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C++ Path::size方法代码示例

本文整理汇总了C++中clipperlib::Path::size方法的典型用法代码示例。如果您正苦于以下问题:C++ Path::size方法的具体用法?C++ Path::size怎么用?C++ Path::size使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在clipperlib::Path的用法示例。


在下文中一共展示了Path::size方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: buildMansardShape

    void buildMansardShape(const utymap::meshing::Polygon& polygon, ClipperLib::Path& offsetShape, std::size_t index)
    {
        std::reverse(offsetShape.begin(), offsetShape.end());

        // build top
        utymap::meshing::Polygon topShape(offsetShape.size(), 0);
        std::vector<utymap::meshing::Vector2> topShapeVertices;
        topShapeVertices.reserve(offsetShape.size());
        for (const auto& p : offsetShape) {
            topShapeVertices.push_back(utymap::meshing::Vector2(p.X / Scale, p.Y/ Scale));
        }
        topShape.addContour(topShapeVertices);

        auto topOptions = utymap::meshing::MeshBuilder::Options{ 0, 0, colorNoiseFreq_, height_, getColorGradient(), minHeight_ };
        builderContext_.meshBuilder.addPolygon(meshContext_.mesh, topShape, topOptions);

        // build sides
        auto sideOptions = utymap::meshing::MeshBuilder::Options { 0, 0, colorNoiseFreq_, 0, getColorGradient(), 0 };
        double topHeight = minHeight_ + height_;
        auto size = polygon.points.size();
        for (std::size_t i = 0; i < size; i += 2) {
            auto topIndex = i;
            auto bottomIndex = (index + i) % size;
            auto nextTopIndex = (i + 2)  % size;
            auto nextBottomIndex = (index + i + 2) % size;

            auto v0 = utymap::meshing::Vector3(polygon.points[bottomIndex], minHeight_, polygon.points[bottomIndex + 1]);
            auto v1 = utymap::meshing::Vector3(polygon.points[nextBottomIndex], minHeight_, polygon.points[nextBottomIndex + 1]);
            auto v2 = utymap::meshing::Vector3(topShape.points[nextTopIndex], topHeight, topShape.points[nextTopIndex + 1]);
            auto v3 = utymap::meshing::Vector3(topShape.points[topIndex], topHeight, topShape.points[topIndex + 1]);

            builderContext_.meshBuilder.addTriangle(meshContext_.mesh, v0, v2, v3, sideOptions, false);
            builderContext_.meshBuilder.addTriangle(meshContext_.mesh, v2, v0, v1, sideOptions, false);
        }
    }
开发者ID:cmberryau,项目名称:utymap,代码行数:35,代码来源:MansardRoofBuilder.hpp

示例2: build

    void build(utymap::meshing::Polygon& polygon)
    {
        ClipperLib::ClipperOffset offset;
        ClipperLib::Path path;
        path.reserve(polygon.points.size() / 2);

        auto lastPointIndex = polygon.points.size() - 2;
        double min = std::numeric_limits<double>::max();
        for (std::size_t i = 0; i < polygon.points.size(); i += 2) {
            auto nextIndex = i == lastPointIndex ? 0 : i + 2;

            utymap::meshing::Vector2 v1(polygon.points[i], polygon.points[i + 1]);
            utymap::meshing::Vector2 v2(polygon.points[nextIndex], polygon.points[nextIndex + 1]);

            min = std::min(min, utymap::meshing::Vector2::distance(v1, v2));

            path.push_back(ClipperLib::IntPoint(static_cast<ClipperLib::cInt>(v1.x * Scale), 
                                                static_cast<ClipperLib::cInt>(v1.y * Scale)));
        }

        offset.AddPath(path, ClipperLib::JoinType::jtMiter, ClipperLib::EndType::etClosedPolygon);

        ClipperLib::Paths solution;
        // NOTE: use minimal side value as reference for offsetting.
        offset.Execute(solution, -(min / 10) * Scale);

        // NOTE: this is unexpected result for algorithm below, fallback to flat roof.
        if (solution.size() != 1 || solution[0].size() != path.size()) {
            return FlatRoofBuilder::build(polygon);
        }

        buildMansardShape(polygon, solution[0], findFirstIndex(solution[0][0], polygon));
    }
开发者ID:ZezeniaProject,项目名称:utymap,代码行数:33,代码来源:MansardRoofBuilder.hpp

示例3:

void
ClipperPath_to_Slic3rMultiPoint(const ClipperLib::Path &input, T* output)
{
    PROFILE_FUNC();
    output->points.clear();
    output->points.reserve(input.size());
    for (ClipperLib::Path::const_iterator pit = input.begin(); pit != input.end(); ++pit)
        output->points.push_back(Slic3r::Point( (*pit).X, (*pit).Y ));
}
开发者ID:jiripech,项目名称:Slic3r,代码行数:9,代码来源:ClipperUtils.cpp

示例4: fromClipperPath

static GeometryCoordinates fromClipperPath(const ClipperLib::Path& path) {
    GeometryCoordinates result;
    result.reserve(path.size() + 1);
    
    result.reserve(path.size());
    for (const auto& p : path) {
        using Coordinate = GeometryCoordinates::coordinate_type;
        assert(p.x >= std::numeric_limits<Coordinate>::min());
        assert(p.x <= std::numeric_limits<Coordinate>::max());
        assert(p.y >= std::numeric_limits<Coordinate>::min());
        assert(p.y <= std::numeric_limits<Coordinate>::max());
        result.emplace_back(Coordinate(p.x), Coordinate(p.y));
    }
    
    // Clipper does not repeat initial point, but our geometry model requires it.
    if (!result.empty()) {
        result.push_back(result.front());
    }
    
    return result;
}
开发者ID:calendreco,项目名称:mapbox-gl-native,代码行数:21,代码来源:geometry_tile.cpp

示例5: polygon_Convert

static void polygon_Convert( const ClipperLib::Path &aPath,
                             SEGMENTS &aOutSegment,
                             float aBiuTo3DunitsScale )
{
    aOutSegment.resize( aPath.size() );

    for( unsigned i = 0; i < aPath.size(); i++ )
    {
        aOutSegment[i].m_Start = SFVEC2F( (float) aPath[i].X * aBiuTo3DunitsScale,
                                          (float)-aPath[i].Y * aBiuTo3DunitsScale );
    }

    unsigned int i;
    unsigned int j = aOutSegment.size () - 1;

    for( i = 0; i < aOutSegment.size (); j = i++ )
    {
        // Calculate constants for each segment
        aOutSegment[i].m_inv_JY_minus_IY = 1.0f / ( aOutSegment[j].m_Start.y -
                                                    aOutSegment[i].m_Start.y );
        aOutSegment[i].m_JX_minus_IX = (aOutSegment[j].m_Start.x - aOutSegment[i].m_Start.x);
    }
}
开发者ID:KiCad,项目名称:kicad-source-mirror,代码行数:23,代码来源:cpolygon2d.cpp

示例6: Polygon2d_TestModule

void Polygon2d_TestModule()
{
    // "This structure contains a sequence of IntPoint vertices defining a
    // single contour"
    ClipperLib::Path aPath;

    SEGMENTS aSegments;

    aPath.resize( 4 );

    aPath[0] = ClipperLib::IntPoint( -2, -2 );
    aPath[1] = ClipperLib::IntPoint(  2, -2 );
    aPath[2] = ClipperLib::IntPoint(  2,  2 );
    aPath[3] = ClipperLib::IntPoint( -2,  2 );

    // It must be an outter polygon
    wxASSERT( ClipperLib::Orientation( aPath ) );

    polygon_Convert( aPath, aSegments, 1.0f );

    wxASSERT( aPath.size() == aSegments.size() );

    wxASSERT( aSegments[0].m_Start == SFVEC2F( -2.0f,  2.0f ) );
    wxASSERT( aSegments[1].m_Start == SFVEC2F(  2.0f,  2.0f ) );
    wxASSERT( aSegments[2].m_Start == SFVEC2F(  2.0f, -2.0f ) );
    wxASSERT( aSegments[3].m_Start == SFVEC2F( -2.0f, -2.0f ) );

    wxASSERT( polygon_IsPointInside( aSegments, SFVEC2F(  0.0f,  0.0f ) ) );
    wxASSERT( polygon_IsPointInside( aSegments, SFVEC2F( -1.9f, -1.9f ) ) );
    wxASSERT( polygon_IsPointInside( aSegments, SFVEC2F( -1.9f,  1.9f ) ) );
    wxASSERT( polygon_IsPointInside( aSegments, SFVEC2F(  1.9f,  1.9f ) ) );
    wxASSERT( polygon_IsPointInside( aSegments, SFVEC2F(  1.9f, -1.9f ) ) );

    wxASSERT( polygon_IsPointInside( aSegments, SFVEC2F( -2.1f, -2.0f ) ) == false );
    wxASSERT( polygon_IsPointInside( aSegments, SFVEC2F( -2.1f,  2.0f ) ) == false );
    wxASSERT( polygon_IsPointInside( aSegments, SFVEC2F(  2.1f,  2.0f ) ) == false );
    wxASSERT( polygon_IsPointInside( aSegments, SFVEC2F(  2.1f, -2.0f ) ) == false );
}
开发者ID:KiCad,项目名称:kicad-source-mirror,代码行数:38,代码来源:cpolygon2d.cpp

示例7: setCoordinates

 inline void setCoordinates(T& t, const ClipperLib::Path& path) {
     t.coordinates.reserve(path.size());
     for (const auto& c : path) {
         t.coordinates.push_back(GeoCoordinate(c.Y / Scale, c.X / Scale));
     }
 }
开发者ID:dkniffin,项目名称:utymap,代码行数:6,代码来源:ElementGeometryClipper.hpp

示例8: rebuildSegment

void BooleanTool::rebuildSegment(
        ClipperLib::Path::size_type start_index,
        ClipperLib::Path::size_type end_index,
        bool sequence_increasing,
        const ClipperLib::Path& polygon,
        const PolyMap& polymap,
        PathObject* object)
{
	auto num_points = polygon.size();
	
	object->getCoordinate(object->getCoordinateCount() - 1).setCurveStart(true);
	
	if ((start_index + 1) % num_points == end_index)
	{
		// This could happen for a straight line or a very flat curve - take coords directly from original
		rebuildTwoIndexSegment(start_index, end_index, sequence_increasing, polygon, polymap, object);
		return;
	}

	// Get polygon point coordinates
	const auto& start_point       = polygon.at(start_index);
	const auto& second_point      = polygon.at((start_index + 1) % num_points);
	const auto& second_last_point = polygon.at((end_index - 1) % num_points);
	const auto& end_point         = polygon.at(end_index);
	
	// Try to find the middle coordinates in the same part
	bool found = false;
	PathCoordInfo second_info{ nullptr, nullptr };
	PathCoordInfo second_last_info{ nullptr, nullptr };
	for (auto second_it = polymap.find(second_point); second_it != polymap.end(); ++second_it)
	{
		for (auto second_last_it = polymap.find(second_last_point);
		     second_last_it != polymap.end() && second_last_it.key() == second_last_point;
		     ++second_last_it)
		{
			if (second_it->first == second_last_it->first &&
			    second_it->second->index == second_last_it->second->index)
			{
				// Same part
				found = true;
				second_info = *second_it;
				second_last_info = *second_last_it;
				break;
			}
		}
		if (found)
			break;
	}
	
	if (!found)
	{
		// Need unambiguous path part information to find the original object with high probability
		qDebug() << "BooleanTool::rebuildSegment: cannot identify original object!";
		rebuildSegmentFromPathOnly(start_point, second_point, second_last_point, end_point, object);
		return;
	}
	
	const PathPart* original_path = second_info.first;
	
	// Try to find the outer coordinates in the same part
	PathCoordInfo start_info{ nullptr, nullptr };
	for (auto start_it = polymap.find(start_point);
	     start_it != polymap.end() && start_it.key() == start_point;
	     ++start_it)
	{
		if (start_it->first == original_path)
		{
			start_info = *start_it;
			break;
		}
	}
	Q_ASSERT(!start_info.first || start_info.first == second_info.first);
	
	PathCoordInfo end_info{ nullptr, nullptr };
	for (auto end_it = polymap.find(end_point);
	     end_it != polymap.end() && end_it.key() == end_point;
	     ++end_it)
	{
		if (end_it->first == original_path)
		{
			end_info = *end_it;
			break;
		}
	}
	Q_ASSERT(!end_info.first || end_info.first == second_info.first);
	
	const PathObject* original = original_path->path;
	auto edge_start = second_info.second->index;
	if (edge_start == second_info.first->last_index)
		edge_start = second_info.first->first_index;
	
	// Find out start tangent
	auto start_param = 0.0;
	MapCoord start_coord = MapCoord(0.001 * start_point.X, 0.001 * start_point.Y);
	MapCoord start_tangent;
	MapCoord end_tangent;
	MapCoord end_coord;
	
	double start_error_sq, end_error_sq;
	// Maximum difference in mm from reconstructed start and end coords to the
//.........这里部分代码省略.........
开发者ID:kshji,项目名称:mapper,代码行数:101,代码来源:tool_boolean.cpp

示例9: polygonToPathPart

void BooleanTool::polygonToPathPart(const ClipperLib::Path& polygon, const PolyMap& polymap, PathObject* object)
{
	auto num_points = polygon.size();
	if (num_points < 3)
		return;
	
	// Index of first used point in polygon
	auto part_start_index = 0u;
	auto cur_info = PathCoordInfo{ nullptr, nullptr };
	
	// Check if we can find either an unknown intersection point
	// or a path coord with parameter 0.
	// This gives a starting point to search for curves to rebuild
	// (because we cannot start in the middle of a curve)
	for (; part_start_index < num_points; ++part_start_index)
	{
		auto current_point = polygon.at(part_start_index);
		if (!polymap.contains(current_point))
			break;
		
		if (polymap.value(current_point).second->param == 0.0)
		{
			cur_info = polymap.value(current_point);
			break;
		}
	}
	
	if (part_start_index == num_points)
	{
		// Did not find a valid starting point. Return the part as a polygon.
		for (auto i = 0u; i < num_points; ++i)
			object->addCoordinate(MapCoord(0.001 * polygon.at(i).X, 0.001 * polygon.at(i).Y), (i == 0));
		object->parts().back().setClosed(true, true);
		return;
	}
	
	// Add the first point to the object
	rebuildCoordinate(part_start_index, polygon, polymap, object, true);
	
	
	// Index of first segment point in polygon
	auto segment_start_index = part_start_index;
	bool have_sequence = false;
	bool sequence_increasing = false;
	bool stop_before = false;
	
	// Advance along the boundary and rebuild the curve for every sequence
	// of path coord pointers with the same path and index.
	auto i = part_start_index;
	do
	{
		++i;
		if (i >= num_points)
			i = 0;
		
		PathCoordInfo new_info{ nullptr, nullptr };
		auto new_point = polygon.at(i);
		if (polymap.contains(new_point))
			new_info = polymap.value(new_point);
		
		if (cur_info.first && cur_info.first == new_info.first)
		{
			// Same original part
			auto cur_coord_index = cur_info.second->index;
			MapCoord& cur_coord = cur_info.first->path->getCoordinate(cur_coord_index);
			
			auto new_coord_index = new_info.second->index;
			MapCoord& new_coord = new_info.first->path->getCoordinate(new_coord_index);
			
			auto cur_coord_index_adjusted = cur_coord_index;
			if (cur_coord_index_adjusted == new_info.first->first_index)
				cur_coord_index_adjusted = new_info.first->last_index;
			
			auto new_coord_index_adjusted = new_coord_index;
			if (new_coord_index_adjusted == new_info.first->first_index)
				new_coord_index_adjusted = new_info.first->last_index;
			
			if (cur_coord_index == new_coord_index)
			{
				// Somewhere on a curve
				bool param_increasing = new_info.second->param > cur_info.second->param;
				if (!have_sequence)
				{
					have_sequence = true;
					sequence_increasing = param_increasing;
				}
				else if (have_sequence && sequence_increasing != param_increasing)
				{
					stop_before = true;
				}
			}
			else if (new_info.second->param == 0.0 &&
			         ( (cur_coord.isCurveStart() && new_coord_index_adjusted == cur_coord_index + 3) ||
					   (!cur_coord.isCurveStart() && new_coord_index_adjusted == cur_coord_index + 1) ) )
			{
				// Original curve is from cur_coord_index to new_coord_index_adjusted.
				if (!have_sequence)
				{
					have_sequence = true;
					sequence_increasing = true;
//.........这里部分代码省略.........
开发者ID:kshji,项目名称:mapper,代码行数:101,代码来源:tool_boolean.cpp

示例10: update

void World::update(cv::Mat &homography)
{
    this->m_world->Step(dt, 10, 10);

    //check contacts
    std::vector<MyContact>::iterator pos;
    std::map<b2Body*, ClipperLib::Paths*> newBodyMap;
    std::vector<b2Body*> removeBarrierList;

    for(pos = this->m_contactListener->m_contacts.begin();
        pos != this->m_contactListener->m_contacts.end();
        ++pos)
    {
        MyContact contact = *pos;

        if ((contact.fixtureA == this->m_ballFixture || contact.fixtureB == this->m_ballFixture) 
            && (contact.fixtureA->GetBody() != m_groundBody && contact.fixtureB->GetBody() != m_groundBody)
            && (contact.fixtureA->GetBody() != m_paddlesBody && contact.fixtureB->GetBody() != m_paddlesBody))
        {
            b2Fixture* objectFixture = contact.fixtureA == this->m_ballFixture ? contact.fixtureB : contact.fixtureA;
            b2Body *objectBody = objectFixture->GetBody();

            if (objectFixture->GetType() == b2Shape::e_edge)
            {
                cv::Point2f hitPoint = CVUtils::transformPoint(cv::Point2f(contact.contactPoint->x * PTM_RATIO, contact.contactPoint->y * PTM_RATIO), homography);
                this->notifyBallHitObservers(hitPoint.x, hitPoint.y);

                // change the shape of the fixture
                // only go into processing if this body was not processed yet (possible ball hit two fixture of same body)
                if (newBodyMap.find(objectBody) == newBodyMap.end())
                {
                    ClipperLib::Paths* bodyPolygons = (ClipperLib::Paths*)objectBody->GetUserData();

                    b2Vec2* impactVelocity = contact.fixtureA == m_ballFixture ? contact.impactVelocityA : contact.impactVelocityB;
                    float ballAngle = atan2(impactVelocity->y, impactVelocity->x); // get the angle (in radians) the ball is moving to
                    float ballPower = impactVelocity->Length() * 0.5;    // get the "power" of the ball movement vector
                    float openingStepInRadians = 10 * CV_PI / 180;  // calculate the opening in radians

                    // create the clipping object/shape - a wedge from ball's center with 30 degree opening over ball direction (angle)
                    ClipperLib::Path clip;
                    clip.push_back(ClipperLib::IntPoint(contact.contactPoint->x * PTM_RATIO, contact.contactPoint->y * PTM_RATIO));

                    for(int step = 9; step > -10; step--)
                    {
                        float dx = cos(ballAngle + step * openingStepInRadians) * ballPower;
                        float dy = sin(ballAngle + step * openingStepInRadians) * ballPower;

                        clip.push_back(ClipperLib::IntPoint(contact.contactPoint->x * PTM_RATIO + dx, contact.contactPoint->y * PTM_RATIO + dy));
                    }

                    ClipperLib::Clipper clipper;
                    clipper.AddPaths((*bodyPolygons), ClipperLib::ptSubject, true);
                    clipper.AddPath(clip, ClipperLib::ptClip, true);

                    // the difference is the new polygon formed by the clipping (collision)
                    ClipperLib::Paths* newPolygons = new ClipperLib::Paths();
                    clipper.Execute(ClipperLib::ctDifference, (*newPolygons), ClipperLib::pftEvenOdd, ClipperLib::pftEvenOdd);

                    // Save the new polygons of this body
                    objectBody->SetUserData(newPolygons);
                    newBodyMap[objectBody] = newPolygons;

                    // now, find the intersection regions - these should be inpainted to the scene
                    ClipperLib::Paths destroyedParts;
                    clipper.Execute(ClipperLib::ctIntersection, destroyedParts, ClipperLib::pftEvenOdd, ClipperLib::pftEvenOdd);

                    // paint the required areas to be coppied
                    for (size_t i = 0; i < destroyedParts.size(); i++)
                    {
                        cv::Point* points = new cv::Point[destroyedParts[i].size()];

                        for (size_t j = 0; j < destroyedParts[i].size(); j++)
                        {
                            points[j].x = (int)destroyedParts[i][j].X;
                            points[j].y = (int)destroyedParts[i][j].Y;
                        }

                        m_destroyedPolygons.push_back(points);
                        m_destroyedPolygonsPointCount.push_back((int)destroyedParts[i].size());
                    }
                }
            }
            else if (objectFixture->GetType() == b2Shape::e_circle)
            {
                // this is a barrier - add it to the remove list
                removeBarrierList.push_back(objectBody);
            }
        }
    }

    std::map<b2Body*, ClipperLib::Paths*>::iterator iter;

    for(iter = newBodyMap.begin(); iter != newBodyMap.end(); iter++)
    {
        b2Body* objectBody = iter->first;
        ClipperLib::Paths* newPolygons = iter->second;

        // remove all the current fixtures from this body
        for (b2Fixture* f = objectBody->GetFixtureList(); f; )
        {
//.........这里部分代码省略.........
开发者ID:zivl,项目名称:Crush-Around,代码行数:101,代码来源:World.cpp


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