当前位置: 首页>>代码示例>>C++>>正文


C++ core::rect类代码示例

本文整理汇总了C++中core::rect的典型用法代码示例。如果您正苦于以下问题:C++ rect类的具体用法?C++ rect怎么用?C++ rect使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了rect类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: draw

void CGUITTFont::draw(const core::stringw& text, const core::rect<s32>& position, video::SColor color, bool hcenter, bool vcenter, const core::rect<s32>* clip)
{
	if (!Driver)
		return;

	// Clear the glyph pages of their render information.
	for (u32 i = 0; i < Glyph_Pages.size(); ++i)
	{
		Glyph_Pages[i]->render_positions.clear();
		Glyph_Pages[i]->render_source_rects.clear();
	}

	// Set up some variables.
	core::dimension2d<s32> textDimension;
	core::position2d<s32> offset = position.UpperLeftCorner;

	// Determine offset positions.
	if (hcenter || vcenter)
	{
		textDimension = getDimension(text.c_str());

		if (hcenter)
			offset.X = ((position.getWidth() - textDimension.Width) >> 1) + offset.X;

		if (vcenter)
			offset.Y = ((position.getHeight() - textDimension.Height) >> 1) + offset.Y;
	}
开发者ID:niraj-rayalla,项目名称:PhysicsHelper,代码行数:27,代码来源:CGUITTFont.cpp

示例2: IGUIComboBox

//! constructor
CGUIComboBox::CGUIComboBox(IGUIEnvironment* environment, IGUIElement* parent,
	s32 id, core::rect<s32> rectangle)
	: IGUIComboBox(environment, parent, id, rectangle),
	ListButton(0), SelectedText(0), ListBox(0), LastFocus(0),
	Selected(-1), HAlign(EGUIA_UPPERLEFT), VAlign(EGUIA_CENTER), MaxSelectionRows(5), HasFocus(false),
	ActiveFont(0)
{
	#ifdef _DEBUG
	setDebugName("CGUIComboBox");
	#endif

	IGUISkin* skin = Environment->getSkin();

	s32 width = 15;
	if (skin)
		width = skin->getSize(EGDS_WINDOW_BUTTON_WIDTH);

	core::rect<s32> r;
	r.UpperLeftCorner.X = rectangle.getWidth() - width - 2;
	r.LowerRightCorner.X = rectangle.getWidth() - 2;

	r.UpperLeftCorner.Y = 2;
	r.LowerRightCorner.Y = rectangle.getHeight() - 2;

	ListButton = Environment->addButton(r, this, -1, L"");
	if (skin && skin->getSpriteBank())
	{
		ListButton->setSpriteBank(skin->getSpriteBank());
		ListButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_CURSOR_DOWN), skin->getColor(EGDC_WINDOW_SYMBOL));
		ListButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_CURSOR_DOWN), skin->getColor(EGDC_WINDOW_SYMBOL));
	}
	ListButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
	ListButton->setSubElement(true);
	ListButton->setTabStop(false);

	r.UpperLeftCorner.X = 2;
	r.UpperLeftCorner.Y = 2;
	r.LowerRightCorner.X = RelativeRect.getWidth() - (ListButton->getAbsolutePosition().getWidth() + 2);
	r.LowerRightCorner.Y = RelativeRect.getHeight() - 2;

	SelectedText = Environment->addStaticText(L"", r, false, false, this, -1, false);
	SelectedText->setSubElement(true);
	SelectedText->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
	SelectedText->setTextAlignment(EGUIA_UPPERLEFT, EGUIA_CENTER);
	if (skin)
		SelectedText->setOverrideColor(skin->getColor(EGDC_BUTTON_TEXT));
	SelectedText->enableOverrideColor(true);

	// this element can be tabbed to
	setTabStop(true);
	setTabOrder(-1);
}
开发者ID:vgck,项目名称:irrnacht,代码行数:53,代码来源:CGUIComboBox.cpp

示例3: IGUISpinBox

//! constructor
CGUISpinBox::CGUISpinBox(const wchar_t* text, bool border,IGUIEnvironment* environment,
			IGUIElement* parent, s32 id, const core::rect<s32>& rectangle)
: IGUISpinBox(environment, parent, id, rectangle),
	EditBox(0), ButtonSpinUp(0), ButtonSpinDown(0), StepSize(1.f),
	RangeMin(-FLT_MAX), RangeMax(FLT_MAX), FormatString(L"%f"),
	DecimalPlaces(-1)
{
	#ifdef _DEBUG
	setDebugName("CGUISpinBox");
	#endif

	s32 ButtonWidth = 16;
	IGUISpriteBank *sb = 0;
	if (environment && environment->getSkin())
	{
		ButtonWidth = environment->getSkin()->getSize(EGDS_SCROLLBAR_SIZE);
		sb = environment->getSkin()->getSpriteBank();
	}

	ButtonSpinDown = Environment->addButton(
		core::rect<s32>(rectangle.getWidth() - ButtonWidth, rectangle.getHeight()/2 +1,
						rectangle.getWidth(), rectangle.getHeight()), this);
	ButtonSpinDown->grab();
	ButtonSpinDown->setSubElement(true);
	ButtonSpinDown->setTabStop(false);
	ButtonSpinDown->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_CENTER, EGUIA_LOWERRIGHT);

	ButtonSpinUp = Environment->addButton(
		core::rect<s32>(rectangle.getWidth() - ButtonWidth, 0,
						rectangle.getWidth(), rectangle.getHeight()/2), this);
	ButtonSpinUp->grab();
	ButtonSpinUp->setSubElement(true);
	ButtonSpinUp->setTabStop(false);
	ButtonSpinUp->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_CENTER);
	if (sb)
	{
		IGUISkin *skin = environment->getSkin();
		ButtonSpinDown->setSpriteBank(sb);
		ButtonSpinDown->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_SMALL_CURSOR_DOWN), skin->getColor(EGDC_WINDOW_SYMBOL));
		ButtonSpinDown->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_SMALL_CURSOR_DOWN), skin->getColor(EGDC_WINDOW_SYMBOL));
		ButtonSpinUp->setSpriteBank(sb);
		ButtonSpinUp->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_SMALL_CURSOR_UP), skin->getColor(EGDC_WINDOW_SYMBOL));
		ButtonSpinUp->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_SMALL_CURSOR_UP), skin->getColor(EGDC_WINDOW_SYMBOL));
	}
	else
	{
		ButtonSpinDown->setText(L"-");
		ButtonSpinUp->setText(L"+");
	}

	const core::rect<s32> rectEdit(0, 0, rectangle.getWidth() - ButtonWidth - 1, rectangle.getHeight());
	EditBox = Environment->addEditBox(text, rectEdit, border, this, -1);
	EditBox->grab();
	EditBox->setSubElement(true);
	EditBox->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
}
开发者ID:344717871,项目名称:STK_android,代码行数:57,代码来源:CGUISpinBox.cpp

示例4: IGUIElement

CGUIPanel::CGUIPanel( IGUIEnvironment* environment, IGUIElement* parent, s32 id, const core::rect<s32>& rectangle,
            bool border, E_SCROLL_BAR_MODE vMode, E_SCROLL_BAR_MODE hMode)
    : IGUIElement(EGUIET_ELEMENT, environment, parent, id, rectangle), 
	VScrollBar(0), HScrollBar(0), ClipPane(0), InnerPane(0), 
	Border(border), VScrollBarMode(vMode), HScrollBarMode(hMode), NeedsUpdate(true)
{  

	#ifdef _DEBUG
	setDebugName("CGUIPanel");
	#endif

    s32 width = rectangle.getWidth();
    s32 height = rectangle.getHeight();
    
    core::rect<s32> rct = core::rect<s32>(width - SCROLL_BAR_SIZE,0, width, height);
    
    VScrollBar = environment->addScrollBar( false, rct, 0, id );
	VScrollBar->setSubElement(true);
	VScrollBar->setTabStop(false);
	VScrollBar->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
    VScrollBar->grab();
	IGUIElement::addChild(VScrollBar);
    
    rct = core::rect<s32>(0,height - SCROLL_BAR_SIZE, width - SCROLL_BAR_SIZE,height );
    
    HScrollBar = environment->addScrollBar( true, rct, 0, id );
	HScrollBar->setSubElement(true);
	HScrollBar->setTabStop(false);
	HScrollBar->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT);
    HScrollBar->grab();
	IGUIElement::addChild(HScrollBar);

    rct = core::rect<s32>(0,0, width - SCROLL_BAR_SIZE, height - SCROLL_BAR_SIZE);

	ClipPane = environment->addTab( rct, 0, -1);
	ClipPane->setSubElement(true);
	ClipPane->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
    ClipPane->grab();
	IGUIElement::addChild(ClipPane);

	InnerPane = environment->addTab( rct, ClipPane, -1);
	InnerPane->setSubElement(true);
    InnerPane->grab();
    
	calculateClientArea();
	resizeInnerPane();
}
开发者ID:jivibounty,项目名称:irrlicht,代码行数:47,代码来源:CGUIPanel.cpp

示例5: draw2DImageFilterScaled

/* Replacement for driver->draw2DImage() that uses the high-quality pre-scaled
 * texture, if configured.
 */
void draw2DImageFilterScaled(video::IVideoDriver *driver, video::ITexture *txr,
		const core::rect<s32> &destrect, const core::rect<s32> &srcrect,
		const core::rect<s32> *cliprect, const video::SColor *const colors,
		bool usealpha)
{
	// Attempt to pre-scale image in software in high quality.
	video::ITexture *scaled = guiScalingResizeCached(driver, txr, srcrect, destrect);
	if (scaled == NULL)
		return;

	// Correct source rect based on scaled image.
	const core::rect<s32> mysrcrect = (scaled != txr)
		? core::rect<s32>(0, 0, destrect.getWidth(), destrect.getHeight())
		: srcrect;

	driver->draw2DImage(scaled, destrect, mysrcrect, cliprect, colors, usealpha);
}
开发者ID:00c,项目名称:minetest,代码行数:20,代码来源:guiscalingfilter.cpp

示例6: if

void GUITable::drawCell(const Cell *cell, video::SColor color,
		const core::rect<s32> &row_rect,
		const core::rect<s32> &client_clip)
{
	if ((cell->content_type == COLUMN_TYPE_TEXT)
			|| (cell->content_type == COLUMN_TYPE_TREE)) {

		core::rect<s32> text_rect = row_rect;
		text_rect.UpperLeftCorner.X = row_rect.UpperLeftCorner.X
				+ cell->xpos;
		text_rect.LowerRightCorner.X = row_rect.UpperLeftCorner.X
				+ cell->xmax;

		if (cell->color_defined)
			color = cell->color;

		if (m_font) {
			if (cell->content_type == COLUMN_TYPE_TEXT)
				m_font->draw(m_strings[cell->content_index],
						text_rect, color,
						false, true, &client_clip);
			else // tree
				m_font->draw(cell->content_index ? L"+" : L"-",
						text_rect, color,
						false, true, &client_clip);
		}
	}
	else if (cell->content_type == COLUMN_TYPE_IMAGE) {

		if (cell->content_index < 0)
			return;

		video::IVideoDriver *driver = Environment->getVideoDriver();
		video::ITexture *image = m_images[cell->content_index];

		if (image) {
			core::position2d<s32> dest_pos =
					row_rect.UpperLeftCorner;
			dest_pos.X += cell->xpos;
			core::rect<s32> source_rect(
					core::position2d<s32>(0, 0),
					image->getOriginalSize());
			s32 imgh = source_rect.LowerRightCorner.Y;
			s32 rowh = row_rect.getHeight();
			if (imgh < rowh)
				dest_pos.Y += (rowh - imgh) / 2;
			else
				source_rect.LowerRightCorner.Y = rowh;

			video::SColor color(255, 255, 255, 255);

			driver->draw2DImage(image, dest_pos, source_rect,
					&client_clip, color, true);
		}
	}
}
开发者ID:Bremaweb,项目名称:minetest,代码行数:56,代码来源:guiTable.cpp

示例7: IGUIProfiler

//! constructor
CGUIProfiler::CGUIProfiler(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle, IProfiler* profiler)
	: IGUIProfiler(environment, parent, id, rectangle, profiler)
	, Profiler(profiler)
	, DisplayTable(0), CurrentGroupIdx(0), CurrentGroupPage(0), NumGroupPages(1)
	, DrawBackground(false), Frozen(false), UnfreezeOnce(false), ShowGroupsTogether(false)
	, MinCalls(0), MinTimeSum(0), MinTimeAverage(0.f), MinTimeMax(0)
{
	if ( !Profiler )
		Profiler = &getProfiler();

	core::recti r(0, 0, rectangle.getWidth(), rectangle.getHeight());

	// Really just too lazy to code a complete new element for this.
    // If anyone can do this nicer he's welcome.
	DisplayTable = Environment->addTable(r, this, -1, DrawBackground);
	DisplayTable->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
	DisplayTable->setSubElement(true);
	rebuildColumns();
}
开发者ID:novaquark,项目名称:Irrlicht,代码行数:20,代码来源:CGUIProfiler.cpp

示例8: draw

//! draws an text and clips it to the specified rectangle if wanted
void CGUIFont::draw(const wchar_t* text, const core::rect<s32>& position, video::SColor color, bool hcenter, bool vcenter, const core::rect<s32>* clip)
{
	if (!Driver)
		return;

	core::dimension2d<s32> textDimension;
	core::position2d<s32> offset = position.UpperLeftCorner;
	core::rect<s32> pos;

	if (hcenter || vcenter)
	{
		textDimension = getDimension(text);

		if (hcenter)
			offset.X = ((position.getWidth() - textDimension.Width)>>1) + offset.X;

		if (vcenter)
			offset.Y = ((position.getHeight() - textDimension.Height)>>1) + offset.Y;
	}
开发者ID:jivibounty,项目名称:irrlicht,代码行数:20,代码来源:CGUIFont.cpp

示例9: drawElementStyle

void CImageGUISkin::drawHorizontalProgressBar( IGUIElement* element, const core::rect<s32>& rectangle, const core::rect<s32>* clip,
            f32 filledRatio, video::SColor fillColor )
{
    if ( !Config.ProgressBar.Texture || !Config.ProgressBarFilled.Texture )
    {
        return;
    }

    // Draw empty progress bar
    drawElementStyle( Config.ProgressBar, rectangle, clip );

    // Draw filled progress bar on top
    if ( filledRatio < 0.0f )
        filledRatio = 0.0f;
    else
    if ( filledRatio > 1.0f )
        filledRatio = 1.0f;

    if ( filledRatio > 0.0f )
    {
        s32 filledPixels = (s32)( filledRatio * rectangle.getSize().Width );
        s32 height = rectangle.getSize().Height;

        core::rect<s32> clipRect = clip? *clip:rectangle;
        if ( filledPixels < height )
        {
            if ( clipRect.LowerRightCorner.X > rectangle.UpperLeftCorner.X + filledPixels )
                clipRect.LowerRightCorner.X = rectangle.UpperLeftCorner.X + filledPixels;

            filledPixels = height;
        }

        core::rect<s32> filledRect = core::rect<s32>(
            rectangle.UpperLeftCorner.X,
            rectangle.UpperLeftCorner.Y,
            rectangle.UpperLeftCorner.X + filledPixels,
            rectangle.LowerRightCorner.Y );

        drawElementStyle( Config.ProgressBarFilled, filledRect, &clipRect, &fillColor );
    }
}
开发者ID:SitesDeveloper,项目名称:states-manager,代码行数:41,代码来源:CImageGUISkin.cpp

示例10: IGUISpinBox

//! constructor
CGUISpinBox::CGUISpinBox(const wchar_t* text, bool border,IGUIEnvironment* environment,
			IGUIElement* parent, s32 id, const core::rect<s32>& rectangle)
: IGUISpinBox(environment, parent, id, rectangle),
	EditBox(0), ButtonSpinUp(0), ButtonSpinDown(0), StepSize(1.f),
	RangeMin(-FLT_MAX), RangeMax(FLT_MAX), FormatString(L"%f"),
	DecimalPlaces(-1)
{
	#ifdef _DEBUG
	setDebugName("CGUISpinBox");
	#endif

	CurrentIconColor = video::SColor(255,255,255,255);
	s32 ButtonWidth = 16;
	IGUISpriteBank *sb = 0;
	if (environment && environment->getSkin())
	{
		ButtonWidth = environment->getSkin()->getSize(EGDS_SCROLLBAR_SIZE);
		sb = environment->getSkin()->getSpriteBank();
	}

	ButtonSpinDown = Environment->addButton(
		core::rect<s32>(rectangle.getWidth() - ButtonWidth, rectangle.getHeight()/2 +1,
						rectangle.getWidth(), rectangle.getHeight()), this);
	ButtonSpinDown->grab();
	ButtonSpinDown->setSubElement(true);
	ButtonSpinDown->setTabStop(false);
	ButtonSpinDown->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_CENTER, EGUIA_LOWERRIGHT);

	ButtonSpinUp = Environment->addButton(
		core::rect<s32>(rectangle.getWidth() - ButtonWidth, 0,
						rectangle.getWidth(), rectangle.getHeight()/2), this);
	ButtonSpinUp->grab();
	ButtonSpinUp->setSubElement(true);
	ButtonSpinUp->setTabStop(false);
	ButtonSpinUp->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_CENTER);

	const core::rect<s32> rectEdit(0, 0, rectangle.getWidth() - ButtonWidth - 1, rectangle.getHeight());
	EditBox = Environment->addEditBox(text, rectEdit, border, this, -1);
	EditBox->grab();
	EditBox->setSubElement(true);
	EditBox->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);

	refreshSprites();
}
开发者ID:kizzx2,项目名称:irrlicht-ogl-es,代码行数:45,代码来源:CGUISpinBox.cpp

示例11: getDimension

//! draws some text and clips it to the specified rectangle if wanted
void CGUIFont::draw(const wchar_t* text, const core::rect<s32>& position, video::SColor color, bool hcenter, bool vcenter, const core::rect<s32>* clip)
{
	if (!Driver)
		return;

	core::dimension2d<s32> textDimension;
	core::position2d<s32> offset = position.UpperLeftCorner;
	core::rect<s32> pos;

	if (hcenter || vcenter || clip)
		textDimension = getDimension(text);

	if (hcenter)
		offset.X = ((position.getWidth() - textDimension.Width)>>1) + offset.X;

	if (vcenter)
		offset.Y = ((position.getHeight() - textDimension.Height)>>1) + offset.Y;

	if (clip)
	{
		core::rect<s32> clippedRect(offset, textDimension);
		clippedRect.clipAgainst(*clip);
		if (!clippedRect.isValid())
			return;
	}

	while(*text)
	{
		SFontArea& area = Areas[getAreaFromCharacter(*text)];

		offset.X += area.underhang;

		SpriteBank->draw2DSprite(area.spriteno, offset, clip, color);

		offset.X += area.width + area.overhang + GlobalKerningWidth;

		++text;
	}
}
开发者ID:flaithbheartaigh,项目名称:mirrlicht,代码行数:40,代码来源:CGUIFont.cpp

示例12: draw

//! draws an text and clips it to the specified rectangle if wanted
void CGUITTFont::draw(const core::stringw& text_, const core::rect<s32>& position, video::SColor color, bool hcenter, bool vcenter, const core::rect<s32>* clip)
{
    const wchar_t* text = text_.c_str();
	if (!Driver)
		return;

	core::dimension2d<u32> textDimension;
	core::position2d<s32> offset = position.UpperLeftCorner;
	video::SColor colors[4];
	for (int i = 0;i < 4;i++){
		colors[i] = color;
	}

    if (hcenter || vcenter)
	{
		textDimension = getDimension(text);

		if (hcenter)
			offset.X = ((position.getWidth() - textDimension.Width)>>1) + offset.X;

		if (vcenter)
			offset.Y = ((position.getHeight() - textDimension.Height)>>1) + offset.Y;
	}
开发者ID:dayjaby,项目名称:ennea,代码行数:24,代码来源:CGUITTFont.cpp

示例13: IGUIComboBox

//! constructor
CGUIComboBox::CGUIComboBox(IGUIEnvironment* environment, IGUIElement* parent,
	s32 id, core::rect<s32> rectangle)
	: IGUIComboBox(environment, parent, id, rectangle),
	ListButton(0), ListBox(0), Selected(-1), HasFocus(false), LastFocus(0)
{
	#ifdef _DEBUG
	setDebugName("CGUICheckBox");
	#endif

	IGUISkin* skin = Environment->getSkin();

	s32 width = 15;
	if (skin)
		width = skin->getSize(EGDS_WINDOW_BUTTON_WIDTH);

	core::rect<s32> r;
	r.UpperLeftCorner.X = rectangle.getWidth() - width - 2;
	r.LowerRightCorner.X = rectangle.getWidth() - 2;
	
	r.UpperLeftCorner.Y = 2;
	r.LowerRightCorner.Y = rectangle.getHeight() - 2;

	ListButton = Environment->addButton(r, this, -1, L"");
	if (skin && skin->getSpriteBank())
	{
		ListButton->setSpriteBank(skin->getSpriteBank());
		ListButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_CURSOR_DOWN), skin->getColor(EGDC_WINDOW_SYMBOL));
		ListButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_CURSOR_DOWN), skin->getColor(EGDC_WINDOW_SYMBOL));
	}
	ListButton->setSubElement(true);
	ListButton->setTabStop(false);

	// this element can be tabbed to
	setTabStop(true);
	setTabOrder(-1);
}
开发者ID:huytd,项目名称:fosengine,代码行数:37,代码来源:CGUIComboBox.cpp

示例14: getColor

void CImageGUISkin::drawElementStyle( const SImageGUIElementStyle& elem, const core::rect<s32>& rect, const core::rect<s32>* clip, video::SColor* pcolor  )
{
    core::rect<s32> srcRect;
    core::rect<s32> dstRect;
    core::dimension2d< u32 > tsize = elem.Texture->getSize();
    video::ITexture* texture = elem.Texture;

    video::SColor color = elem.Color;
    if ( pcolor )
        color = *pcolor;

    video::SColor faceColor = getColor(EGDC_3D_FACE);
    color.setRed( (u8)(color.getRed() * faceColor.getRed() / 255) );
    color.setGreen( (u8)(color.getGreen() * faceColor.getGreen() / 255) );
    color.setBlue( (u8)(color.getBlue() * faceColor.getBlue() / 255) );
    color.setAlpha( (u8)(color.getAlpha() * faceColor.getAlpha() / 255 ) );

    video::SColor colors [4] = { color, color, color, color };

    core::dimension2di dstSize = rect.getSize();

    // Scale the border if there is insufficient room
    SImageGUIElementStyle::SBorder dst = elem.DstBorder;
    f32 scale = 1.0f;
    if ( dstSize.Width < dst.Left + dst.Right )
    {
        scale = dstSize.Width / (f32)( dst.Left + dst.Right );
    }
    if ( dstSize.Height < dst.Top + dst.Bottom )
    {
        f32 x = dstSize.Height / (f32)( dst.Top + dst.Bottom );
        if ( x < scale )
        {
            scale = x;
        }
    }

    if ( scale < 1.0f )
    {
        dst.Left = (s32)( dst.Left * scale );
        dst.Right = (s32)( dst.Right * scale );
        dst.Top = (s32)( dst.Top * scale );
        dst.Bottom = (s32)( dst.Bottom * scale );
    }

    const SImageGUIElementStyle::SBorder& src = elem.SrcBorder;

    // Draw the top left corner
    srcRect = core::rect<s32>( 0, 0, src.Left, src.Top );
    dstRect = core::rect<s32>( rect.UpperLeftCorner.X, rect.UpperLeftCorner.Y, rect.UpperLeftCorner.X+dst.Left, rect.UpperLeftCorner.Y+dst.Top );
    if ( !clip || clipRects( dstRect, srcRect, *clip ) )
        VideoDriver->draw2DImage( texture, dstRect, srcRect, clip, colors, true );

    // Draw the top right corner
    srcRect = core::rect<s32>( tsize.Width-src.Right, 0, tsize.Width, src.Top );
    dstRect = core::rect<s32>( rect.LowerRightCorner.X-dst.Right, rect.UpperLeftCorner.Y, rect.LowerRightCorner.X, rect.UpperLeftCorner.Y+dst.Top );
    if ( !clip || clipRects( dstRect, srcRect, *clip ) )
        VideoDriver->draw2DImage( texture, dstRect, srcRect, clip, colors, true );

    // Draw the top border
    srcRect = core::rect<s32>( src.Left, 0, tsize.Width-src.Right, src.Top );
    dstRect = core::rect<s32>( rect.UpperLeftCorner.X+dst.Left, rect.UpperLeftCorner.Y, rect.LowerRightCorner.X-dst.Right, rect.UpperLeftCorner.Y+dst.Top );
    if ( !clip || clipRects( dstRect, srcRect, *clip ) )
        VideoDriver->draw2DImage( texture, dstRect, srcRect, clip, colors, true );

    // Draw the left border
    srcRect = core::rect<s32>( 0, src.Top, src.Left, tsize.Height-src.Bottom );
    dstRect = core::rect<s32>( rect.UpperLeftCorner.X, rect.UpperLeftCorner.Y+dst.Top, rect.UpperLeftCorner.X+dst.Left, rect.LowerRightCorner.Y-dst.Bottom );
    if ( !clip || clipRects( dstRect, srcRect, *clip ) )
        VideoDriver->draw2DImage( texture, dstRect, srcRect, clip, colors, true );

    // Draw the right border
    srcRect = core::rect<s32>( tsize.Width-src.Right, src.Top, tsize.Width, tsize.Height-src.Bottom );
    dstRect = core::rect<s32>( rect.LowerRightCorner.X-dst.Right, rect.UpperLeftCorner.Y+dst.Top, rect.LowerRightCorner.X, rect.LowerRightCorner.Y-dst.Bottom );
    if ( !clip || clipRects( dstRect, srcRect, *clip ) )
        VideoDriver->draw2DImage( texture, dstRect, srcRect, clip, colors, true );

    // Draw the middle section
    srcRect = core::rect<s32>( src.Left, src.Top, tsize.Width-src.Right, tsize.Height-src.Bottom );
    dstRect = core::rect<s32>( rect.UpperLeftCorner.X+dst.Left, rect.UpperLeftCorner.Y+dst.Top, rect.LowerRightCorner.X-dst.Right, rect.LowerRightCorner.Y-dst.Bottom );
    if ( !clip || clipRects( dstRect, srcRect, *clip ) )
        VideoDriver->draw2DImage( texture, dstRect, srcRect, clip, colors, true );

    // Draw the bottom left corner
    srcRect = core::rect<s32>( 0, tsize.Height-src.Bottom, src.Left, tsize.Height );
    dstRect = core::rect<s32>( rect.UpperLeftCorner.X, rect.LowerRightCorner.Y-dst.Bottom, rect.UpperLeftCorner.X+dst.Left, rect.LowerRightCorner.Y );
    if ( !clip || clipRects( dstRect, srcRect, *clip ) )
        VideoDriver->draw2DImage( texture, dstRect, srcRect, clip, colors, true );

    // Draw the bottom right corner
    srcRect = core::rect<s32>( tsize.Width-src.Right, tsize.Height-src.Bottom, tsize.Width, tsize.Height );
    dstRect = core::rect<s32>( rect.LowerRightCorner.X-dst.Right, rect.LowerRightCorner.Y-dst.Bottom, rect.LowerRightCorner.X, rect.LowerRightCorner.Y );
    if ( !clip || clipRects( dstRect, srcRect, *clip ) )
        VideoDriver->draw2DImage( texture, dstRect, srcRect, clip, colors, true );

    // Draw the bottom border
    srcRect = core::rect<s32>( src.Left, tsize.Height-src.Bottom, tsize.Width-src.Right, tsize.Height );
    dstRect = core::rect<s32>( rect.UpperLeftCorner.X+dst.Left, rect.LowerRightCorner.Y-dst.Bottom, rect.LowerRightCorner.X-dst.Right, rect.LowerRightCorner.Y );
    if ( !clip || clipRects( dstRect, srcRect, *clip ) )
        VideoDriver->draw2DImage( texture, dstRect, srcRect, clip, colors, true );
//.........这里部分代码省略.........
开发者ID:SitesDeveloper,项目名称:states-manager,代码行数:101,代码来源:CImageGUISkin.cpp

示例15: draw

void ScalableFont::doDraw(const core::stringw& text,
                          const core::rect<s32>& position, video::SColor color,
                          bool hcenter, bool vcenter,
                          const core::rect<s32>* clip,
                          FontCharCollector* charCollector)
{
    if (!m_video_driver) return;

    GUIEngine::GlyphPageCreator* gp_creator = GUIEngine::getGlyphPageCreator();

    if (m_shadow)
    {
        m_shadow = false; // avoid infinite recursion

        core::rect<s32> shadowpos = position;
        shadowpos.LowerRightCorner.X += 2;
        shadowpos.LowerRightCorner.Y += 2;

        draw(text, shadowpos, m_shadow_color, hcenter, vcenter, clip);

        m_shadow = true; // set back
    }

    core::position2d<s32> offset = position.UpperLeftCorner;
    core::dimension2d<s32> text_dimension;

    if (m_rtl || hcenter || vcenter || clip)
    {
        text_dimension = getDimension(text.c_str());

        if (hcenter)    offset.X += (position.getWidth() - text_dimension.Width) / 2;
        else if (m_rtl) offset.X += (position.getWidth() - text_dimension.Width);

        if (vcenter)    offset.Y += (position.getHeight() - text_dimension.Height) / 2;
        if (clip)
        {
            core::rect<s32> clippedRect(offset, text_dimension);
            clippedRect.clipAgainst(*clip);
            if (!clippedRect.isValid()) return;
        }
    }

    // ---- collect character locations
    const unsigned int text_size = text.size();
    core::array<s32>               indices(text_size);
    core::array<core::position2di> offsets(text_size);
    std::vector<bool>              fallback(text_size);

    if (m_type == T_NORMAL || T_BOLD) //lazy load char, have to do this again
    {                                 //because some text isn't drawn with getDimension
        for (u32 i = 0; i < text_size; i++)
        {
            wchar_t c = text[i];
            if (c == L'\r' ||  c == L'\n' || c == L' ' || c < 32) continue;
            if (!GUIEngine::getFont()->hasThisChar(c))
                gp_creator->insertChar(c);

            if (charCollector != NULL && m_type == T_NORMAL && m_spritebank->getSprites()
                [GUIEngine::getFont()->getSpriteNoFromChar(&c)].Frames[0].textureNumber
                == m_spritebank->getTextureCount() - 1) //Prevent overwriting texture used by billboard text
            {
                 Log::debug("ScalableFont::doDraw",
                            "Character used by billboard text is in the last "
                            "glyph page of normal font. Create a new glyph "
                            "page for new characters inserted later to prevent "
                            "it from being removed.");
                 GUIEngine::getFont()->forceNewPage();
            }
        }

        if (gp_creator->getNewChar().size() > 0 && !m_is_hollow_copy && m_scale == 1)
        {
            Log::debug("ScalableFont::doDraw",
                       "New character(s) %s discoverd, perform lazy loading",
                       StringUtils::wideToUtf8(gp_creator->getNewChar()).c_str());

            if (!GUIEngine::getFont()->lazyLoadChar())
                Log::error("ScalableFont::lazyLoadChar",
                           "Can't insert new char into glyph pages.");
        }
    }

    for (u32 i = 0; i < text_size; i++)
    {
        wchar_t c = text[i];

        if (c == L'\r' ||          // Windows breaks
            c == L'\n'    )        // Unix breaks
        {
            if(c==L'\r' && text[i+1]==L'\n') c = text[++i];
            offset.Y += (int)(m_max_height*m_scale);
            offset.X  = position.UpperLeftCorner.X;
            if (hcenter)
                offset.X += (position.getWidth() - text_dimension.Width) >> 1;
            continue;
        }   // if lineBreak

        bool use_fallback_font = false;
        const SFontArea &area  = getAreaFromCharacter(c, &use_fallback_font);
        fallback[i]            = use_fallback_font;
//.........这里部分代码省略.........
开发者ID:Cav098,项目名称:stk-code-fix_1797,代码行数:101,代码来源:scalable_font.cpp


注:本文中的core::rect类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。