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C++ iterator::GetSource方法代码示例

本文整理汇总了C++中creaturemaptype::iterator::GetSource方法的典型用法代码示例。如果您正苦于以下问题:C++ iterator::GetSource方法的具体用法?C++ iterator::GetSource怎么用?C++ iterator::GetSource使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在creaturemaptype::iterator的用法示例。


在下文中一共展示了iterator::GetSource方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Visit

void VisibleChangesNotifier::Visit(CreatureMapType &m)
{
    for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
        if (iter->GetSource()->HasSharedVision())
            for (SharedVisionList::const_iterator i = iter->GetSource()->GetSharedVisionList().begin(); i != iter->GetSource()->GetSharedVisionList().end(); ++i)
                if ((*i)->m_seer == iter->GetSource())
                    (*i)->UpdateVisibilityOf(&i_object);
}
开发者ID:Keader,项目名称:Sunwell,代码行数:8,代码来源:GridNotifiers.cpp

示例2: Visit

void ObjectGridStoper::Visit(CreatureMapType &m)
{
    // stop any fights at grid de-activation and remove dynobjects created at cast by creatures
    for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
    {
        iter->GetSource()->RemoveAllDynObjects();
        if (iter->GetSource()->IsInCombat())
        {
            iter->GetSource()->CombatStop();
            iter->GetSource()->DeleteThreatList();
            iter->GetSource()->AI()->EnterEvadeMode();
        }
    }
}
开发者ID:samaelsacred,项目名称:4.3.4,代码行数:14,代码来源:ObjectGridLoader.cpp

示例3: Visit

void ObjectGridEvacuator::Visit(CreatureMapType &m)
{
    // creature in unloading grid can have respawn point in another grid
    // if it will be unloaded then it will not respawn in original grid until unload/load original grid
    // move to respawn point to prevent this case. For player view in respawn grid this will be normal respawn.
    for (CreatureMapType::iterator iter = m.begin(); iter != m.end();)
    {
        Creature* c = iter->GetSource();
        ++iter;

        ASSERT(!c->IsPet() && "ObjectGridRespawnMover don't must be called for pets");

        Cell const& cur_cell  = c->GetCurrentCell();

        float resp_x, resp_y, resp_z;
        c->GetRespawnPosition(resp_x, resp_y, resp_z);
        CellCoord resp_val = Oregon::ComputeCellCoord(resp_x, resp_y);
        Cell resp_cell(resp_val);

        if (cur_cell.DiffGrid(resp_cell))
        {
            c->GetMap()->CreatureRespawnRelocation(c);
            // false result ignored: will be unload with other creatures at grid
        }
    }
}
开发者ID:Adeer,项目名称:OregonCore,代码行数:26,代码来源:ObjectGridLoader.cpp

示例4: SendPacket

void
MessageDistDeliverer::Visit(CreatureMapType& m)
{
    for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
    {
        if (iter->GetSource()->GetExactDist2dSq(i_source) > i_distSq)
            continue;

        // Send packet to all who are sharing the creature's vision
        if (!iter->GetSource()->GetSharedVisionList().empty())
        {
            SharedVisionList::const_iterator i = iter->GetSource()->GetSharedVisionList().begin();
            for (; i != iter->GetSource()->GetSharedVisionList().end(); ++i)
                if ((*i)->m_seer == iter->GetSource())
                    SendPacket(*i);
        }
    }
}
开发者ID:Adeer,项目名称:OregonCore,代码行数:18,代码来源:GridNotifiers.cpp

示例5: Visit

void AIRelocationNotifier::Visit(CreatureMapType &m)
{
    for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
    {
        Creature* c = iter->GetSource();
        CreatureUnitRelocationWorker(c, &i_unit);
        if (isCreature)
            CreatureUnitRelocationWorker((Creature*)&i_unit, c);
    }
}
开发者ID:FixCore,项目名称:335source,代码行数:10,代码来源:GridNotifiers.cpp

示例6: Visit

void PlayerRelocationNotifier::Visit(CreatureMapType& m)
{
    bool relocated_for_ai = (&i_player == i_player.m_seer);

    for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
    {
        Creature* c = iter->GetSource();

        vis_guids.erase(c->GetGUID());

        i_player.UpdateVisibilityOf(c, i_data, i_visibleNow);

        if (relocated_for_ai && !c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
            CreatureUnitRelocationWorker(c, &i_player);
    }
}
开发者ID:Mystiko,项目名称:OregonCore,代码行数:16,代码来源:GridNotifiers.cpp


注:本文中的creaturemaptype::iterator::GetSource方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。