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C++ FileIconProvider::registerIconOverlayForMimeType方法代码示例

本文整理汇总了C++中core::FileIconProvider::registerIconOverlayForMimeType方法的典型用法代码示例。如果您正苦于以下问题:C++ FileIconProvider::registerIconOverlayForMimeType方法的具体用法?C++ FileIconProvider::registerIconOverlayForMimeType怎么用?C++ FileIconProvider::registerIconOverlayForMimeType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在core::FileIconProvider的用法示例。


在下文中一共展示了FileIconProvider::registerIconOverlayForMimeType方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

CppEditorFactory::CppEditorFactory(CppPlugin *owner) :
    m_owner(owner)
{
    m_mimeTypes << QLatin1String(CppEditor::Constants::C_SOURCE_MIMETYPE)
            << QLatin1String(CppEditor::Constants::C_HEADER_MIMETYPE)
            << QLatin1String(CppEditor::Constants::CPP_SOURCE_MIMETYPE)
            << QLatin1String(CppEditor::Constants::CPP_HEADER_MIMETYPE);

    if (!Utils::HostOsInfo::isMacHost() && !Utils::HostOsInfo::isWindowsHost()) {
        Core::FileIconProvider *iconProvider = Core::FileIconProvider::instance();
        Core::MimeDatabase *mimeDatabase = Core::ICore::mimeDatabase();
        iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/cppeditor/images/qt_cpp.png")),
                                                     mimeDatabase->findByType(QLatin1String(CppEditor::Constants::CPP_SOURCE_MIMETYPE)));
        iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/cppeditor/images/qt_c.png")),
                                                     mimeDatabase->findByType(QLatin1String(CppEditor::Constants::C_SOURCE_MIMETYPE)));
        iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/cppeditor/images/qt_h.png")),
                                                     mimeDatabase->findByType(QLatin1String(CppEditor::Constants::CPP_HEADER_MIMETYPE)));
    }
}
开发者ID:MatiasNAmendola,项目名称:julia-studio,代码行数:19,代码来源:cppplugin.cpp

示例2:

CppEditorFactory::CppEditorFactory(CppPlugin *owner) :
    m_owner(owner)
{
    m_mimeTypes << QLatin1String(CppEditor::Constants::C_SOURCE_MIMETYPE)
            << QLatin1String(CppEditor::Constants::C_HEADER_MIMETYPE)
            << QLatin1String(CppEditor::Constants::CPP_SOURCE_MIMETYPE)
            << QLatin1String(CppEditor::Constants::CPP_HEADER_MIMETYPE);

#if !defined(Q_WS_MAC) && !defined(Q_WS_WIN)
    Core::FileIconProvider *iconProvider = Core::FileIconProvider::instance();
    Core::MimeDatabase *mimeDatabase = Core::ICore::instance()->mimeDatabase();
    iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/cppeditor/images/qt_cpp.png")),
                                                 mimeDatabase->findByType(QLatin1String(CppEditor::Constants::CPP_SOURCE_MIMETYPE)));
    iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/cppeditor/images/qt_c.png")),
                                                 mimeDatabase->findByType(QLatin1String(CppEditor::Constants::C_SOURCE_MIMETYPE)));
    iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/cppeditor/images/qt_h.png")),
                                                 mimeDatabase->findByType(QLatin1String(CppEditor::Constants::CPP_HEADER_MIMETYPE)));
#endif
}
开发者ID:NoobSaibot,项目名称:qtcreator-minimap,代码行数:19,代码来源:cppplugin.cpp

示例3: initialize

bool GLSLEditorPlugin::initialize(const QStringList & /*arguments*/, QString *error_message)
{
    Core::ICore *core = Core::ICore::instance();
    if (!core->mimeDatabase()->addMimeTypes(QLatin1String(":/glsleditor/GLSLEditor.mimetypes.xml"), error_message))
        return false;

    parseGlslFile(QLatin1String("glsl_120.frag"), &m_glsl_120_frag);
    parseGlslFile(QLatin1String("glsl_120.vert"), &m_glsl_120_vert);
    parseGlslFile(QLatin1String("glsl_120_common.glsl"), &m_glsl_120_common);
    parseGlslFile(QLatin1String("glsl_es_100.frag"), &m_glsl_es_100_frag);
    parseGlslFile(QLatin1String("glsl_es_100.vert"), &m_glsl_es_100_vert);
    parseGlslFile(QLatin1String("glsl_es_100_common.glsl"), &m_glsl_es_100_common);


//    m_modelManager = new ModelManager(this);
//    addAutoReleasedObject(m_modelManager);

    addAutoReleasedObject(new GLSLHoverHandler(this));

    Core::Context context(GLSLEditor::Constants::C_GLSLEDITOR_ID);

    m_editor = new GLSLEditorFactory(this);
    addObject(m_editor);

    addAutoReleasedObject(new GLSLCompletionAssistProvider);

    m_actionHandler = new TextEditor::TextEditorActionHandler(GLSLEditor::Constants::C_GLSLEDITOR_ID,
                                                              TextEditor::TextEditorActionHandler::Format
                                                              | TextEditor::TextEditorActionHandler::UnCommentSelection
                                                              | TextEditor::TextEditorActionHandler::UnCollapseAll);
    m_actionHandler->initializeActions();

    Core::ActionManager *am =  core->actionManager();
    Core::ActionContainer *contextMenu = am->createMenu(GLSLEditor::Constants::M_CONTEXT);
    Core::ActionContainer *glslToolsMenu = am->createMenu(Core::Id(Constants::M_TOOLS_GLSL));
    glslToolsMenu->setOnAllDisabledBehavior(Core::ActionContainer::Hide);
    QMenu *menu = glslToolsMenu->menu();
    //: GLSL sub-menu in the Tools menu
    menu->setTitle(tr("GLSL"));
    am->actionContainer(Core::Constants::M_TOOLS)->addMenu(glslToolsMenu);

    Core::Command *cmd = 0;

    // Insert marker for "Refactoring" menu:
    Core::Context globalContext(Core::Constants::C_GLOBAL);
    Core::Command *sep = createSeparator(am, this, globalContext,
                                         Constants::SEPARATOR1);
    sep->action()->setObjectName(Constants::M_REFACTORING_MENU_INSERTION_POINT);
    contextMenu->addAction(sep);
    contextMenu->addAction(createSeparator(am, this, globalContext,
                                           Constants::SEPARATOR2));

    cmd = am->command(TextEditor::Constants::UN_COMMENT_SELECTION);
    contextMenu->addAction(cmd);

    error_message->clear();

    Core::FileIconProvider *iconProvider = Core::FileIconProvider::instance();
    Core::MimeDatabase *mimeDatabase = Core::ICore::instance()->mimeDatabase();
    iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")),
                                                 mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE)));
    iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")),
                                                 mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_VERT)));
    iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")),
                                                 mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_FRAG)));
    iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")),
                                                 mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_VERT_ES)));
    iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")),
                                                 mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_FRAG_ES)));

    Core::BaseFileWizardParameters fragWizardParameters(Core::IWizard::FileWizard);
    fragWizardParameters.setCategory(QLatin1String(Constants::WIZARD_CATEGORY_GLSL));
    fragWizardParameters.setDisplayCategory(QCoreApplication::translate("GLSLEditor", Constants::WIZARD_TR_CATEGORY_GLSL));
    fragWizardParameters.setDescription
        (tr("Creates a fragment shader in the OpenGL/ES 2.0 Shading "
            "Language (GLSL/ES). Fragment shaders generate the final "
            "pixel colors for triangles, points and lines rendered "
            "with OpenGL."));
    fragWizardParameters.setDisplayName(tr("Fragment Shader (OpenGL/ES 2.0)"));
    fragWizardParameters.setId(QLatin1String("F.GLSL"));
    addAutoReleasedObject(new GLSLFileWizard(fragWizardParameters, GLSLFileWizard::FragmentShaderES, core));

    Core::BaseFileWizardParameters vertWizardParameters(Core::IWizard::FileWizard);
    vertWizardParameters.setCategory(QLatin1String(Constants::WIZARD_CATEGORY_GLSL));
    vertWizardParameters.setDisplayCategory(QCoreApplication::translate("GLSLEditor", Constants::WIZARD_TR_CATEGORY_GLSL));
    vertWizardParameters.setDescription
        (tr("Creates a vertex shader in the OpenGL/ES 2.0 Shading "
            "Language (GLSL/ES). Vertex shaders transform the "
            "positions, normals and texture co-ordinates of "
            "triangles, points and lines rendered with OpenGL."));
    vertWizardParameters.setDisplayName(tr("Vertex Shader (OpenGL/ES 2.0)"));
    vertWizardParameters.setId(QLatin1String("G.GLSL"));
    addAutoReleasedObject(new GLSLFileWizard(vertWizardParameters, GLSLFileWizard::VertexShaderES, core));

    fragWizardParameters.setDescription
        (tr("Creates a fragment shader in the Desktop OpenGL Shading "
            "Language (GLSL). Fragment shaders generate the final "
            "pixel colors for triangles, points and lines rendered "
            "with OpenGL."));
    fragWizardParameters.setDisplayName(tr("Fragment Shader (Desktop OpenGL)"));
//.........这里部分代码省略.........
开发者ID:renatofilho,项目名称:QtCreator,代码行数:101,代码来源:glsleditorplugin.cpp


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