本文整理汇总了C++中gd::Layout::GetVariables方法的典型用法代码示例。如果您正苦于以下问题:C++ Layout::GetVariables方法的具体用法?C++ Layout::GetVariables怎么用?C++ Layout::GetVariables使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类gd::Layout
的用法示例。
在下文中一共展示了Layout::GetVariables方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: LoadFromSceneAndCustomInstances
bool RuntimeScene::LoadFromSceneAndCustomInstances( const gd::Layout & scene, const gd::InitialInstancesContainer & instances )
{
std::cout << "Loading RuntimeScene from a scene.";
if (!game)
{
std::cout << "..No valid gd::Project associated to the RuntimeScene. Aborting loading." << std::endl;
return false;
}
//Copy inherited scene
Scene::operator=(scene);
//Clear RuntimeScene datas
objectsInstances.Clear();
timeManager.Reset();
std::cout << ".";
codeExecutionEngine->runtimeContext.scene = this;
inputManager.DisableInputWhenFocusIsLost(IsInputDisabledWhenFocusIsLost());
//Initialize variables
variables = scene.GetVariables();
//Initialize layers
std::cout << ".";
layers.clear();
sf::View defaultView( sf::FloatRect( 0.0f, 0.0f, game->GetMainWindowDefaultWidth(), game->GetMainWindowDefaultHeight() ) );
for (std::size_t i = 0;i<GetLayersCount();++i) {
layers.push_back(RuntimeLayer(GetLayer(i), defaultView));
}
//Create object instances which are originally positioned on scene
std::cout << ".";
CreateObjectsFrom(instances);
//Behaviors shared data
std::cout << ".";
behaviorsSharedDatas.LoadFrom(scene.behaviorsInitialSharedDatas);
std::cout << ".";
//Extensions specific initialization
for (std::size_t i = 0;i<game->GetUsedExtensions().size();++i)
{
std::shared_ptr<gd::PlatformExtension> gdExtension = CppPlatform::Get().GetExtension(game->GetUsedExtensions()[i]);
std::shared_ptr<ExtensionBase> extension = std::dynamic_pointer_cast<ExtensionBase>(gdExtension);
if ( extension != std::shared_ptr<ExtensionBase>() )
{
extension->SceneLoaded(*this);
if ( extension->ToBeNotifiedOnObjectDeletion() ) extensionsToBeNotifiedOnObjectDeletion.push_back(extension.get());
}
}
std::cout << ".";
if ( StopSoundsOnStartup() ) {game->GetSoundManager().ClearAllSoundsAndMusics(); }
if ( renderWindow ) renderWindow->setTitle(GetWindowDefaultTitle());
std::cout << " Done." << std::endl;
return true;
}
示例2: LaunchEditor
//.........这里部分代码省略.........
if ( retour == 3 )
editCtrl->ChangeValue("-");
if ( retour == 4 )
editCtrl->ChangeValue("*");
if ( retour == 5 )
editCtrl->ChangeValue("/");
return;
}
else if ( metadata.GetType() == "password" )
{
GeneratePassword dialog(parent);
if ( dialog.ShowModal() == 1 )
editCtrl->ChangeValue(dialog.mdp);
return;
}
else if ( metadata.GetType() == "trueorfalse" )
{
TrueOrFalse dialog(parent, _("Choose True or False to fill the parameter"), _("True or False"));
if ( dialog.ShowModal() == 1 )
editCtrl->ChangeValue(_("True"));
else
editCtrl->ChangeValue(_("False"));
}
else if ( metadata.GetType() == "yesorno" )
{
if (wxMessageBox(_("Choose yes or no to fullfil parent parameter:"), _("Yes or no") ,wxYES_NO ) == wxYES)
editCtrl->ChangeValue(_("yes"));
else
editCtrl->ChangeValue(_("no"));
return;
}
else if ( metadata.GetType() == "layer" )
{
gd::ChooseLayerDialog dialog(parent, layout);
if( dialog.ShowModal() == 1 )
editCtrl->ChangeValue(dialog.GetChosenLayer());
return;
}
else if ( metadata.GetType() == "joyaxis" )
{
ChoiceJoyAxis dialog(parent, editCtrl->GetValue(), project, layout);
if( dialog.ShowModal() == 1 )
editCtrl->ChangeValue(dialog.joyaxis);
return;
}
else if ( metadata.GetType() == "file" )
{
ChoiceFile dialog(parent, editCtrl->GetValue(), project, layout);
if ( dialog.ShowModal() == 1 )
editCtrl->ChangeValue(dialog.file);
return;
}
else if ( metadata.GetType() == "objectvar" )
{
if ( paramEdits.empty() ) return;
gd::String objectWanted = paramEdits[0]->GetValue();
gd::Object * object = NULL;
if ( layout.HasObjectNamed(objectWanted) )
object = &layout.GetObject(objectWanted);
else if ( project.HasObjectNamed(objectWanted) )
object = &project.GetObject(objectWanted);
else
return;
gd::ChooseVariableDialog dialog(parent, object->GetVariables());
dialog.SetAssociatedObject(&project, &layout, object);
if ( dialog.ShowModal() == 1 )
editCtrl->ChangeValue(dialog.GetSelectedVariable());
return;
}
else if ( metadata.GetType() == "scenevar" )
{
gd::ChooseVariableDialog dialog(parent, layout.GetVariables());
dialog.SetAssociatedLayout(&project, &layout);
if ( dialog.ShowModal() == 1 )
editCtrl->ChangeValue(dialog.GetSelectedVariable());
return;
}
else if ( metadata.GetType() == "globalvar" )
{
gd::ChooseVariableDialog dialog(parent, project.GetVariables());
dialog.SetAssociatedProject(&project);
if ( dialog.ShowModal() == 1 )
editCtrl->ChangeValue(dialog.GetSelectedVariable());
return;
}
}