本文整理汇总了C++中common::stringarray::const_iterator::lastChar方法的典型用法代码示例。如果您正苦于以下问题:C++ const_iterator::lastChar方法的具体用法?C++ const_iterator::lastChar怎么用?C++ const_iterator::lastChar使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类common::stringarray::const_iterator
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示例1: listSaves
SaveStateList CineMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
SaveStateList saveList;
Common::String pattern = target;
pattern += ".?";
Common::StringArray filenames = saveFileMan->listSavefiles(pattern);
sort(filenames.begin(), filenames.end());
Common::StringArray::const_iterator file;
Common::String filename = target;
filename += ".dir";
Common::InSaveFile *in = saveFileMan->openForLoading(filename);
if (in) {
typedef char CommandeType[20];
CommandeType saveNames[10];
// Initialize all savegames' descriptions to empty strings
// so that if the savegames' descriptions can only be partially read from file
// then the missing ones are correctly set to empty strings.
memset(saveNames, 0, sizeof(saveNames));
in->read(saveNames, 10 * 20);
CommandeType saveDesc;
for (file = filenames.begin(); file != filenames.end(); ++file) {
// Jump over savegame files that don't end with a digit (e.g. "fw.3" is ok, "fw.a" is not).
if (!isdigit(file->lastChar()))
continue;
// Obtain the last digit of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 1);
// Copy the savegame description making sure it ends with a trailing zero
strncpy(saveDesc, saveNames[slotNum], 20);
saveDesc[sizeof(CommandeType) - 1] = 0;
saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
}
}
delete in;
return saveList;
}