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C++ Matrix4x4::Scale方法代码示例

本文整理汇总了C++中gfx::Matrix4x4::Scale方法的典型用法代码示例。如果您正苦于以下问题:C++ Matrix4x4::Scale方法的具体用法?C++ Matrix4x4::Scale怎么用?C++ Matrix4x4::Scale使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在gfx::Matrix4x4的用法示例。


在下文中一共展示了Matrix4x4::Scale方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: layerScale

void
TiledContentHost::RenderLayerBuffer(TiledLayerBufferComposite& aLayerBuffer,
                                    const nsIntRegion& aValidRegion,
                                    EffectChain& aEffectChain,
                                    float aOpacity,
                                    const gfx::Point& aOffset,
                                    const gfx::Filter& aFilter,
                                    const gfx::Rect& aClipRect,
                                    const nsIntRegion& aMaskRegion,
                                    nsIntRect aVisibleRect,
                                    gfx::Matrix4x4 aTransform)
{
  float resolution = aLayerBuffer.GetResolution();
  gfxSize layerScale(1, 1);
  // We assume that the current frame resolution is the one used in our primary
  // layer buffer. Compensate for a changing frame resolution.
  if (aLayerBuffer.GetFrameResolution() != mVideoMemoryTiledBuffer.GetFrameResolution()) {
    const gfxSize& layerResolution = aLayerBuffer.GetFrameResolution();
    const gfxSize& localResolution = mVideoMemoryTiledBuffer.GetFrameResolution();
    layerScale.width = layerResolution.width / localResolution.width;
    layerScale.height = layerResolution.height / localResolution.height;
    aVisibleRect.ScaleRoundOut(layerScale.width, layerScale.height);
  }
  aTransform.Scale(1/(resolution * layerScale.width),
                   1/(resolution * layerScale.height), 1);

  uint32_t rowCount = 0;
  uint32_t tileX = 0;
  for (int32_t x = aVisibleRect.x; x < aVisibleRect.x + aVisibleRect.width;) {
    rowCount++;
    int32_t tileStartX = aLayerBuffer.GetTileStart(x);
    int32_t w = aLayerBuffer.GetScaledTileLength() - tileStartX;
    if (x + w > aVisibleRect.x + aVisibleRect.width) {
      w = aVisibleRect.x + aVisibleRect.width - x;
    }
    int tileY = 0;
    for (int32_t y = aVisibleRect.y; y < aVisibleRect.y + aVisibleRect.height;) {
      int32_t tileStartY = aLayerBuffer.GetTileStart(y);
      int32_t h = aLayerBuffer.GetScaledTileLength() - tileStartY;
      if (y + h > aVisibleRect.y + aVisibleRect.height) {
        h = aVisibleRect.y + aVisibleRect.height - y;
      }

      TiledTexture tileTexture = aLayerBuffer.
        GetTile(nsIntPoint(aLayerBuffer.RoundDownToTileEdge(x),
                           aLayerBuffer.RoundDownToTileEdge(y)));
      if (tileTexture != aLayerBuffer.GetPlaceholderTile()) {
        nsIntRegion tileDrawRegion;
        tileDrawRegion.And(aValidRegion,
                           nsIntRect(x * layerScale.width,
                                     y * layerScale.height,
                                     w * layerScale.width,
                                     h * layerScale.height));
        tileDrawRegion.Sub(tileDrawRegion, aMaskRegion);

        if (!tileDrawRegion.IsEmpty()) {
          tileDrawRegion.ScaleRoundOut(resolution / layerScale.width,
                                       resolution / layerScale.height);

          nsIntPoint tileOffset((x - tileStartX) * resolution,
                                (y - tileStartY) * resolution);
          uint32_t tileSize = aLayerBuffer.GetTileLength();
          RenderTile(tileTexture, aEffectChain, aOpacity, aTransform, aOffset, aFilter, aClipRect, tileDrawRegion,
                     tileOffset, nsIntSize(tileSize, tileSize));
        }
      }
      tileY++;
      y += h;
    }
    tileX++;
    x += w;
  }
}
开发者ID:chiehwen,项目名称:mozilla-central,代码行数:73,代码来源:TiledContentHost.cpp


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