本文整理汇总了C++中gfx::Canvas::FillRectangle方法的典型用法代码示例。如果您正苦于以下问题:C++ Canvas::FillRectangle方法的具体用法?C++ Canvas::FillRectangle怎么用?C++ Canvas::FillRectangle使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类gfx::Canvas
的用法示例。
在下文中一共展示了Canvas::FillRectangle方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Draw
/*
** Draws the solid background & bevel if such are defined
*/
bool Meter::Draw(Gfx::Canvas& canvas)
{
if (IsHidden()) return false;
canvas.SetAntiAliasing(m_AntiAlias);
if (m_SolidColor.a != 0.0f || m_SolidColor2.a != 0.0f)
{
const FLOAT x = (FLOAT)GetX();
const FLOAT y = (FLOAT)GetY();
const D2D1_RECT_F r = D2D1::RectF(x, y, x + (FLOAT)m_W, y + (FLOAT)m_H);
if (m_SolidColor.r == m_SolidColor2.r && m_SolidColor.g == m_SolidColor2.g &&
m_SolidColor.b == m_SolidColor2.b && m_SolidColor.a == m_SolidColor2.a)
{
canvas.FillRectangle(r, m_SolidColor);
}
else
{
canvas.FillGradientRectangle(r, m_SolidColor, m_SolidColor2, (FLOAT)m_SolidAngle);
}
}
if (m_SolidBevel != BEVELTYPE_NONE)
{
D2D1_COLOR_F lightColor = D2D1::ColorF(D2D1::ColorF::White);
D2D1_COLOR_F darkColor = D2D1::ColorF(D2D1::ColorF::Black);
if (m_SolidBevel == BEVELTYPE_DOWN)
{
lightColor = D2D1::ColorF(D2D1::ColorF::Black);
darkColor = D2D1::ColorF(D2D1::ColorF::White);
}
// The bevel is drawn outside the meter
const FLOAT x = (FLOAT)GetX();
const FLOAT y = (FLOAT)GetY();
const D2D1_RECT_F rect = D2D1::RectF(x - 2.0f, y - 2.0f, x + (FLOAT)m_W + 2.0f, y + (FLOAT)m_H + 2.0f);
DrawBevel(canvas, rect, lightColor, darkColor);
}
return true;
}
示例2: Draw
/*
** Draws the solid background & bevel if such are defined
*/
bool Meter::Draw(Gfx::Canvas& canvas)
{
if (IsHidden()) return false;
canvas.SetAntiAliasing(m_AntiAlias);
if (m_SolidColor.GetA() != 0 || m_SolidColor2.GetA() != 0)
{
int x = GetX();
int y = GetY();
Rect r(x, y, m_W, m_H);
if (m_SolidColor.GetValue() == m_SolidColor2.GetValue())
{
SolidBrush solid(m_SolidColor);
canvas.FillRectangle(r, solid);
}
else
{
Gdiplus::Graphics& graphics = canvas.BeginGdiplusContext();
if (!m_AntiAlias)
{
// Fix the tiling issue in some GradientAngle values
graphics.SetPixelOffsetMode(PixelOffsetModeHalf);
}
LinearGradientBrush gradient(r, m_SolidColor, m_SolidColor2, m_SolidAngle, TRUE);
graphics.FillRectangle(&gradient, r);
if (!m_AntiAlias)
{
graphics.SetPixelOffsetMode(PixelOffsetModeDefault);
}
canvas.EndGdiplusContext();
}
}
if (m_SolidBevel != BEVELTYPE_NONE)
{
Gdiplus::Graphics& graphics = canvas.BeginGdiplusContext();
int x = GetX();
int y = GetY();
Color lightColor(255, 255, 255, 255);
Color darkColor(255, 0, 0, 0);
if (m_SolidBevel == BEVELTYPE_DOWN)
{
lightColor.SetValue(Color::MakeARGB(255, 0, 0, 0));
darkColor.SetValue(Color::MakeARGB(255, 255, 255, 255));
}
Pen light(lightColor);
Pen dark(darkColor);
// The bevel is drawn outside the meter
Rect rect(x - 2, y - 2, m_W + 4, m_H + 4);
DrawBevel(graphics, rect, light, dark);
canvas.EndGdiplusContext();
}
return true;
}
示例3: Draw
/*
** Draws the meter on the double buffer
**
*/
bool MeterBar::Draw(Gfx::Canvas& canvas)
{
if (!Meter::Draw(canvas)) return false;
const D2D1_RECT_F rect = GetMeterRectPadding();
const FLOAT width = rect.right - rect.left;
const FLOAT height = rect.bottom - rect.top;
const FLOAT border = (FLOAT)m_Border;
Gfx::D2DBitmap* drawBitmap = m_Image.GetImage();
if (m_Orientation == VERTICAL)
{
const FLOAT barSize = height - 2.0f * border;
FLOAT size = barSize * (FLOAT)m_Value;
size = min(barSize, size);
size = max(0.0f, size);
if (drawBitmap)
{
if (m_Flip)
{
if (border > 0.0f)
{
const auto d = Gfx::Util::ToRectF(rect.left, rect.top, width, border);
const auto s = Gfx::Util::ToRectF(0.0f, 0.0f, width, border);
canvas.DrawBitmap(drawBitmap, d, s);
const auto d2 = Gfx::Util::ToRectF(rect.left, rect.top + size + border, width, border);
const auto s2 = Gfx::Util::ToRectF(0.0f, height - border, width, border);
canvas.DrawBitmap(drawBitmap, d2, s2);
}
const auto d = Gfx::Util::ToRectF(rect.left, rect.top + border, width, size);
const auto s = Gfx::Util::ToRectF(0.0f, border, width, size);
canvas.DrawBitmap(drawBitmap, d, s);
}
else
{
if (border > 0.0f)
{
const auto d = Gfx::Util::ToRectF(rect.left, rect.bottom - size - 2.0f * border, width, border);
const auto s = Gfx::Util::ToRectF(0.0f, 0.0f, width, border);
canvas.DrawBitmap(drawBitmap, d, s);
const auto d2 = Gfx::Util::ToRectF(rect.left, rect.bottom - border, width, border);
const auto s2 = Gfx::Util::ToRectF(0.0f, height - border, width, border);
canvas.DrawBitmap(drawBitmap, d2, s2);
}
const auto d = Gfx::Util::ToRectF(rect.left, rect.bottom - size - border, width, size);
const auto s = Gfx::Util::ToRectF(0.0f, height - size - border, width, size);
canvas.DrawBitmap(drawBitmap, d, s);
}
}
else
{
if (m_Flip)
{
const auto r = Gfx::Util::ToRectF(rect.left, rect.top, width, size);
canvas.FillRectangle(r, m_Color);
}
else
{
const auto r = Gfx::Util::ToRectF(rect.left, rect.bottom - size, width, size);
canvas.FillRectangle(r, m_Color);
}
}
}
else
{
const FLOAT barSize = width - 2.0f * border;
FLOAT size = barSize * (FLOAT)m_Value;
size = min(barSize, size);
size = max(0.0f, size);
if (drawBitmap)
{
if (m_Flip)
{
if (border > 0.0f)
{
const auto d = Gfx::Util::ToRectF(rect.right - size - 2.0f * border, rect.top, border, height);
const auto s = Gfx::Util::ToRectF(0.0f, 0.0f, border, height);
canvas.DrawBitmap(drawBitmap, d, s);
const auto d2 = Gfx::Util::ToRectF(rect.right - border, rect.top, border, height);
const auto s2 = Gfx::Util::ToRectF(width - border, 0.0f, border, height);
canvas.DrawBitmap(drawBitmap, d2, s2);
}
const auto d = Gfx::Util::ToRectF(rect.right - size - border, rect.top, size, height);
const auto s = Gfx::Util::ToRectF(width - size - border, 0.0f, size, height);
canvas.DrawBitmap(drawBitmap, d, s);
}
else
//.........这里部分代码省略.........
示例4: Draw
/*
** Draws the meter on the double buffer
**
*/
bool CMeterBar::Draw(Gfx::Canvas& canvas)
{
if (!CMeter::Draw(canvas)) return false;
int x = GetX();
int y = GetY();
Bitmap* drawBitmap = m_Image.GetImage();
if (m_Orientation == VERTICAL)
{
int barSize = m_H - 2 * m_Border;
int size = (int)(barSize * m_Value);
size = min(barSize, size);
size = max(0, size);
if (drawBitmap)
{
if (m_Flip)
{
if (m_Border > 0)
{
Rect r2(x, y, m_W, m_Border);
canvas.DrawBitmap(drawBitmap, r2, Rect(0, 0, m_W, m_Border));
r2.Y = y + size + m_Border;
canvas.DrawBitmap(drawBitmap, r2, Rect(0, m_H - m_Border, m_W, m_Border));
}
Rect r(x, y + m_Border, m_W, size);
canvas.DrawBitmap(drawBitmap, r, Rect(0, m_Border, m_W, size));
}
else
{
if (m_Border > 0)
{
Rect r2(x, y + m_H - size - 2 * m_Border, m_W, m_Border);
canvas.DrawBitmap(drawBitmap, r2, Rect(0, 0, m_W, m_Border));
r2.Y = y + m_H - m_Border;
canvas.DrawBitmap(drawBitmap, r2, Rect(0, m_H - m_Border, m_W, m_Border));
}
Rect r(x, y + m_H - size - m_Border, m_W, size);
canvas.DrawBitmap(drawBitmap, r, Rect(0, m_H - size - m_Border, m_W, size));
}
}
else
{
SolidBrush brush(m_Color);
if (m_Flip)
{
Rect r(x, y, m_W, size);
canvas.FillRectangle(r, brush);
}
else
{
Rect r(x, y + m_H - size, m_W, size);
canvas.FillRectangle(r, brush);
}
}
}
else
{
int barSize = m_W - 2 * m_Border;
int size = (int)(barSize * m_Value);
size = min(barSize, size);
size = max(0, size);
if (drawBitmap)
{
if (m_Flip)
{
if (m_Border > 0)
{
Rect r2(x + m_W - size - 2 * m_Border, y, m_Border, m_H);
canvas.DrawBitmap(drawBitmap, r2, Rect(0, 0, m_Border, m_H));
r2.X = x + m_W - m_Border;
canvas.DrawBitmap(drawBitmap, r2, Rect(m_W - m_Border, 0, m_Border, m_H));
}
Rect r(x + m_W - size - m_Border, y, size, m_H);
canvas.DrawBitmap(drawBitmap, r, Rect(m_W - size - m_Border, 0, size, m_H));
}
else
{
if (m_Border > 0)
{
Rect r2(x, y, m_Border, m_H);
canvas.DrawBitmap(drawBitmap, r2, Rect(0, 0, m_Border, m_H));
r2.X = x + size + m_Border;
canvas.DrawBitmap(drawBitmap, r2, Rect(m_W - m_Border, 0, m_Border, m_H));
}
Rect r(x + m_Border, y, size, m_H);
canvas.DrawBitmap(drawBitmap, r, Rect(m_Border, 0, size, m_H));
}
}
//.........这里部分代码省略.........