本文整理汇总了C++中dynamicobjectmaptype::iterator::getSource方法的典型用法代码示例。如果您正苦于以下问题:C++ iterator::getSource方法的具体用法?C++ iterator::getSource怎么用?C++ iterator::getSource使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类dynamicobjectmaptype::iterator
的用法示例。
在下文中一共展示了iterator::getSource方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Visit
void VisibleChangesNotifier::Visit(DynamicObjectMapType &m)
{
for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID()))
if (Player* caster = (Player*)iter->getSource()->GetCaster())
if (caster->m_seer == iter->getSource())
caster->UpdateVisibilityOf(&i_object);
}
示例2:
void
VisibleChangesNotifier::Visit(DynamicObjectMapType &m)
{
for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
if (iter->getSource()->GetTypeId() == TYPEID_PLAYER) // better check to see if the target it a player.
if (Player* caster = (Player*)iter->getSource()->GetCaster())
if (caster->m_seer == iter->getSource())
caster->UpdateVisibilityOf(&i_object);
}
示例3: BuildPacket
void
ObjectAccessor::WorldObjectChangeAccumulator::Visit(DynamicObjectMapType &m)
{
for(DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
uint64 guid = iter->getSource()->GetCasterGUID();
if(IS_PLAYER_GUID(guid))
{
//Caster may be NULL if DynObj is in removelist
if(Player *caster = FindPlayer(guid))
if (caster->GetUInt64Value(PLAYER_FARSIGHT) == iter->getSource()->GetGUID())
BuildPacket(caster);
}
}
}
示例4: SendPacket
void
Deliverer::Visit(DynamicObjectMapType &m)
{
for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID()))
{
// Send packet back to the caster if the caster has vision of dynamic object
Player* caster = iter->getSource()->GetCaster()->ToPlayer();
if (caster && caster->GetUInt64Value(PLAYER_FARSIGHT) == iter->getSource()->GetGUID() &&
(!i_dist || iter->getSource()->GetDistance(&i_source) <= i_dist))
SendPacket(caster);
}
}
}
示例5: SendPacket
void
MessageDistDeliverer::Visit(DynamicObjectMapType &m)
{
for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if (iter->getSource()->GetExactDistSq(i_source) > i_distSq)
continue;
if (iter->getSource()->GetTypeId() == TYPEID_PLAYER)
{
// Send packet back to the caster if the caster has vision of dynamic object
Player* caster = iter->getSource()->GetCaster()->ToPlayer();
if (caster && caster->m_seer == iter->getSource())
SendPacket(caster);
}
}
}
示例6: Visit
void MessageDistDeliverer::Visit(DynamicObjectMapType &m) {
for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end();
++iter) {
if (!iter->getSource()->InSamePhase(i_phaseMask))
continue;
if (iter->getSource()->GetExactDist2dSq(i_source) > i_distSq)
continue;
if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID())) {
// Send packet back to the caster if the caster has vision of dynamic object
Player* caster = (Player*) iter->getSource()->GetCaster();
if (caster && caster->m_seer == iter->getSource())
SendPacket(caster);
}
}
}