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C++ EventManager::getModifierState方法代码示例

本文整理汇总了C++中common::EventManager::getModifierState方法的典型用法代码示例。如果您正苦于以下问题:C++ EventManager::getModifierState方法的具体用法?C++ EventManager::getModifierState怎么用?C++ EventManager::getModifierState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在common::EventManager的用法示例。


在下文中一共展示了EventManager::getModifierState方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: getScummVMEvent

SciEvent EventManager::getScummVMEvent() {
	SciEvent input = { SCI_EVENT_NONE, 0, 0, 0, Common::Point(0, 0) };
	SciEvent noEvent = { SCI_EVENT_NONE, 0, 0, 0, Common::Point(0, 0) };

	Common::EventManager *em = g_system->getEventManager();
	Common::Event ev;

	bool found = em->pollEvent(ev);

	// Don't generate events for mouse movement
	while (found && ev.type == Common::EVENT_MOUSEMOVE)
		found = em->pollEvent(ev);

	// Save the mouse position
	//
	// We call getMousePos of the event manager here, since we also want to
	// store the mouse position in case of keyboard events, which do not feature
	// any mouse position information itself.
	// This should be safe, since the mouse position in the event manager should
	// only be updated when a mouse related event has been taken from the queue
	// via pollEvent.
	// We also adjust the position based on the scaling of the screen.
	Common::Point mousePos = em->getMousePos();
	g_sci->_gfxScreen->adjustBackUpscaledCoordinates(mousePos.y, mousePos.x);

	noEvent.mousePos = input.mousePos = mousePos;

	if (!found || ev.type == Common::EVENT_MOUSEMOVE) {
		int modifiers = em->getModifierState();
		noEvent.modifiers =
			((modifiers & Common::KBD_ALT) ? SCI_KEYMOD_ALT : 0) |
			((modifiers & Common::KBD_CTRL) ? SCI_KEYMOD_CTRL : 0) |
			((modifiers & Common::KBD_SHIFT) ? SCI_KEYMOD_LSHIFT | SCI_KEYMOD_RSHIFT : 0);

		return noEvent;
	}
	if (ev.type == Common::EVENT_QUIT) {
		input.type = SCI_EVENT_QUIT;
		return input;
	}

	// Handle mouse events
	for (int i = 0; i < ARRAYSIZE(mouseEventMappings); i++) {
		if (mouseEventMappings[i].commonType == ev.type) {
			input.type = mouseEventMappings[i].sciType;
			input.data = mouseEventMappings[i].data;
			return input;
		}
	}

	// If we reached here, make sure that it's a keydown event
	if (ev.type != Common::EVENT_KEYDOWN)
		return noEvent;

	// Check for Control-D (debug console)
	if (ev.kbd.hasFlags(Common::KBD_CTRL | Common::KBD_SHIFT) && ev.kbd.keycode == Common::KEYCODE_d) {
		// Open debug console
		Console *con = g_sci->getSciDebugger();
		con->attach();
		return noEvent;
	}

	// Process keyboard events

	int modifiers = em->getModifierState();
	bool numlockOn = (ev.kbd.flags & Common::KBD_NUM);

	input.data = ev.kbd.keycode;
	input.character = ev.kbd.ascii;
	input.type = SCI_EVENT_KEYBOARD;

	input.modifiers =
		((modifiers & Common::KBD_ALT) ? SCI_KEYMOD_ALT : 0) |
		((modifiers & Common::KBD_CTRL) ? SCI_KEYMOD_CTRL : 0) |
		((modifiers & Common::KBD_SHIFT) ? SCI_KEYMOD_LSHIFT | SCI_KEYMOD_RSHIFT : 0);

	// Caps lock and Scroll lock have been removed, cause we already handle upper
	// case keys ad Scroll lock doesn't seem to be used anywhere
		//((ev.kbd.flags & Common::KBD_CAPS) ? SCI_KEYMOD_CAPSLOCK : 0) |
		//((ev.kbd.flags & Common::KBD_SCRL) ? SCI_KEYMOD_SCRLOCK : 0) |

	if ((input.character) && (input.character <= 0xFF)) {
		// Directly accept most common keys without conversion
		if ((input.character >= 0x80) && (input.character <= 0xFF)) {
			// If there is no extended font, we will just clear the
			// current event.
			// Sierra SCI actually accepted those characters, but
			// didn't display them inside text edit controls because
			// the characters were missing inside the font(s).
			// We filter them out for non-multilingual games because
			// of that.
			if (!_fontIsExtended)
				return noEvent;
			// Convert 8859-1 characters to DOS (cp850/437) for
			// multilingual SCI01 games
			input.character = codepagemap_88591toDOS[input.character & 0x7f];
		}
		if (input.data == Common::KEYCODE_TAB) {
			input.character = input.data = SCI_KEY_TAB;
			if (modifiers & Common::KBD_SHIFT)
//.........这里部分代码省略.........
开发者ID:N02775223,项目名称:scummvm,代码行数:101,代码来源:event.cpp

示例2: if

static sci_event_t
scummvm_get_event(struct _gfx_driver *drv)
{
	sci_event_t input;
	input.type = SCI_EVT_NONE;

	Common::EventManager *em = g_system->getEventManager();
	Common::Event ev;

	bool found = em->pollEvent(ev);
	Common::Point p = ev.mouse;

	// Don't generate events for mouse movement
	while (found && ev.type == Common::EVENT_MOUSEMOVE) {
		found = em->pollEvent(ev);
		p = ev.mouse;
		drv->pointer_x = p.x;
		drv->pointer_y = p.y;
		S->update_mouse = true;
	}

	// Update the screen here, since it's called very often
	if (S->update_mouse)
		g_system->warpMouse(drv->pointer_x, drv->pointer_y);
	if (S->update_screen || S->update_mouse) {
		g_system->updateScreen();
		S->update_screen = false;
		S->update_mouse = false;
	}

	if (found && !ev.synthetic && ev.type != Common::EVENT_MOUSEMOVE) {
		int modifiers;
		if (ev.type == Common::EVENT_KEYDOWN)
			modifiers = ev.kbd.flags;
		else
			modifiers = em->getModifierState();

		input.buckybits =
			((modifiers & Common::KBD_ALT) ? SCI_EVM_ALT : 0) |
			((modifiers & Common::KBD_CTRL) ? SCI_EVM_CTRL : 0) |
			((modifiers & Common::KBD_SHIFT) ? SCI_EVM_LSHIFT | SCI_EVM_RSHIFT : 0);
		//TODO: SCI_EVM_SCRLOCK SCI_EVM_NUMLOCK SCI_EVM_CAPSLOCK SCI_EVM_INSERT       

		switch (ev.type) {
		// Keyboard events
		case Common::EVENT_KEYDOWN:
			input.data = ev.kbd.keycode;
			input.character = ev.kbd.ascii;

			if (!(input.data & 0xFF00)) {
				// Directly accept most common keys without conversion
				input.type = SCI_EVT_KEYBOARD;
				if (input.data == Common::KEYCODE_TAB) {
					// Tab
					input.type = SCI_EVT_KEYBOARD;
					input.data = SCI_K_TAB;
					if (input.buckybits & (SCI_EVM_LSHIFT | SCI_EVM_RSHIFT))
						input.character = SCI_K_SHIFT_TAB;
					else 
						input.character = SCI_K_TAB;
				}
			} else if ((input.data >= Common::KEYCODE_F1) && input.data <= Common::KEYCODE_F10) {
				// F1-F10
				input.type = SCI_EVT_KEYBOARD;
				// SCI_K_F1 == 59 << 8
				// SCI_K_SHIFT_F1 == 84 << 8
				input.data = (input.data - Common::KEYCODE_F1 + SCI_K_F1) << 8;
				if (input.buckybits & (SCI_EVM_LSHIFT | SCI_EVM_RSHIFT))
					input.character = input.data + ((SCI_K_SHIFT_F1 - SCI_K_F1) << 8);
				else 
					input.character = input.data;
			} else {
				// Special keys that need conversion
				input.type = SCI_EVT_KEYBOARD;
				switch (ev.kbd.keycode) {
				case Common::KEYCODE_UP:
					input.data = SCI_K_UP;
					break;
				case Common::KEYCODE_DOWN:
					input.data = SCI_K_DOWN;
					break;
				case Common::KEYCODE_RIGHT:
					input.data = SCI_K_RIGHT;
					break;
				case Common::KEYCODE_LEFT:
					input.data = SCI_K_LEFT;
					break;
				case Common::KEYCODE_INSERT:
					input.data = SCI_K_INSERT;
					break;
				case Common::KEYCODE_HOME:
					input.data = SCI_K_HOME;
					break;
				case Common::KEYCODE_END:
					input.data = SCI_K_END;
					break;
				case Common::KEYCODE_PAGEUP:
					input.data = SCI_K_PGUP;
					break;
				case Common::KEYCODE_PAGEDOWN:
//.........这里部分代码省略.........
开发者ID:cmatsuoka,项目名称:freesci-archive,代码行数:101,代码来源:scummvm_driver.cpp

示例3: getScummVMEvent

SciEvent EventManager::getScummVMEvent() {
#ifdef ENABLE_SCI32
	SciEvent input = { SCI_EVENT_NONE, 0, 0, Common::Point(), Common::Point() };
	SciEvent noEvent = { SCI_EVENT_NONE, 0, 0, Common::Point(), Common::Point() };
#else
	SciEvent input = { SCI_EVENT_NONE, 0, 0, Common::Point() };
	SciEvent noEvent = { SCI_EVENT_NONE, 0, 0, Common::Point() };
#endif

	Common::EventManager *em = g_system->getEventManager();
	Common::Event ev;

	bool found = em->pollEvent(ev);

	// Don't generate events for mouse movement
	while (found && ev.type == Common::EVENT_MOUSEMOVE)
		found = em->pollEvent(ev);

	// Save the mouse position
	//
	// We call getMousePos of the event manager here, since we also want to
	// store the mouse position in case of keyboard events, which do not feature
	// any mouse position information itself.
	// This should be safe, since the mouse position in the event manager should
	// only be updated when a mouse related event has been taken from the queue
	// via pollEvent.
	// We also adjust the position based on the scaling of the screen.
	Common::Point mousePos = em->getMousePos();

#if ENABLE_SCI32
	if (getSciVersion() >= SCI_VERSION_2) {
		Buffer &screen = g_sci->_gfxFrameout->getCurrentBuffer();

		Common::Point mousePosSci = mousePos;
		mulru(mousePosSci, Ratio(screen.scriptWidth, screen.screenWidth), Ratio(screen.scriptHeight, screen.screenHeight));
		noEvent.mousePosSci = input.mousePosSci = mousePosSci;
	} else {
#endif
		g_sci->_gfxScreen->adjustBackUpscaledCoordinates(mousePos.y, mousePos.x);
#if ENABLE_SCI32
	}
#endif

	noEvent.mousePos = input.mousePos = mousePos;

	if (!found || ev.type == Common::EVENT_MOUSEMOVE) {
		int modifiers = em->getModifierState();
		noEvent.modifiers =
			((modifiers & Common::KBD_ALT) ? SCI_KEYMOD_ALT : 0) |
			((modifiers & Common::KBD_CTRL) ? SCI_KEYMOD_CTRL : 0) |
			((modifiers & Common::KBD_SHIFT) ? SCI_KEYMOD_LSHIFT | SCI_KEYMOD_RSHIFT : 0);

		return noEvent;
	}
	if (ev.type == Common::EVENT_QUIT) {
		input.type = SCI_EVENT_QUIT;
		return input;
	}

	int scummVMKeyFlags;

	switch (ev.type) {
	case Common::EVENT_KEYDOWN:
	case Common::EVENT_KEYUP:
		// Use keyboard modifiers directly in case this is a keyboard event
		scummVMKeyFlags = ev.kbd.flags;
		break;
	default:
		// Otherwise get them from EventManager
		scummVMKeyFlags = em->getModifierState();
		break;
	}

	input.modifiers =
		((scummVMKeyFlags & Common::KBD_ALT) ? SCI_KEYMOD_ALT : 0) |
		((scummVMKeyFlags & Common::KBD_CTRL) ? SCI_KEYMOD_CTRL : 0) |
		((scummVMKeyFlags & Common::KBD_SHIFT) ? SCI_KEYMOD_LSHIFT | SCI_KEYMOD_RSHIFT : 0);
		// Caps lock and Scroll lock have been removed, cause we already handle upper
		// case keys and Scroll lock doesn't seem to be used anywhere
		//((ourModifiers & Common::KBD_CAPS) ? SCI_KEYMOD_CAPSLOCK : 0) |
		//((ourModifiers & Common::KBD_SCRL) ? SCI_KEYMOD_SCRLOCK : 0) |

	// Handle mouse events
	for (int i = 0; i < ARRAYSIZE(mouseEventMappings); i++) {
		if (mouseEventMappings[i].commonType == ev.type) {
			input.type = mouseEventMappings[i].sciType;
			// Sierra passed keyboard modifiers for mouse events, too.

			// Sierra also set certain modifiers within their mouse interrupt handler
			// This whole thing was probably meant for people using a mouse, that only featured 1 button
			// So the user was able to press Ctrl and click the mouse button to create a right click.
			switch (ev.type) {
			case Common::EVENT_RBUTTONDOWN: // right button
			case Common::EVENT_RBUTTONUP:
				input.modifiers |= (SCI_KEYMOD_RSHIFT | SCI_KEYMOD_LSHIFT); // this value was hardcoded in the mouse interrupt handler
				break;
			case Common::EVENT_MBUTTONDOWN: // middle button
			case Common::EVENT_MBUTTONUP:
				input.modifiers |= SCI_KEYMOD_CTRL; // this value was hardcoded in the mouse interrupt handler
				break;
//.........这里部分代码省略.........
开发者ID:Cruel,项目名称:scummvm,代码行数:101,代码来源:event.cpp


注:本文中的common::EventManager::getModifierState方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。