本文整理汇总了C++中ice::PropertiesPtr::getPropertyAsInt方法的典型用法代码示例。如果您正苦于以下问题:C++ PropertiesPtr::getPropertyAsInt方法的具体用法?C++ PropertiesPtr::getPropertyAsInt怎么用?C++ PropertiesPtr::getPropertyAsInt使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ice::PropertiesPtr
的用法示例。
在下文中一共展示了PropertiesPtr::getPropertyAsInt方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: FileCache
NodeI::NodeI(const Ice::ObjectAdapterPtr& adapter,
NodeSessionManager& sessions,
const ActivatorPtr& activator,
const IceUtil::TimerPtr& timer,
const TraceLevelsPtr& traceLevels,
const NodePrx& proxy,
const string& name,
const UserAccountMapperPrx& mapper,
const string& instanceName) :
_communicator(adapter->getCommunicator()),
_adapter(adapter),
_sessions(sessions),
_activator(activator),
_timer(timer),
_traceLevels(traceLevels),
_name(name),
_proxy(proxy),
_redirectErrToOut(false),
_allowEndpointsOverride(false),
_waitTime(0),
_instanceName(instanceName),
_userAccountMapper(mapper),
_platform("IceGrid.Node", _communicator, _traceLevels),
_fileCache(new FileCache(_communicator)),
_serial(1),
_consistencyCheckDone(false)
{
Ice::PropertiesPtr props = _communicator->getProperties();
const_cast<string&>(_dataDir) = _platform.getDataDir();
const_cast<string&>(_serversDir) = _dataDir + "/servers";
const_cast<string&>(_tmpDir) = _dataDir + "/tmp";
const_cast<Ice::Int&>(_waitTime) = props->getPropertyAsIntWithDefault("IceGrid.Node.WaitTime", 60);
const_cast<string&>(_outputDir) = props->getProperty("IceGrid.Node.Output");
const_cast<bool&>(_redirectErrToOut) = props->getPropertyAsInt("IceGrid.Node.RedirectErrToOut") > 0;
const_cast<bool&>(_allowEndpointsOverride) = props->getPropertyAsInt("IceGrid.Node.AllowEndpointsOverride") > 0;
//
// Parse the properties override property.
//
vector<string> overrides = props->getPropertyAsList("IceGrid.Node.PropertiesOverride");
if(!overrides.empty())
{
for(vector<string>::iterator p = overrides.begin(); p != overrides.end(); ++p)
{
if(p->find("--") != 0)
{
*p = "--" + *p;
}
}
Ice::PropertiesPtr p = Ice::createProperties();
p->parseCommandLineOptions("", overrides);
Ice::PropertyDict propDict = p->getPropertiesForPrefix("");
for(Ice::PropertyDict::const_iterator q = propDict.begin(); q != propDict.end(); ++q)
{
_propertiesOverride.push_back(createProperty(q->first, q->second));
}
}
}
示例2: ex
TrustManager::TrustManager(const Ice::CommunicatorPtr& communicator) :
_communicator(communicator)
{
Ice::PropertiesPtr properties = communicator->getProperties();
_traceLevel = properties->getPropertyAsInt("IceSSL.Trace.Security");
string key;
try
{
key = "IceSSL.TrustOnly";
_all = parse(properties->getProperty(key));
key = "IceSSL.TrustOnly.Client";
_client = parse(properties->getProperty(key));
key = "IceSSL.TrustOnly.Server";
_allServer = parse(properties->getProperty(key));
Ice::PropertyDict dict = properties->getPropertiesForPrefix("IceSSL.TrustOnly.Server.");
for(Ice::PropertyDict::const_iterator p = dict.begin(); p != dict.end(); ++p)
{
string name = p->first.substr(string("IceSSL.TrustOnly.Server.").size());
key = p->first;
_server[name] = parse(p->second);
}
}
catch(const ParseException& e)
{
Ice::PluginInitializationException ex(__FILE__, __LINE__);
ex.reason = "IceSSL: invalid property " + key + ":\n" + e.reason;
throw ex;
}
}
示例3: invalid_argument
LaserI::LaserI(Ice::PropertiesPtr prop)
{
std::string model = prop->getProperty("Laser.Model");
if ("Hokuyo"==model || "hokuyo"==model){
std::string deviceId = prop->getProperty("Laser.DeviceId");
double min = (double)prop->getPropertyAsInt("Laser.MinAng");
double max = (double)prop->getPropertyAsInt("Laser.MaxAng");
int clustering = prop->getPropertyAsInt("Laser.Clustering");
int faceup = prop->getPropertyAsInt("Laser.FaceUp");
double min_ang = min*M_PI/180;
double max_ang = max*M_PI/180;
this->manager = new hokuyo::HokuyoManager(deviceId, min_ang, max_ang, clustering, -1, faceup);
}else{
throw std::invalid_argument( model + " laser is not allowed" );
}
}
示例4: topicMgr
TraceLevels::TraceLevels(const string name, const Ice::PropertiesPtr& properties, const Ice::LoggerPtr& theLogger) :
topicMgr(0),
topicMgrCat("TopicManager"),
topic(0),
topicCat("Topic"),
subscriber(0),
subscriberCat("Subscriber"),
election(0),
electionCat("Election"),
replication(0),
replicationCat("Replication"),
logger(theLogger)
{
const string keyBase = name + ".Trace.";
const_cast<int&>(topicMgr) = properties->getPropertyAsInt(keyBase + topicMgrCat);
const_cast<int&>(topic) = properties->getPropertyAsInt(keyBase + topicCat);
const_cast<int&>(subscriber) = properties->getPropertyAsInt(keyBase + subscriberCat);
const_cast<int&>(election) = properties->getPropertyAsInt(keyBase + electionCat);
}
示例5: communicator
int
Server::run(int argc, char* argv[])
{
Ice::StringSeq args = Ice::argsToStringSeq(argc, argv);
Ice::PropertiesPtr properties = communicator()->getProperties();
args = properties->parseCommandLineOptions("", args);
Ice::stringSeqToArgs(args, argc, argv);
if(properties->getPropertyAsInt("FailOnStartup") > 0)
{
return EXIT_FAILURE;
}
Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("TestAdapter");
TestI* test = new TestI();
Ice::ObjectPtr obj = test;
adapter->add(test, communicator()->stringToIdentity(properties->getProperty("Ice.Admin.ServerId")));
int delay = properties->getPropertyAsInt("ActivationDelay");
if(delay > 0)
{
IceUtil::ThreadControl::sleep(IceUtil::Time::seconds(delay));
}
shutdownOnInterrupt();
try
{
adapter->activate();
}
catch(const Ice::ObjectAdapterDeactivatedException&)
{
}
communicator()->waitForShutdown();
ignoreInterrupt();
delay = properties->getPropertyAsInt("DeactivationDelay");
if(delay > 0)
{
IceUtil::ThreadControl::sleep(IceUtil::Time::seconds(delay));
}
return test->isFailed() ? EXIT_FAILURE : EXIT_SUCCESS;
}
示例6: appName
int
LibraryServer::run(int argc, char*[])
{
if(argc > 1)
{
cerr << appName() << ": too many arguments" << endl;
return EXIT_FAILURE;
}
Ice::PropertiesPtr properties = communicator()->getProperties();
//
// Create an object adapter
//
Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("Library");
//
// Create an evictor for books.
//
Freeze::EvictorPtr evictor = Freeze::createBackgroundSaveEvictor(adapter, _envName, "books");
Ice::Int evictorSize = properties->getPropertyAsInt("EvictorSize");
if(evictorSize > 0)
{
evictor->setSize(evictorSize);
}
//
// Use the evictor as servant Locator.
//
adapter->addServantLocator(evictor, "book");
//
// Create the library, and add it to the object adapter.
//
LibraryIPtr library = new LibraryI(communicator(), _envName, "authors", evictor);
adapter->add(library, Ice::stringToIdentity("library"));
//
// Create and install a factory for books.
//
Ice::ValueFactoryPtr bookFactory = new BookFactory(library);
communicator()->getValueFactoryManager()->add(bookFactory, Demo::Book::ice_staticId());
//
// Everything ok, let's go.
//
shutdownOnInterrupt();
adapter->activate();
communicator()->waitForShutdown();
ignoreInterrupt();
return EXIT_SUCCESS;
}
示例7: admin
TraceLevels::TraceLevels(const Ice::CommunicatorPtr& communicator, const string& prefix) :
admin(0),
adminCat("Admin"),
application(0),
applicationCat("Application"),
node(0),
nodeCat("Node"),
replica(0),
replicaCat("Replica"),
server(0),
serverCat("Server"),
adapter(0),
adapterCat("Adapter"),
object(0),
objectCat("Object"),
activator(0),
activatorCat("Activator"),
patch(0),
patchCat("Patch"),
locator(0),
locatorCat("Locator"),
session(0),
sessionCat("Session"),
logger(communicator->getLogger())
{
Ice::PropertiesPtr properties = communicator->getProperties();
string keyBase = prefix + ".Trace.";
const_cast<int&>(admin) = properties->getPropertyAsInt(keyBase + adminCat);
const_cast<int&>(application) = properties->getPropertyAsInt(keyBase + applicationCat);
const_cast<int&>(node) = properties->getPropertyAsInt(keyBase + nodeCat);
const_cast<int&>(replica) = properties->getPropertyAsInt(keyBase + replicaCat);
const_cast<int&>(server) = properties->getPropertyAsInt(keyBase + serverCat);
const_cast<int&>(adapter) = properties->getPropertyAsInt(keyBase + adapterCat);
const_cast<int&>(object) = properties->getPropertyAsInt(keyBase + objectCat);
const_cast<int&>(activator) = properties->getPropertyAsInt(keyBase + activatorCat);
const_cast<int&>(patch) = properties->getPropertyAsInt(keyBase + patchCat);
const_cast<int&>(locator) = properties->getPropertyAsInt(keyBase + locatorCat);
const_cast<int&>(session) = properties->getPropertyAsInt(keyBase + sessionCat);
}
示例8: TestI
void
ServiceI::start(const string& name,
const CommunicatorPtr& communicator,
const StringSeq& args)
{
Ice::PropertiesPtr properties = communicator->getProperties();
Ice::ObjectAdapterPtr adapter = communicator->createObjectAdapter(name);
if(properties->getPropertyAsInt(name + ".Freeze") > 0)
{
//
// We do this to ensure the dbenv directory exists.
//
Freeze::createConnection(communicator, name);
}
Ice::ObjectPtr object = new TestI(adapter, properties);
adapter->add(object, communicator->stringToIdentity(properties->getProperty(name + ".Identity")));
adapter->activate();
}
示例9: ex
TrustManager::TrustManager(const Ice::CommunicatorPtr& communicator) :
_communicator(communicator)
{
Ice::PropertiesPtr properties = communicator->getProperties();
_traceLevel = properties->getPropertyAsInt("IceSSL.Trace.Security");
string key;
try
{
key = "IceSSL.TrustOnly";
parse(properties->getProperty(key), _rejectAll, _acceptAll);
key = "IceSSL.TrustOnly.Client";
parse(properties->getProperty(key), _rejectClient, _acceptClient);
key = "IceSSL.TrustOnly.Server";
parse(properties->getProperty(key), _rejectAllServer, _acceptAllServer);
Ice::PropertyDict dict = properties->getPropertiesForPrefix("IceSSL.TrustOnly.Server.");
for(Ice::PropertyDict::const_iterator p = dict.begin(); p != dict.end(); ++p)
{
string name = p->first.substr(string("IceSSL.TrustOnly.Server.").size());
key = p->first;
list<DistinguishedName> reject, accept;
parse(p->second, reject, accept);
if(!reject.empty())
{
_rejectServer[name] = reject;
}
if(!accept.empty())
{
_acceptServer[name] = accept;
}
}
}
catch(const ParseException& e)
{
Ice::PluginInitializationException ex(__FILE__, __LINE__);
ex.reason = "IceSSL: invalid property " + key + ":\n" + e.reason;
throw ex;
}
}
示例10: initialize
void MyUtil::initialize() {
ServiceI& service = ServiceI::instance();
// 注册SubjectObserver
service.getAdapter()->add(&SubjectObserverI::instance(), service.createIdentity("SO", ""));
// 注册AdminConsole
// AdminConsoleManagerI::instance().registerComponent("ClusterController", "CC", &ControllerManagerI::instance());
// service.getAdapter()->add(&AdminConsoleManagerI::instance(), service.createIdentity("ACM", ""));
// 注册Controller
service.getAdapter()->add(&ControllerManagerI::instance(), service.createIdentity("M", ""));
// Controller初始化&开始运行
Ice::PropertiesPtr prop = service.getCommunicator()->getProperties();
int intervalFetch = prop->getPropertyAsIntWithDefault("Fetch.Interval", 5);
int intervalNotify = prop->getPropertyAsIntWithDefault("Notify.Interval", 120);
int cluster = prop->getPropertyAsInt("Server.Cluster"); // cluster改为在controller设置 -- 090727 by zhanghan
ControllerManagerI::instance().initialize(cluster, intervalFetch, intervalNotify);
ServiceMonitorManager::instance().start();
}
示例11: BankInitializer
int
CasinoServer::run(int argc, char*[])
{
if(argc > 1)
{
cerr << appName() << ": too many arguments" << endl;
return EXIT_FAILURE;
}
//
// Initialize pseudo-random number generator
//
srand((unsigned int)IceUtil::Time::now().toMicroSeconds());
Ice::PropertiesPtr properties = communicator()->getProperties();
_bankEdge = properties->getPropertyAsInt("Bank.Edge");
if(_bankEdge < 1)
{
_bankEdge = 1;
}
cout << "Bank edge is " << _bankEdge << endl;
//
// Create an object adapter
//
Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("Casino");
//
// Register factories
//
communicator()->addValueFactory(new ValueFactory<BankI>, CasinoStore::PersistentBank::ice_staticId());
communicator()->addValueFactory(new ValueFactory<PlayerI>, CasinoStore::PersistentPlayer::ice_staticId());
communicator()->addValueFactory(new ValueFactory<BetI>, CasinoStore::PersistentBet::ice_staticId());
//
// Create evictors; each type gets its own type-specific evictor
//
//
// Bank evictor
//
class BankInitializer : public Freeze::ServantInitializer
{
public:
BankInitializer(CasinoServer& server) :
_server(server)
{
}
virtual void
initialize(const Ice::ObjectAdapterPtr& /*adapter*/, const Ice::Identity& /*identity*/, const string& /*facet*/,
const Ice::ObjectPtr& servant)
{
BankI* bank = dynamic_cast<BankI*>(servant.get());
bank->init(_server._bankPrx, _server._bankEvictor, _server._playerEvictor, _server._betEvictor,
_server._betResolver, _server._bankEdge);
}
private:
BankInitializer& operator=(const BankInitializer&) { return *this; }
CasinoServer& _server;
};
_bankEvictor =
Freeze::createTransactionalEvictor(adapter, _envName, "bank",
createTypeMap(CasinoStore::PersistentBank::ice_staticId()),
new BankInitializer(*this));
int size = properties->getPropertyAsInt("Bank.EvictorSize");
if(size > 0)
{
_bankEvictor->setSize(size);
}
adapter->addServantLocator(_bankEvictor, "bank");
//
// Player evictor
//
class PlayerInitializer : public Freeze::ServantInitializer
{
public:
PlayerInitializer(CasinoServer& server) :
_server(server)
{
}
virtual void
initialize(const Ice::ObjectAdapterPtr& adptr, const Ice::Identity& identity, const string& /*facet*/,
const Ice::ObjectPtr& servant)
{
CasinoStore::PersistentPlayerPrx prx =
CasinoStore::PersistentPlayerPrx::uncheckedCast(adptr->createProxy(identity));
//.........这里部分代码省略.........
示例12: runParser
int
PhoneBookCollocated::run(int argc, char* argv[])
{
Ice::PropertiesPtr properties = communicator()->getProperties();
//
// Create and install a factory for contacts.
//
ContactFactoryPtr contactFactory = new ContactFactory();
communicator()->addObjectFactory(contactFactory, Demo::Contact::ice_staticId());
//
// Create the name index.
//
NameIndexPtr index = new NameIndex("name");
vector<Freeze::IndexPtr> indices;
indices.push_back(index);
//
// Create an object adapter, use the evictor as servant locator.
//
Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("PhoneBook");
//
// Create an evictor for contacts.
//
// When Freeze.Evictor.db.contacts.PopulateEmptyIndices is not 0
// and the Name index is empty, Freeze will traverse the database
// to recreate the index during createXXXEvictor(). Therefore the
// factories for the objects stored in evictor (contacts here)
// must be registered before the call to createXXXEvictor().
//
Freeze::EvictorPtr evictor = Freeze::createBackgroundSaveEvictor(adapter, _envName, "contacts", 0, indices);
adapter->addServantLocator(evictor, "contact");
Ice::Int evictorSize = properties->getPropertyAsInt("EvictorSize");
if(evictorSize > 0)
{
evictor->setSize(evictorSize);
}
//
// Completes the initialization of the contact factory. Note that ContactI/
// ContactFactoryI uses this evictor only when a Contact is destroyed,
// which cannot happen during createXXXEvictor().
//
contactFactory->setEvictor(evictor);
//
// Create the phonebook, and add it to the Object Adapter.
//
PhoneBookIPtr phoneBook = new PhoneBookI(evictor, contactFactory, index);
adapter->add(phoneBook, communicator()->stringToIdentity("phonebook"));
//
// Everything ok, let's go.
//
int runParser(int, char*[], const Ice::CommunicatorPtr&);
int status = runParser(argc, argv, communicator());
adapter->destroy();
return status;
}
示例13: main
int main(int argc, char** argv){
struct sigaction sigIntHandler;
sigIntHandler.sa_handler = exitApplication;
sigemptyset(&sigIntHandler.sa_mask);
sigIntHandler.sa_flags = 0;
sigaction(SIGINT, &sigIntHandler, NULL);
int accion=0;
int sentido=10;
int status;
struct timeval a, b, t2;
int cycle = 100;
long totalb,totala;
long diff;
// INTERFACE
std::vector<jderobot::LaserPrx> lprx;
std::vector<jderobot::CameraPrx> cprx;
std::vector<jderobot::Pose3DEncodersPrx> pose3dencoders;
std::vector<jderobot::Pose3DPrx> pose3dprx;
std::vector<jderobot::EncodersPrx> encoders;
std::vector <jderobot::pointCloudPrx> prx;
//INTERFACE DATA
jderobot::EncodersDataPtr ed;
jderobot::LaserDataPtr ld;
jderobot::ImageDataPtr imageData;
//pools
pthread_attr_t attr;
//images
std::vector<recorder::poolWriteImages*> poolImages;
int nConsumidores;
int poolSize;
//lasers
std::vector<recorder::poolWriteLasers*> poolLasers;
//pose3dencoders
std::vector<recorder::poolWritePose3dEncoders*> poolPose3dEncoders;
//pose3d
std::vector<recorder::poolWritePose3d*> poolPose3d;
//encoders
std::vector<recorder::poolWriteEncoders*> poolEncoders;
//pointClouds
std::vector<recorder::poolWritePointCloud*> poolPointClouds;
//numero de lasers
int Hz = 10;
int muestrasLaser = 180;
int pngCompressRatio;
int jpgQuality;
std::string fileFormat;
std::vector<int> compression_params;
//---------------- INPUT ARGUMENTS ---------------//
if (argc<2){
std::cout << std::endl << "USE: ./mycomponent --Ice.Config=mycomponent.cfg" << std::endl;
}
//---------------- INPUT ARGUMENTS -----------------//
try{
//creamos el directorio principal
struct stat buf;
char dire[]="./data/";
if( stat( dire, &buf ) == -1 )
{
system("mkdir data");
}
Ice::PropertiesPtr prop;
ic = Ice::initialize(argc,argv);
prop = ic->getProperties();
Hz = prop->getPropertyAsInt("Recorder.Hz");
cycle = 1000.0/Hz;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE);
nCameras = prop->getPropertyAsIntWithDefault("Recorder.nCameras",0);
if (nCameras > 0 ){
struct stat buf;
char dire[]="./data/images/";
if( stat( dire, &buf ) == -1 )
//.........这里部分代码省略.........
示例14: string
Sensors::Sensors(Ice::CommunicatorPtr ic)
{
this-> ic = ic;
Ice::PropertiesPtr prop = ic->getProperties();
////////////////////////////// ENCODERS //////////////////////////////
// Contact to ENCODERS interface
Ice::ObjectPrx baseEncoders = ic->propertyToProxy("introrob.Encoders.Proxy");
if (0 == baseEncoders)
throw "Could not create proxy with encoders";
// Cast to encoders
eprx = jderobot::EncodersPrx::checkedCast(baseEncoders);
if (0 == eprx)
throw "Invalid proxy introrob.Encoders.Proxy";
////////////////////////////// CAMERA1 /////////////////////////////2
Ice::ObjectPrx baseCamera1 = ic->propertyToProxy("introrob.Camera1.Proxy");
if (0==baseCamera1)
throw "Could not create proxy";
/*cast to CameraPrx*/
camera1 = jderobot::CameraPrx::checkedCast(baseCamera1);
if (0==camera1)
throw "Invalid proxy";
jderobot::ImageDataPtr data = camera1->getImageData(camera1->getImageFormat().at(0));
image1.create(data->description->height, data->description->width, CV_8UC3);
////////////////////////////// CAMERA2 /////////////////////////////2
Ice::ObjectPrx baseCamera2 = ic->propertyToProxy("introrob.Camera2.Proxy");
if (0==baseCamera2)
throw "Could not create proxy";
/*cast to CameraPrx*/
camera2 = jderobot::CameraPrx::checkedCast(baseCamera2);
if (0==camera2)
throw "Invalid proxy";
data = camera2->getImageData(camera2->getImageFormat().at(0));
image2.create(data->description->height, data->description->width, CV_8UC3);
////////////////////////////// LASER //////////////////////////////
boolLaser = prop->getPropertyAsInt("introrob.Laser");
std::cout << "Laser " << boolLaser << std::endl;
if(boolLaser){
// Contact to LASER interface
Ice::ObjectPrx laserICE = ic->propertyToProxy("introrob.Laser.Proxy");
if (0 == laserICE)
throw "Could not create proxy with Laser";
// Cast to LASER
laserprx = jderobot::LaserPrx::checkedCast(laserICE);
if (0 == laserprx){
throw std::string("Invalid proxy introrob.Laser.Proxy");
}
}
}
示例15: Connect
//.........这里部分代码省略.........
return -1;
}
try
{
std::string verS = _session->GetVersion();
Ice::PropertiesPtr prop = _communicator->getProperties();
std::string serverV = prop->getPropertyWithDefault("LbanetServerVersion", "v0");
if(verS != serverV)
{
reason = "Server version mismatch - please update your game.";
Disconnect();
return -1;
}
}
catch(const Ice::Exception& ex)
{
LogHandler::getInstance()->LogToFile(std::string("Error getting server version: ") + ex.what());
return 0;
}
try
{
_adapter = _communicator->createObjectAdapter("LbaNetClient");
_adapter->activate();
}
catch(const Ice::Exception& ex)
{
LogHandler::getInstance()->LogToFile(std::string("Error creating adapter: ") + ex.what());
return 0;
}
// clear online list
ThreadSafeWorkpile::JoinEvent evcl;
evcl.ListName = "online";
evcl.Clear = true;
ThreadSafeWorkpile::getInstance()->HappenedJoinEvent(evcl);
// fill it with already connected people
if(_session)
{
Ice::Long ownid = -1;
LbaNet::ConnectedL listco = _session->GetConnected(ownid);
ThreadSafeWorkpile::getInstance()->SetPlayerId(ownid);
LbaNet::ConnectedL::const_iterator it = listco.begin();
LbaNet::ConnectedL::const_iterator end = listco.end();
for(;it != end; ++it)
{
ThreadSafeWorkpile::JoinEvent ev;
ev.ListName = "online";
ev.Joined = true;
ev.Clear = false;
ev.Nickname = it->first;
ev.Status = it->second.Status;
ev.Color = it->second.NameColor;
ThreadSafeWorkpile::getInstance()->HappenedJoinEvent(ev);
ThreadSafeWorkpile::getInstance()->ChatColorChanged(ev.Nickname, ev.Color);
}
//synchronize time with server
//SynchronizedTimeHandler::getInstance()->Initialize(session);
}
IceUtil::ThreadPtr t = new SendingLoopThread(_adapter, _session,
_router->getServerProxy()->ice_getIdentity().category,
user);
_tc = t->start();
_thread_started = true;
//---------------------------------------------------------------
// start the irc thread
Ice::PropertiesPtr prop = _communicator->getProperties();
_ircOn = (prop->getPropertyAsInt("IrcOn") == 1);
std::string IrcServer = prop->getProperty("IrcServer");
std::string IrcChannel = "#" + prop->getProperty("IrcChannel");
if(_ircOn)
{
ircon = true;
IrcThread::IrcCoInfo coi;
coi.Server = IrcServer;
coi.Nickname = user;
coi.Channel = IrcChannel;
_ircth = new IrcThread(coi);
_tcirc = _ircth->start();
}
else
ircon = false;
return 1;
}