当前位置: 首页>>代码示例>>C++>>正文


C++ PlatformExtension::SetExtensionInformation方法代码示例

本文整理汇总了C++中gd::PlatformExtension::SetExtensionInformation方法的典型用法代码示例。如果您正苦于以下问题:C++ PlatformExtension::SetExtensionInformation方法的具体用法?C++ PlatformExtension::SetExtensionInformation怎么用?C++ PlatformExtension::SetExtensionInformation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在gd::PlatformExtension的用法示例。


在下文中一共展示了PlatformExtension::SetExtensionInformation方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ImplementsJoystickExtension

void GD_CORE_API BuiltinExtensionsImplementer::ImplementsJoystickExtension(gd::PlatformExtension & extension)
{
    extension.SetExtensionInformation("BuiltinJoystick",
                          _("Joysticks features"),
                          _("Built-in extension allowing to use joysticks"),
                          "Florian Rival",
                          "Open source (MIT License)");

    #if defined(GD_IDE_ONLY)
    extension.AddCondition("JoystickButtonDown",
                   _("A button of a joystick is pressed"),
                   _("Test if a button of a joystick is pressed."),
                   _("The button _PARAM2_ of joystick _PARAM1_ is pressed"),
                   _("Joystick"),
                   "res/conditions/joystick24.png",
                   "res/conditions/joystick.png")
        .AddCodeOnlyParameter("currentScene", "")
        .AddParameter("expression", _("Joystick number (first joystick: 0)"))
        .AddParameter("expression", _("Button"));

    extension.AddCondition("JoystickAxis",
                   _("Value of an axis of a joystick"),
                   _("Test the value of an axis of a joystick."),
                   _("The value of the axis _PARAM2_ of joystick _PARAM1_ is _PARAM3__PARAM4_"),
                   _("Joystick"),
                   "res/conditions/joystick24.png",
                   "res/conditions/joystick.png")
        .AddCodeOnlyParameter("currentScene", "")
        .AddParameter("expression", _("Joystick number (first joystick: 0)"))
        .AddParameter("joyaxis", _("Axis"))
        .AddParameter("relationalOperator", _("Sign of the test"))
        .AddParameter("expression", _("Value to test"))
        .SetManipulatedType("number");

    extension.AddAction("GetJoystickAxis",
                   _("Get the value of the axis of a joystick"),
                   _("Save in the variable the value of the axis of the joystick (from -100 to 100)."),
                   _("Save in _PARAM3_ the value of axis _PARAM2_ of joystick _PARAM1_"),
                   _("Joystick"),
                   "res/actions/joystick24.png",
                   "res/actions/joystick.png")
        .AddCodeOnlyParameter("currentScene", "")
        .AddParameter("expression", _("Joystick number (first joystick: 0)"))
        .AddParameter("joyaxis", _("Axis"))
        .AddParameter("scenevar", _("Save result to scene variable"))
        .SetManipulatedType("number");

    extension.AddExpression("GetJoystickAxis",
                   _("Joystick axis"),
                   _("Value of an axis of a joystick"),
                   _("Joystick"),
                   "res/conditions/joystick.png")

        .AddCodeOnlyParameter("currentScene", "")
        .AddParameter("expression", _("Joystick number (first joystick: 0)"))
        .AddParameter("joyaxis", _("Axis"));
    #endif
}
开发者ID:HaoDrang,项目名称:GD,代码行数:58,代码来源:JoystickExtension.cpp

示例2: DeclareDestroyOutsideBehaviorExtension

void DeclareDestroyOutsideBehaviorExtension(gd::PlatformExtension & extension)
{
    extension.SetExtensionInformation("DestroyOutsideBehavior",
                              _("Destroy Outside Screen Behavior"),
                              _("Behavior destroying object when they go outside the screen"),
                              "Florian Rival",
                              "Open source (MIT License)");

    gd::BehaviorMetadata & aut = extension.AddBehavior("DestroyOutside",
          _("Destroy when outside the screen"),
          _("DestroyOutside"),
          _("Automatically destroy the object when it goes outside the screen"),
          "",
          "CppPlatform/Extensions/destroyoutsideicon.png",
          "DestroyOutsideBehavior",
          std::shared_ptr<gd::Behavior>(new DestroyOutsideBehavior),
          std::shared_ptr<gd::BehaviorsSharedData>());

    #if defined(GD_IDE_ONLY)
    aut.SetIncludeFile("DestroyOutsideBehavior/DestroyOutsideBehavior.h");

    aut.AddCondition("ExtraBorder",
                   _("Additional border"),
                   _("Compare the additional border that the object must cross before being deleted."),
                   _("The additional border of _PARAM0_ is _PARAM2__PARAM3_"),
                   _(""),
                   "CppPlatform/Extensions/destroyoutsideicon24.png",
                   "CppPlatform/Extensions/destroyoutsideicon16.png")
        .AddParameter("object", _("Object"))
        .AddParameter("behavior", _("Behavior"), "DestroyOutside")
        .AddParameter("relationalOperator", _("Sign of the test"))
        .AddParameter("expression", _("Value to test"))
        .MarkAsAdvanced()
        .SetFunctionName("GetExtraBorder").SetManipulatedType("number")
        .SetIncludeFile("DestroyOutsideBehavior/DestroyOutsideBehavior.h");

    aut.AddAction("ExtraBorder",
                   _("Additional border"),
                   _("Change the additional border that the object must cross before being deleted."),
                   _("Do _PARAM2__PARAM3_ to the additional border of _PARAM0_"),
                   _(""),
                   "CppPlatform/Extensions/destroyoutsideicon24.png",
                   "CppPlatform/Extensions/destroyoutsideicon16.png")
        .AddParameter("object", _("Object"))
        .AddParameter("behavior", _("Behavior"), "DestroyOutside")
        .AddParameter("operator", _("Modification's sign"))
        .AddParameter("expression", _("Value"))
        .MarkAsAdvanced()
        .SetFunctionName("SetExtraBorder").SetManipulatedType("number")
        .SetGetter("GetExtraBorder").SetIncludeFile("DestroyOutsideBehavior/DestroyOutsideBehavior.h");
    #endif

}
开发者ID:HaoDrang,项目名称:GD,代码行数:53,代码来源:Extension.cpp

示例3: DeclareDestroyOutsideAutomatismExtension

void DeclareDestroyOutsideAutomatismExtension(gd::PlatformExtension & extension)
{
    extension.SetExtensionInformation("DestroyOutsideAutomatism",
                              _("Destroy Outside Screen Automatism"),
                              _("Automatism destroying object when they go outside the screen"),
                              "Florian Rival",
                              "zlib/libpng License (Open Source)");

    gd::AutomatismMetadata & aut = extension.AddAutomatism("DestroyOutside",
          _("Destroy when outside the screen"),
          _("DestroyOutside"),
          _("Automatically destroy the object when it goes outside the screen"),
          "",
          "CppPlatform/Extensions/destroyoutsideicon.png",
          "DestroyOutsideAutomatism",
          boost::shared_ptr<gd::Automatism>(new DestroyOutsideAutomatism),
          boost::shared_ptr<gd::AutomatismsSharedData>());

    #if defined(GD_IDE_ONLY)
    aut.SetIncludeFile("DestroyOutsideAutomatism/DestroyOutsideAutomatism.h");

    aut.AddCondition("ExtraBorder",
                   _("Additional border"),
                   _("Compare the additional border that the object must cross before being deleted."),
                   _("The additional border of _PARAM0_ is _PARAM2__PARAM3_"),
                   _(""),
                   "CppPlatform/Extensions/destroyoutsideicon24.png",
                   "CppPlatform/Extensions/destroyoutsideicon16.png")
        .AddParameter("object", _("Object"))
        .AddParameter("automatism", _("Automatism"), "DestroyOutside", false)
        .AddParameter("relationalOperator", _("Sign of the test"))
        .AddParameter("expression", _("Value to test"))
        .codeExtraInformation.SetFunctionName("GetExtraBorder").SetIncludeFile("DestroyOutsideAutomatism/DestroyOutsideAutomatism.h");

    aut.AddAction("ExtraBorder",
                   _("Additional border"),
                   _("Change the additional border that the object must cross before being deleted."),
                   _("Do _PARAM2__PARAM3_ to the additional border of _PARAM0_"),
                   _(""),
                   "CppPlatform/Extensions/destroyoutsideicon24.png",
                   "CppPlatform/Extensions/destroyoutsideicon16.png")
        .AddParameter("object", _("Object"))
        .AddParameter("automatism", _("Automatism"), "DestroyOutside", false)
        .AddParameter("operator", _("Modification's sign"))
        .AddParameter("expression", _("Value"))
        .codeExtraInformation.SetFunctionName("SetExtraBorder").SetManipulatedType("number")
        .SetAssociatedGetter("GetExtraBorder").SetIncludeFile("DestroyOutsideAutomatism/DestroyOutsideAutomatism.h");
    #endif

}
开发者ID:darkhog,项目名称:GD,代码行数:50,代码来源:Extension.cpp

示例4: ImplementsCommonConversionsExtension

void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(gd::PlatformExtension & extension)
{
    extension.SetExtensionInformation("BuiltinCommonConversions",
                          _("Standard Conversions"),
                          _("Built-in extension providing standard conversions expressions."),
                          "Florian Rival",
                          "Freeware");

    #if defined(GD_IDE_ONLY)

    extension.AddExpression("ToNumber",
                       _("Text > Number"),
                       _("Convert the text to a number"),
                       _("Conversion"),
                       "res/conditions/toujours24.png")
        .AddParameter("string", _("Text to convert in a number"), "",false);

    extension.AddStrExpression("ToString",
                       _("Number > Text"),
                       _("Convert the result of the expression in a text"),
                       _("Conversion"),
                       "res/conditions/toujours24.png")
        .AddParameter("expression", _("Expression to be converted to a text"), "",false);

    extension.AddStrExpression("LargeNumberToString",
                       _("Number > Text ( without scientific notation )"),
                       _("Convert the result of the expression in a text, without using the scientific notation"),
                       _("Conversion"),
                       "res/conditions/toujours24.png")
        .AddParameter("expression", _("Expression to be converted to a text"), "",false);

    extension.AddExpression("ToRad",
                       _("Degrees > Radians"),
                       _("Converts the angle, expressed in degrees, into radians"),
                       _("Conversion"),
                       "res/conditions/toujours24.png")
        .AddParameter("expression", _("Angle, in degrees"), "",false);


    extension.AddExpression("ToDeg",
                       _("Radians > Degrees"),
                       _("Converts the angle, expressed in radians, into degrees"),
                       _("Conversion"),
                       "res/conditions/toujours24.png")
        .AddParameter("expression", _("Angle, in radians"), "",false);
    #endif
}
开发者ID:Slulego,项目名称:GD,代码行数:47,代码来源:CommonConversionsExtension.cpp

示例5: ImplementsExternalLayoutsExtension

void GD_CORE_API BuiltinExtensionsImplementer::ImplementsExternalLayoutsExtension(gd::PlatformExtension & extension)
{
    extension.SetExtensionInformation("BuiltinExternalLayouts",
                          _("External layouts"),
                          _("Built-in extension providing actions and conditions related to external layouts"),
                          "Florian Rival",
                          "Freeware");

    #if defined(GD_IDE_ONLY)
    extension.AddAction("CreateObjectsFromExternalLayout",
                   _("Create objects from an external layout"),
                   _("Create objects from an external layout."),
                   _("Create objects from the external layout _PARAM1_"),
                   _("External layouts"),
                   "res/conditions/fichier24.png",
                   "res/conditions/fichier.png")
        .AddCodeOnlyParameter("currentScene", "")
        .AddParameter("string", _("Name of the external layout"), "",false)
        .AddParameter("expression", _("X position of the origin"), "",true).SetDefaultValue("0")
        .AddParameter("expression", _("Y position of the origin"), "",true).SetDefaultValue("0");
    #endif
}
开发者ID:darkhog,项目名称:GD,代码行数:22,代码来源:ExternalLayoutsExtension.cpp

示例6: ImplementsSpriteExtension

void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(gd::PlatformExtension & extension)
{
    extension.SetExtensionInformation("Sprite",
                          _("Sprite"),
                          _("Extension for adding animated objects in the scene, which can contain animations with directions within each."),
                          "Florian Rival",
                          "Open source (MIT License)");

    gd::ObjectMetadata & obj = extension.AddObject("Sprite",
               _("Sprite"),
               _("Animated object which can be used for most elements of a game"),
               "CppPlatform/Extensions/spriteicon.png",
               &CreateSpriteObject);

    #if defined(GD_IDE_ONLY)
    obj.AddAction("Opacity",
                   _("Change object's opacity"),
                   _("Change the opacity of an object."),
                   _("Do _PARAM1__PARAM2_ to the opacity of _PARAM0_"),
                   _("Visibility"),
                   "res/actions/opacity24.png",
                   "res/actions/opacity.png")

        .AddParameter("object", _("Object"), "Sprite")
        .AddParameter("operator", _("Modification's sign"))
        .AddParameter("expression", _("Value"))
        .MarkAsSimple()
        .SetManipulatedType("number");

    obj.AddAction("ChangeAnimation",
                   _("Change the animation"),
                   _("Modify the current animation of the object."),
                   _("Do _PARAM1__PARAM2_ to the number of current animation of _PARAM0_"),
                   _("Animations and images"),
                   "res/actions/animation24.png",
                   "res/actions/animation.png")

        .AddParameter("object", _("Object"), "Sprite")
        .AddParameter("operator", _("Modification's sign"))
        .AddParameter("expression", _("Value"))
        .MarkAsSimple()
        .SetManipulatedType("number");

    obj.AddAction("ChangeDirection",
                   _("Change the direction"),
                   _("Change the direction of the object.\nIf the object is set to automatically rotate, the direction is its angle.\nIf the object is in 8 directions mode, the valid directions are 0..7"),
                   _("Do _PARAM1__PARAM2_ to the direction of _PARAM0_"),
                   _("Direction"),
                   "res/actions/direction24.png",
                   "res/actions/direction.png")

        .AddParameter("object", _("Object"), "Sprite")
        .AddParameter("operator", _("Modification's sign"))
        .AddParameter("expression", _("Value"))
        .MarkAsAdvanced()
        .SetManipulatedType("number");


    obj.AddAction("ChangeSprite",
                   _("Current frame"),
                   _("Modify the current frame of the object"),
                   _("Do _PARAM1__PARAM2_ to animation frame of _PARAM0_"),
                   _("Animations and images"),
                   "res/actions/sprite24.png",
                   "res/actions/sprite.png")

        .AddParameter("object", _("Object"), "Sprite")
        .AddParameter("operator", _("Modification's sign"))
        .AddParameter("expression", _("Value"))
        .MarkAsAdvanced()
        .SetManipulatedType("number");

    obj.AddAction("PauseAnimation",
                   _("Pause the animation"),
                   _("Pause the current animation of the object"),
                   _("Pause the current animation of _PARAM0_"),
                   _("Animations and images"),
                   "res/actions/animation24.png",
                   "res/actions/animation.png")

        .AddParameter("object", _("Object"), "Sprite")
        .MarkAsSimple();


    obj.AddAction("PlayAnimation",
                   _("Play the animation"),
                   _("Play the current animation of the object"),
                   _("Play the current animation of _PARAM0_"),
                   _("Animations and images"),
                   "res/actions/animation24.png",
                   "res/actions/animation.png")

        .AddParameter("object", _("Object"), "Sprite")
        .MarkAsSimple();

    obj.AddAction("ChangeAnimationSpeedScale",
                   _("Animation speed scale"),
                   _("Modify the animation speed scale (1 = the default speed, >1 = faster and <1 = slower)."),
                   _("Do _PARAM1__PARAM2_ to the animation speed scale of _PARAM0_"),
                   _("Animations and images"),
//.........这里部分代码省略.........
开发者ID:alcemirfernandes,项目名称:GD,代码行数:101,代码来源:SpriteExtension.cpp

示例7: DeclarePlatformAutomatismExtension

void DeclarePlatformAutomatismExtension(gd::PlatformExtension & extension)
{
    extension.SetExtensionInformation("PlatformAutomatism",
                          _("Platform Automatism"),
                          _("Allows to use controllable objects which can run and jump on platforms."),
                          "Florian Rival",
                          "Open source (MIT License)");

    {
        gd::AutomatismMetadata & aut = extension.AddAutomatism("PlatformerObjectAutomatism",
              _("Platformer character"),
              "PlatformerObject",
              _("Controllable character which can jump and run on platforms."),
              "",
              "CppPlatform/Extensions/platformerobjecticon.png",
              "PlatformerObjectAutomatism",
              std::shared_ptr<gd::Automatism>(new PlatformerObjectAutomatism),
              std::shared_ptr<gd::AutomatismsSharedData>(new gd::AutomatismsSharedData));

        #if defined(GD_IDE_ONLY)
        aut.SetIncludeFile("PlatformAutomatism/PlatformerObjectAutomatism.h");

        aut.AddCondition("IsMoving",
                       _("Is moving"),
                       _("Check if the object is moving (whether it is on the floor or in the air)."),
                       _("_PARAM0_ is moving"),
                       "",
                       "CppPlatform/Extensions/platformerobjecticon24.png",
                       "CppPlatform/Extensions/platformerobjecticon16.png")
            .AddParameter("object", _("Object"))
            .AddParameter("automatism", _("Automatism"), "PlatformerObjectAutomatism")
            .MarkAsSimple()
            .SetFunctionName("IsMoving").SetIncludeFile("PlatformAutomatism/PlatformerObjectAutomatism.h");

        aut.AddCondition("IsOnFloor",
                       _("Is on floor"),
                       _("Check if the object is on a platform."),
                       _("_PARAM0_ is on floor"),
                       "",
                       "CppPlatform/Extensions/platformerobjecticon24.png",
                       "CppPlatform/Extensions/platformerobjecticon16.png")
            .AddParameter("object", _("Object"))
            .AddParameter("automatism", _("Automatism"), "PlatformerObjectAutomatism")
            .MarkAsSimple()
            .SetFunctionName("IsOnFloor").SetIncludeFile("PlatformAutomatism/PlatformerObjectAutomatism.h");

        aut.AddCondition("IsOnLadder",
                       _("Is on ladder"),
                       _("Check if the object is on a ladder."),
                       _("_PARAM0_ is on ladder"),
                       "",
                       "CppPlatform/Extensions/platformerobjecticon24.png",
                       "CppPlatform/Extensions/platformerobjecticon16.png")
            .AddParameter("object", _("Object"))
            .AddParameter("automatism", _("Automatism"), "PlatformerObjectAutomatism")
            .MarkAsAdvanced()
            .SetFunctionName("IsOnLadder").SetIncludeFile("PlatformAutomatism/PlatformerObjectAutomatism.h");

        aut.AddCondition("IsJumping",
                       _("Is jumping"),
                       _("Check if the object is jumping."),
                       _("_PARAM0_ is jumping"),
                       "",
                       "CppPlatform/Extensions/platformerobjecticon24.png",
                       "CppPlatform/Extensions/platformerobjecticon16.png")
            .AddParameter("object", _("Object"))
            .AddParameter("automatism", _("Automatism"), "PlatformerObjectAutomatism")
            .MarkAsSimple()
            .SetFunctionName("IsJumping").SetIncludeFile("PlatformAutomatism/PlatformerObjectAutomatism.h");

        aut.AddCondition("IsFalling",
                       _("Is falling"),
                       _("Check if the object is falling.\nNote that the object can be flagged as jumping and falling at the same time: At the end of a jump, the fall speed becomes higher that the jump speed."),
                       _("_PARAM0_ is falling"),
                       "",
                       "CppPlatform/Extensions/platformerobjecticon24.png",
                       "CppPlatform/Extensions/platformerobjecticon16.png")
            .AddParameter("object", _("Object"))
            .AddParameter("automatism", _("Automatism"), "PlatformerObjectAutomatism")
            .SetFunctionName("IsFalling").SetIncludeFile("PlatformAutomatism/PlatformerObjectAutomatism.h");

        aut.AddCondition("Gravity",
                       _("Gravity"),
                       _("Compare the gravity applied on the object (in pixels per second per second)."),
                       _("Gravity of _PARAM0_ is _PARAM2__PARAM3_"),
                       _("Options"),
                       "CppPlatform/Extensions/platformerobjecticon24.png",
                       "CppPlatform/Extensions/platformerobjecticon16.png")
            .AddParameter("object", _("Object"))
            .AddParameter("automatism", _("Automatism"), "PlatformerObjectAutomatism")
            .AddParameter("relationalOperator", _("Comparison sign"))
            .AddParameter("expression", _("Value to test"))
            .MarkAsAdvanced()
            .SetFunctionName("GetGravity").SetManipulatedType("number").SetIncludeFile("PlatformAutomatism/PlatformerObjectAutomatism.h");

        aut.AddAction("Gravity",
                       _("Gravity"),
                       _("Change the gravity applied on an object (in pixels per second per second)."),
                       _("Do _PARAM2__PARAM3_ to the gravity applied on _PARAM0_"),
                       _("Options"),
//.........这里部分代码省略.........
开发者ID:AntonioModer,项目名称:GD,代码行数:101,代码来源:Extension.cpp

示例8: ImplementsCameraExtension

void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(gd::PlatformExtension & extension)
{
    extension.SetExtensionInformation("BuiltinCamera",
                          _("Cameras and layers features"),
                          _("Builtin camera extension"),
                          "Florian Rival",
                          "Freeware");

    #if defined(GD_IDE_ONLY)
    extension.AddCondition("CameraX",
                   _("Camera center X position"),
                   _("Compare the X position of a the center of a camera."),
                   _("X position of camera _PARAM4_ is _PARAM1__PARAM2_ ( Layer: _PARAM3_ )"),
                   _("Layers and cameras"),
                   "res/conditions/camera24.png",
                   "res/conditions/camera.png")
        .AddCodeOnlyParameter("currentScene", "")
        .AddParameter("relationalOperator", _("Sign of the test"), "",false)
        .AddParameter("expression", _("Value to test"), "",false)
        .AddParameter("layer", _("Layer ( Base layer if empty )"), "",true).SetDefaultValue("\"\"")
        .AddParameter("expression", _("Camera number ( default : 0 )"), "",true).SetDefaultValue("0")
        .SetManipulatedType("number");



    extension.AddCondition("CameraY",
                   _("Camera center Y position"),
                   _("Compare the Y position of a the center of a camera."),
                   _("The Y position of camera _PARAM4_ is _PARAM1__PARAM2_  ( Layer: _PARAM3_ )"),
                   _("Layers and cameras"),
                   "res/conditions/camera24.png",
                   "res/conditions/camera.png")
        .AddCodeOnlyParameter("currentScene", "")
        .AddParameter("relationalOperator", _("Sign of the test"), "",false)
        .AddParameter("expression", _("Value to test"), "",false)
        .AddParameter("layer", _("Layer ( Base layer if empty )"), "",false).SetDefaultValue("\"\"")
        .AddParameter("expression", _("Camera number ( default : 0 )"), "",false).SetDefaultValue("0")
        .SetManipulatedType("number");



    extension.AddAction("CameraX",
                   _("Camera center X position"),
                   _("Change X position of the center of the specified camera."),
                   _("Do _PARAM1__PARAM2_ to X position of camera _PARAM4_ ( Layer: _PARAM3_ )"),
                   _("Layers and cameras"),
                   "res/conditions/camera24.png",
                   "res/conditions/camera.png")
        .AddCodeOnlyParameter("currentScene", "")
        .AddParameter("operator", _("Modification's sign"), "",false)
        .AddParameter("expression", _("Value"), "",false)
        .AddParameter("layer", _("Layer ( Base layer if empty )"), "",true).SetDefaultValue("\"\"")
        .AddParameter("expression", _("Camera number ( default : 0 )"), "",true).SetDefaultValue("0")
        .SetManipulatedType("number");

    extension.AddAction("CameraY",
                   _("Camera center Y position"),
                   _("Change Y position of the center of the specified camera."),
                   _("Do _PARAM1__PARAM2_ to Y position of camera _PARAM4_ ( Layer: _PARAM3_ )"),
                   _("Layers and cameras"),
                   "res/conditions/camera24.png",
                   "res/conditions/camera.png")
        .AddCodeOnlyParameter("currentScene", "")
        .AddParameter("operator", _("Modification's sign"), "",false)
        .AddParameter("expression", _("Value"), "",false)
        .AddParameter("layer", _("Layer ( Base layer if empty )"), "",true).SetDefaultValue("\"\"")
        .AddParameter("expression", _("Camera number ( default : 0 )"), "",true).SetDefaultValue("0")
        .SetManipulatedType("number");

    extension.AddCondition("CameraWidth",
                   _("Width of a camera"),
                   _("Test the width of a camera of a layer"),
                   _("The width of camera _PARAM2_ of layer _PARAM1_ is _PARAM3__PARAM4_"),
                   _("Layers and cameras"),
                   "res/conditions/camera24.png",
                   "res/conditions/camera.png")
        .AddCodeOnlyParameter("currentScene", "")
        .AddParameter("layer", _("Layer"), "",false).SetDefaultValue("\"\"")
        .AddParameter("expression", _("Camera number"), "",false)
        .AddParameter("relationalOperator", _("Sign of the test"), "",false)
        .AddParameter("expression", _("Value to test"), "",false)
        .SetManipulatedType("number");



    extension.AddCondition("CameraHeight",
                   _("Height of a camera"),
                   _("Test the height of a camera of a layer"),
                   _("The height of camera _PARAM2_ of layer _PARAM1_ is _PARAM3__PARAM4_"),
                   _("Layers and cameras"),
                   "res/conditions/camera24.png",
                   "res/conditions/camera.png")
        .AddCodeOnlyParameter("currentScene", "")
        .AddParameter("layer", _("Layer ( Base layer if empty )"), "",false).SetDefaultValue("\"\"")
        .AddParameter("expression", _("Camera number"), "",false)
        .AddParameter("relationalOperator", _("Sign of the test"), "",false)
        .AddParameter("expression", _("Value to test"), "",false)
        .SetManipulatedType("number");


//.........这里部分代码省略.........
开发者ID:darkhog,项目名称:GD,代码行数:101,代码来源:CameraExtension.cpp

示例9: ImplementsCommonInstructionsExtension

void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCommonInstructionsExtension(gd::PlatformExtension & extension)
{
    extension.SetExtensionInformation("BuiltinCommonInstructions",
                          _("Standard events"),
                          _("Built-in extension providing standard events."),
                          "Florian Rival",
                          "Open source (MIT License)");

#if defined(GD_IDE_ONLY)
    extension.AddCondition("Or",
               _("Or"),
               _("Return true if one of the sub conditions is true"),
               _("If one of these conditions is true:"),
               _("Advanced"),
               "res/conditions/or24.png",
               "res/conditions/or.png")
        .SetCanHaveSubInstructions()
        .MarkAsAdvanced();

    extension.AddCondition("And",
               _("And"),
               _("Return true if all sub conditions are true"),
               _("If all of these conditions are true:"),
               _("Advanced"),
               "res/conditions/and24.png",
               "res/conditions/and.png")
        .SetCanHaveSubInstructions()
        .MarkAsAdvanced();

    extension.AddCondition("Not",
               _("Not"),
               _("Return the contrary of the result of the sub conditions"),
               _("Invert the logical result of these conditions:"),
               _("Advanced"),
               "res/conditions/not24.png",
               "res/conditions/not.png")
        .SetCanHaveSubInstructions()
        .MarkAsAdvanced();

    extension.AddCondition("Once",
               _("Trigger once while true"),
               _("Run actions only once, for each time the conditions have been met."),
               _("Trigger once"),
               _("Advanced"),
               "res/conditions/once24.png",
               "res/conditions/once.png");

    extension.AddEvent("Standard", _("Standard event"),
              _("Standard event: Actions are run if conditions are fulfilled."),
              "", "res/eventaddicon.png",
              std::make_shared<gd::StandardEvent>());

    extension.AddEvent("Link", _("Link"),
              _("Link to some external events"),
              "", "res/lienaddicon.png",
              std::make_shared<gd::LinkEvent>());

    extension.AddEvent("Comment", _("Comment"),
              _("Event displaying a text in the events editor"),
              "", "res/comment.png",
              std::make_shared<gd::CommentEvent>());

    extension.AddEvent("While", _("While"),
              _("The event is repeated while the conditions are true"),
              "", "res/while.png",
              std::make_shared<gd::WhileEvent>());

    extension.AddEvent("Repeat", _("Repeat"),
              _("Event repeated a number of times"),
              "", "res/repeat.png",
              std::make_shared<gd::RepeatEvent>());

    extension.AddEvent("ForEach", _("For each object"),
              _("Repeat the event for each specified object."),
              "", "res/foreach.png",
              std::make_shared<gd::ForEachEvent>());

    extension.AddEvent("Group", _("Group"),
              _("Group containing events"),
              "", "res/foreach.png",
              std::make_shared<gd::GroupEvent>());
#endif
}
开发者ID:trinajstica,项目名称:GD,代码行数:83,代码来源:CommonInstructionsExtension.cpp

示例10: ImplementsNetworkExtension

void GD_CORE_API BuiltinExtensionsImplementer::ImplementsNetworkExtension(gd::PlatformExtension & extension)
{
    extension.SetExtensionInformation("BuiltinNetwork",
                                      _("Basic internet features"),
                                      _("Built-in extension providing network features."),
                                      "Florian Rival",
                                      "Open source (MIT License)");

#if defined(GD_IDE_ONLY)
    extension.AddAction("EnvoiDataNet",
                        _("Send datas to a website"),
                        _("Send datas to a specified web site.\nYou need to set up a .php page on your web site so as to receive this datas.\nEnter here a password, and enter the same in the configuration of your .php page.\nRead the help file to get more informations."),
                        _("Send to _PARAM0_ the following datas : _PARAM2_, _PARAM3_,_PARAM4_,_PARAM5_,_PARAM6_,_PARAM7_"),
                        _("Network"),
                        "res/actions/net24.png",
                        "res/actions/net.png")
    .AddParameter("string", _(".php page URL (don't forget the protocol http://)"))
    .AddParameter("password", _("Password"))
    .AddParameter("string", _("Data 1"))
    .AddParameter("string", _("Data 2"), "", true)
    .AddParameter("string", _("Data 3"), "", true)
    .AddParameter("string", _("Data 4"), "", true)
    .AddParameter("string", _("Data 5"), "", true)
    .AddParameter("string", _("Data 6"), "", true)
    .SetHidden();

    extension.AddAction("SendRequest",
                        _("Send a request to a web page"),
                        _("Send a request to the specified web page.\n\nPlease note that for the web platform games, the game must be hosted on the same host as specified below, except if the server is configured to answer to all requests (cross-domain requests)."),
                        _("Send _PARAM3_ request to _PARAM0__PARAM1_ with body: _PARAM2_"),
                        _("Network"),
                        "res/actions/net24.png",
                        "res/actions/net.png")
    .AddParameter("string", _("Host (example: http://www.some-server.org/)"))
    .AddParameter("string", _("Path to page (Example: /page.php)"))
    .AddParameter("string", _("Request body content"))
    .AddParameter("string", _("Method: \"POST\" or \"GET\" (if empty, GET will be used)"), "", true ).SetDefaultValue("\"GET\"")
    .AddParameter("string", _("Content type (application/x-www-form-urlencoded by default)"), "", true )
    .AddParameter("scenevar", _("Store the response in this variable"), "", true )
    .MarkAsComplex();

    extension.AddAction("DownloadFile",
                        _("Download a file"),
                        _("Download a file from a web site"),
                        _("Download file _PARAM1_ from _PARAM0_ under the name of _PARAM2_"),
                        _("Network"),
                        "res/actions/net24.png",
                        "res/actions/net.png")
    .AddParameter("string", _("Host (for example : http://www.website.com)"))
    .AddParameter("string", _("Path to file (for example : /folder/file.txt)"))
    .AddParameter("string", _("Save as"));

    extension.AddAction("JSONToVariableStructure",
                        _("Convert JSON to variable"),
                        _("Parse a JSON object and store it into a variable"),
                        _("Parse JSON string _PARAM0_ and store it into variable _PARAM1_"),
                        _("Network"),
                        "res/actions/net24.png",
                        "res/actions/net.png")
    .AddParameter("string", _("JSON string"))
    .AddParameter("scenevar", _("Variable where store the JSON object"))
    .MarkAsAdvanced();

    extension.AddStrExpression("ToJSON",
                               _("Convert to JSON"),
                               _("Convert a variable to JSON"),
                               _("Conversion"),
                               "res/conditions/toujours24.png")
    .AddParameter("scenevar", _("The variable to be stringify"));
#endif
}
开发者ID:alcemirfernandes,项目名称:GD,代码行数:71,代码来源:NetworkExtension.cpp

示例11: DeclareAdMobObjectExtension

void DeclareAdMobObjectExtension(gd::PlatformExtension & extension)
{
    extension.SetExtensionInformation("AdMobObject",
                          _("AdMob banners and interstitial screens"),
                          _("Display ads banner and interstitial screens powered by AdMob."),
                          "Florian Rival",
                          "Open source (MIT License)");

    gd::ObjectMetadata & obj = extension.AddObject<AdMobObject>(
               "AdMob",
               _("AdMob banner"),
               _("Display an ad banner or interstitial screen using AdMob"),
               "JsPlatform/Extensions/admobicon.png");

    obj.SetHelpUrl("/gdevelop/documentation/manual/built_admob");

    #if !defined(GD_NO_WX_GUI)
    AdMobObject::LoadEdittimeIcon();
    #endif

    obj.AddAction("ShowBanner",
        _("Show banner ad"),
        _("Show the banner ad"),
        _("Show the banner ad of _PARAM0_"),
        _("Banner"),
        "JsPlatform/Extensions/admobicon24.png",
        "JsPlatform/Extensions/admobicon16.png")
        .AddParameter("object", _("Object"), "AdMob");

    obj.AddAction("HideBanner",
        _("Hide banner ad"),
        _("Hide the banner ad"),
        _("Hide the banner ad of _PARAM0_"),
        _("Banner"),
        "JsPlatform/Extensions/admobicon24.png",
        "JsPlatform/Extensions/admobicon16.png")
        .AddParameter("object", _("Object"), "AdMob");

    obj.AddCondition("BannerDisplayed",
        _("Banner is displayed"),
        _("Return true if the object is currently displaying a banner"),
        _("_PARAM0_ is displaying a banner"),
        "",
        "JsPlatform/Extensions/admobicon24.png",
        "JsPlatform/Extensions/admobicon16.png")
        .AddParameter("object", _("Object"), "AdMob");

    obj.AddAction("PreloadInterstitial",
        _("Preload interstitial screen"),
        _("Preload the interstitial screen in memory, so that it can be shown later.\nYou can use this action at the beginning of a level for example."),
        _("Preload an interstitial screen for _PARAM0_"),
        _("Interstitial screen"),
        "JsPlatform/Extensions/admobicon24.png",
        "JsPlatform/Extensions/admobicon16.png")
        .AddParameter("object", _("Object"), "AdMob");

    obj.AddAction("ShowInterstitial",
        _("Show interstitial screen"),
        _("Show the interstitial screen.\nIf the interstitial screen has not been preloaded, it will be loaded and displayed when ready."),
        _("Show the interstitial screen of _PARAM0_"),
        _("Interstitial screen"),
        "JsPlatform/Extensions/admobicon24.png",
        "JsPlatform/Extensions/admobicon16.png")
        .AddParameter("object", _("Object"), "AdMob");

    obj.AddCondition("InterstitialReady",
        _("Interstitial screen is ready"),
        _("Return true if the interstitial screen was loaded and is ready to be shown."),
        _("Interstitial screen of _PARAM0_ is ready"),
        "",
        "JsPlatform/Extensions/admobicon24.png",
        "JsPlatform/Extensions/admobicon16.png")
        .AddParameter("object", _("Object"), "AdMob");
}
开发者ID:trinajstica,项目名称:GD,代码行数:74,代码来源:Extension.cpp

示例12: ImplementsSceneExtension

void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(gd::PlatformExtension & extension)
{
    extension.SetExtensionInformation("BuiltinScene",
                          _("Scene management features"),
                          _("Built-in extension allowing to manipulate scenes"),
                          "Florian Rival",
                          "Open source (MIT License)");

    #if defined(GD_IDE_ONLY)

    extension.AddExpression("Random", _("Random value"), _("Random value"), _("Random"), "res/actions/position.png")
        .AddParameter("expression", _("Maximum value"));

    extension.AddStrExpression("CurrentSceneName", _("Current scene name"), _("Name of the current scene"), _("Scene"), "res/actions/texte.png")
        .AddCodeOnlyParameter("currentScene", "");

    extension.AddCondition("DepartScene",
                   _("At the beginning of the scene"),
                   _("Is true only when scene just begins."),
                   _("At the beginning of the scene"),
                   _("Scene"),
                   "res/conditions/depart24.png",
                   "res/conditions/depart.png")
        .AddCodeOnlyParameter("currentScene", "")
        .MarkAsSimple();

    extension.AddAction("Scene",
                   _("Change the scene"),
                   _("Stop this scene and start the specified one instead."),
                   _("Change for scene _PARAM1_"),
                   _("Scene"),
                   "res/actions/replaceScene24.png",
                   "res/actions/replaceScene.png")
        .AddCodeOnlyParameter("currentScene", "")
        .AddParameter("string", _("Name of the new scene"))
        .AddParameter("yesorno", _("Stop any other paused scenes?")).SetDefaultValue("true")
        .MarkAsAdvanced();

    extension.AddAction("PushScene",
                   _("Pause and start a new scene"),
                   _("Pause this scene and start the specified one.\nLater, you can use \"Stop and go back to previous scene\" action to go back to this scene."),
                   _("Pause the scene and start _PARAM1_"),
                   _("Scene"),
                   "res/actions/pushScene24.png",
                   "res/actions/pushScene.png")
        .AddCodeOnlyParameter("currentScene", "")
        .AddParameter("string", _("Name of the new scene"))
        .MarkAsAdvanced();

    extension.AddAction("PopScene",
                   _("Stop and go back to previous scene"),
                   _("Stop this scene and go back to the previous paused one.\nTo pause a scene, use \"Pause and start a new scene\" action."),
                   _("Stop the scene and go back to the previous paused one"),
                   _("Scene"),
                   "res/actions/popScene24.png",
                   "res/actions/popScene.png")
        .AddCodeOnlyParameter("currentScene", "")
        .MarkAsAdvanced();

    extension.AddAction("Quit",
                   _("Quit the game"),
                   _("Quit the game"),
                   _("Quit the game"),
                   _("Scene"),
                   "res/actions/quit24.png",
                   "res/actions/quit.png")
        .AddCodeOnlyParameter("currentScene", "")
        .MarkAsAdvanced();

    extension.AddAction("SceneBackground",
                   _("Change background color"),
                   _("Change the background color of the scene."),
                   _("Set background color to _PARAM1_"),
                   _("Scene"),
                   "res/actions/background24.png",
                   "res/actions/background.png")
        .AddCodeOnlyParameter("currentScene", "")
        .AddParameter("color", _("Color"))
        .MarkAsAdvanced();

    extension.AddAction("DisableInputWhenFocusIsLost",
                   _("Disable input when focus is lost"),
                   _("Set if the keyboard and mouse buttons must be taken into account even\nif the window is not active."),
                   _("Disable input when focus is lost: _PARAM1_"),
                   _("Scene"),
                   "res/actions/window24.png",
                   "res/actions/window.png")
        .AddCodeOnlyParameter("currentScene", "")
        .AddParameter("yesorno", _("Deactivate input when focus is lost"))
        .MarkAsAdvanced();

    extension.AddCondition("Egal",
               _("Compare two expressions"),
               _("Test the two expression"),
               _("_PARAM0_ _PARAM1_ _PARAM2_"),
               _("Other"),
               "res/conditions/egal24.png",
               "res/conditions/egal.png")
        .AddParameter("expression", _("Expression 1"))
        .AddParameter("relationalOperator", _("Sign of the test"))
//.........这里部分代码省略.........
开发者ID:alcemirfernandes,项目名称:GD,代码行数:101,代码来源:SceneExtension.cpp

示例13: ImplementsTimeExtension

void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(gd::PlatformExtension & extension)
{
    extension.SetExtensionInformation("BuiltinTime",
                          _("Time"),
                          _("Built-in extension providing actions and conditions about the time."),
                          "Florian Rival",
                          "Open source (MIT License)");

    #if defined(GD_IDE_ONLY)

    extension.AddCondition("Timer",
                   _("Value of a timer"),
                   _("Test the elapsed time of a timer."),
                   _("The timer _PARAM2_ is greater than _PARAM1_ seconds"),
                   _("Timers and time"),
                   "res/conditions/timer24.png",
                   "res/conditions/timer.png")
        .AddCodeOnlyParameter("currentScene", "")
        .AddParameter("expression", _("Time in seconds"))
        .AddParameter("string", _("Timer's name"));

    extension.AddCondition("TimeScale",
                   _("Time scale"),
                   _("Test the time scale."),
                   _("The time scale is _PARAM1__PARAM2_"),
                   _("Timers and time"),
                   "res/conditions/time24.png",
                   "res/conditions/time.png")
        .AddCodeOnlyParameter("currentScene", "")
        .AddParameter("relationalOperator", _("Sign of the test"))
        .AddParameter("expression", _("Value to test"))
        .MarkAsAdvanced()
        .SetManipulatedType("number");

    extension.AddCondition("TimerPaused",
                   _("State of a timer"),
                   _("Test if specified timer is paused."),
                   _("The timer _PARAM1_ is paused"),
                   _("Timers and time"),
                   "res/conditions/timerPaused24.png",
                   "res/conditions/timerPaused.png")
        .AddCodeOnlyParameter("currentScene", "")
        .AddParameter("string", _("Timer's name"))
        .MarkAsAdvanced();

    extension.AddAction("ResetTimer",
                   _("Reset a timer"),
                   _("Reset the specified timer."),
                   _("Reset the timer _PARAM1_"),
                   _("Timers and time"),
                   "res/actions/timer24.png",
                   "res/actions/timer.png")
        .AddCodeOnlyParameter("currentScene", "")
        .AddParameter("string", _("Timer's name"));

    extension.AddAction("PauseTimer",
                   _("Pause a timer"),
                   _("Pause a timer."),
                   _("Pause timer _PARAM1_"),
                   _("Timers and time"),
                   "res/actions/pauseTimer24.png",
                   "res/actions/pauseTimer.png")
        .AddCodeOnlyParameter("currentScene", "")
        .AddParameter("string", _("Timer's name"))
        .MarkAsAdvanced();

    extension.AddAction("UnPauseTimer",
                   _("Unpause a timer"),
                   _("Unpause a timer."),
                   _("Unpause timer _PARAM1_"),
                   _("Timers and time"),
                   "res/actions/unPauseTimer24.png",
                   "res/actions/unPauseTimer.png")
        .AddCodeOnlyParameter("currentScene", "")
        .AddParameter("string", _("Timer's name"))
        .MarkAsAdvanced();

    extension.AddAction("RemoveTimer",
                   _("Delete a timer"),
                   _("Delete a timer from memory."),
                   _("Delete timer _PARAM1_ from memory"),
                   _("Timers and time"),
                   "res/actions/timer24.png",
                   "res/actions/timer.png")
        .AddCodeOnlyParameter("currentScene", "")
        .AddParameter("string", _("Timer's name"))
        .MarkAsAdvanced();

    extension.AddAction("ChangeTimeScale",
                   _("Change time scale"),
                   _("Change the time scale of the game."),
                   _("Set time scale to _PARAM1_"),
                   _("Timers and time"),
                   "res/actions/time24.png",
                   "res/actions/time.png")
        .AddCodeOnlyParameter("currentScene", "")
        .AddParameter("expression", _("Scale (1 : Default, 2 : Faster, 0.5 : Slower...)"));

    extension.AddExpression("TimeDelta", _("Time elapsed since the last image"), _("Time elapsed since the last image"), _("Time"), "res/actions/time.png")
        .AddCodeOnlyParameter("currentScene", "");
//.........这里部分代码省略.........
开发者ID:alcemirfernandes,项目名称:GD,代码行数:101,代码来源:TimeExtension.cpp

示例14: DeclarePrimitiveDrawingExtension

void DeclarePrimitiveDrawingExtension(gd::PlatformExtension & extension)
{
    extension.SetExtensionInformation("PrimitiveDrawing",
                  _("Primitive drawing"),
                  _("Extension allowing to draw shapes and manipulate images."),
                  "Florian Rival",
                  "Open source (MIT License)");

    gd::ObjectMetadata & obj = extension.AddObject("Drawer", //"Drawer" is kept for compatibility with GD<=3.6.76
               _("Shape painter"),
               _("Allows to draw simple shapes on the screen"),
               "CppPlatform/Extensions/primitivedrawingicon.png",
               &CreateShapePainterObject);

    #if defined(GD_IDE_ONLY)
    ShapePainterObject::LoadEdittimeIcon();
    obj.SetIncludeFile("PrimitiveDrawing/ShapePainterObject.h");

    obj.AddAction("Rectangle",
                   _("Rectangle"),
                   _("Draw a rectangle on screen"),
                   _("Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rectangle with _PARAM0_"),
                   _("Drawing"),
                   "res/actions/rectangle24.png",
                   "res/actions/rectangle.png")

        .AddParameter("object", _("Shape Painter object"), "Drawer")
        .AddParameter("expression", _("Top left side: X Position"))
        .AddParameter("expression", _("Top left side : Y Position"))
        .AddParameter("expression", _("Bottom right side : X Position"))
        .AddParameter("expression", _("Bottom right side : Y Position"))
        .SetFunctionName("DrawRectangle").SetIncludeFile("PrimitiveDrawing/ShapePainterObject.h");


    obj.AddAction("Circle",
                   _("Circle"),
                   _("Draw a circle on screen"),
                   _("Draw at _PARAM1_;_PARAM2_ a circle of radius _PARAM3_ with _PARAM0_"),
                   _("Drawing"),
                   "res/actions/circle24.png",
                   "res/actions/circle.png")

        .AddParameter("object", _("Shape Painter object"), "Drawer")
        .AddParameter("expression", _("X position of center"))
        .AddParameter("expression", _("Y position of center"))
        .AddParameter("expression", _("Radius ( in pixels )"))
        .SetFunctionName("DrawCircle").SetIncludeFile("PrimitiveDrawing/ShapePainterObject.h");


    obj.AddAction("Line",
                   _("Line"),
                   _("Draw a line  on screen"),
                   _("Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a line (thickness  : _PARAM5_) with _PARAM0_"),
                   _("Drawing"),
                   "res/actions/line24.png",
                   "res/actions/line.png")

        .AddParameter("object", _("Shape Painter object"), "Drawer")
        .AddParameter("expression", _("X Position of start point"))
        .AddParameter("expression", _("Y Position of start point"))
        .AddParameter("expression", _("X Position of end point"))
        .AddParameter("expression", _("Y Position of end point"))
        .AddParameter("expression", _("Thickness ( in pixels )"))
        .SetFunctionName("DrawLine").SetIncludeFile("PrimitiveDrawing/ShapePainterObject.h");


    obj.AddAction("FillColor",
                   _("Fill color"),
                   _("Change the color of filling"),
                   _("Change fill color of _PARAM0_ to _PARAM1_"),
                   _("Setup"),
                   "res/actions/text24.png",
                   "res/actions/text.png")

        .AddParameter("object", _("Shape Painter object"), "Drawer")
        .AddParameter("color", _("Fill color"))
        .SetFunctionName("SetFillColor").SetIncludeFile("PrimitiveDrawing/ShapePainterObject.h");


    obj.AddAction("OutlineColor",
                   _("Outline color"),
                   _("Modify the color of the outline of future drawings."),
                   _("Change outline color of _PARAM0_ to _PARAM1_"),
                   _("Setup"),
                   "res/actions/color24.png",
                   "res/actions/color.png")

        .AddParameter("object", _("Shape Painter object"), "Drawer")
        .AddParameter("color", _("Color"))
        .SetFunctionName("SetOutlineColor").SetIncludeFile("PrimitiveDrawing/ShapePainterObject.h");


    obj.AddAction("OutlineSize",
                   _("Outline size"),
                   _("Modify the size of the outline of future drawings."),
                   _("Do _PARAM1__PARAM2_ to the size of the outline of _PARAM0_"),
                   _("Setup"),
                   "res/actions/outlineSize24.png",
                   "res/actions/outlineSize.png")

//.........这里部分代码省略.........
开发者ID:sanyaade-teachings,项目名称:GD,代码行数:101,代码来源:Extension.cpp

示例15: DeclareTileMapObjectExtension

void DeclareTileMapObjectExtension(gd::PlatformExtension & extension)
{
    extension.SetExtensionInformation("TileMapObject",
                              _("Tile Map Object"),
                              _("Extension allowing to use tile map objects."),
                              "Victor Levasseur and Florian Rival",
                              "Open source (MIT License)");

    gd::ObjectMetadata & obj = extension.AddObject("TileMap",
               _("Tile Map"),
               _("Displays a tile map"),
               "CppPlatform/Extensions/TileMapIcon.png",
               &CreateTileMapObject);

    #if defined(GD_IDE_ONLY)
    obj.SetIncludeFile("TileMapObject/RuntimeTileMapObject.h");

    obj.AddCondition("Width",
                   _("Width"),
                   _("Test the width of a Tile Map Object."),
                   _("The width of _PARAM0_ is _PARAM1__PARAM2_"),
                   _("Size"),
                   "res/conditions/scaleWidth24.png",
                   "res/conditions/scaleWidth.png")
        .AddParameter("object", _("Object"), "TileMap", false)
        .AddParameter("relationalOperator", _("Sign of the test"))
        .AddParameter("expression", _("Value to test"))
        .MarkAsAdvanced()
        .SetFunctionName("GetWidth").SetManipulatedType("number").SetIncludeFile("TileMapObject/RuntimeTileMapObject.h");

    obj.AddCondition("Height",
                   _("Height"),
                   _("Test the height of a Tile Map Object."),
                   _("The height of _PARAM0_ is _PARAM1__PARAM2_"),
                   _("Size"),
                   "res/conditions/scaleHeight24.png",
                   "res/conditions/scaleHeight.png")
        .AddParameter("object", _("Object"), "TileMap", false)
        .AddParameter("relationalOperator", _("Sign of the test"))
        .AddParameter("expression", _("Value to test"))
        .MarkAsAdvanced()
        .SetFunctionName("GetHeight").SetManipulatedType("number").SetIncludeFile("TileMapObject/RuntimeTileMapObject.h");

    obj.AddAction("SetMapSize",
                   _("Resize the tilemap"),
                   _("Change the size of the tilemap (number of tiles)."),
                   _("Resize the tilemap to _PARAM1_x_PARAM2_ tiles"),
                   _("Size"),
                   "CppPlatform/Extensions/TileMapIcon24.png",
                   "res/TileMapIcon16.png")
        .AddParameter("objectList", _("Tile Map Object"), "TileMap", false)
        .AddParameter("expression", _("Width (tiles count)"))
        .AddParameter("expression", _("Height (tiles count)"))
        .MarkAsSimple()
        .SetFunctionName("SetMapSize").SetIncludeFile("TileMapObject/RuntimeTileMapObject.h");

    extension.AddCondition("SingleTileCollision",
                   _("Collision with one tile"),
                   _("Test if an object collides a specific tile."),
                   _("_PARAM4_ is in collision with the tile at _PARAM2_;_PARAM3_ (layer _PARAM1_) of _PARAM0_"),
                   _("Collisions"),
                   "res/conditions/collision24.png",
                   "res/conditions/collision.png")
        .AddParameter("objectList", _("Tile Map Object"), "TileMap", false)
        .AddParameter("expression", _("Tile layer (0: Back, 1: Middle, 2: Top)"))
        .AddParameter("expression", _("Tile column"))
        .AddParameter("expression", _("Tile row"))
        .AddParameter("objectList", _("Object"))
        .AddCodeOnlyParameter("conditionInverted", "")
        .MarkAsSimple()
        .SetFunctionName("SingleTileCollision").SetIncludeFile("TileMapObject/RuntimeTileMapObject.h");



    obj.AddExpression("TileWidth", _("Tile width"), _("Tile width"), _("Tiles"), "res/TileMapIcon16.png")
        .AddParameter("object", _("Object"), "TileMap", false)
        .SetFunctionName("GetTileWidth").SetIncludeFile("TileMapObject/RuntimeTileMapObject.h");

    obj.AddExpression("TileHeight", _("Tile height"), _("Tile height"), _("Tiles"), "res/TileMapIcon16.png")
        .AddParameter("object", _("Object"), "TileMap", false)
        .SetFunctionName("GetTileHeight").SetIncludeFile("TileMapObject/RuntimeTileMapObject.h");

    obj.AddExpression("MapWidth", _("Map width (tiles)"), _("Map width"), _("Map"), "res/TileMapIcon16.png")
        .AddParameter("object", _("Object"), "TileMap", false)
        .SetFunctionName("GetMapWidth").SetIncludeFile("TileMapObject/RuntimeTileMapObject.h");

    obj.AddExpression("MapHeight", _("Map height (tiles)"), _("Map height"), _("Map"), "res/TileMapIcon16.png")
        .AddParameter("object", _("Object"), "TileMap", false)
        .SetFunctionName("GetMapHeight").SetIncludeFile("TileMapObject/RuntimeTileMapObject.h");



    obj.AddExpression("GetTile", _("Get the Tile (id)"), _("Get the Tile (id)"), _("Map"), "res/TileMapIcon16.png")
        .AddParameter("object", _("Object"), "TileMap", false)
        .AddParameter("expression", _("Layer"), "", false)
        .AddParameter("expression", _("Column"), "", false)
        .AddParameter("expression", _("Row"), "", false)
        .SetFunctionName("GetTile").SetIncludeFile("TileMapObject/RuntimeTileMapObject.h");

    obj.AddAction("SetTile",
//.........这里部分代码省略.........
开发者ID:AntonioModer,项目名称:GD,代码行数:101,代码来源:Extension.cpp


注:本文中的gd::PlatformExtension::SetExtensionInformation方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。