本文整理汇总了C++中configset::iterator::GetValue方法的典型用法代码示例。如果您正苦于以下问题:C++ iterator::GetValue方法的具体用法?C++ iterator::GetValue怎么用?C++ iterator::GetValue使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类configset::iterator
的用法示例。
在下文中一共展示了iterator::GetValue方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Initialize
void EglDisplayImpl::Initialize() {
Mutex::Autolock mutex(&lock_);
if (initialized_) {
return;
}
window_ = Native::CreateNativeWindow();
LOG_ALWAYS_FATAL_IF(!window_, "Could not create native window.");
EGLConfig cfg = NULL;
for (ConfigSet::iterator it = configs_.begin(); it != configs_.end(); ++it) {
const EGLint r = it->GetValue(EGL_RED_SIZE);
const EGLint g = it->GetValue(EGL_GREEN_SIZE);
const EGLint b = it->GetValue(EGL_BLUE_SIZE);
if (r > 0 && g > 0 && b > 0) {
cfg = it->GetKey();
break;
}
}
EGLint err = 0;
global_context_ = EglContextImpl::Create(kDefaultDisplay, cfg, NULL, 2, &err);
// Bind the window surface here in order for the compositor to be associated
// with the correct context. (The compositor associates itself to the first
// surface that is bound.)
ContextPtr ctx = contexts_.Get(global_context_);
Native::BindNativeWindow(window_, ctx->GetNativeContext());
// Force the GlesContext owned by the global context to be initialized at
// least once.
EglThreadInfo& info = EglThreadInfo::GetInstance();
info.SetCurrentContext(ctx);
ctx->GetGlesContext()->OnMakeCurrent();
info.SetCurrentContext(ContextPtr());
initialized_ = true;
}