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C++ Queue::IsEmpty方法代码示例

本文整理汇总了C++中datastructures::Queue::IsEmpty方法的典型用法代码示例。如果您正苦于以下问题:C++ Queue::IsEmpty方法的具体用法?C++ Queue::IsEmpty怎么用?C++ Queue::IsEmpty使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在datastructures::Queue的用法示例。


在下文中一共展示了Queue::IsEmpty方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: UpdateThreaded

void UDPForwarder::UpdateThreaded(void)
{
	fd_set      readFD;
	//fd_set exceptionFD;
	FD_ZERO(&readFD);
//	FD_ZERO(&exceptionFD);
	timeval tv;
	int selectResult;
	tv.tv_sec=0;
	tv.tv_usec=0;

	RakNet::TimeMS curTime = RakNet::GetTimeMS();

	SOCKET largestDescriptor=0;
	DataStructures::DefaultIndexType i;

	// Remove unused entries
	i=0;
	while (i < forwardList.GetSize())
	{
		if (curTime > forwardList[i]->timeLastDatagramForwarded && // Account for timestamp wrap
			curTime > forwardList[i]->timeLastDatagramForwarded+forwardList[i]->timeoutOnNoDataMS)
		{
			RakNet::OP_DELETE(forwardList[i],_FILE_AND_LINE_);
			forwardList.RemoveAtIndex(i,_FILE_AND_LINE_);
		}
		else
			i++;
	}

	if (forwardList.GetSize()==0)
		return;

	for (i=0; i < forwardList.GetSize(); i++)
	{
#ifdef _MSC_VER
#pragma warning( disable : 4127 ) // warning C4127: conditional expression is constant
#endif
		FD_SET(forwardList[i]->readSocket, &readFD);
//		FD_SET(forwardList[i]->readSocket, &exceptionFD);

		if (forwardList[i]->readSocket > largestDescriptor)
			largestDescriptor = forwardList[i]->readSocket;
	}

#if defined(_PS3) || defined(__PS3__) || defined(SN_TARGET_PS3)
                                                                    
#else
	selectResult=(int) select((int) largestDescriptor+1, &readFD, 0, 0, &tv);
#endif

	char data[ MAXIMUM_MTU_SIZE ];
	sockaddr_in sa;
	socklen_t len2;

	if (selectResult > 0)
	{
		DataStructures::Queue<ForwardEntry*> entriesToRead;
		ForwardEntry *feSource;

		for (i=0; i < forwardList.GetSize(); i++)
		{
			feSource = forwardList[i];
			// I do this because I'm updating the forwardList, and don't want to lose FD_ISSET as the list is no longer in order
			if (FD_ISSET(feSource->readSocket, &readFD))
				entriesToRead.Push(feSource,__FILE__,__LINE__);
		}

		while (entriesToRead.IsEmpty()==false)
		{
			feSource=entriesToRead.Pop();

			const int flag=0;
			int receivedDataLen, len=0;
			unsigned short portnum=0;
			len2 = sizeof( sa );
			sa.sin_family = AF_INET;
			receivedDataLen = recvfrom( feSource->readSocket, data, MAXIMUM_MTU_SIZE, flag, ( sockaddr* ) & sa, ( socklen_t* ) & len2 );
			portnum = ntohs( sa.sin_port );

			if (feSource->srcAndDest.source.binaryAddress==sa.sin_addr.s_addr)
			{
				if (feSource->updatedSourceAddress==false)
				{
					feSource->updatedSourceAddress=true;

					if (feSource->srcAndDest.source.port!=portnum)
					{
						// Remove both source and dest from list, update addresses, and reinsert in order
						DataStructures::DefaultIndexType sourceIndex, destIndex;
						SrcAndDest srcAndDest;
						srcAndDest.source=feSource->srcAndDest.destination;
						srcAndDest.destination=feSource->srcAndDest.source;
						destIndex=forwardList.GetIndexOf(srcAndDest);
						ForwardEntry *feDest = forwardList[destIndex];

						forwardList.RemoveAtIndex(destIndex,__FILE__,__LINE__);
						srcAndDest.source=feSource->srcAndDest.source;
						srcAndDest.destination=feSource->srcAndDest.destination;
						sourceIndex=forwardList.GetIndexOf(srcAndDest);
//.........这里部分代码省略.........
开发者ID:Azon099,项目名称:Five-Multiplayer,代码行数:101,代码来源:UDPForwarder.cpp

示例2: Send

void FileListTransfer::Send(FileList *fileList, RakPeerInterface *rakPeer, SystemAddress recipient, unsigned short setID, PacketPriority priority, char orderingChannel, bool compressData, IncrementalReadInterface *_incrementalReadInterface, unsigned int _chunkSize)
{
	(void) compressData;

	if (callback)
		fileList->SetCallback(callback);

	unsigned int i, totalLength;
	RakNet::BitStream outBitstream;
	bool sendReference;
	const char *dataBlocks[2];
	int lengths[2];
	totalLength=0;
	for (i=0; i < fileList->fileList.Size(); i++)
	{
		const FileListNode &fileListNode = fileList->fileList[i];
		totalLength+=fileListNode.fileLengthBytes;
	}

	// Write the chunk header, which contains the frequency table, the total number of files, and the total number of bytes
	bool anythingToWrite;
	outBitstream.Write((MessageID)ID_FILE_LIST_TRANSFER_HEADER);
	outBitstream.Write(setID);
	anythingToWrite=fileList->fileList.Size()>0;
	outBitstream.Write(anythingToWrite);
	if (anythingToWrite)
	{
		outBitstream.WriteCompressed(fileList->fileList.Size());
		outBitstream.WriteCompressed(totalLength);

		if (rakPeer)
			rakPeer->Send(&outBitstream, priority, RELIABLE_ORDERED, orderingChannel, recipient, false);
		else
			SendUnified(&outBitstream, priority, RELIABLE_ORDERED, orderingChannel, recipient, false);

		DataStructures::Queue<FileToPush*> filesToPush;
	
		for (i=0; i < fileList->fileList.Size(); i++)
		{
			sendReference = fileList->fileList[i].isAReference && _incrementalReadInterface!=0;
			if (sendReference)
			{
				FileToPush *fileToPush = RakNet::OP_NEW<FileToPush>(__FILE__,__LINE__);
				fileToPush->fileListNode.context=fileList->fileList[i].context;
				fileToPush->setIndex=i;
				fileToPush->fileListNode.filename=fileList->fileList[i].filename;
				fileToPush->fileListNode.fullPathToFile=fileList->fileList[i].fullPathToFile;
				fileToPush->fileListNode.fileLengthBytes=fileList->fileList[i].fileLengthBytes;
				fileToPush->fileListNode.dataLengthBytes=fileList->fileList[i].dataLengthBytes;
				//	fileToPush->systemAddress=recipient;
				fileToPush->setID=setID;
				fileToPush->packetPriority=priority;
				fileToPush->orderingChannel=orderingChannel;
				fileToPush->currentOffset=0;
				fileToPush->incrementalReadInterface=_incrementalReadInterface;
				fileToPush->chunkSize=_chunkSize;
				filesToPush.Push(fileToPush,__FILE__,__LINE__);
			}
			else
			{
				outBitstream.Reset();
				outBitstream.Write((MessageID)ID_FILE_LIST_TRANSFER_FILE);

				outBitstream.Write(fileList->fileList[i].context);
				outBitstream.Write(setID);
				stringCompressor->EncodeString(fileList->fileList[i].filename, 512, &outBitstream);

				outBitstream.WriteCompressed(i);
				outBitstream.WriteCompressed(fileList->fileList[i].dataLengthBytes); // Original length in bytes

				outBitstream.AlignWriteToByteBoundary();

				dataBlocks[0]=(char*) outBitstream.GetData();
				lengths[0]=outBitstream.GetNumberOfBytesUsed();
				dataBlocks[1]=fileList->fileList[i].data;
				lengths[1]=fileList->fileList[i].dataLengthBytes;
				SendListUnified(dataBlocks,lengths,2,priority, RELIABLE_ORDERED, orderingChannel, recipient, false);
			}
		}

		if (filesToPush.IsEmpty()==false)
		{
			FileToPushRecipient *ftpr=0;
			filesToPushAllSameAddressMutex.Lock();
			for (unsigned int i=0; i < filesToPushAllSameAddress.Size(); i++)
			{
				if (filesToPushAllSameAddress[i]->systemAddress==recipient)
				{
					ftpr=filesToPushAllSameAddress[i];
					break;
				}
			}
			if (ftpr==0)
			{
				ftpr = RakNet::OP_NEW<FileToPushRecipient>(__FILE__,__LINE__);
				ftpr->systemAddress=recipient;
				filesToPushAllSameAddress.Push(ftpr, __FILE__,__LINE__);
			}
			while (filesToPush.IsEmpty()==false)
			{
//.........这里部分代码省略.........
开发者ID:DreamNex,项目名称:MultiplayerA2,代码行数:101,代码来源:FileListTransfer.cpp

示例3: UpdateThreaded_Old

void UDPForwarder::UpdateThreaded_Old(void)
{
	fd_set      readFD;
	//fd_set exceptionFD;
	FD_ZERO(&readFD);
	//	FD_ZERO(&exceptionFD);
	timeval tv;
	int selectResult;
	tv.tv_sec=0;
	tv.tv_usec=0;

	RakNet::TimeMS curTime = RakNet::GetTimeMS();

	SOCKET largestDescriptor=0;
	DataStructures::DefaultIndexType i;

	// Remove unused entries
	i=0;
	while (i < forwardList.GetSize())
	{
		if (curTime > forwardList[i]->timeLastDatagramForwarded && // Account for timestamp wrap
			curTime > forwardList[i]->timeLastDatagramForwarded+forwardList[i]->timeoutOnNoDataMS)
		{
			RakNet::OP_DELETE(forwardList[i],_FILE_AND_LINE_);
			forwardList.RemoveAtIndex(i,_FILE_AND_LINE_);
		}
		else
			i++;
	}

	if (forwardList.GetSize()==0)
		return;

	for (i=0; i < forwardList.GetSize(); i++)
	{
#ifdef _MSC_VER
#pragma warning( disable : 4127 ) // warning C4127: conditional expression is constant
#endif
		FD_SET(forwardList[i]->socket, &readFD);
		//		FD_SET(forwardList[i]->readSocket, &exceptionFD);

		if (forwardList[i]->socket > largestDescriptor)
			largestDescriptor = forwardList[i]->socket;
	}

#if defined(_PS3) || defined(__PS3__) || defined(SN_TARGET_PS3)
                                                                    
#else
	selectResult=(int) select((int) largestDescriptor+1, &readFD, 0, 0, &tv);
#endif

	char data[ MAXIMUM_MTU_SIZE ];
	sockaddr_in sa;
	socklen_t len2;

	if (selectResult > 0)
	{
		DataStructures::Queue<ForwardEntry*> entriesToRead;
		ForwardEntry *forwardEntry;

		for (i=0; i < forwardList.GetSize(); i++)
		{
			forwardEntry = forwardList[i];
			// I do this because I'm updating the forwardList, and don't want to lose FD_ISSET as the list is no longer in order
			if (FD_ISSET(forwardEntry->socket, &readFD))
				entriesToRead.Push(forwardEntry,_FILE_AND_LINE_);
		}

		while (entriesToRead.IsEmpty()==false)
		{
			forwardEntry=entriesToRead.Pop();

			const int flag=0;
			int receivedDataLen, len=0;
			unsigned short portnum=0;
			len2 = sizeof( sa );
			sa.sin_family = AF_INET;
			receivedDataLen = recvfrom( forwardEntry->socket, data, MAXIMUM_MTU_SIZE, flag, ( sockaddr* ) & sa, ( socklen_t* ) & len2 );

			if (receivedDataLen<0)
			{
#if defined(_WIN32) && defined(_DEBUG) && !defined(_XBOX) && !defined(X360)
				DWORD dwIOError = WSAGetLastError();

				if (dwIOError!=WSAECONNRESET && dwIOError!=WSAEINTR && dwIOError!=WSAETIMEDOUT)
				{
					LPVOID messageBuffer;
					FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
						NULL, dwIOError, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ),  // Default language
						( LPTSTR ) & messageBuffer, 0, NULL );
					// something has gone wrong here...
					RAKNET_DEBUG_PRINTF( "recvfrom failed:Error code - %d\n%s", dwIOError, messageBuffer );

					//Free the buffer.
					LocalFree( messageBuffer );
				}
#endif
				continue;
			}

//.........这里部分代码省略.........
开发者ID:lbird1992,项目名称:OfficeAutomation,代码行数:101,代码来源:UDPForwarder.cpp

示例4: Send

void FileListTransfer::Send(FileList *fileList, SLNet::RakPeerInterface *rakPeer, SystemAddress recipient, unsigned short setID, PacketPriority priority, char orderingChannel, IncrementalReadInterface *_incrementalReadInterface, unsigned int _chunkSize)
{
	for (unsigned int flpcIndex=0; flpcIndex < fileListProgressCallbacks.Size(); flpcIndex++)
		fileList->AddCallback(fileListProgressCallbacks[flpcIndex]);

	unsigned int i, totalLength;
	SLNet::BitStream outBitstream;
	bool sendReference;
	const char *dataBlocks[2];
	int lengths[2];
	totalLength=0;
	for (i=0; i < fileList->fileList.Size(); i++)
	{
		const FileListNode &fileListNode = fileList->fileList[i];
		totalLength+=fileListNode.dataLengthBytes;
	}

	// Write the chunk header, which contains the frequency table, the total number of files, and the total number of bytes
	bool anythingToWrite;
	outBitstream.Write((MessageID)ID_FILE_LIST_TRANSFER_HEADER);
	outBitstream.Write(setID);
	anythingToWrite=fileList->fileList.Size()>0;
	outBitstream.Write(anythingToWrite);
	if (anythingToWrite)
	{
		outBitstream.WriteCompressed(fileList->fileList.Size());
		outBitstream.WriteCompressed(totalLength);

		if (rakPeer)
			rakPeer->Send(&outBitstream, priority, RELIABLE_ORDERED, orderingChannel, recipient, false);
		else
			SendUnified(&outBitstream, priority, RELIABLE_ORDERED, orderingChannel, recipient, false);

		DataStructures::Queue<FileToPush*> filesToPush;
	
		for (i=0; i < fileList->fileList.Size(); i++)
		{
			sendReference = fileList->fileList[i].isAReference && _incrementalReadInterface!=0;
			if (sendReference)
			{
				FileToPush *fileToPush = SLNet::OP_NEW<FileToPush>(_FILE_AND_LINE_);
				fileToPush->fileListNode.context=fileList->fileList[i].context;
				fileToPush->setIndex=i;
				fileToPush->fileListNode.filename=fileList->fileList[i].filename;
				fileToPush->fileListNode.fullPathToFile=fileList->fileList[i].fullPathToFile;
				fileToPush->fileListNode.fileLengthBytes=fileList->fileList[i].fileLengthBytes;
				fileToPush->fileListNode.dataLengthBytes=fileList->fileList[i].dataLengthBytes;
				//	fileToPush->systemAddress=recipient;
				//fileToPush->setID=setID;
				fileToPush->packetPriority=priority;
				fileToPush->orderingChannel=orderingChannel;
				fileToPush->currentOffset=0;
				fileToPush->incrementalReadInterface=_incrementalReadInterface;
				fileToPush->chunkSize=_chunkSize;
				filesToPush.Push(fileToPush,_FILE_AND_LINE_);
			}
			else
			{
				outBitstream.Reset();
				outBitstream.Write((MessageID)ID_FILE_LIST_TRANSFER_FILE);
				outBitstream << fileList->fileList[i].context;
				// outBitstream.Write(fileList->fileList[i].context);
				outBitstream.Write(setID);
				StringCompressor::Instance()->EncodeString(fileList->fileList[i].filename, 512, &outBitstream);

				outBitstream.WriteCompressed(i);
				outBitstream.WriteCompressed(fileList->fileList[i].dataLengthBytes); // Original length in bytes

				outBitstream.AlignWriteToByteBoundary();

				dataBlocks[0]=(char*) outBitstream.GetData();
				lengths[0]=outBitstream.GetNumberOfBytesUsed();
				dataBlocks[1]=fileList->fileList[i].data;
				lengths[1]=fileList->fileList[i].dataLengthBytes;
				SendListUnified(dataBlocks,lengths,2,priority, RELIABLE_ORDERED, orderingChannel, recipient, false);
			}
		}

		if (filesToPush.IsEmpty()==false)
		{
			FileToPushRecipient *ftpr;

			fileToPushRecipientListMutex.Lock();
			for (i=0; i < fileToPushRecipientList.Size(); i++)
			{
				if (fileToPushRecipientList[i]->systemAddress==recipient && fileToPushRecipientList[i]->setId==setId)
				{
// 					ftpr=fileToPushRecipientList[i];
// 					ftpr->AddRef();
// 					break;
					RakAssert("setId already in use for this recipient" && 0);
				}
			}
			fileToPushRecipientListMutex.Unlock();

			//if (ftpr==0)
			//{
				ftpr = SLNet::OP_NEW<FileToPushRecipient>(_FILE_AND_LINE_);
				ftpr->systemAddress=recipient;
				ftpr->setId=setID;
//.........这里部分代码省略.........
开发者ID:TrevorCash,项目名称:Urho3D,代码行数:101,代码来源:FileListTransfer.cpp


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