本文整理汇总了C++中gtk::Container::remove方法的典型用法代码示例。如果您正苦于以下问题:C++ Container::remove方法的具体用法?C++ Container::remove怎么用?C++ Container::remove使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类gtk::Container
的用法示例。
在下文中一共展示了Container::remove方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: onWindowStateEvent
bool CamWnd::onWindowStateEvent(GdkEventWindowState* ev)
{
if ((ev->changed_mask & (GDK_WINDOW_STATE_ICONIFIED|GDK_WINDOW_STATE_WITHDRAWN)) != 0)
{
// Now let's see what the new state of the window is
if ((ev->new_window_state & (GDK_WINDOW_STATE_ICONIFIED|GDK_WINDOW_STATE_WITHDRAWN)) == 0)
{
// Window got maximised again, re-add the GL widget to fix it from going gray
Gtk::Widget* glWidget = getWidget();
// greebo: Unfortunate hack to fix the grey GL renderviews in Win32
Gtk::Container* container = glWidget->get_parent();
if (container != NULL)
{
glWidget->reference();
container->remove(*glWidget);
container->add(*glWidget);
glWidget->unreference();
}
}
}
return false;
}
示例2: init
void VRGuiVectorEntry::init(string placeholder, string label, sigc::slot<void, OSG::Vec3f&> sig) {
Gtk::Fixed* ph;
VRGuiBuilder()->get_widget(placeholder.c_str(), ph);
Gtk::Container* frame = ph->get_parent();
frame->remove(*ph);
Gtk::HBox* hb = new Gtk::HBox();
frame->add(*hb);
Gtk::Label* lbl = new Gtk::Label();
lbl->set_text(label.c_str());
lbl->set_size_request(50, -1);
ex = new Gtk::Entry();
ey = new Gtk::Entry();
ez = new Gtk::Entry();
ex->set_has_frame(false);
ey->set_has_frame(false);
ez->set_has_frame(false);
ex->set_size_request(50, -1);
ey->set_size_request(50, -1);
ez->set_size_request(50, -1);
Gtk::VSeparator *s1, *s2, *s3;
s1 = new Gtk::VSeparator();
s2 = new Gtk::VSeparator();
s3 = new Gtk::VSeparator();
hb->pack_start(*lbl, false, false, 2);
hb->pack_start(*s1, false, false, 0);
hb->pack_start(*ex, false, false, 0);
hb->pack_start(*s2, false, false, 0);
hb->pack_start(*ey, false, false, 0);
hb->pack_start(*s3, false, false, 0);
hb->pack_start(*ez, false, false, 0);
frame->show_all();
sigc::slot<bool,GdkEventFocus*> sif = sigc::bind(&VRGuiVectorEntry::proxy, sig, ex, ey, ez);
ex->signal_focus_out_event().connect( sif );
ey->signal_focus_out_event().connect( sif );
ez->signal_focus_out_event().connect( sif );
sigc::slot<bool> sia_b = sigc::bind<GdkEventFocus*>(&VRGuiVectorEntry::proxy, 0, sig, ex, ey, ez);
sigc::slot<void> sia = sigc::hide_return( sia_b );
ex->signal_activate().connect(sia);
ey->signal_activate().connect(sia);
ez->signal_activate().connect(sia);
}
示例3: initialisePreview
void RenderPreview::initialisePreview()
{
#if 0
#ifdef WIN32
// greebo: Unfortunate hack to fix the grey GL renderviews in the EntityChooser
// and other windows that are hidden instead of destroyed when closed.
Gtk::Container* container = get_parent();
bool wasShown = get_visible();
if (container != NULL)
{
if (wasShown)
{
hide();
}
container->remove(*this);
container->add(*this);
if (wasShown)
{
show();
}
}
#endif
#endif
// Grab the GL widget with sentry object
wxPaintDC dc(_glWidget);
_glWidget->SetCurrent(GlobalOpenGL().getwxGLContext());
// Set up the camera
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(PREVIEW_FOV, 1, 0.1, 10000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
// Set up the lights
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
GLfloat l0Amb[] = { 0.3f, 0.3f, 0.3f, 1.0f };
GLfloat l0Dif[] = { 1.0f, 1.0f, 1.0f, 1.0f };
GLfloat l0Pos[] = { 1.0f, 1.0f, 1.0f, 0.0f };
glLightfv(GL_LIGHT0, GL_AMBIENT, l0Amb);
glLightfv(GL_LIGHT0, GL_DIFFUSE, l0Dif);
glLightfv(GL_LIGHT0, GL_POSITION, l0Pos);
glEnable(GL_LIGHT1);
GLfloat l1Dif[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat l1Pos[] = { 0.0, 0.0, 1.0, 0.0 };
glLightfv(GL_LIGHT1, GL_DIFFUSE, l1Dif);
glLightfv(GL_LIGHT1, GL_POSITION, l1Pos);
if (_renderSystem->shaderProgramsAvailable())
{
_renderSystem->setShaderProgram(
RenderSystem::SHADER_PROGRAM_INTERACTION
);
}
}