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C++ Bitmap::RotateFlip方法代码示例

本文整理汇总了C++中gdiplus::Bitmap::RotateFlip方法的典型用法代码示例。如果您正苦于以下问题:C++ Bitmap::RotateFlip方法的具体用法?C++ Bitmap::RotateFlip怎么用?C++ Bitmap::RotateFlip使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在gdiplus::Bitmap的用法示例。


在下文中一共展示了Bitmap::RotateFlip方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: initWithEncodedData

bool VisualTextureContainer::initWithEncodedData(const char* const bufferData, size_t size) {
	
	bool success = true;
	bool debug = false;
	
	this->releaseTextureData();
	
	uint32* aPixelBuffer = NULL;
	
#if TARGET_OS_WIN
	
	HGLOBAL hGlobal = ::GlobalAlloc(GMEM_MOVEABLE | GMEM_NODISCARD, (SIZE_T)size);
	if (!hGlobal)
		return false;
	
	BYTE* pDest = (BYTE*)::GlobalLock(hGlobal);
	
	memcpy(pDest, bufferData, size);
	
	::GlobalUnlock(hGlobal);
	
	IStream* pStream = NULL;
	if (::CreateStreamOnHGlobal(hGlobal, FALSE, &pStream) != S_OK)
		return false;
	
	Gdiplus::Bitmap* bitmap = Gdiplus::Bitmap::FromStream(pStream);
	bitmap->RotateFlip(Gdiplus::RotateNoneFlipY);
	
	this->imageRect.width = bitmap->GetWidth();
	this->imageRect.height = bitmap->GetHeight();
	
	VisualGraphics* theVisualGraphics = VisualGraphics::getInstance();
	this->useRectExtension = theVisualGraphics->canUseTextureRectExtension();
	if (this->useRectExtension == false) {
		this->textureRect.width = theVisualGraphics->power2Ceiling(this->imageRect.width);
		this->textureRect.height = theVisualGraphics->power2Ceiling(this->imageRect.height);
	} else {
		this->textureRect.width = this->imageRect.width;
		this->textureRect.height = this->imageRect.height;
	}
	
	aPixelBuffer = (uint32*)malloc(this->imageRect.width * this->imageRect.height * sizeof(uint32));
	Gdiplus::Rect rect(0, 0, this->imageRect.width, this->imageRect.height);
	Gdiplus::BitmapData* bitmapData = new Gdiplus::BitmapData;
	
	bitmapData->Width = this->imageRect.width;
	bitmapData->Height = this->imageRect.height;
	bitmapData->Stride = sizeof(uint32) * bitmapData->Width;
	bitmapData->PixelFormat = PixelFormat32bppARGB;
	bitmapData->Scan0 = (VOID*)aPixelBuffer;
	
	Gdiplus::Status status = Gdiplus::Ok;
	status = bitmap->LockBits(&rect, Gdiplus::ImageLockModeRead | Gdiplus::ImageLockModeUserInputBuf, PixelFormat32bppPARGB, bitmapData);
	
#endif
	
#if TARGET_OS_MAC
	
	CFDataRef dataRef = CFDataCreateWithBytesNoCopy(kCFAllocatorDefault, (UInt8*)bufferData, (CFIndex)size, kCFAllocatorDefault);
	
	CFDictionaryRef options = NULL;
	CGImageSourceRef imageSourceRef = CGImageSourceCreateWithData(dataRef, options);
	
	CGImageRef imageRef = CGImageSourceCreateImageAtIndex(imageSourceRef, 0, options);
	
	this->imageRect.width = CGImageGetWidth(imageRef);
	this->imageRect.height = CGImageGetHeight(imageRef);
	
	VisualGraphics* theVisualGraphics = VisualGraphics::getInstance();
	this->useRectExtension = theVisualGraphics->canUseTextureRectExtension();
	if (this->useRectExtension == false) {
		this->textureRect.width = theVisualGraphics->power2Ceiling(this->imageRect.width);
		this->textureRect.height = theVisualGraphics->power2Ceiling(this->imageRect.height);
	} else {
		this->textureRect.width = this->imageRect.width;
		this->textureRect.height = this->imageRect.height;
	}
	
	CGContextRef contextPtr = theVisualGraphics->createBitmapContext(this->imageRect.width, this->imageRect.height);
	
	CGContextTranslateCTM(contextPtr, 0, this->imageRect.height);
	CGContextScaleCTM(contextPtr, 1.0f, -1.0f);
	
	CGRect rect = CGRectMake(0, 0, this->imageRect.width, this->imageRect.height);
	CGContextDrawImage(contextPtr, rect, imageRef);
	
	aPixelBuffer = static_cast<uint32*>(CGBitmapContextGetData(contextPtr));
#endif
	
	PixelColor* interleavedARGBColorPixelBuffer = NULL;
	
	if (debug == true) {
		interleavedARGBColorPixelBuffer = VisualColorTools::createARGBCheckPixels(this->textureRect.width, this->textureRect.height);
	} else {
		interleavedARGBColorPixelBuffer = static_cast<PixelColor*>(aPixelBuffer);
	}
	success = this->initWithARGBPixelData(interleavedARGBColorPixelBuffer, this->imageRect.width, this->imageRect.height);
	
#if TARGET_OS_MAC
	CGContextRelease(contextPtr);
//.........这里部分代码省略.........
开发者ID:LupusDei,项目名称:8LU-DSP,代码行数:101,代码来源:VisualTextureContainer.cpp


注:本文中的gdiplus::Bitmap::RotateFlip方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。