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C++ ISerializer::SerializeObjectInstance方法代码示例

本文整理汇总了C++中creg::ISerializer::SerializeObjectInstance方法的典型用法代码示例。如果您正苦于以下问题:C++ ISerializer::SerializeObjectInstance方法的具体用法?C++ ISerializer::SerializeObjectInstance怎么用?C++ ISerializer::SerializeObjectInstance使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在creg::ISerializer的用法示例。


在下文中一共展示了ISerializer::SerializeObjectInstance方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Serialize

void CQuadField::Serialize(creg::ISerializer& s)
{
	// no need to alloc quad array, this has already been done in constructor
	for (int z = 0; z < numQuadsZ; ++z)
		for (int x = 0; x < numQuadsX; ++x)
			s.SerializeObjectInstance(&baseQuads[z*numQuadsX+x], Quad::StaticClass());
}
开发者ID:achoum,项目名称:spring,代码行数:7,代码来源:QuadField.cpp

示例2: Serialize

void CGameStateCollector::Serialize(creg::ISerializer& s)
{
	// GetClass() works because readmap and uh both have to exist already
	s.SerializeObjectInstance(gs, gs->GetClass());
	s.SerializeObjectInstance(gu, gu->GetClass());
	s.SerializeObjectInstance(game, game->GetClass());
	s.SerializeObjectInstance(readmap, readmap->GetClass());
	s.SerializeObjectInstance(qf, qf->GetClass());
	s.SerializeObjectInstance(featureHandler, featureHandler->GetClass());
	s.SerializeObjectInstance(loshandler, loshandler->GetClass());
	s.SerializeObjectInstance(radarhandler, radarhandler->GetClass());
	s.SerializeObjectInstance(airBaseHandler, airBaseHandler->GetClass());
	s.SerializeObjectInstance(&interceptHandler, interceptHandler.GetClass());
	s.SerializeObjectInstance(CCategoryHandler::Instance(), CCategoryHandler::Instance()->GetClass());
	s.SerializeObjectInstance(uh, uh->GetClass());
	s.SerializeObjectInstance(ph, ph->GetClass());
//	std::map<std::string, int> unitRestrictions;
	s.SerializeObjectInstance(&waitCommandsAI, waitCommandsAI.GetClass());
	s.SerializeObjectInstance(&wind, wind.GetClass());
	s.SerializeObjectInstance(inMapDrawer,inMapDrawer->GetClass());
	for (int a=0;a<MAX_TEAMS;a++)
		s.SerializeObjectInstance(grouphandlers[a], grouphandlers[a]->GetClass());
	s.SerializeObjectInstance(globalAI, globalAI->GetClass());
	s.SerializeObjectInstance(&CBuilderCAI::reclaimers,CBuilderCAI::reclaimers.GetClass());
//	s.Serialize()
}
开发者ID:genxinzou,项目名称:svn-spring-archive,代码行数:26,代码来源:LoadSaveHandler.cpp

示例3: Serialize

void CGameStateCollector::Serialize(creg::ISerializer& s)
{
    // GetClass() works because readmap and uh both have to exist already
    s.SerializeObjectInstance(gs, gs->GetClass());
    s.SerializeObjectInstance(gu, gu->GetClass());
    s.SerializeObjectInstance(game, game->GetClass());
    s.SerializeObjectInstance(readmap, readmap->GetClass());
    s.SerializeObjectInstance(qf, qf->GetClass());
    s.SerializeObjectInstance(featureHandler, featureHandler->GetClass());
    s.SerializeObjectInstance(loshandler, loshandler->GetClass());
    s.SerializeObjectInstance(radarhandler, radarhandler->GetClass());
    s.SerializeObjectInstance(airBaseHandler, airBaseHandler->GetClass());
    s.SerializeObjectInstance(&interceptHandler, interceptHandler.GetClass());
    s.SerializeObjectInstance(CCategoryHandler::Instance(), CCategoryHandler::Instance()->GetClass());
    s.SerializeObjectInstance(uh, uh->GetClass());
    s.SerializeObjectInstance(ph, ph->GetClass());
//	std::map<std::string, int> unitRestrictions;
    s.SerializeObjectInstance(&waitCommandsAI, waitCommandsAI.GetClass());
    s.SerializeObjectInstance(&wind, wind.GetClass());
    s.SerializeObjectInstance(inMapDrawerModel, inMapDrawerModel->GetClass());
    for (int a=0; a < teamHandler->ActiveTeams(); a++) {
        s.SerializeObjectInstance(grouphandlers[a], grouphandlers[a]->GetClass());
    }
    s.SerializeObjectInstance(eoh, eoh->GetClass());
//	s.Serialize()
}
开发者ID:spring-multiverse,项目名称:spring,代码行数:26,代码来源:CregLoadSaveHandler.cpp


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