本文整理汇总了C++中hypergraph::EdgeSet::empty方法的典型用法代码示例。如果您正苦于以下问题:C++ EdgeSet::empty方法的具体用法?C++ EdgeSet::empty怎么用?C++ EdgeSet::empty使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类hypergraph::EdgeSet
的用法示例。
在下文中一共展示了EdgeSet::empty方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: computeSimpleStars
void computeSimpleStars(StarSet& stars,
SparseOptimizer* optimizer,
EdgeLabeler* labeler,
EdgeCreator* creator,
OptimizableGraph::Vertex* gauge_,
std::string edgeTag,
std::string vertexTag,
int level,
int step,
int backboneIterations,
int starIterations,
double rejectionThreshold,
bool debug){
cerr << "preforming the tree actions" << endl;
HyperDijkstra d(optimizer);
// compute a spanning tree based on the types of edges and vertices in the pool
EdgeTypesCostFunction f(edgeTag, vertexTag, level);
d.shortestPaths(gauge_,
&f,
std::numeric_limits< double >::max(),
1e-6,
false,
std::numeric_limits< double >::max()/2);
HyperDijkstra::computeTree(d.adjacencyMap());
// constructs the stars on the backbone
BackBoneTreeAction bact(optimizer, vertexTag, level, step);
bact.init();
cerr << "free edges size " << bact.freeEdges().size() << endl;
// perform breadth-first visit of the visit tree and create the stars on the backbone
d.visitAdjacencyMap(d.adjacencyMap(),&bact,true);
stars.clear();
for (VertexStarMultimap::iterator it=bact.vertexStarMultiMap().begin();
it!=bact.vertexStarMultiMap().end(); it++){
stars.insert(it->second);
}
cerr << "stars.size: " << stars.size() << endl;
cerr << "size: " << bact.vertexStarMultiMap().size() << endl;
// for each star
// for all vertices in the backbone, select all edges leading/leaving from that vertex
// that are contained in freeEdges.
// mark the corresponding "open" vertices and add them to a multimap (vertex->star)
// select a gauge in the backbone
// push all vertices on the backbone
// compute an initial guess on the backbone
// one round of optimization backbone
// lock all vertices in the backbone
// push all "open" vertices
// for each open vertex,
// compute an initial guess given the backbone
// do some rounds of solveDirect
// if (fail)
// - remove the vertex and the edges in that vertex from the star
// - make the structures consistent
// pop all "open" vertices
// pop all "vertices" in the backbone
// unfix the vertices in the backbone
int starNum=0;
for (StarSet::iterator it=stars.begin(); it!=stars.end(); it++){
Star* s =*it;
HyperGraph::VertexSet backboneVertices = s->_lowLevelVertices;
HyperGraph::EdgeSet backboneEdges = s->_lowLevelEdges;
if (backboneEdges.empty())
continue;
// cerr << "optimizing backbone" << endl;
// one of these should be the gauge, to be simple we select the fisrt one in the backbone
OptimizableGraph::VertexSet gauge;
gauge.insert(*backboneVertices.begin());
s->gauge()=gauge;
s->optimizer()->push(backboneVertices);
s->optimizer()->setFixed(gauge,true);
s->optimizer()->initializeOptimization(backboneEdges);
s->optimizer()->computeInitialGuess();
s->optimizer()->optimize(backboneIterations);
s->optimizer()->setFixed(backboneVertices, true);
// cerr << "assignind edges.vertices not in bbone" << endl;
HyperGraph::EdgeSet otherEdges;
HyperGraph::VertexSet otherVertices;
std::multimap<HyperGraph::Vertex*, HyperGraph::Edge*> vemap;
//.........这里部分代码省略.........