本文整理汇总了C++中clipperlib::Clipper::StrictlySimple方法的典型用法代码示例。如果您正苦于以下问题:C++ Clipper::StrictlySimple方法的具体用法?C++ Clipper::StrictlySimple怎么用?C++ Clipper::StrictlySimple使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类clipperlib::Clipper
的用法示例。
在下文中一共展示了Clipper::StrictlySimple方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: simplify_polygons
void simplify_polygons(const Slic3r::Polygons &subject, Slic3r::ExPolygons* retval, bool preserve_collinear)
{
PROFILE_FUNC();
if (!preserve_collinear) {
Polygons polygons;
simplify_polygons(subject, &polygons, preserve_collinear);
union_(polygons, retval);
return;
}
// convert into Clipper polygons
ClipperLib::Paths input_subject;
Slic3rMultiPoints_to_ClipperPaths(subject, &input_subject);
ClipperLib::PolyTree polytree;
ClipperLib::Clipper c;
c.PreserveCollinear(true);
c.StrictlySimple(true);
c.AddPaths(input_subject, ClipperLib::ptSubject, true);
c.Execute(ClipperLib::ctUnion, polytree, ClipperLib::pftNonZero, ClipperLib::pftNonZero);
// convert into ExPolygons
PolyTreeToExPolygons(polytree, retval);
}
示例2: expand
Vector<Vector2> expand(const Vector<Vector2> &points, const Rect2i &rect, float epsilon = 2.0) {
int size = points.size();
ERR_FAIL_COND_V(size < 2, Vector<Vector2>());
ClipperLib::Path subj;
ClipperLib::PolyTree solution;
ClipperLib::PolyTree out;
for (int i = 0; i < points.size(); i++) {
subj << ClipperLib::IntPoint(points[i].x * PRECISION, points[i].y * PRECISION);
}
ClipperLib::ClipperOffset co;
co.AddPath(subj, ClipperLib::jtMiter, ClipperLib::etClosedPolygon);
co.Execute(solution, epsilon * PRECISION);
ClipperLib::PolyNode *p = solution.GetFirst();
ERR_FAIL_COND_V(!p, points);
while (p->IsHole()) {
p = p->GetNext();
}
//turn the result into simply polygon (AKA, fix overlap)
//clamp into the specified rect
ClipperLib::Clipper cl;
cl.StrictlySimple(true);
cl.AddPath(p->Contour, ClipperLib::ptSubject, true);
//create the clipping rect
ClipperLib::Path clamp;
clamp.push_back(ClipperLib::IntPoint(0, 0));
clamp.push_back(ClipperLib::IntPoint(rect.size.width * PRECISION, 0));
clamp.push_back(ClipperLib::IntPoint(rect.size.width * PRECISION, rect.size.height * PRECISION));
clamp.push_back(ClipperLib::IntPoint(0, rect.size.height * PRECISION));
cl.AddPath(clamp, ClipperLib::ptClip, true);
cl.Execute(ClipperLib::ctIntersection, out);
Vector<Vector2> outPoints;
ClipperLib::PolyNode *p2 = out.GetFirst();
ERR_FAIL_COND_V(!p2, points);
while (p2->IsHole()) {
p2 = p2->GetNext();
}
int lasti = p2->Contour.size() - 1;
Vector2 prev = Vector2(p2->Contour[lasti].X / PRECISION, p2->Contour[lasti].Y / PRECISION);
for (unsigned int i = 0; i < p2->Contour.size(); i++) {
Vector2 cur = Vector2(p2->Contour[i].X / PRECISION, p2->Contour[i].Y / PRECISION);
if (cur.distance_to(prev) > 0.5) {
outPoints.push_back(cur);
prev = cur;
}
}
return outPoints;
}
示例3: log
std::vector<Vec2> AutoPolygon::expand(const std::vector<Vec2>& points, const cocos2d::Rect &rect, const float& epsilon)
{
auto size = points.size();
// if there are less than 3 points, then we have nothing
if(size<3)
{
log("AUTOPOLYGON: cannot expand points for %s with less than 3 points, e: %f", _filename.c_str(), epsilon);
return std::vector<Vec2>();
}
ClipperLib::Path subj;
ClipperLib::PolyTree solution;
ClipperLib::PolyTree out;
for(std::vector<Vec2>::const_iterator it = points.begin(); it<points.end(); it++)
{
subj << ClipperLib::IntPoint(it-> x* PRECISION, it->y * PRECISION);
}
ClipperLib::ClipperOffset co;
co.AddPath(subj, ClipperLib::jtMiter, ClipperLib::etClosedPolygon);
co.Execute(solution, epsilon * PRECISION);
ClipperLib::PolyNode* p = solution.GetFirst();
if(!p)
{
log("AUTOPOLYGON: Clipper failed to expand the points");
return points;
}
while(p->IsHole()){
p = p->GetNext();
}
//turn the result into simply polygon (AKA, fix overlap)
//clamp into the specified rect
ClipperLib::Clipper cl;
cl.StrictlySimple(true);
cl.AddPath(p->Contour, ClipperLib::ptSubject, true);
//create the clipping rect
ClipperLib::Path clamp;
clamp.push_back(ClipperLib::IntPoint(0, 0));
clamp.push_back(ClipperLib::IntPoint(rect.size.width/_scaleFactor * PRECISION, 0));
clamp.push_back(ClipperLib::IntPoint(rect.size.width/_scaleFactor * PRECISION, rect.size.height/_scaleFactor * PRECISION));
clamp.push_back(ClipperLib::IntPoint(0, rect.size.height/_scaleFactor * PRECISION));
cl.AddPath(clamp, ClipperLib::ptClip, true);
cl.Execute(ClipperLib::ctIntersection, out);
std::vector<Vec2> outPoints;
ClipperLib::PolyNode* p2 = out.GetFirst();
while(p2->IsHole()){
p2 = p2->GetNext();
}
auto end = p2->Contour.end();
for(std::vector<ClipperLib::IntPoint>::const_iterator pt = p2->Contour.begin(); pt < end; pt++)
{
outPoints.push_back(Vec2(pt->X/PRECISION, pt->Y/PRECISION));
}
return outPoints;
}
示例4: DecomposePolygonToConvexhulls
/*
std::vector<Polygon> DecomposePolygonToConvexhulls(const Polygon& polygon) {
using VHACD::IVHACD;
TriangleMesh mesh = TriangulatePolygon(polygon);
std::vector<float> points;
points.reserve(2 * mesh.vertices.size());
for (auto& vertex : mesh.vertices) {
points.emplace_back(vertex(0));
points.emplace_back(vertex(1));
}
std::vector<int> triangle_indices;
triangle_indices.reserve(mesh.faces.size() * 3);
for (auto& tr_idx : mesh.faces) {
triangle_indices.emplace_back(tr_idx[0]);
triangle_indices.emplace_back(tr_idx[1]);
triangle_indices.emplace_back(tr_idx[2]);
}
IVHACD::Parameters params;
//
// params.m_maxNumVerticesPerCH = 8;
params.m_oclAcceleration = false;
IVHACD* vhacd_interface = VHACD::CreateVHACD();
bool res = vhacd_interface->Compute(points.data(), 2, mesh.vertices.size(),
triangle_indices.data(), 3,
mesh.faces.size(), params);
std::vector<Polygon> polygons;
if (res) {
size_t num_hulls = vhacd_interface->GetNConvexHulls();
IVHACD::ConvexHull hull;
for (size_t p = 0; p < num_hulls; ++p) {
vhacd_interface->GetConvexHull(p, hull);
for (size_t v = 0; v < hull.m_nPoints; ++v) {
std::cout << p << " ";
std::cout << hull.m_points[3 * v + 0] << " ";
std::cout << hull.m_points[3 * v + 1] << " ";
std::cout << hull.m_points[3 * v + 2] << "\n";
}
}
} else {
std::cerr << "convex hull decomposition not successfull! fall back to "
"triangulation!\n";
}
vhacd_interface->Clean();
vhacd_interface->Release();
exit(0);
return polygons;
}
*/
std::vector<Polygon2D> ResolveIntersections(const Polygon2D& polygon) {
// the polygon boundary maybe splitted during this process
// auto paths = ResolveIntersectionsClosedPath(polygon.path);
// auto holes = ResolveIntersectionsClosedPaths(polygon.holes);
ClipperLib::Clipper clipper;
ClipperLib::Path scaled_path = UScalePathDiaToClipper(polygon.path);
clipper.AddPath(scaled_path, ClipperLib::ptSubject, true);
/*
for (auto& path : paths) {
ClipperLib::Path scaled_path = UScalePathDiaToClipper(path);
clipper.AddPath(scaled_path, ClipperLib::ptSubject, true);
}*/
for (auto& hole : polygon.holes) {
ClipperLib::Path scaled_hole = UScalePathDiaToClipper(hole);
clipper.AddPath(scaled_hole, ClipperLib::ptClip, true);
}
ClipperLib::PolyTree path_tree;
clipper.StrictlySimple(true);
clipper.Execute(ClipperLib::ctDifference, path_tree, ClipperLib::pftNonZero,
ClipperLib::pftNonZero);
// iterating into the tree
std::vector<Polygon2D> polygons;
// only store the pointer to outer polygons
std::unordered_map<ClipperLib::PolyNode*, size_t> polynode_map;
for (ClipperLib::PolyNode* node_ptr = path_tree.GetFirst(); node_ptr;
node_ptr = node_ptr->GetNext()) {
ClipperLib::PolyNode* poly_ptr = node_ptr;
while (poly_ptr && poly_ptr->IsHole()) {
poly_ptr = poly_ptr->Parent;
}
if (polynode_map.find(poly_ptr) == polynode_map.end()) {
polygons.emplace_back(Polygon2D());
polygons.back().path = DScalePathClipperToDia(poly_ptr->Contour);
polynode_map[poly_ptr] = polygons.size() - 1;
} else {
polygons[polynode_map[poly_ptr]].holes.emplace_back(
DScalePathClipperToDia(node_ptr->Contour));
}
}
return polygons;
}
示例5: fixupPolygons
GeometryCollection fixupPolygons(const GeometryCollection& rings) {
ClipperLib::Clipper clipper;
clipper.StrictlySimple(true);
for (const auto& ring : rings) {
clipper.AddPath(toClipperPath(ring), ClipperLib::ptSubject, true);
}
ClipperLib::PolyTree polygons;
clipper.Execute(ClipperLib::ctUnion, polygons, ClipperLib::pftEvenOdd, ClipperLib::pftEvenOdd);
clipper.Clear();
GeometryCollection result;
for (auto * polynode : polygons.Childs) {
processPolynodeBranch(polynode, result);
}
return result;
}
示例6: simplify_polygons
void simplify_polygons(const Slic3r::Polygons &subject, Slic3r::Polygons* retval, bool preserve_collinear)
{
// convert into Clipper polygons
ClipperLib::Paths input_subject, output;
Slic3rMultiPoints_to_ClipperPaths(subject, &input_subject);
if (preserve_collinear) {
ClipperLib::Clipper c;
c.PreserveCollinear(true);
c.StrictlySimple(true);
c.AddPaths(input_subject, ClipperLib::ptSubject, true);
c.Execute(ClipperLib::ctUnion, output, ClipperLib::pftNonZero, ClipperLib::pftNonZero);
} else {
ClipperLib::SimplifyPolygons(input_subject, output, ClipperLib::pftNonZero);
}
// convert into Slic3r polygons
ClipperPaths_to_Slic3rMultiPoints(output, retval);
}
示例7: simplify_polygons_ex
ExPolygons simplify_polygons_ex(const Polygons &subject, bool preserve_collinear)
{
if (! preserve_collinear)
return union_ex(simplify_polygons(subject, false));
// convert into Clipper polygons
ClipperLib::Paths input_subject = Slic3rMultiPoints_to_ClipperPaths(subject);
ClipperLib::PolyTree polytree;
ClipperLib::Clipper c;
c.PreserveCollinear(true);
c.StrictlySimple(true);
c.AddPaths(input_subject, ClipperLib::ptSubject, true);
c.Execute(ClipperLib::ctUnion, polytree, ClipperLib::pftNonZero, ClipperLib::pftNonZero);
// convert into ExPolygons
return PolyTreeToExPolygons(polytree);
}