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C++ OutSaveFile::writeFloatLE方法代码示例

本文整理汇总了C++中common::OutSaveFile::writeFloatLE方法的典型用法代码示例。如果您正苦于以下问题:C++ OutSaveFile::writeFloatLE方法的具体用法?C++ OutSaveFile::writeFloatLE怎么用?C++ OutSaveFile::writeFloatLE使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在common::OutSaveFile的用法示例。


在下文中一共展示了OutSaveFile::writeFloatLE方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: saveGame

bool saveGame(const Common::String &fname) {
	Common::OutSaveFile *fp = g_system->getSavefileManager()->openForSaving(fname);

	if (fp == NULL)
		return false;

	fp->writeString("SLUDSA");
	fp->writeByte(0);
	fp->writeByte(0);
	fp->writeByte(MAJOR_VERSION);
	fp->writeByte(MINOR_VERSION);

	if (!g_sludge->_gfxMan->saveThumbnail(fp))
		return false;

	fp->write(&fileTime, sizeof(FILETIME));

	// DON'T ADD ANYTHING NEW BEFORE THIS POINT!

	fp->writeByte(allowAnyFilename);
	fp->writeByte(captureAllKeys);
	fp->writeByte(true);
	g_sludge->_txtMan->saveFont(fp);

	// Save backdrop
	fp->writeUint16BE(g_sludge->_gfxMan->getCamX());
	fp->writeUint16BE(g_sludge->_gfxMan->getCamY());
	fp->writeFloatLE(g_sludge->_gfxMan->getCamZoom());

	fp->writeByte(brightnessLevel);
	g_sludge->_gfxMan->saveHSI(fp);

	// Save event handlers
	g_sludge->_evtMan->saveHandlers(fp);

	// Save regions
	saveRegions(fp);

	g_sludge->_cursorMan->saveCursor(fp);

	// Save functions
	LoadedFunction *thisFunction = allRunningFunctions;
	int countFunctions = 0;
	while (thisFunction) {
		countFunctions++;
		thisFunction = thisFunction->next;
	}
	fp->writeUint16BE(countFunctions);

	thisFunction = allRunningFunctions;
	while (thisFunction) {
		saveFunction(thisFunction, fp);
		thisFunction = thisFunction->next;
	}

	for (int a = 0; a < numGlobals; a++) {
		saveVariable(&globalVars[a], fp);
	}

	savePeople(fp);

	if (currentFloor->numPolygons) {
		fp->writeByte(1);
		fp->writeUint16BE(currentFloor->originalNum);
	} else {
		fp->writeByte(0);
	}

	g_sludge->_gfxMan->saveZBuffer(fp);
	g_sludge->_gfxMan->saveLightMap(fp);

	fp->writeByte(fadeMode);

	g_sludge->_speechMan->save(fp);
	saveStatusBars(fp);
	g_sludge->_soundMan->saveSounds(fp);

	fp->writeUint16BE(saveEncoding);

	blur_saveSettings(fp);

	g_sludge->_gfxMan->saveColors(fp);

	g_sludge->_gfxMan->saveParallax(fp);
	fp->writeByte(0);

	g_sludge->_languageMan->saveLanguageSetting(fp);

	g_sludge->_gfxMan->saveSnapshot(fp);

	fp->flush();
	fp->finalize();
	delete fp;

	clearStackLib();
	return true;
}
开发者ID:AReim1982,项目名称:scummvm,代码行数:97,代码来源:loadsave.cpp


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