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C++ ConnectionPtr::setCloseCallback方法代码示例

本文整理汇总了C++中ice::ConnectionPtr::setCloseCallback方法的典型用法代码示例。如果您正苦于以下问题:C++ ConnectionPtr::setCloseCallback方法的具体用法?C++ ConnectionPtr::setCloseCallback怎么用?C++ ConnectionPtr::setCloseCallback使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ice::ConnectionPtr的用法示例。


在下文中一共展示了ConnectionPtr::setCloseCallback方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: sync

void
ReapThread::add(const ReapablePtr& reapable, int timeout, const Ice::ConnectionPtr& connection)
{
    Lock sync(*this);
    if(_terminated)
    {
        return;
    }

    //
    // NOTE: registering a reapable with a null timeout is allowed. The reapable is reaped
    // only when the reaper thread is shutdown.
    //

    //
    // 10 seconds is the minimum permissable timeout.
    //
    if(timeout > 0 && timeout < 10)
    {
        timeout = 10;
    }

    ReapableItem item;
    item.item = reapable;
    item.connection = connection;
    item.timeout = timeout == 0 ? IceUtil::Time() : IceUtil::Time::seconds(timeout);
    _sessions.push_back(item);

    if(connection)
    {
        map<Ice::ConnectionPtr, set<ReapablePtr> >::iterator p = _connections.find(connection);
        if(p == _connections.end())
        {
            p = _connections.insert(make_pair(connection, set<ReapablePtr>())).first;
            connection->setCloseCallback(_closeCallback);
            connection->setHeartbeatCallback(_heartbeatCallback);

        }
        p->second.insert(reapable);
    }

    if(timeout > 0)
    {
        //
        // If there is a new minimum wake interval then wake the reaping
        // thread.
        //
        if(calcWakeInterval())
        {
            notify();
        }

        //
        // Since we just added a new session with a non null timeout there
        // must be a non-zero wakeInterval.
        //
        assert(_wakeInterval != IceUtil::Time());
    }
}
开发者ID:chenbk85,项目名称:ice,代码行数:59,代码来源:ReapThread.cpp

示例2: assert

void
SessionHelperI::connected(const Glacier2::RouterPrxPtr& router, const Glacier2::SessionPrxPtr& session)
{
    //
    // Remote invocation should be done without acquiring a mutex lock.
    //
    assert(router);
    Ice::ConnectionPtr conn = router->ice_getCachedConnection();
    string category = router->getCategoryForClient();
    Ice::Int acmTimeout = 0;
    try
    {
        acmTimeout = router->getACMTimeout();
    }
    catch(const Ice::OperationNotExistException&)
    {
    }

    if(acmTimeout <= 0)
    {
        acmTimeout = static_cast<Ice::Int>(router->getSessionTimeout());
    }

    //
    // We create the callback object adapter here because createObjectAdapter internally
    // makes synchronous RPCs to the router. We can't create the OA on-demand when the
    // client calls objectAdapter() or addWithUUID() because they can be called from the
    // GUI thread.
    //
    if(_useCallbacks)
    {
        _adapter = _communicator->createObjectAdapterWithRouter("", router);
        _adapter->activate();
    }

    bool destroy;
    {
        IceUtil::Mutex::Lock sync(_mutex);
        _router = router;
        destroy = _destroy;

        if(!_destroy)
        {
            //
            // Cache the category.
            //
            _category = category;

            //
            // Assign the session after _destroy is checked.
            //
            _session = session;
            _connected = true;

            if(acmTimeout > 0)
            {
                Ice::ConnectionPtr connection = _router->ice_getCachedConnection();
                assert(connection);
                connection->setACM(acmTimeout, IceUtil::None, Ice::HeartbeatAlways);
#ifdef ICE_CPP11_MAPPING
                connection->setCloseCallback([self = shared_from_this()](Ice::ConnectionPtr)
                {
                    self->destroy();
                });
#else
                connection->setCloseCallback(ICE_MAKE_SHARED(CloseCallbackI, shared_from_this()));
#endif
            }
        }
    }

    if(destroy)
    {
        //
        // connected() is only called from the ConnectThread so it is ok to
        // call destroyInternal here.
        //
        destroyInternal(new Disconnected(shared_from_this(), _callback));
    }
    else
    {
        dispatchCallback(new Connected(_callback, shared_from_this()), conn);
    }
}
开发者ID:SmarkSeven,项目名称:ice,代码行数:84,代码来源:SessionHelper.cpp

示例3: out

bool
Glacier2::Application::doMain(Ice::StringSeq& args, const Ice::InitializationData& initData, int& status, int version)
{
    //
    // Reset internal state variables from Ice.Application. The
    // remainder are reset at the end of this method.
    //
    _callbackInProgress = false;
    _destroyed = false;
    _interrupted = false;

    bool restart = false;
    bool sessionCreated = false;
    status = 0;

    try
    {
        _communicator = Ice::initialize(args, initData, version);
        _router = ICE_UNCHECKED_CAST(Glacier2::RouterPrx, communicator()->getDefaultRouter());

        if(!_router)
        {
            Error out(getProcessLogger());
            out << _appName << ": no glacier2 router configured";
            status = 1;
        }
        else
        {
            //
            // The default is to destroy when a signal is received.
            //
            if(_signalPolicy == ICE_ENUM(SignalPolicy, HandleSignals))
            {
                destroyOnInterrupt();
            }

            // If createSession throws, we're done.
            try
            {
                _session = createSession();
                sessionCreated = true;
            }
            catch(const Ice::LocalException& ex)
            {
                Error out(getProcessLogger());
                out << _appName << ": " << ex;
                status = 1;
            }

            if(sessionCreated)
            {
                Ice::Int acmTimeout = 0;
                try
                {
                    acmTimeout = _router->getACMTimeout();
                }
                catch(const Ice::OperationNotExistException&)
                {
                }
                if(acmTimeout <= 0)
                {
                    acmTimeout = static_cast<Ice::Int>(_router->getSessionTimeout());
                }

                if(acmTimeout > 0)
                {
                    Ice::ConnectionPtr connection = _router->ice_getCachedConnection();
                    assert(connection);
                    connection->setACM(acmTimeout, IceUtil::None, ICE_ENUM(ACMHeartbeat, HeartbeatAlways));
#ifdef ICE_CPP11_MAPPING
                    connection->setCloseCallback(
                        [this](Ice::ConnectionPtr)
                        {
                            sessionDestroyed();
                        });
#else
                    connection->setCloseCallback(ICE_MAKE_SHARED(CloseCallbackI, this));
#endif
                }

                _category = _router->getCategoryForClient();
                IceInternal::ArgVector a(args);
                status = runWithSession(a.argc, a.argv);
            }
        }
    }
    // We want to restart on those exceptions which indicate a
    // break down in communications, but not those exceptions that
    // indicate a programming logic error (ie: marshal, protocol
    // failure, etc).
    catch(const RestartSessionException&)
    {
        restart = true;
    }
    catch(const Ice::ConnectionRefusedException& ex)
    {
        Error out(getProcessLogger());
        out << _appName << ": " << ex;
        restart = true;
    }
//.........这里部分代码省略.........
开发者ID:yuanbaopapa,项目名称:ice,代码行数:101,代码来源:Application.cpp


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