本文整理汇总了C++中cmesho::FacePointer类的典型用法代码示例。如果您正苦于以下问题:C++ FacePointer类的具体用法?C++ FacePointer怎么用?C++ FacePointer使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了FacePointer类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: IsOnFace
/**
@def Verify if a point lies on a face
@param Point3f p - Coordinates of the point
@param FacePointer f - Pointer to the face
@return true if point p is on face f, false elsewhere.
*/
bool IsOnFace(Point3f p, CMeshO::FacePointer f){
//Compute vectors
Point3f a=f->V(0)->P();
Point3f b=f->V(2)->P();
Point3f c=f->V(1)->P();
Point3f v0 = c-a;
Point3f v1 = b-a;
Point3f v2 = p-a;
// Compute dot products
float dot00 = v0.dot(v0);
float dot01 = v0.dot(v1);
float dot02 = v0.dot(v2);
float dot11 = v1.dot(v1);
float dot12 = v1.dot(v2);
// Compute barycentric coordinates
float invDenom = 1 / (dot00 * dot11 - dot01 * dot01);
float u = (dot11 * dot02 - dot01 * dot12) * invDenom;
float v = (dot00 * dot12 - dot01 * dot02) * invDenom;
// Check if point is in triangle
if(math::Abs(u)<0) u=0;
if(math::Abs(v)<0) v=0;
return (u >= 0) && (v >= 0) && (u + v <=1);
}
示例2: fromBarCoords
/**
@def This funcion calculate the cartesian coordinates of a point given from its barycentric coordinates
@param Point3f bc - barycentric coordinates of the point
@param FacePointer f - pointer to the face
@return cartesian coordinates of the point
*/
CMeshO::CoordType fromBarCoords(Point3f bc,CMeshO::FacePointer f){
CMeshO::CoordType p;
Point3f p0=f->P(0);
Point3f p1=f->P(1);
Point3f p2=f->P(2);
p=f->P(0)*bc[0]+f->P(1)*bc[1]+f->P(2)*bc[2];
return p;
}
示例3: drawFace
//
// Draws a triangle
//
void edit_topo::drawFace(CMeshO::FacePointer fp)
{
glPointSize(3.0f);
glBegin(GL_POINTS); //GL_LINE_LOOP);
glVertex(fp->P(0));
glVertex(fp->P(1));
glVertex(fp->P(2));
glEnd();
}
示例4: drawFace
void LandmarkCapturePlugin::drawFace(CMeshO::FacePointer fp, MeshModel &m, GLArea *gla, QPainter *p)
{
//glDepthMask(GL_FALSE);
//glDisable(GL_DEPTH_TEST);
//p->endNativePainting();
//p->save();
//p->setRenderHint(QPainter::TextAntialiasing);
//p->setPen(Qt::white);
//QFont qFont;
//qFont.setStyleStrategy(QFont::NoAntialias);
//qFont.setFamily("Helvetica");
//qFont.setPixelSize(12);
//p->setFont(qFont);
QString buf = QString("f%1\n (%3 %4 %5)").arg(tri::Index(m.cm,fp)).arg(tri::Index(m.cm,fp->V(0))).arg(tri::Index(m.cm,fp->V(1))).arg(tri::Index(m.cm,fp->V(2)));
Point3f c=Barycenter(*fp);
vcg::glLabel::render(p,c,buf);
for(int i=0;i<3;++i)
{
buf =QString("\nv%1:%2 (%3 %4 %5)").arg(i).arg(fp->V(i) - &m.cm.vert[0]).arg(fp->P(i)[0]).arg(fp->P(i)[1]).arg(fp->P(i)[2]);
if( m.hasDataMask(MeshModel::MM_VERTQUALITY) )
buf +=QString(" - Q(%1)").arg(fp->V(i)->Q());
if( m.hasDataMask(MeshModel::MM_WEDGTEXCOORD) )
buf +=QString("- uv(%1 %2) id:%3").arg(fp->WT(i).U()).arg(fp->WT(i).V()).arg(fp->WT(i).N());
if( m.hasDataMask(MeshModel::MM_VERTTEXCOORD) )
buf +=QString("- uv(%1 %2) id:%3").arg(fp->V(i)->T().U()).arg(fp->V(i)->T().V()).arg(fp->V(i)->T().N());
vcg::glLabel::render(p,fp->V(i)->P(),buf);
}
//p->drawText(QRect(0,0,gla->width(),gla->height()), Qt::AlignLeft | Qt::TextWordWrap, buf);
//p->restore();
//p->beginNativePainting();
}
示例5: DeleteCollinearBorder
int DeleteCollinearBorder(CMeshO &m, float threshold)
{
int total=0;
CMeshO::FaceIterator fi;
for(fi=m.face.begin();fi!=m.face.end();++fi)
if(!(*fi).IsD())
{
for(int i=0;i<3;++i)
{
if(face::IsBorder(*fi,i) && !face::IsBorder(*fi,(i+1)%3))
{
CMeshO::VertexPointer V0= (*fi).V0(i);
CMeshO::VertexPointer V1= (*fi).V1(i);
CMeshO::VertexPointer V2=0;
CMeshO::FacePointer fadj = (*fi).FFp((i+1)%3);
int adjBordInd = (*fi).FFi((i+1)%3);
if(fadj->V1(adjBordInd) == V1)
V2 = fadj->V2(adjBordInd);
else
continue; // non coerent face ordering.
if(face::IsBorder(*fadj,(adjBordInd+1)%3))
{
// the colinearity test;
Point3f pp;
float dist;
SegmentPointDistance(Segment3f(V0->cP(),V2->cP()),V1->cP(),pp,dist);
if(dist* threshold < Distance(V0->cP(),V2->cP()) )
{
(*fi).V1(i)=V2;
if(face::IsBorder(*fadj,(adjBordInd+2)%3))
{
(*fi).FFp((i+1)%3)=&*fi;
(*fi).FFi((i+1)%3)=(i+1)%3;
}
else
{
CMeshO::FacePointer fj = fadj->FFp((adjBordInd+2)%3);
int ij = fadj->FFi((adjBordInd+2)%3);
(*fi).FFp((i+1)%3)= fj;
(*fi).FFi((i+1)%3)= ij;
fj->FFp(ij)=&*fi;
fj->FFi(ij)=(i+1)%3;
}
tri::Allocator<CMeshO>::DeleteFace(m,*fadj);
total++;
}
}
}
}
}
return total;
}
示例6: GetVelocity
float GetVelocity(CMeshO::CoordType o_p,CMeshO::CoordType n_p,CMeshO::FacePointer f,CMeshO::CoordType g,float m,float v){
Point3f n=f->N();
float b=n[0]*g[0]+n[1]*g[1]+n[2]*g[2];
float distance=Distance(o_p,n_p);
Point3f force;
force[0]=g[0]-b*n[0];
force[1]=g[1]-b*n[1];
force[2]=g[2]-b*n[2];
if(force.Norm()==0) return 0;
float acceleration=(force/m).Norm();
float n_v=math::Sqrt(pow(v,2)+(2*acceleration*distance));
return n_v;
}
示例7: GetNewVelocity
CMeshO::CoordType GetNewVelocity(CMeshO::CoordType i_v,CMeshO::FacePointer face,CMeshO::FacePointer new_face,CMeshO::CoordType force,CMeshO::CoordType g,float m,float t){
CMeshO::CoordType n_v;
Point3f n= face->N();
float b=n[0]*force[0]+n[1]*force[1]+n[2]*force[2];
Point3f f;
//Compute force component along the face
f[0]=force[0]-b*n[0];
f[1]=force[1]-b*n[1];
f[2]=force[2]-b*n[2];
CMeshO::CoordType a=f/m;
n_v=i_v+a*t;
return getVelocityComponent(n_v.Norm(),new_face,g);
}
示例8: StepForward
/**
@def Simulate the movement of a point, affected by a force "dir" on a face and a gravity "g".
@param CoordType p - coordinates of the point
@param CoordType v - velocity of the particle
@param float m - mass of the particle
@param FaceType face - pointer to the face
@param CoordType dir - direction of the force
@param float l - length of the movement
@param float t - time step
@return new coordinates of the point
*/
CMeshO::CoordType StepForward(CMeshO::CoordType p,CMeshO::CoordType v,float m,CMeshO::FacePointer &face,CMeshO::CoordType force,float l,float t){
Point3f new_pos;
Point3f n= face->N();
float a=n[0]*force[0]+n[1]*force[1]+n[2]*force[2];
Point3f f;
//Compute force component along the face
f[0]=force[0]-a*n[0];
f[1]=force[1]-a*n[1];
f[2]=force[2]-a*n[2];
new_pos=p+v*t*l+(f/m)*pow(t,2)*0.5*l;
return new_pos;
}
示例9: getVelocityComponent
CMeshO::CoordType getVelocityComponent(float v,CMeshO::FacePointer f,CMeshO::CoordType g){
CMeshO::CoordType cV;
Point3f n= f->N();
float a=n[0]*g[0]+n[1]*g[1]+n[2]*g[2];
Point3f d;
d[0]=g[0]-a*n[0];
d[1]=g[1]-a*n[1];
d[2]=g[2]-a*n[2];
cV=d/d.Norm();
cV.Normalize();
cV[0]=v*d[0];
cV[1]=v*d[1];
cV[2]=v*d[2];
return cV;
}
示例10: ComputeIntersection
/**
@def Compute the intersection of the segment from p1 to p2 and the face f
@param CoordType p1 - position of the first point
@param Coordtype p2 - position of the second point
@param Facepointer f - pointer to the face
@param CoordType int_point - intersection point this is a return parameter for the function.
@param FacePointer face - pointer to the new face
@return the intersection edge index if there is an intersection -1 elsewhere
Step
*/
int ComputeIntersection(CMeshO::CoordType p1,CMeshO::CoordType p2,CMeshO::FacePointer &f,CMeshO::FacePointer &new_f,CMeshO::CoordType &int_point){
CMeshO::CoordType v0=f->V(0)->P();
CMeshO::CoordType v1=f->V(1)->P();
CMeshO::CoordType v2=f->V(2)->P();
float dist[3];
Point3f int_points[3];
dist[0]=PSDist(p2,v0,v1,int_points[0]);
dist[1]=PSDist(p2,v1,v2,int_points[1]);
dist[2]=PSDist(p2,v2,v0,int_points[2]);
int edge=-1;
if(dist[0]<dist[1]){
if(dist[0]<dist[2]) edge=0;
else edge=2;
}else{
if(dist[1]<dist[2]) edge=1;
else edge=2;
}
CMeshO::VertexType* v;
if(Distance(int_points[edge],f->V(edge)->P())<Distance(int_points[edge],f->V((edge+1) % 3)->P())) v=f->V(edge);
else v=f->V((edge+1) % 3);
vcg::face::Pos<CMeshO::FaceType> p(f,edge,v);
new_f=f->FFp(edge);
if(new_f==f) return -1;
if(Distance(int_points[edge],v->P())<EPSILON){
p.FlipF();
CMeshO::FacePointer tmp_f=p.F();
int n_face=0;
while(tmp_f!=f){
p.FlipE();
p.FlipF();
tmp_f=p.F();
n_face++;
}
if(n_face!=0){
int r=(rand()%(n_face-1))+2;
for(int i=0;i<r;i++){
p.FlipE();
p.FlipF();
}
new_f=p.F();
}
}
int_point=GetSafePosition(int_points[edge],new_f);
return edge;
}
示例11: CheckFallPosition
/**
Verify if a point on that face fall out because of the inclination
@param FacePointer f - Pointer to the face
@param Point3f g - Direction of the gravity
@param float a - Adhesion Factor
return true if a particle of that face fall out
*/
bool CheckFallPosition(CMeshO::FacePointer f,Point3f g,float a){
Point3f n=f->N();
if(a>1) return false;
if(acos(n.dot(g)/(n.Norm()*g.Norm()))<((PI/2)*(1-a))) return true;
return false;
}
示例12: SnapVertexBorder
int SnapVertexBorder(CMeshO &m, float threshold, vcg::CallBackPos * cb)
{
tri::Allocator<CMeshO>::CompactVertexVector(m);
tri::Allocator<CMeshO>::CompactFaceVector(m);
tri::UpdateTopology<CMeshO>::FaceFace(m);
tri::UpdateFlags<CMeshO>::FaceBorderFromFF(m);
tri::UpdateFlags<CMeshO>::VertexBorderFromFace(m);
tri::UpdateNormal<CMeshO>::PerVertexNormalizedPerFaceNormalized(m);
typedef GridStaticPtr<CMeshO::FaceType, CMeshO::ScalarType > MetroMeshFaceGrid;
MetroMeshFaceGrid unifGridFace;
typedef tri::FaceTmark<CMeshO> MarkerFace;
MarkerFace markerFunctor;
vcg::face::PointDistanceBaseFunctor<CMeshO::ScalarType> PDistFunct;
tri::UpdateFlags<CMeshO>::FaceClearV(m);
unifGridFace.Set(m.face.begin(),m.face.end());
markerFunctor.SetMesh(&m);
int faceFound;
int K = 20;
Point3f startPt;
float maxDist = m.bbox.Diag()/20;
vector<Point3f> splitVertVec;
vector<CMeshO::FacePointer> splitFaceVec;
vector<int> splitEdgeVec;
for(CMeshO::VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
if(!(*vi).IsD() && (*vi).IsB())
{
int percPos = (tri::Index(m,*vi) *100) / m.vn;
cb(percPos,"Snapping vertices");
vector<CMeshO::FacePointer> faceVec;
vector<float> distVec;
vector<Point3f> pointVec;
Point3f u;
startPt = (*vi).P();
faceFound = unifGridFace.GetKClosest(PDistFunct,markerFunctor, K, startPt,maxDist, faceVec, distVec, pointVec);
CMeshO::FacePointer bestFace = 0;
float localThr, bestDist = std::numeric_limits<float>::max();
Point3f bestPoint;
int bestEdge;
// qDebug("Found %i face for vertex %i",faceFound,vi-m.vert.begin());
for(int i=0;i<faceFound;++i)
{
const float epsilonSmall = 1e-5;
const float epsilonBig = 1e-2;
CMeshO::FacePointer fp=faceVec[i];
InterpolationParameters(*fp,fp->cN(),pointVec[i],u);
// qDebug(" face %i face for vertex %5.3f %5.3f %5.3f dist %5.3f (%c %c %c)",fp-&*m.face.begin(),u[0],u[1],u[2],distVec[i],IsBorder(*fp,0)?'b':' ',IsBorder(*fp,1)?'b':' ',IsBorder(*fp,2)?'b':' ');
for(int j=0;j<3;++j)
{
if(IsBorder(*fp,j) && !fp->IsV())
{
if( u[(j+0)%3] > epsilonBig &&
u[(j+1)%3] > epsilonBig &&
u[(j+2)%3] < epsilonSmall )
{
if(distVec[i] < bestDist)
{
bestDist=distVec[i];
//bestPoint=pointVec[i];
bestPoint=(*vi).cP();
bestFace=fp;
bestEdge=j;
}
}
}
}
} // end for each faceFound
if(bestFace)
localThr = threshold*Distance(bestFace->P0(bestEdge),bestFace->P1(bestEdge));
if(bestDist < localThr && !bestFace->IsV())
{
bestFace->SetV();
(*vi).C()= Color4b::Blue;
//bestFace->C()=Color4b::LightBlue;
(*vi).SetS();
splitVertVec.push_back(bestPoint);
splitEdgeVec.push_back(bestEdge);
splitFaceVec.push_back(bestFace);
}
}
tri::Allocator<CMeshO>::PointerUpdater<CMeshO::FacePointer> pu;
CMeshO::VertexIterator firstVert = tri::Allocator<CMeshO>::AddVertices(m,splitVertVec.size());
CMeshO::FaceIterator firstface = tri::Allocator<CMeshO>::AddFaces(m,splitVertVec.size(),pu);
//
// ^ ^
// / \ / | \ .
// / \ / | \ .
// / \ / | \ .
// / fp \ / | \ .
// / \ / fp | ff \ .
// V0 ------------------V2 V0 -------fv---------V2
// i
for(size_t i=0;i<splitVertVec.size();++i)
{
firstVert->P() = splitVertVec[i];
int eInd = splitEdgeVec[i];
//.........这里部分代码省略.........