsType::computeProcessedObject( const ScenePath &path, const Gaffer::Context *context, IECore::ConstObjectPtr inputObject ) const
{
	const PointsPrimitive *inputPoints = runTimeCast<const PointsPrimitive>( inputObject.get() );
	if( !inputPoints )
	{
		return inputObject;
	}

	const std::string type = typePlug()->getValue();
	if( type == "" )
	{
		return inputObject;
	}

	if( const StringData *existingType = inputPoints->variableData<StringData>( "type" ) )
	{
		if( existingType->readable() == type )
		{
			return inputObject;
		}
	}

	PointsPrimitivePtr result = inputPoints->copy();
	result->variables["type"] = PrimitiveVariable( PrimitiveVariable::Constant, new StringData( type ) );

	return result;
}
开发者ID:mattigruener,项目名称:gaffer,代码行数:27,代码来源:PointsType.cpp

示例7: computeProcessedObject

IECore::ConstObjectPtr PointsGridToPoints::computeProcessedObject( const ScenePath &path, const Gaffer::Context *context, IECore::ConstObjectPtr inputObject ) const
{
	const VDBObject *vdbObject = runTimeCast<const VDBObject>( inputObject.get() );
	if( !vdbObject )
	{
		return inputObject;
	}

	openvdb::GridBase::ConstPtr grid = vdbObject->findGrid( gridPlug()->getValue() );

	if ( !grid )
	{
		return inputObject;
	}

	std::string names = namesPlug()->getValue();
	bool invert = invertNamesPlug()->getValue();
	auto primitiveVariableFilter = [names, invert](const std::string& primitiveVariableName) -> bool
	{
		if (primitiveVariableName == "P")
		{
			return false;
		}
		return StringAlgo::matchMultiple( primitiveVariableName, names ) != invert;
	};

	IECoreScene::PointsPrimitivePtr points =  createPointsPrimitive( grid, primitiveVariableFilter );

	if ( !points )
	{
		return inputObject;
	}

	return points;
}
开发者ID:appleseedhq,项目名称:gaffer,代码行数:35,代码来源:PointsGridToPoints.cpp

示例8: getValue

std::string StringPlug::getValue() const
{	
	IECore::ConstObjectPtr o = getObjectValue();
	const IECore::StringData *s = IECore::runTimeCast<const IECore::StringData>( o.get() );
	if( !s )
	{
		throw IECore::Exception( "StringPlug::getObjectValue() didn't return StringData - is the hash being computed correctly?" );
	}

	bool performSubstitution =
		direction()==Plug::In &&
		inCompute() &&
		Plug::getFlags( Plug::PerformsSubstitutions ) &&
		Context::hasSubstitutions( s->readable() );

	return performSubstitution ? Context::current()->substitute( s->readable() ) : s->readable();
}
开发者ID:JohanAberg,项目名称:gaffer,代码行数:17,代码来源:TypedPlug.cpp

示例9: hash

IECore::MurmurHash StringPlug::hash() const
{
	bool performSubstitution = direction()==Plug::In && !getInput<ValuePlug>() && Plug::getFlags( Plug::PerformsSubstitutions );
	if( performSubstitution )
	{
		IECore::ConstObjectPtr o = getObjectValue();
		const IECore::StringData *s = IECore::runTimeCast<const IECore::StringData>( o.get() );
		if( !s )
		{
			throw IECore::Exception( "StringPlug::getObjectValue() didn't return StringData - is the hash being computed correctly?" );
		}
		
		if( Context::hasSubstitutions( s->readable() ) )
		{
			IECore::MurmurHash result;
			result.append( Context::current()->substitute( s->readable() ) );
			return result;
		}
	}

	// no substitutions
	return ValuePlug::hash();
}
开发者ID:JohanAberg,项目名称:gaffer,代码行数:23,代码来源:TypedPlug.cpp

示例10: computeProcessedObject

IECore::ConstObjectPtr OSLObject::computeProcessedObject( const ScenePath &path, const Gaffer::Context *context, IECore::ConstObjectPtr inputObject ) const
{
    const Primitive *inputPrimitive = runTimeCast<const Primitive>( inputObject.get() );
    if( !inputPrimitive )
    {
        return inputObject;
    }

    if( !inputPrimitive->variableData<V3fVectorData>( "P", PrimitiveVariable::Vertex ) )
    {
        return inputObject;
    }

    ConstOSLShaderPtr shader = runTimeCast<const OSLShader>( shaderPlug()->source<Plug>()->node() );
    ConstShadingEnginePtr shadingEngine = shader ? shader->shadingEngine() : NULL;

    if( !shadingEngine )
    {
        return inputObject;
    }

    CompoundDataPtr shadingPoints = new CompoundData;
    for( PrimitiveVariableMap::const_iterator it = inputPrimitive->variables.begin(), eIt = inputPrimitive->variables.end(); it != eIt; ++it )
    {
        if( it->second.interpolation == PrimitiveVariable::Vertex )
        {
            // cast is ok - we're only using it to be able to reference the data from the shadingPoints,
            // but nothing will modify the data itself.
            shadingPoints->writable()[it->first] = boost::const_pointer_cast<Data>( it->second.data );
        }
    }

    PrimitivePtr outputPrimitive = inputPrimitive->copy();

    ShadingEngine::Transforms transforms;

    transforms[ g_world ] = ShadingEngine::Transform( inPlug()->fullTransform( path ));

    CompoundDataPtr shadedPoints = shadingEngine->shade( shadingPoints.get(), transforms );
    for( CompoundDataMap::const_iterator it = shadedPoints->readable().begin(), eIt = shadedPoints->readable().end(); it != eIt; ++it )
    {
        if( it->first != "Ci" )
        {
            outputPrimitive->variables[it->first] = PrimitiveVariable( PrimitiveVariable::Vertex, it->second );
        }
    }

    return outputPrimitive;
}
开发者ID:johnhaddon,项目名称:gaffer,代码行数:49,代码来源:OSLObject.cpp

示例11: getValue

Format FormatPlug::getValue( const IECore::MurmurHash *precomputedHash ) const
{
	IECore::ConstObjectPtr o = getObjectValue( precomputedHash );
	const GafferImage::FormatData *d = IECore::runTimeCast<const GafferImage::FormatData>( o.get() );
	if( !d )
	{
		throw IECore::Exception( "FormatPlug::getObjectValue() didn't return FormatData - is the hash being computed correctly?" );
	}
	Format result = d->readable();
	if( result.getDisplayWindow().isEmpty() && inCompute() )
	{
		return Context::current()->get<Format>( Format::defaultFormatContextName, Format() );
	}
	return result;
}
开发者ID:CRiant,项目名称:gaffer,代码行数:15,代码来源:FormatPlug.cpp

示例12: computeProcessedObject

IECore::ConstObjectPtr MapOffset::computeProcessedObject( const ScenePath &path, const Gaffer::Context *context, IECore::ConstObjectPtr inputObject ) const
{
	// early out if it's not a primitive
	const Primitive *inputPrimitive = runTimeCast<const Primitive>( inputObject.get() );
	if( !inputPrimitive )
	{
		return inputObject;
	}

	// early out if the s/t names haven't been provided.

	std::string sName = sNamePlug()->getValue();
	std::string tName = tNamePlug()->getValue();

	if( sName == "" || tName == "" )
	{
		return inputObject;
	}

	// do the work

	PrimitivePtr result = inputPrimitive->copy();

	V2f offset = offsetPlug()->getValue();

	const int udim = udimPlug()->getValue();
	offset.x += (udim - 1001) % 10;
	offset.y += (udim - 1001) / 10;

	if( FloatVectorDataPtr sData = result->variableData<FloatVectorData>( sName ) )
	{
		for( vector<float>::iterator it = sData->writable().begin(), eIt = sData->writable().end(); it != eIt; ++it )
		{
			*it += offset.x;
		}
	}

	if( FloatVectorDataPtr tData = result->variableData<FloatVectorData>( tName ) )
	{
		for( vector<float>::iterator it = tData->writable().begin(), eIt = tData->writable().end(); it != eIt; ++it )
		{
			*it += offset.y;
		}
	}

	return result;
}
开发者ID:Kthulhu,项目名称:gaffer,代码行数:47,代码来源:MapOffset.cpp

示例13: computeProcessedObject

IECore::ConstObjectPtr LevelSetToMesh::computeProcessedObject( const ScenePath &path, const Gaffer::Context *context, IECore::ConstObjectPtr inputObject ) const
{
	const VDBObject *vdbObject = runTimeCast<const VDBObject>( inputObject.get() );
	if( !vdbObject )
	{
		return inputObject;
	}

	openvdb::GridBase::ConstPtr grid = vdbObject->findGrid( gridPlug()->getValue() );

	if (!grid)
	{
		return inputObject;
	}

	return volumeToMesh( grid, isoValuePlug()->getValue(), adaptivityPlug()->getValue() );
}
开发者ID:ImageEngine,项目名称:gaffer,代码行数:17,代码来源:LevelSetToMesh.cpp

示例14: computeProcessedObject

IECore::ConstObjectPtr OSLObject::computeProcessedObject( const ScenePath &path, const Gaffer::Context *context, IECore::ConstObjectPtr inputObject ) const
{
	const Primitive *inputPrimitive = runTimeCast<const Primitive>( inputObject.get() );
	if( !inputPrimitive )
	{
		return inputObject;
	}

	if( !inputPrimitive->variableData<V3fVectorData>( "P", PrimitiveVariable::Vertex ) )
	{
		return inputObject;
	}

	OSLRenderer::ConstShadingEnginePtr shadingEngine = OSLImage::shadingEngine( shaderPlug() );
	if( !shadingEngine )
	{
		return inputObject;	
	}
	
	CompoundDataPtr shadingPoints = new CompoundData;
	for( PrimitiveVariableMap::const_iterator it = inputPrimitive->variables.begin(), eIt = inputPrimitive->variables.end(); it != eIt; ++it )
	{
		if( it->second.interpolation == PrimitiveVariable::Vertex )
		{
			// cast is ok - we're only using it to be able to reference the data from the shadingPoints,
			// but nothing will modify the data itself.
			shadingPoints->writable()[it->first] = constPointerCast<Data>( it->second.data );
		}
	}

	PrimitivePtr outputPrimitive = inputPrimitive->copy();

	ConstCompoundDataPtr shadedPoints = shadingEngine->shade( shadingPoints );
	const std::vector<Color3f> &ci = shadedPoints->member<Color3fVectorData>( "Ci" )->readable();
	
	V3fVectorDataPtr p = new V3fVectorData;
	p->writable().reserve( ci.size() );
	std::copy( ci.begin(), ci.end(), back_inserter( p->writable() ) );
	
	outputPrimitive->variables["P"] = PrimitiveVariable( PrimitiveVariable::Vertex, p );

	/// \todo Allow shaders to write arbitrary primitive variables.
			
	return outputPrimitive;
}
开发者ID:7on7on,项目名称:gaffer,代码行数:45,代码来源:OSLObject.cpp

示例15: computeProcessedObject

IECore::ConstObjectPtr MeshDistortion::computeProcessedObject( const ScenePath &path, const Gaffer::Context *context, IECore::ConstObjectPtr inputObject ) const
{
	const MeshPrimitive *mesh = runTimeCast<const MeshPrimitive>( inputObject.get() );
	if( !mesh )
	{
		return inputObject;
	}

	const std::string position = positionPlug()->getValue();
	const std::string referencePosition = referencePositionPlug()->getValue();
	const std::string uvSet = uvSetPlug()->getValue();
	if( position.empty() || referencePosition.empty() || uvSet.empty() )
	{
		return inputObject;
	}

	const std::string distortion = distortionPlug()->getValue();
	const std::string uvDistortion = uvDistortionPlug()->getValue();
	if( distortion.empty() && uvDistortion.empty() )
	{
		return inputObject;
	}

	auto distortions = MeshAlgo::calculateDistortion(
		mesh,
		uvSet,
		referencePosition,
		position
	);

	MeshPrimitivePtr result = mesh->copy();

	if( !distortion.empty() )
	{
		result->variables[distortion] = distortions.first;
	}

	if( !uvDistortion.empty() )
	{
		result->variables[uvDistortion] = distortions.second;
	}

	return result;
}
开发者ID:ImageEngine,项目名称:gaffer,代码行数:44,代码来源:MeshDistortion.cpp


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