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C++ WriteStream::writeUint32BE方法代码示例

本文整理汇总了C++中common::WriteStream::writeUint32BE方法的典型用法代码示例。如果您正苦于以下问题:C++ WriteStream::writeUint32BE方法的具体用法?C++ WriteStream::writeUint32BE怎么用?C++ WriteStream::writeUint32BE使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在common::WriteStream的用法示例。


在下文中一共展示了WriteStream::writeUint32BE方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: write

bool SaveHeader::write(Common::WriteStream &stream) const {
	stream.writeUint32BE(kID1);
	stream.writeUint32BE(kID2);
	stream.writeUint32BE(_type);
	stream.writeUint32LE(_version);
	stream.writeUint32LE(_size);

	return flushStream(stream);
}
开发者ID:St0rmcrow,项目名称:scummvm,代码行数:9,代码来源:savefile.cpp

示例2: exportWAVImpl

void MainWindow::exportWAVImpl(Sound::AudioStream *sound, Common::WriteStream &wav) {
	assert(sound);

	const uint16 channels = sound->getChannels();
	const uint32 rate     = sound->getRate();

	std::deque<SoundBuffer> buffers;

	uint64 length = getSoundLength(sound);
	if (length != Sound::RewindableAudioStream::kInvalidLength)
		buffers.resize((length / (SoundBuffer::kBufferSize / channels)) + 1);

	uint32 samples = 0;
	std::deque<SoundBuffer>::iterator buffer = buffers.begin();
	while (!sound->endOfStream()) {
		if (buffer == buffers.end()) {
			buffers.push_back(SoundBuffer());
			buffer = --buffers.end();
		}

		buffer->samples = sound->readBuffer(buffer->buffer, SoundBuffer::kBufferSize);

		if (buffer->samples > 0)
			samples += buffer->samples;

		++buffer;
	}

	samples /= channels;

	const uint32 dataSize   = samples * channels * 2;
	const uint32 byteRate   = rate * channels * 2;
	const uint16 blockAlign = channels * 2;

	wav.writeUint32BE(MKTAG('R', 'I', 'F', 'F'));
	wav.writeUint32LE(36 + dataSize);
	wav.writeUint32BE(MKTAG('W', 'A', 'V', 'E'));

	wav.writeUint32BE(MKTAG('f', 'm', 't', ' '));
	wav.writeUint32LE(16);
	wav.writeUint16LE(1);
	wav.writeUint16LE(channels);
	wav.writeUint32LE(rate);
	wav.writeUint32LE(byteRate);
	wav.writeUint16LE(blockAlign);
	wav.writeUint16LE(16);

	wav.writeUint32BE(MKTAG('d', 'a', 't', 'a'));
	wav.writeUint32LE(dataSize);

	for (std::deque<SoundBuffer>::const_iterator b = buffers.begin(); b != buffers.end(); ++b)
		for (int i = 0; i < b->samples; i++)
			wav.writeUint16LE(b->buffer[i]);
}
开发者ID:xoreos,项目名称:phaethon,代码行数:54,代码来源:mainwindow.cpp

示例3: saveThumbnail

bool saveThumbnail(Common::WriteStream &out, const Graphics::Surface &thumb) {
	if (thumb.format.bytesPerPixel != 2) {
		warning("trying to save thumbnail with bpp different than 2");
		return false;
	}

	ThumbnailHeader header;
	header.type = MKTAG('T','H','M','B');
	header.size = ThumbnailHeaderSize + thumb.w*thumb.h*thumb.format.bytesPerPixel;
	header.version = THMB_VERSION;
	header.width = thumb.w;
	header.height = thumb.h;
	header.bpp = thumb.format.bytesPerPixel;

	out.writeUint32BE(header.type);
	out.writeUint32BE(header.size);
	out.writeByte(header.version);
	out.writeUint16BE(header.width);
	out.writeUint16BE(header.height);
	out.writeByte(header.bpp);

	// TODO: for later this shouldn't be casted to uint16...
	uint16 *pixels = (uint16 *)thumb.pixels;
	for (uint16 p = 0; p < thumb.w*thumb.h; ++p, ++pixels)
		out.writeUint16BE(*pixels);

	return true;
}
开发者ID:,项目名称:,代码行数:28,代码来源:

示例4: if

Common::WriteStream *KyraEngine_v1::openSaveForWriting(const char *filename, const char *saveName, const Graphics::Surface *thumbnail) const {
	if (shouldQuit())
		return 0;

	Common::WriteStream *out = 0;
	if (!(out = _saveFileMan->openForSaving(filename))) {
		warning("Can't create file '%s', game not saved", filename);
		return 0;
	}

	// Savegame version
	out->writeUint32BE(MKTAG('W', 'W', 'S', 'V'));
	out->writeByte(_flags.gameID);
	out->writeUint32BE(CURRENT_SAVE_VERSION);
	out->write(saveName, strlen(saveName) + 1);
	if (_flags.isTalkie)
		out->writeUint32BE(GF_TALKIE);
	else if (_flags.platform == Common::kPlatformFMTowns || _flags.platform == Common::kPlatformPC98)
		out->writeUint32BE(GF_FMTOWNS);
	else
		out->writeUint32BE(GF_FLOPPY);

	if (out->err()) {
		warning("Can't write file '%s'. (Disk full?)", filename);
		delete out;
		return 0;
	}

	Graphics::Surface *genThumbnail = 0;
	if (!thumbnail)
		thumbnail = genThumbnail = generateSaveThumbnail();

	if (thumbnail)
		Graphics::saveThumbnail(*out, *thumbnail);
	else
		Graphics::saveThumbnail(*out);

	if (genThumbnail) {
		genThumbnail->free();
		delete genThumbnail;
	}

	return out;
}
开发者ID:33d,项目名称:scummvm,代码行数:44,代码来源:saveload.cpp


注:本文中的common::WriteStream::writeUint32BE方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。