本文整理汇总了C++中colladafw::MeshPrimitive::getColorIndices方法的典型用法代码示例。如果您正苦于以下问题:C++ MeshPrimitive::getColorIndices方法的具体用法?C++ MeshPrimitive::getColorIndices怎么用?C++ MeshPrimitive::getColorIndices使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类colladafw::MeshPrimitive
的用法示例。
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示例1: read_polys
// =======================================================================
// Read all faces from TRIANGLES, TRIANGLE_FANS, POLYLIST, POLYGON
// Important: This function MUST be called before read_lines()
// Otherwise we will loose all edges from faces (see read_lines() above)
//
// TODO: import uv set names
// ========================================================================
void MeshImporter::read_polys(COLLADAFW::Mesh *collada_mesh, Mesh *me)
{
unsigned int i;
allocate_poly_data(collada_mesh, me);
UVDataWrapper uvs(collada_mesh->getUVCoords());
VCOLDataWrapper vcol(collada_mesh->getColors());
MPoly *mpoly = me->mpoly;
MLoop *mloop = me->mloop;
int loop_index = 0;
MaterialIdPrimitiveArrayMap mat_prim_map;
COLLADAFW::MeshPrimitiveArray& prim_arr = collada_mesh->getMeshPrimitives();
COLLADAFW::MeshVertexData& nor = collada_mesh->getNormals();
for (i = 0; i < prim_arr.getCount(); i++) {
COLLADAFW::MeshPrimitive *mp = prim_arr[i];
// faces
size_t prim_totpoly = mp->getFaceCount();
unsigned int *position_indices = mp->getPositionIndices().getData();
unsigned int *normal_indices = mp->getNormalIndices().getData();
bool mp_has_normals = primitive_has_useable_normals(mp);
bool mp_has_faces = primitive_has_faces(mp);
int collada_meshtype = mp->getPrimitiveType();
// since we cannot set mpoly->mat_nr here, we store a portion of me->mpoly in Primitive
Primitive prim = {mpoly, 0};
// If MeshPrimitive is TRIANGLE_FANS we split it into triangles
// The first trifan vertex will be the first vertex in every triangle
// XXX The proper function of TRIANGLE_FANS is not tested!!!
// XXX In particular the handling of the normal_indices looks very wrong to me
if (collada_meshtype == COLLADAFW::MeshPrimitive::TRIANGLE_FANS) {
unsigned grouped_vertex_count = mp->getGroupedVertexElementsCount();
for (unsigned int group_index = 0; group_index < grouped_vertex_count; group_index++) {
unsigned int first_vertex = position_indices[0]; // Store first trifan vertex
unsigned int first_normal = normal_indices[0]; // Store first trifan vertex normal
unsigned int vertex_count = mp->getGroupedVerticesVertexCount(group_index);
for (unsigned int vertex_index = 0; vertex_index < vertex_count - 2; vertex_index++) {
// For each triangle store indeces of its 3 vertices
unsigned int triangle_vertex_indices[3] = {first_vertex, position_indices[1], position_indices[2]};
set_poly_indices(mpoly, mloop, loop_index, triangle_vertex_indices, 3);
if (mp_has_normals) { // vertex normals, same inplementation as for the triangles
// the same for vertces normals
unsigned int vertex_normal_indices[3] = {first_normal, normal_indices[1], normal_indices[2]};
if (!is_flat_face(vertex_normal_indices, nor, 3))
mpoly->flag |= ME_SMOOTH;
normal_indices++;
}
mpoly++;
mloop += 3;
loop_index += 3;
prim.totpoly++;
}
// Moving cursor to the next triangle fan.
if (mp_has_normals)
normal_indices += 2;
position_indices += 2;
}
}
if (collada_meshtype == COLLADAFW::MeshPrimitive::POLYLIST ||
collada_meshtype == COLLADAFW::MeshPrimitive::POLYGONS ||
collada_meshtype == COLLADAFW::MeshPrimitive::TRIANGLES) {
COLLADAFW::Polygons *mpvc = (COLLADAFW::Polygons *)mp;
unsigned int start_index = 0;
COLLADAFW::IndexListArray& index_list_array_uvcoord = mp->getUVCoordIndicesArray();
COLLADAFW::IndexListArray& index_list_array_vcolor = mp->getColorIndicesArray();
for (unsigned int j = 0; j < prim_totpoly; j++) {
// Vertices in polygon:
int vcount = get_vertex_count(mpvc, j);
set_poly_indices(mpoly, mloop, loop_index, position_indices, vcount);
for (unsigned int uvset_index = 0; uvset_index < index_list_array_uvcoord.getCount(); uvset_index++) {
// get mtface by face index and uv set index
//.........这里部分代码省略.........