本文整理汇总了C++中csmdoc::Messages::push_back方法的典型用法代码示例。如果您正苦于以下问题:C++ Messages::push_back方法的具体用法?C++ Messages::push_back怎么用?C++ Messages::push_back使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类csmdoc::Messages
的用法示例。
在下文中一共展示了Messages::push_back方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: id
void CSMTools::BirthsignCheckStage::perform (int stage, CSMDoc::Messages& messages)
{
const CSMWorld::Record<ESM::BirthSign>& record = mBirthsigns.getRecord (stage);
if (record.isDeleted())
return;
const ESM::BirthSign& birthsign = record.get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Birthsign, birthsign.mId);
// test for empty name, description and texture
if (birthsign.mName.empty())
messages.push_back (std::make_pair (id, birthsign.mId + " has an empty name"));
if (birthsign.mDescription.empty())
messages.push_back (std::make_pair (id, birthsign.mId + " has an empty description"));
if (birthsign.mTexture.empty())
messages.push_back (std::make_pair (id, birthsign.mId + " is missing a texture"));
/// \todo test if the texture exists
/// \todo check data members that can't be edited in the table view
}
示例2: id
void CSMTools::MagicEffectCheckStage::perform(int stage, CSMDoc::Messages &messages)
{
const CSMWorld::Record<ESM::MagicEffect> &record = mMagicEffects.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && record.mState == CSMWorld::RecordBase::State_BaseOnly) || record.isDeleted())
return;
ESM::MagicEffect effect = record.get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_MagicEffect, effect.mId);
if (effect.mData.mBaseCost < 0.0f)
{
messages.push_back(std::make_pair(id, "Base Cost is negative"));
}
if (effect.mIcon.empty())
{
messages.push_back(std::make_pair(id, "Icon is not specified"));
}
else if (!isTextureExists(effect.mIcon, true))
{
messages.push_back(std::make_pair(id, "No such Icon '" + effect.mIcon + "'"));
}
if (!effect.mParticle.empty() && !isTextureExists(effect.mParticle, false))
{
messages.push_back(std::make_pair(id, "No such Particle '" + effect.mParticle + "'"));
}
addMessageIfNotEmpty(messages,
id,
checkReferenceable(effect.mCasting, CSMWorld::UniversalId::Type_Static, "Casting Object"));
addMessageIfNotEmpty(messages,
id,
checkReferenceable(effect.mHit, CSMWorld::UniversalId::Type_Static, "Hit Object"));
addMessageIfNotEmpty(messages,
id,
checkReferenceable(effect.mArea, CSMWorld::UniversalId::Type_Static, "Area Object"));
addMessageIfNotEmpty(messages,
id,
checkReferenceable(effect.mBolt, CSMWorld::UniversalId::Type_Weapon, "Bolt Object"));
addMessageIfNotEmpty(messages, id, checkSound(effect.mCastSound, "Casting Sound"));
addMessageIfNotEmpty(messages, id, checkSound(effect.mHitSound, "Hit Sound"));
addMessageIfNotEmpty(messages, id, checkSound(effect.mAreaSound, "Area Sound"));
addMessageIfNotEmpty(messages, id, checkSound(effect.mBoltSound, "Bolt Sound"));
if (effect.mDescription.empty())
{
messages.push_back(std::make_pair(id, "Description is empty"));
}
}
示例3: id
void CSMTools::ClassCheckStage::perform (int stage, CSMDoc::Messages& messages)
{
const CSMWorld::Record<ESM::Class>& record = mClasses.getRecord (stage);
if (record.isDeleted())
return;
const ESM::Class& class_ = record.get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Class, class_.mId);
// test for empty name and description
if (class_.mName.empty())
messages.push_back (std::make_pair (id, class_.mId + " has an empty name"));
if (class_.mDescription.empty())
messages.push_back (std::make_pair (id, class_.mId + " has an empty description"));
// test for invalid attributes
for (int i=0; i<2; ++i)
if (class_.mData.mAttribute[i]==-1)
{
std::ostringstream stream;
stream << "Attribute #" << i << " of " << class_.mId << " is not set";
messages.push_back (std::make_pair (id, stream.str()));
}
if (class_.mData.mAttribute[0]==class_.mData.mAttribute[1] && class_.mData.mAttribute[0]!=-1)
{
messages.push_back (std::make_pair (id, "Class lists same attribute twice"));
}
// test for non-unique skill
std::map<int, int> skills; // ID, number of occurrences
for (int i=0; i<5; ++i)
for (int i2=0; i2<2; ++i2)
++skills[class_.mData.mSkills[i][i2]];
for (std::map<int, int>::const_iterator iter (skills.begin()); iter!=skills.end(); ++iter)
if (iter->second>1)
{
messages.push_back (std::make_pair (id,
ESM::Skill::indexToId (iter->first) + " is listed more than once"));
}
}
示例4: id
void CSMTools::RaceCheckStage::performFinal (CSMDoc::Messages& messages)
{
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Races);
if (!mPlayable)
messages.push_back (std::make_pair (id, "No playable race"));
}
示例5: id
void CSMTools::SpellCheckStage::perform (int stage, CSMDoc::Messages& messages)
{
const CSMWorld::Record<ESM::Spell>& record = mSpells.getRecord (stage);
if (record.isDeleted())
return;
const ESM::Spell& spell = record.get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Spell, spell.mId);
// test for empty name and description
if (spell.mName.empty())
messages.push_back (std::make_pair (id, spell.mId + " has an empty name"));
// test for invalid cost values
if (spell.mData.mCost<0)
messages.push_back (std::make_pair (id, spell.mId + " has a negative spell costs"));
/// \todo check data members that can't be edited in the table view
}
示例6: id
void CSMTools::FactionCheckStage::perform (int stage, CSMDoc::Messages& messages)
{
const CSMWorld::Record<ESM::Faction>& record = mFactions.getRecord (stage);
if (record.isDeleted())
return;
const ESM::Faction& faction = record.get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Faction, faction.mId);
// test for empty name
if (faction.mName.empty())
messages.push_back (std::make_pair (id, faction.mId + " has an empty name"));
// test for invalid attributes
if (faction.mData.mAttribute[0]==faction.mData.mAttribute[1] && faction.mData.mAttribute[0]!=-1)
{
messages.push_back (std::make_pair (id , "Faction lists same attribute twice"));
}
// test for non-unique skill
std::map<int, int> skills; // ID, number of occurrences
for (int i=0; i<7; ++i)
if (faction.mData.mSkills[i]!=-1)
++skills[faction.mData.mSkills[i]];
for (std::map<int, int>::const_iterator iter (skills.begin()); iter!=skills.end(); ++iter)
if (iter->second>1)
{
messages.push_back (std::make_pair (id,
ESM::Skill::indexToId (iter->first) + " is listed more than once"));
}
/// \todo check data members that can't be edited in the table view
}
示例7: id
void CSMTools::SoundCheckStage::perform (int stage, CSMDoc::Messages& messages)
{
const CSMWorld::Record<ESM::Sound>& record = mSounds.getRecord (stage);
if (record.isDeleted())
return;
const ESM::Sound& sound = record.get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Sound, sound.mId);
if (sound.mData.mMinRange>sound.mData.mMaxRange)
messages.push_back (std::make_pair (id, "Maximum range larger than minimum range"));
/// \todo check, if the sound file exists
}
示例8: id
void CSMTools::SoundCheckStage::perform (int stage, CSMDoc::Messages& messages)
{
const CSMWorld::Record<ESM::Sound>& record = mSounds.getRecord (stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && record.mState == CSMWorld::RecordBase::State_BaseOnly) || record.isDeleted())
return;
const ESM::Sound& sound = record.get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Sound, sound.mId);
if (sound.mData.mMinRange>sound.mData.mMaxRange)
messages.push_back (std::make_pair (id, "Minimum range larger than maximum range"));
/// \todo check, if the sound file exists
}
示例9: id
void CSMTools::RegionCheckStage::perform (int stage, CSMDoc::Messages& messages)
{
const CSMWorld::Record<ESM::Region>& record = mRegions.getRecord (stage);
if (record.isDeleted())
return;
const ESM::Region& region = record.get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Region, region.mId);
// test for empty name
if (region.mName.empty())
messages.push_back (std::make_pair (id, region.mId + " has an empty name"));
/// \todo test that the ID in mSleeplist exists
/// \todo check data members that can't be edited in the table view
}
示例10: input
void CSMTools::ScriptCheckStage::perform (int stage, CSMDoc::Messages& messages)
{
mId = mDocument.getData().getScripts().getId (stage);
if (mDocument.isBlacklisted (
CSMWorld::UniversalId (CSMWorld::UniversalId::Type_Script, mId)))
return;
mMessages = &messages;
try
{
const CSMWorld::Data& data = mDocument.getData();
mFile = data.getScripts().getRecord (stage).get().mId;
std::istringstream input (data.getScripts().getRecord (stage).get().mScriptText);
Compiler::Scanner scanner (*this, input, mContext.getExtensions());
Compiler::FileParser parser (*this, mContext);
scanner.scan (parser);
}
catch (const Compiler::SourceException&)
{
// error has already been reported via error handler
}
catch (const std::exception& error)
{
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Script, mId);
messages.push_back (std::make_pair (id,
std::string ("Critical compile error: ") + error.what()));
}
mMessages = 0;
}
示例11: id
void CSMTools::BodyPartCheckStage::perform (int stage, CSMDoc::Messages &messages)
{
const CSMWorld::Record<ESM::BodyPart> &record = mBodyParts.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && record.mState == CSMWorld::RecordBase::State_BaseOnly) || record.isDeleted())
return;
const ESM::BodyPart &bodyPart = record.get();
CSMWorld::UniversalId id( CSMWorld::UniversalId::Type_BodyPart, bodyPart.mId );
// Check BYDT
if (bodyPart.mData.mPart > 14 )
messages.push_back(std::make_pair( id, bodyPart.mId + " has out of range part value." ));
if (bodyPart.mData.mFlags > 3 )
messages.push_back(std::make_pair( id, bodyPart.mId + " has out of range flags value." ));
if (bodyPart.mData.mType > 2 )
messages.push_back(std::make_pair( id, bodyPart.mId + " has out of range type value." ));
// Check MODL
if ( bodyPart.mModel.empty() )
messages.push_back(std::make_pair( id, bodyPart.mId + " has no model." ));
else if ( mMeshes.searchId( bodyPart.mModel ) == -1 )
messages.push_back(std::make_pair( id, bodyPart.mId + " has invalid model." ));
// Check FNAM
if ( bodyPart.mRace.empty() )
messages.push_back(std::make_pair( id, bodyPart.mId + " has no race." ));
else if ( mRaces.searchId( bodyPart.mRace ) == -1 )
messages.push_back(std::make_pair( id, bodyPart.mId + " has invalid race." ));
}
示例12: id
void CSMTools::PathgridCheckStage::perform (int stage, CSMDoc::Messages& messages)
{
const CSMWorld::Record<CSMWorld::Pathgrid>& record = mPathgrids.getRecord (stage);
if (record.isDeleted())
return;
const CSMWorld::Pathgrid& pathgrid = record.get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Pathgrid, pathgrid.mId);
// check the number of pathgrid points
if (pathgrid.mData.mS2 > static_cast<int>(pathgrid.mPoints.size()))
messages.push_back (std::make_pair (id, pathgrid.mId + " has less points than expected"));
else if (pathgrid.mData.mS2 > static_cast<int>(pathgrid.mPoints.size()))
messages.push_back (std::make_pair (id, pathgrid.mId + " has more points than expected"));
std::vector<Point> pointList(pathgrid.mPoints.size());
std::vector<int> duplList;
for (unsigned int i = 0; i < pathgrid.mEdges.size(); ++i)
{
if (pathgrid.mEdges[i].mV0 < static_cast<int>(pathgrid.mPoints.size()) && pathgrid.mEdges[i].mV0 >= 0)
{
pointList[pathgrid.mEdges[i].mV0].mConnectionNum++;
// first check for duplicate edges
unsigned int j = 0;
for (; j < pointList[pathgrid.mEdges[i].mV0].mOtherIndex.size(); ++j)
{
if (pointList[pathgrid.mEdges[i].mV0].mOtherIndex[j] == pathgrid.mEdges[i].mV1)
{
std::ostringstream ss;
ss << "has a duplicate edge between points" << pathgrid.mEdges[i].mV0
<< " and " << pathgrid.mEdges[i].mV1;
messages.push_back (std::make_pair (id, pathgrid.mId + ss.str()));
break;
}
}
// only add if not a duplicate
if (j == pointList[pathgrid.mEdges[i].mV0].mOtherIndex.size())
pointList[pathgrid.mEdges[i].mV0].mOtherIndex.push_back(pathgrid.mEdges[i].mV1);
}
else
{
std::ostringstream ss;
ss << " has an edge connecting a non-existent point " << pathgrid.mEdges[i].mV0;
messages.push_back (std::make_pair (id, pathgrid.mId + ss.str()));
}
}
for (unsigned int i = 0; i < pathgrid.mPoints.size(); ++i)
{
// check the connection number for each point matches the edge connections
if (pathgrid.mPoints[i].mConnectionNum > pointList[i].mConnectionNum)
{
std::ostringstream ss;
ss << " has has less edges than expected for point " << i;
messages.push_back (std::make_pair (id, pathgrid.mId + ss.str()));
}
else if (pathgrid.mPoints[i].mConnectionNum < pointList[i].mConnectionNum)
{
std::ostringstream ss;
ss << " has has more edges than expected for point " << i;
messages.push_back (std::make_pair (id, pathgrid.mId + ss.str()));
}
// check that edges are bidirectional
bool foundReverse = false;
for (unsigned int j = 0; j < pointList[i].mOtherIndex.size(); ++j)
{
for (unsigned int k = 0; k < pointList[pointList[i].mOtherIndex[j]].mOtherIndex.size(); ++k)
{
if (pointList[pointList[i].mOtherIndex[j]].mOtherIndex[k] == static_cast<int>(i))
{
foundReverse = true;
break;
}
}
if (!foundReverse)
{
std::ostringstream ss;
ss << " has a missing edge between points " << i << " and " << pointList[i].mOtherIndex[j];
messages.push_back (std::make_pair (id, pathgrid.mId + ss.str()));
}
}
// check duplicate points
// FIXME: how to do this efficiently?
for (unsigned int j = 0; j < pathgrid.mPoints.size(); ++j)
{
if (j == i)
continue;
if (pathgrid.mPoints[i].mX == pathgrid.mPoints[j].mX &&
pathgrid.mPoints[i].mY == pathgrid.mPoints[j].mY &&
pathgrid.mPoints[i].mZ == pathgrid.mPoints[j].mZ)
{
std::vector<int>::const_iterator it = find(duplList.begin(), duplList.end(), i);
//.........这里部分代码省略.........