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C++ Timer::GetTimeDifference方法代码示例

本文整理汇总了C++中common::Timer::GetTimeDifference方法的典型用法代码示例。如果您正苦于以下问题:C++ Timer::GetTimeDifference方法的具体用法?C++ Timer::GetTimeDifference怎么用?C++ Timer::GetTimeDifference使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在common::Timer的用法示例。


在下文中一共展示了Timer::GetTimeDifference方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: VideoThrottle

// Apply Frame Limit and Display FPS info
// This should only be called from VI
void VideoThrottle()
{
	u32 TargetVPS = (SConfig::GetInstance().m_Framelimit > 2) ?
		(SConfig::GetInstance().m_Framelimit - 1) * 5 : VideoInterface::TargetRefreshRate;

	// Disable the frame-limiter when the throttle (Tab) key is held down. Audio throttle: m_Framelimit = 2
	if (SConfig::GetInstance().m_Framelimit && SConfig::GetInstance().m_Framelimit != 2 && !Host_GetKeyState('\t'))
	{
		u32 frametime = ((SConfig::GetInstance().b_UseFPS)? Common::AtomicLoad(DrawnFrame) : DrawnVideo) * 1000 / TargetVPS;

		u32 timeDifference = (u32)Timer.GetTimeDifference();
		if (timeDifference < frametime) {
			Common::SleepCurrentThread(frametime - timeDifference - 1);
		}

		while ((u32)Timer.GetTimeDifference() < frametime)
			Common::YieldCPU();
			//Common::SleepCurrentThread(1);
	}

	// Update info per second
	u32 ElapseTime = (u32)Timer.GetTimeDifference();
	if ((ElapseTime >= 1000 && DrawnVideo > 0) || g_requestRefreshInfo)
	{
		UpdateTitle();

		// Reset counter
		Timer.Update();
		Common::AtomicStore(DrawnFrame, 0);
		DrawnVideo = 0;
	}

	DrawnVideo++;
}
开发者ID:Everscent,项目名称:dolphin-emu,代码行数:36,代码来源:Core.cpp

示例2: VideoThrottle

// Display FPS info
// This should only be called from VI
void VideoThrottle()
{
	// Update info per second
	u32 ElapseTime = (u32)s_timer.GetTimeDifference();
	if ((ElapseTime >= 1000 && s_drawn_video.load() > 0) || s_request_refresh_info)
	{
		UpdateTitle();

		// Reset counter
		s_timer.Update();
		s_drawn_frame.store(0);
		s_drawn_video.store(0);
	}

	s_drawn_video++;
	bool update_ss_speed = true;
	if (SConfig::GetInstance().bDoubleVideoRate)
	{
		update_ss_speed = s_drawn_video & 1;
	}
	// Update the audio timestretcher with the current speed
	if (g_sound_stream && update_ss_speed)
	{
		float Speed = (float)(s_drawn_video.load() * 1000.0 / (VideoInterface::GetTargetRefreshRate() * ElapseTime));
		g_sound_stream->GetMixer()->UpdateSpeed((float)Speed);
	}
}
开发者ID:KoolWolff,项目名称:Ishiiruka,代码行数:29,代码来源:Core.cpp

示例3: UpdateTitle

void UpdateTitle()
{
	u32 ElapseTime = (u32)s_timer.GetTimeDifference();
	s_request_refresh_info = false;
	SConfig& _CoreParameter = SConfig::GetInstance();

	if (ElapseTime == 0)
		ElapseTime = 1;

	float FPS   = (float)(s_drawn_frame.load() * 1000.0 / ElapseTime);
	float VPS   = (float)(s_drawn_video.load() * 1000.0 / ElapseTime);
	float Speed = (float)(s_drawn_video.load() * (100 * 1000.0) / (VideoInterface::GetTargetRefreshRate() * ElapseTime));

	// Settings are shown the same for both extended and summary info
	std::string SSettings = StringFromFormat("%s %s | %s | %s", cpu_core_base->GetName(), _CoreParameter.bCPUThread ? "DC" : "SC",
		g_video_backend->GetDisplayName().c_str(), _CoreParameter.bDSPHLE ? "HLE" : "LLE");

	std::string SFPS;

	if (Movie::IsPlayingInput())
		SFPS = StringFromFormat("VI: %u/%u - Input: %u/%u - FPS: %.0f - VPS: %.0f - %.0f%%", (u32)Movie::g_currentFrame, (u32)Movie::g_totalFrames, (u32)Movie::g_currentInputCount, (u32)Movie::g_totalInputCount, FPS, VPS, Speed);
	else if (Movie::IsRecordingInput())
		SFPS = StringFromFormat("VI: %u - Input: %u - FPS: %.0f - VPS: %.0f - %.0f%%", (u32)Movie::g_currentFrame, (u32)Movie::g_currentInputCount, FPS, VPS, Speed);
	else
	{
		SFPS = StringFromFormat("FPS: %.0f - VPS: %.0f - %.0f%%", FPS, VPS, Speed);
		if (SConfig::GetInstance().m_InterfaceExtendedFPSInfo)
		{
			// Use extended or summary information. The summary information does not print the ticks data,
			// that's more of a debugging interest, it can always be optional of course if someone is interested.
			static u64 ticks = 0;
			static u64 idleTicks = 0;
			u64 newTicks = CoreTiming::GetTicks();
			u64 newIdleTicks = CoreTiming::GetIdleTicks();

			u64 diff = (newTicks - ticks) / 1000000;
			u64 idleDiff = (newIdleTicks - idleTicks) / 1000000;

			ticks = newTicks;
			idleTicks = newIdleTicks;

			float TicksPercentage = (float)diff / (float)(SystemTimers::GetTicksPerSecond() / 1000000) * 100;

			SFPS += StringFromFormat(" | CPU: %s%i MHz [Real: %i + IdleSkip: %i] / %i MHz (%s%3.0f%%)",
					_CoreParameter.bSkipIdle ? "~" : "",
					(int)(diff),
					(int)(diff - idleDiff),
					(int)(idleDiff),
					SystemTimers::GetTicksPerSecond() / 1000000,
					_CoreParameter.bSkipIdle ? "~" : "",
					TicksPercentage);
		}
	}
	// This is our final "frame counter" string
	std::string SMessage = StringFromFormat("%s | %s", SSettings.c_str(), SFPS.c_str());
	Host_UpdateTitle(SMessage);
}
开发者ID:KoolWolff,项目名称:Ishiiruka,代码行数:57,代码来源:Core.cpp

示例4: ShouldSkipFrame

// Executed from GPU thread
// reports if a frame should be skipped or not
// depending on the framelimit set
bool ShouldSkipFrame(int skipped)
{
	const u32 TargetFPS = (SConfig::GetInstance().m_Framelimit > 1)
		? (SConfig::GetInstance().m_Framelimit - 1) * 5
		: VideoInterface::TargetRefreshRate;
	const u32 frames = Common::AtomicLoad(s_drawn_frame);
	const bool fps_slow = !(s_timer.GetTimeDifference() < (frames + skipped) * 1000 / TargetFPS);

	return fps_slow;
}
开发者ID:dragonbane0,项目名称:Dolphin-Zelda-Build-OLD-,代码行数:13,代码来源:CORE.CPP

示例5: ShouldSkipFrame

// Executed from GPU thread
// reports if a frame should be skipped or not
// depending on the emulation speed set
bool ShouldSkipFrame(int skipped)
{
  u32 TargetFPS = VideoInterface::GetTargetRefreshRate();
  if (SConfig::GetInstance().m_EmulationSpeed > 0.0f)
    TargetFPS = u32(TargetFPS * SConfig::GetInstance().m_EmulationSpeed);
  const u32 frames = s_drawn_frame.load();
  const bool fps_slow = !(s_timer.GetTimeDifference() < (frames + skipped) * 1000 / TargetFPS);

  return fps_slow;
}
开发者ID:CarlKenner,项目名称:dolphin,代码行数:13,代码来源:Core.cpp

示例6: VideoThrottle

// Apply Frame Limit and Display FPS info
// This should only be called from VI
void VideoThrottle()
{
	// Update info per second
	u32 ElapseTime = (u32)s_timer.GetTimeDifference();
	if ((ElapseTime >= 1000 && s_drawn_video > 0) || s_request_refresh_info)
	{
		UpdateTitle();

		// Reset counter
		s_timer.Update();
		Common::AtomicStore(s_drawn_frame, 0);
		s_drawn_video = 0;
	}

	s_drawn_video++;
}
开发者ID:dragonbane0,项目名称:Dolphin-Zelda-Build-OLD-,代码行数:18,代码来源:CORE.CPP

示例7: VideoThrottle

// Display FPS info
// This should only be called from VI
void VideoThrottle()
{
  // Update info per second
  u32 ElapseTime = (u32)s_timer.GetTimeDifference();
  if ((ElapseTime >= 1000 && s_drawn_video.load() > 0) || s_request_refresh_info)
  {
    UpdateTitle();

    // Reset counter
    s_timer.Update();
    s_drawn_frame.store(0);
    s_drawn_video.store(0);
  }

  s_drawn_video++;
}
开发者ID:CarlKenner,项目名称:dolphin,代码行数:18,代码来源:Core.cpp

示例8: VideoThrottle

// Apply Frame Limit and Display FPS info
// This should only be called from VI
void VideoThrottle()
{
	// Update info per second
	u32 ElapseTime = (u32)Timer.GetTimeDifference();
	if ((ElapseTime >= 1000 && DrawnVideo > 0) || g_requestRefreshInfo)
	{
		UpdateTitle();

		// Reset counter
		Timer.Update();
		Common::AtomicStore(DrawnFrame, 0);
		DrawnVideo = 0;
	}

	DrawnVideo++;
}
开发者ID:DigidragonZX,项目名称:dolphin,代码行数:18,代码来源:Core.cpp

示例9: mainThread

void UDPWiimote::mainThread()
{
	std::unique_lock<std::mutex> lk(d->termLock);

	Common::Timer time;
	fd_set fds;
	struct timeval timeout;
	timeout.tv_sec=0;
	timeout.tv_usec=0;
	time.Update();
	do
	{
		int maxfd=0;
		FD_ZERO(&fds);
		for (auto& fd : d->sockfds)
		{
			FD_SET(fd,&fds);
#ifndef _WIN32
			if (fd>=maxfd)
				maxfd=(fd)+1;
#endif
		}

		u64 tleft=timeout.tv_sec*1000+timeout.tv_usec/1000;
		u64 telapsed=time.GetTimeDifference();
		time.Update();
		if (tleft<=telapsed)
		{
			timeout.tv_sec=1;
			timeout.tv_usec=500000;
			broadcastPresence();
		}
		else
		{
			tleft-=telapsed;
			timeout.tv_sec=(long)(tleft/1000);
			timeout.tv_usec=(tleft%1000)*1000;
		}

		lk.unlock(); //VERY hacky. don't like it
		if (d->exit) return;
		int rt=select(maxfd,&fds,NULL,NULL,&timeout);
		if (d->exit) return;
		lk.lock();
		if (d->exit) return;

		if (rt)
		{
			for (sock_t fd : d->sockfds)
			{
				if (FD_ISSET(fd,&fds))
				{
					u8 bf[64];
					int size=60;
					size_t addr_len;
					struct sockaddr_storage their_addr;
					addr_len = sizeof their_addr;
					if ((size = recvfrom(fd,
										 (dataz)bf,
										 size , 0,(struct sockaddr *)&their_addr, (socklen_t*)&addr_len)) == -1)
					{
						ERROR_LOG(WIIMOTE,"UDPWii Packet error");
					}
					else
					{
						std::lock_guard<std::mutex> lkm(d->mutex);
						if (pharsePacket(bf,size)==0)
						{
							//NOTICE_LOG(WIIMOTE,"UDPWII New pack");
						}
						else
						{
							//NOTICE_LOG(WIIMOTE,"UDPWII Wrong pack format... ignoring");
						}
					}
				}
			}
		}
	} while (!(d->exit));
}
开发者ID:Bigorneau,项目名称:dolphin,代码行数:80,代码来源:UDPWiimote.cpp

示例10: UpdateTitle

void UpdateTitle()
{
	u32 ElapseTime = (u32)Timer.GetTimeDifference();
	g_requestRefreshInfo = false;
	SCoreStartupParameter& _CoreParameter = SConfig::GetInstance().m_LocalCoreStartupParameter;

	if (ElapseTime == 0)
		ElapseTime = 1;

	float FPS = (float) (Common::AtomicLoad(DrawnFrame) * 1000.0 / ElapseTime);
	float VPS = (float) (DrawnVideo * 1000.0 / ElapseTime);
	float Speed = (float) (DrawnVideo * (100 * 1000.0) / (VideoInterface::TargetRefreshRate * ElapseTime));

	// Settings are shown the same for both extended and summary info
	std::string SSettings = StringFromFormat("%s %s | %s | %s", cpu_core_base->GetName(), _CoreParameter.bCPUThread ? "DC" : "SC",
		g_video_backend->GetDisplayName().c_str(), _CoreParameter.bDSPHLE ? "HLE" : "LLE");

	std::string SFPS;

	if (Movie::IsPlayingInput())
		SFPS = StringFromFormat("VI: %u/%u - Frame: %u/%u - FPS: %.0f - VPS: %.0f - %.0f%%", (u32)Movie::g_currentFrame, (u32)Movie::g_totalFrames, (u32)Movie::g_currentInputCount, (u32)Movie::g_totalInputCount, FPS, VPS, Speed);
	else if (Movie::IsRecordingInput())
		SFPS = StringFromFormat("VI: %u - Frame: %u - FPS: %.0f - VPS: %.0f - %.0f%%", (u32)Movie::g_currentFrame, (u32)Movie::g_currentInputCount, FPS, VPS, Speed);
	else
	{
		SFPS = StringFromFormat("FPS: %.0f - VPS: %.0f - %.0f%%", FPS, VPS, Speed);
		if (SConfig::GetInstance().m_InterfaceExtendedFPSInfo)
		{
			// Use extended or summary information. The summary information does not print the ticks data,
			// that's more of a debugging interest, it can always be optional of course if someone is interested.
			static u64 ticks = 0;
			static u64 idleTicks = 0;
			u64 newTicks = CoreTiming::GetTicks();
			u64 newIdleTicks = CoreTiming::GetIdleTicks();

			u64 diff = (newTicks - ticks) / 1000000;
			u64 idleDiff = (newIdleTicks - idleTicks) / 1000000;

			ticks = newTicks;
			idleTicks = newIdleTicks;

			float TicksPercentage = (float)diff / (float)(SystemTimers::GetTicksPerSecond() / 1000000) * 100;

			SFPS += StringFromFormat(" | CPU: %s%i MHz [Real: %i + IdleSkip: %i] / %i MHz (%s%3.0f%%)",
					_CoreParameter.bSkipIdle ? "~" : "",
					(int)(diff),
					(int)(diff - idleDiff),
					(int)(idleDiff),
					SystemTimers::GetTicksPerSecond() / 1000000,
					_CoreParameter.bSkipIdle ? "~" : "",
					TicksPercentage);
		}
	}
	// This is our final "frame counter" string
	std::string SMessage = StringFromFormat("%s | %s", SSettings.c_str(), SFPS.c_str());
	std::string TMessage = StringFromFormat("%s | %s", scm_rev_str, SMessage.c_str());

	// Show message
	g_video_backend->UpdateFPSDisplay(SMessage);

	// Update the audio timestretcher with the current speed
	if (soundStream)
	{
		CMixer* pMixer = soundStream->GetMixer();
		pMixer->UpdateSpeed((float)Speed / 100);
	}

	if (_CoreParameter.bRenderToMain &&
		SConfig::GetInstance().m_InterfaceStatusbar)
	{
		Host_UpdateStatusBar(SMessage);
		Host_UpdateTitle(scm_rev_str);
	}
	else
	{
		Host_UpdateTitle(TMessage);
	}
}
开发者ID:DigidragonZX,项目名称:dolphin,代码行数:78,代码来源:Core.cpp


注:本文中的common::Timer::GetTimeDifference方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。