本文整理汇总了C++中common::FSList::empty方法的典型用法代码示例。如果您正苦于以下问题:C++ FSList::empty方法的具体用法?C++ FSList::empty怎么用?C++ FSList::empty使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类common::FSList
的用法示例。
在下文中一共展示了FSList::empty方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: detectGames
GameList AdvancedMetaEngine::detectGames(const Common::FSList &fslist) const {
ADGameDescList matches;
GameList detectedGames;
FileMap allFiles;
if (fslist.empty())
return detectedGames;
// Compose a hashmap of all files in fslist.
composeFileHashMap(allFiles, fslist, (_maxScanDepth == 0 ? 1 : _maxScanDepth));
// Run the detector on this
matches = detectGame(fslist.begin()->getParent(), allFiles, Common::UNK_LANG, Common::kPlatformUnknown, "");
if (matches.empty()) {
// Use fallback detector if there were no matches by other means
const ADGameDescription *fallbackDesc = fallbackDetect(allFiles, fslist);
if (fallbackDesc != 0) {
GameDescriptor desc(toGameDescriptor(*fallbackDesc, _gameIds));
updateGameDescriptor(desc, fallbackDesc);
detectedGames.push_back(desc);
}
} else {
// Otherwise use the found matches
cleanupPirated(matches);
for (uint i = 0; i < matches.size(); i++) {
GameDescriptor desc(toGameDescriptor(*matches[i], _gameIds));
updateGameDescriptor(desc, matches[i]);
detectedGames.push_back(desc);
}
}
return detectedGames;
}
示例2: composeFileHashMap
static void composeFileHashMap(const Common::FSList &fslist, FileMap &allFiles, int depth, const char * const *directoryGlobs) {
if (depth <= 0)
return;
if (fslist.empty())
return;
// First we compose a hashmap of all files in fslist.
// Includes nifty stuff like removing trailing dots and ignoring case.
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (file->isDirectory()) {
Common::FSList files;
if (!directoryGlobs)
continue;
bool matched = false;
for (const char * const *glob = directoryGlobs; *glob; glob++)
if (file->getName().matchString(*glob, true)) {
matched = true;
break;
}
if (!matched)
continue;
if (!file->getChildren(files, Common::FSNode::kListAll))
continue;
composeFileHashMap(files, allFiles, depth - 1, directoryGlobs);
}
Common::String tstr = file->getName();
// Strip any trailing dot
if (tstr.lastChar() == '.')
tstr.deleteLastChar();
allFiles[tstr] = *file; // Record the presence of this file
}
}
示例3: composeFileHashMap
void AdvancedMetaEngine::composeFileHashMap(FileMap &allFiles, const Common::FSList &fslist, int depth, const Common::String &parentName) const {
if (depth <= 0)
return;
if (fslist.empty())
return;
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
Common::String tstr = (_matchFullPaths && !parentName.empty() ? parentName + "/" : "") + file->getName();
if (file->isDirectory()) {
Common::FSList files;
if (!_directoryGlobs)
continue;
bool matched = false;
for (const char * const *glob = _directoryGlobs; *glob; glob++)
if (file->getName().matchString(*glob, true)) {
matched = true;
break;
}
if (!matched)
continue;
if (!file->getChildren(files, Common::FSNode::kListAll))
continue;
composeFileHashMap(allFiles, files, depth - 1, tstr);
}
// Strip any trailing dot
if (tstr.lastChar() == '.')
tstr.deleteLastChar();
allFiles[tstr] = *file; // Record the presence of this file
}
}
示例4: directory
Common::HashMap<Common::String, Score *> DirectorEngine::loadMMMNames(Common::String folder) {
Common::FSNode directory(folder);
Common::FSList movies;
Common::HashMap<Common::String, Score *> nameMap;
directory.getChildren(movies, Common::FSNode::kListFilesOnly);
if (!movies.empty()) {
for (Common::FSList::const_iterator i = movies.begin(); i != movies.end(); ++i) {
if (i->getName() == _sharedMMM) {
loadSharedCastsFrom(i->getPath());
continue;
}
RIFFArchive *arc = new RIFFArchive();
arc->openFile(i->getPath());
Score *sc = new Score(this);
nameMap[sc->getMacName()] = sc;
}
}
return nameMap;
}
示例5: directory
Common::HashMap<Common::String, Score *> *DirectorEngine::scanMovies(const Common::String &folder) {
Common::FSNode directory(folder);
Common::FSList movies;
const char *sharedMMMname;
if (getPlatform() == Common::kPlatformWindows)
sharedMMMname = "SHARDCST.MMM";
else
sharedMMMname = "Shared Cast*";
Common::HashMap<Common::String, Score *> *nameMap = new Common::HashMap<Common::String, Score *>();
if (!directory.getChildren(movies, Common::FSNode::kListFilesOnly))
return nameMap;
if (!movies.empty()) {
for (Common::FSList::const_iterator i = movies.begin(); i != movies.end(); ++i) {
debugC(2, kDebugLoading, "File: %s", i->getName().c_str());
if (Common::matchString(i->getName().c_str(), sharedMMMname, true)) {
_sharedCastFile = i->getName();
continue;
}
Archive *arc = createArchive();
warning("name: %s", i->getName().c_str());
arc->openFile(i->getName());
Score *sc = new Score(this, arc);
nameMap->setVal(sc->getMacName(), sc);
debugC(2, kDebugLoading, "Movie name: \"%s\"", sc->getMacName().c_str());
}
}
return nameMap;
}
示例6: detectGame
static ADGameDescList detectGame(const Common::FSList &fslist, const ADParams ¶ms, Common::Language language, Common::Platform platform, const Common::String &extra) {
FileMap allFiles;
SizeMD5Map filesSizeMD5;
const ADGameFileDescription *fileDesc;
const ADGameDescription *g;
const byte *descPtr;
if (fslist.empty())
return ADGameDescList();
Common::FSNode parent = fslist.begin()->getParent();
debug(3, "Starting detection in dir '%s'", parent.getPath().c_str());
// First we compose a hashmap of all files in fslist.
// Includes nifty stuff like removing trailing dots and ignoring case.
composeFileHashMap(fslist, allFiles, (params.depth == 0 ? 1 : params.depth), params.directoryGlobs);
// Check which files are included in some ADGameDescription *and* present
// in fslist. Compute MD5s and file sizes for these files.
for (descPtr = params.descs; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += params.descItemSize) {
g = (const ADGameDescription *)descPtr;
for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++) {
Common::String fname = fileDesc->fileName;
SizeMD5 tmp;
if (filesSizeMD5.contains(fname))
continue;
// FIXME/TODO: We don't handle the case that a file is listed as a regular
// file and as one with resource fork.
if (g->flags & ADGF_MACRESFORK) {
Common::MacResManager *macResMan = new Common::MacResManager();
if (macResMan->open(parent, fname)) {
tmp.md5 = macResMan->computeResForkMD5AsString(params.md5Bytes);
tmp.size = macResMan->getResForkDataSize();
debug(3, "> '%s': '%s'", fname.c_str(), tmp.md5.c_str());
filesSizeMD5[fname] = tmp;
}
delete macResMan;
} else {
if (allFiles.contains(fname)) {
debug(3, "+ %s", fname.c_str());
Common::File testFile;
if (testFile.open(allFiles[fname])) {
tmp.size = (int32)testFile.size();
tmp.md5 = Common::computeStreamMD5AsString(testFile, params.md5Bytes);
} else {
tmp.size = -1;
}
debug(3, "> '%s': '%s'", fname.c_str(), tmp.md5.c_str());
filesSizeMD5[fname] = tmp;
}
}
}
}
ADGameDescList matched;
int maxFilesMatched = 0;
bool gotAnyMatchesWithAllFiles = false;
// MD5 based matching
uint i;
for (i = 0, descPtr = params.descs; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += params.descItemSize, ++i) {
g = (const ADGameDescription *)descPtr;
bool fileMissing = false;
// Do not even bother to look at entries which do not have matching
// language and platform (if specified).
if ((language != Common::UNK_LANG && g->language != Common::UNK_LANG && g->language != language
&& !(language == Common::EN_ANY && (g->flags & ADGF_ADDENGLISH))) ||
(platform != Common::kPlatformUnknown && g->platform != Common::kPlatformUnknown && g->platform != platform)) {
continue;
}
if ((params.flags & kADFlagUseExtraAsHint) && !extra.empty() && g->extra != extra)
continue;
bool allFilesPresent = true;
int curFilesMatched = 0;
// Try to match all files for this game
for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++) {
Common::String tstr = fileDesc->fileName;
if (!filesSizeMD5.contains(tstr)) {
fileMissing = true;
allFilesPresent = false;
break;
}
if (fileDesc->md5 != NULL && fileDesc->md5 != filesSizeMD5[tstr].md5) {
debug(3, "MD5 Mismatch. Skipping (%s) (%s)", fileDesc->md5, filesSizeMD5[tstr].md5.c_str());
fileMissing = true;
//.........这里部分代码省略.........
示例7: createInstance
Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine) const {
assert(engine);
const ADGameDescription *agdDesc = 0;
Common::Language language = Common::UNK_LANG;
Common::Platform platform = Common::kPlatformUnknown;
Common::String extra;
if (ConfMan.hasKey("language"))
language = Common::parseLanguage(ConfMan.get("language"));
if (ConfMan.hasKey("platform"))
platform = Common::parsePlatform(ConfMan.get("platform"));
if (_flags & kADFlagUseExtraAsHint) {
if (ConfMan.hasKey("extra"))
extra = ConfMan.get("extra");
}
Common::String gameid = ConfMan.get("gameid");
Common::String path;
if (ConfMan.hasKey("path")) {
path = ConfMan.get("path");
} else {
path = ".";
// This situation may happen only when game was
// launched from a command line with wrong target and
// no path was provided.
//
// A dummy entry will get created and will keep game path
// We mark this entry, so it will not be added to the
// config file.
//
// Fixes bug #1544799
ConfMan.setBool("autoadded", true);
warning("No path was provided. Assuming the data files are in the current directory");
}
Common::FSNode dir(path);
Common::FSList files;
if (!dir.isDirectory() || !dir.getChildren(files, Common::FSNode::kListAll, true)) {
warning("Game data path does not exist or is not a directory (%s)", path.c_str());
return Common::kNoGameDataFoundError;
}
if (files.empty())
return Common::kNoGameDataFoundError;
// Compose a hashmap of all files in fslist.
FileMap allFiles;
composeFileHashMap(allFiles, files, (_maxScanDepth == 0 ? 1 : _maxScanDepth));
// Run the detector on this
ADGameDescList matches = detectGame(files.begin()->getParent(), allFiles, language, platform, extra);
if (cleanupPirated(matches))
return Common::kNoGameDataFoundError;
if (_singleId == NULL) {
// Find the first match with correct gameid.
for (uint i = 0; i < matches.size(); i++) {
if (matches[i]->gameId == gameid) {
agdDesc = matches[i];
break;
}
}
} else if (matches.size() > 0) {
agdDesc = matches[0];
}
if (agdDesc == 0) {
// Use fallback detector if there were no matches by other means
agdDesc = fallbackDetect(allFiles, files);
if (agdDesc != 0) {
// Seems we found a fallback match. But first perform a basic
// sanity check: the gameid must match.
if (_singleId == NULL && agdDesc->gameId != gameid)
agdDesc = 0;
}
}
if (agdDesc == 0)
return Common::kNoGameDataFoundError;
// If the GUI options were updated, we catch this here and update them in the users config
// file transparently.
Common::String lang = getGameGUIOptionsDescriptionLanguage(agdDesc->language);
if (agdDesc->flags & ADGF_ADDENGLISH)
lang += " " + getGameGUIOptionsDescriptionLanguage(Common::EN_ANY);
Common::updateGameGUIOptions(agdDesc->guiOptions + _guiOptions, lang);
GameDescriptor gameDescriptor = toGameDescriptor(*agdDesc, _gameIds);
bool showTestingWarning = false;
#ifdef RELEASE_BUILD
showTestingWarning = true;
#endif
//.........这里部分代码省略.........