本文整理汇总了C++中core::Graphics::DrawLine方法的典型用法代码示例。如果您正苦于以下问题:C++ Graphics::DrawLine方法的具体用法?C++ Graphics::DrawLine怎么用?C++ Graphics::DrawLine使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类core::Graphics
的用法示例。
在下文中一共展示了Graphics::DrawLine方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Draw
void XWing::Draw(Core::Graphics& g)
{
g;
if(!isDead)
{
const unsigned int NUM_POINTS = sizeof(XWingPoints) / sizeof(*XWingPoints);
for(unsigned int i = 0;i < NUM_POINTS - 1;i++)
{
Vector3D currentPoint = Vector3D(XWingPoints[i].x, XWingPoints[i].y) * scalar;
Vector3D nextPoint = Vector3D(XWingPoints[(i+1) % NUM_POINTS].x, XWingPoints[(i+1) % NUM_POINTS].y) * scalar;
const Vector3D& p1 = matrix * currentPoint + position;
const Vector3D& p2 = matrix * nextPoint + position;
g.DrawLine(p1.x, p1.y, p2.x, p2.y);
}
for(unsigned int i = NUM_POINTS - 1;i > 0;i--)
{
Vector3D currentPoint = Vector3D(-XWingPoints[i].x, XWingPoints[i].y) * scalar;
Vector3D nextPoint = Vector3D(-XWingPoints[(i-1) % NUM_POINTS].x, XWingPoints[(i-1) % NUM_POINTS].y) * scalar;
const Vector3D& p1 = matrix * currentPoint + position;
const Vector3D& p2 = matrix * nextPoint + position;
g.DrawLine(p1.x, p1.y, p2.x, p2.y);
}
if(state == GAME)
{
hb.Draw(g);
}
}
}
示例2: DrawDiagonalBar
void Upgrade::DrawDiagonalBar(Core::Graphics& graphics, float thickness, Vector2D endPosition, Vector2D startPosition)
{
for(int i=0; i<thickness; i++)
{
Vector2D start(startPosition.x, startPosition.y + i);
Vector2D end(endPosition.x, endPosition.y + i);
graphics.DrawLine(start.x, start.y, end.x, end.y);
}
}
示例3: DrawGraphicPoints
void Upgrade::DrawGraphicPoints(Core::Graphics& graphics, Vector2D* points, int numPoints)
{
for(int i=0; i<numPoints; i++)
{
if(i+1 < numPoints)
{
Vector2D start = points[i]+position;
Vector2D end = points[i+1]+position;
graphics.DrawLine(start.x, start.y, end.x, end.y);
}
else
{
Vector2D start = points[i]+position;
Vector2D end = points[0]+position;
graphics.DrawLine(start.x, start.y, end.x, end.y);
}
}
}
示例4: DrawVerticalBar
void Upgrade::DrawVerticalBar(Core::Graphics& graphics, float thickness, float size, Vector2D startPosition)
{
for(int i=0; i<thickness; i++)
{
Vector2D start(startPosition.x + i, startPosition.y);
Vector2D end(startPosition.x + i, startPosition.y+size);
graphics.DrawLine(start.x, start.y, end.x, end.y);
}
}
示例5: viewText
void Upgrade::viewText(Core::Graphics& graphics)
{
graphics.SetColor(RGB(6, 196, 130));
graphics.DrawLine(position.x + (float)BOX_SIZE/2, position.y + (float)BOX_SIZE/4, position.x + (float)BOX_SIZE/2+50.0f, position.y - 200.0f);
graphics.DrawLine(position.x + (float)BOX_SIZE/2+50.0f, position.y - 200.0f, position.x+(float)BOX_SIZE/2+400.0f, position.y-200.0f);
if(type == armor)
{
graphics.DrawString(int(position.x + (float)BOX_SIZE/2+100.0f), int(position.y-180.0f), "The armor upgrade increases the rate");
graphics.DrawString(int(position.x + (float)BOX_SIZE/2+100.0f), int(position.y-160.0f), "at which your armor regens out of combat.");
graphics.DrawString(int(position.x + (float)BOX_SIZE/2+100.0f), int(position.y-140.0f), "Your ship regens no armor until the first");
graphics.DrawString(int(position.x + (float)BOX_SIZE/2+100.0f), int(position.y-120.0f), "upgrade has been purchased. The ship is");
graphics.DrawString(int(position.x + (float)BOX_SIZE/2+100.0f), int(position.y-100.0f), "'out of combat' when you haven't taken");
graphics.DrawString(int(position.x + (float)BOX_SIZE/2+100.0f), int(position.y-80.0f), "damage in over five seconds.");
}
else if(type == fuel)
{
graphics.DrawString(int(position.x + (float)BOX_SIZE/2+100.0f), int(position.y-180.0f), "The fuel upgrade increases the overall");
graphics.DrawString(int(position.x + (float)BOX_SIZE/2+100.0f), int(position.y-160.0f), "efficiency of your spacecraft. What this");
graphics.DrawString(int(position.x + (float)BOX_SIZE/2+100.0f), int(position.y-140.0f), "acutally means is that your fuel doesn't");
graphics.DrawString(int(position.x + (float)BOX_SIZE/2+100.0f), int(position.y-120.0f), "drain like a Hummer's anymore. You've");
graphics.DrawString(int(position.x + (float)BOX_SIZE/2+100.0f), int(position.y-100.0f), "gotta love that one mile to the gallon.");
}
else if(type == health)
{
graphics.DrawString(int(position.x + (float)BOX_SIZE/2+100.0f), int(position.y-180.0f), "The repair upgrade increases the rate");
graphics.DrawString(int(position.x + (float)BOX_SIZE/2+100.0f), int(position.y-160.0f), "at which these small sort-of space wrenches");
graphics.DrawString(int(position.x + (float)BOX_SIZE/2+100.0f), int(position.y-140.0f), "spawn that increase your ship's health");
graphics.DrawString(int(position.x + (float)BOX_SIZE/2+100.0f), int(position.y-120.0f), "when picked up. The first upgrade causes");
graphics.DrawString(int(position.x + (float)BOX_SIZE/2+100.0f), int(position.y-100.0f), "the wrenches to start spawning whilst");
graphics.DrawString(int(position.x + (float)BOX_SIZE/2+100.0f), int(position.y-80.0f), "continual upgrades decrease the spawn time.");
graphics.DrawString(int(position.x + (float)BOX_SIZE/2+100.0f), int(position.y-60.0f), "Spawn times (seconds): 60/45/30/20/15. ");
graphics.DrawString(int(position.x + (float)BOX_SIZE/2+100.0f), int(position.y-40.0f), "WARNING: The spawn time resets when ");
graphics.DrawString(int(position.x + (float)BOX_SIZE/2+100.0f), int(position.y-20.0f), "you purchase this upgrade to the new time.");
}
else if(type == bullet)
{
graphics.DrawString(int(position.x + (float)BOX_SIZE/2+100.0f), int(position.y-180.0f), "The bullet upgrade increases the damage ");
graphics.DrawString(int(position.x + (float)BOX_SIZE/2+100.0f), int(position.y-160.0f), "that your bullets deal to targets. Oh ");
graphics.DrawString(int(position.x + (float)BOX_SIZE/2+100.0f), int(position.y-140.0f), "yeah by the way the enemies' health scale");
graphics.DrawString(int(position.x + (float)BOX_SIZE/2+100.0f), int(position.y-120.0f), "as the time goes on so this upgrade might be ");
graphics.DrawString(int(position.x + (float)BOX_SIZE/2+100.0f), int(position.y-100.0f), "a good idea, just saying.");
graphics.DrawString(int(position.x + (float)BOX_SIZE/2+100.0f), int(position.y-80.0f), "Damage: 1(no upgrades)/2/3/5/8/12");
}
}
示例6: draw
void Walls::draw(Core::Graphics& g)
{
g.SetColor(RGB(255, 100, 255));
for(unsigned int i = 0; i< NUM_WALL_POINTS; i++)
{
const Vector3D& w1 = *wallShape[i];
const Vector3D& w2 = *wallShape[(i+1) % NUM_WALL_POINTS];
g.DrawLine(w1.x, w1.y, w2.x, w2.y);
}
}
示例7: draw
void Grid::draw(Core::Graphics& g)
{
for(int i = 0; i<numRows; i++)
{
for(int j = 0; j<numColumns; j++)
{
cells[i][j].draw(g);
}
}
if(enemies.numActiveTroops==0)
{
g.SetColor(RGB(50,255,50));
}
else
g.SetColor(RGB(200,50,50));
g.DrawString((int)(cells[9][0].position.x+(cells[9][0].width/2))-30,(int)(cells[9][0].position.y+(cells[9][0].height/2))-10, "COMPILE");
g.DrawLine(cells[9][0].position.x, cells[9][0].position.y, cells[9][0].position.x+cells[9][0].width, cells[9][0].position.y);
g.DrawLine(cells[9][0].position.x+cells[9][0].width, cells[9][0].position.y, cells[9][0].position.x+cells[9][0].width, cells[9][0].position.y+cells[9][0].height);
enemies.draw(g, Vector3D(100,100));
}
示例8: Draw
void Lerper::Draw(Core::Graphics& graphics)
{
const unsigned int NUM_LINES = sizeof(Lerp) / sizeof(*Lerp);
graphics.SetColor(RGB(255,100,0));
for(unsigned int i = 0; i < NUM_LINES; i++)
{
const Vector2D& first = Lerp[i] + position;
const Vector2D& second = Lerp[(i+1) % NUM_LINES] + position;
graphics.DrawLine(first.vector_x, first.vector_y, second.vector_x, second.vector_y);
}
const unsigned int LERP_NUM_LINES = sizeof(LerpLines) / sizeof(*LerpLines);
graphics.SetColor(RGB(255,100,100));
for(unsigned int i = 0; i < LERP_NUM_LINES; i++)
{
const Vector2D& first = LerpLines[i];
const Vector2D& second = LerpLines[(i+1) % LERP_NUM_LINES];
graphics.DrawLine(first.vector_x, first.vector_y, second.vector_x, second.vector_y);
}
}
示例9: draw
void EnemyShip::draw(Core::Graphics& g)
{
const int numShippoints= sizeof(lerper)/sizeof(*lerper);
Matrix3 rotato=rotato.rotate(angle);
g.SetColor(RGB(200,100,100));
if(!dead)
{
for(int i=0;i<numShippoints;i++)
{
const Vector2d& s1=rotato*lerper[i]+position;
const Vector2d& s2=rotato*lerper[(i+1)%numShippoints]+position;
g.DrawLine(s1.x,s1.y,s2.x,s2.y);
}
}
}
示例10: draw
void Bullet::draw(Core::Graphics& g)
{
position = position + (velocity * Dt);
if((position.X < 0 || position.X > 1000) && (position.Y > 1900 || position.Y < 0))
{
canBeDrawn = false;
}
if(canBeDrawn)
{
for(unsigned int i = 0; i < bulletShape.numOfPoints; i++)
{
const Vector2& first = position + (transformationMatrix * bulletShape.shapePoints[i]);
const Vector2& second = position + (transformationMatrix *bulletShape.shapePoints[(i + 1) % bulletShape.numOfPoints]);
g.DrawLine(first.X, first.Y, second.X, second.Y);
}
}
}
示例11: DrawUpgrade
void Upgrade::DrawUpgrade(Core::Graphics& graphics, Vector2D mouse, float thickness)
{
myColor = (CheckMouse(mouse))? RGB(134, 134, 134): RGB(94,94,94);
if(upgradeCooldown < .5)
{
upgradeCooldown += .016f;
}
graphics.SetColor(myColor);
for(int i=0; i<BOX_SIZE; i++)
{
Vector2D start(position.x + i, position.y);
Vector2D end(position.x + i, position.y+BOX_SIZE);
graphics.DrawLine(start.x, start.y, end.x, end.y);
}
if(CheckMouse(mouse))
{
viewText(graphics);
if(Core::Input::IsPressed(Core::Input::BUTTON_LEFT)&&upgradeCooldown >= .5f && myCash.getCash() >= upgradeCost && upgradeCount < 5)
{
upgradeCooldown = 0;
myCash.decreaseCash(upgradeCost);
upgradeCount++;
}
}
SetUpgradeCost();
DrawGraphic(graphics);
graphics.SetColor(RGB(255,255,255));
if(upgradeCount > 4)
{
graphics.SetColor(RGB(255,0,0));
}
//Draws $
DrawHorizontalBar(graphics, thickness, Letter_Size, Vector2D(costPosition.x, costPosition.y+thickness/2));
DrawVerticalBar(graphics, thickness, (Letter_Size-3*thickness)/2, Vector2D(costPosition.x, costPosition.y + thickness));
DrawHorizontalBar(graphics, thickness, Letter_Size, Vector2D(costPosition.x, costPosition.y+thickness+((Letter_Size-3*thickness)/2)));
DrawVerticalBar(graphics, thickness,(Letter_Size-3*thickness)/2, Vector2D(costPosition.x+(Letter_Size-thickness), costPosition.y + thickness*2+((Letter_Size-3*thickness)/2)));
DrawHorizontalBar(graphics, thickness, Letter_Size, Vector2D(costPosition.x, costPosition.y+2*thickness + (2*((Letter_Size-3*thickness)/2)-thickness/2)));
DrawVerticalBar(graphics, thickness, Letter_Size, Vector2D(costPosition.x+(Letter_Size/2.5f), costPosition.y));
//Draws Cost
DrawLetters(graphics, thickness);
}